This is only source page for Évaluation pendant le déroulement du tour
Ext. 1 - Auberges et Cathédrales
Auberge au lac
Cathédrales
Gros partisanGrand meeple
Ext. 2 - Marchands et Bâtisseurs
Jetons Marchandise
Bâtisseur
Cochon
Ext. 3 - Princesse et Dragon
Princesse
Dragon
Fée
Portail magique
Ext. 4 - La Tour
Ext. 5 - Maires et Monastères
Monastère
Maire
Charriot
Grange
Ext. 6 - Comte, Roi et Brigand
Comte de Carcassonne
Roi et Chevalier-brigand
La Rivière II
Lieux de culte
Ext. 7 - La Catapulte
Ext. 8 - Ponts, Forteresses et Bazars
Ponts
Forteresses
Bazars
Ext. 9 - Moutons et Collines
Collines
Berger
Vignobles
Ext. 10 - Tous en Piste !
Cirque
Artistes
Directeur de cirque
Ext. 11 – Fantômes, Châteaux et Cimetières
Partisans SentinelleMeeples Sentinelle
Fantômes
Châteaux hantés
Cimetières
La Roue de la Fortune
Mini 1 - Les Ornithoptères
Mini 2 - Les Hérauts
Mini 3 - Les Bacs
Mini 4 - Les Mines d’Or
Mini 5 - Mage et Sorcière
Mage
Sorcière
Mini 6 - Les Voleurs
Mini 7 - Les Agroglyphes / Les Agroglyphes I / Les Agroglyphes Hiver
La Rivière / La Rivière Édition Hiver
La Rivière du 20ᵉ anniversaire
Les Cathares / Siège / Les Assiégés
Mini Extension GQ#11
Le Fantôme
Halflings
La Peste
Le Tunnel
Le Festival
Les Roses des Vents
Les Petits Bâtiments
Tuiles promotionnelles de Darmstadt Spielt
L’École
Tuiles promotionnelles Russes
La Porxada
Châteaux d’Allemagne
Cathédrales d’Allemagne
Abbayes d’Allemagne / Abbayes des Pays-Bas et de Belgique / Monuments japonais
Tuiles promotionnelles Spiel
Le Labyrinthe
L’Abbé
Abbé
Jardins
Les Tours de Guet
Les Marchés de Leipzig
Les Arbres Fruitiers
Les Barbiers-chirurgiens
Spiel Doch! 02/2018
Les Péages
Les Révoltes Paysannes
Extension du 20ᵉ anniversaire
Les Présents
Les Panneaux d’Indication
Les Paris
Tuile promotionnelle Ukraine
Les Merveilles de l’Humanité
Les Cercles Ensorcelés
Les Ponts-levis
Les Quatre Saisons : Le Printemps
Échelles et Serpents
Plateau de score de la Saint-Nicolas
Extensions sous licence :
Extensions non officielles :
À imprimer (Print & Play – PnP) et à découper (Cut & Play – CnP) :
Pâques à Carcassonne (PnP)
Les Portes de la Ville (PnP)
La Diseuse de bonne aventure (PnP)
Les Géomètres (PnP)
CutCassonne (CnP)
Bonhomme de pain d’épice (H)
Toutes les extensions C1
Toutes les extensions C2+C3
Toutes les extensions Hiver (H)
Tout matériel indépendant des tuiles
Big Box 1
Big Box 1 (Rio Grande Games)
Big Box 2
Big Box 3
Big Box 4
Big Box 5
Big Box 6
Big Box 7
Édition limitée 2003
Édition limitée Marchands et Bâtisseurs
Édition limitée Damoiselle et Dragon
Édition limitée Les Agroglyphes
Édition limitée 10e Anniversaire
Édition limitée Müller Exclusive
Édition du 20ᵉ anniversaire
Extensions majeures (0/0)
Extensions mineures (0/0)
Autres extensions (0/0)
Extensions de fans (0/0)
Sélection rapide
Filtres (-)
C1
C2+C3
H
?
Afficher les éditions :
Édition préférée :
Première édition (C1)
Nouvelle édition (C2+C3)
Édition Hiver (H)
Marquer les adaptations des règles
Extensions sélectionnées :
Majeures :
Mineures :
Autres :
Fan :
Aucune
Sélection rapide :
Les Bardes de Carcassonne
Le Dragon Noir
La Tour Noire (Black Tower)
Les Seigneurs du Château (Castle Lords)
Les Ponts des Villes
Clerc et Serf
Le Coursier (The Courier)
COVID-19
Děčínský Sněžník
Divided Cities
Family Feud
Les Ornithoptères 2
La Chance du Joueur
The Great Fairs
The Hans Statue
Les Labyrinthes
Les Géomètres 2
The Obelisk
Seasons
Vistas
Les Puits (The Wells)
Les Zones Humides (The Wetlands)
Sélectionner les extensions
Sélectionner une option...
Tout effacer
Tout sélectionner
(partiel)
1. Introduction
Ce sélecteur d'extension vous permet de choisir les extensions (ou parties d'extension) à utiliser dans les pages de référence de WICA. En fonction de votre sélection, les sections Déroulement du jeu et Notation seront adaptées. Ainsi, vous pouvez personnaliser WICA en fonction de votre jeu sans être gêné par les extensions laissées de côté.
Comme indiqué ci-dessus, les extensions combinant plusieurs éléments permettent une sélection fine de ses éléments. Par exemple, vous pouvez choisir les tuiles Monastère et le chariot dans "Maires et Monastères" et laisser de côté la grange et le maire.
2. Guide d'utilisation
Le sélecteur comporte plusieurs onglets et, en dessous, une zone qui répertorie la sélection en cours à tout moment, quel que soit l'onglet affiché.
Vous pouvez cliquer sur n'importe quelle étiquette d'onglet pour aller à l'onglet souhaité. Des clics supplémentaires sur un onglet sélectionné le réduiront et le développeront à nouveau afin d'accéder au sélecteur lorsque cela sera nécessaire. Passer à un autre onglet développera automatiquement le sélecteur.
Les sections suivantes décrivent les onglets et leur fonctionnalité.
2.1. Onglets "Extensions"
Les trois premiers (ou quatre) onglets en partant de la gauche vous permettent de choisir des extensions en totalité ou en partie lorsque cela est possible.
- Extensions majeures : liste toutes les extensions majeures officielles de HiG.
- Extensions mineures : liste toutes les extensions mineures officielles de HiG et certains de leurs équivalents sous licence.
- Autres extensions : liste le reste des extensions sous licence et les extensions non officielles, ainsi que les extensions officielles À imprimer et jouer Print & Play (PnP) et À découper et jouer Cut & Play (CnP) publiées par Hans im Glück.
- Extensions de fans : liste certaines extensions créées par des fans. Cet onglet peut ne pas être disponible dans certains cas.
Ces onglets présentent une liste d'extensions où chaque étiquette est précédée d'une case à cocher pour permettre sa sélection et sa désélection si elle est renseignée.
Ces extensions avec divers composants montrent un symbole cliquable "[+]" lorsqu'ils sont fermés ou "[–]" lorsqu'ils sont ouverts. Dans ce dernier cas, tous les composants sont affichés et peuvent être sélectionnés et désélectionnés individuellement.
Chaque onglet comporte une étiquette de texte selon le format "Groupe (X/Y)" afin d'identifier l'ensemble des extensions répertoriées (indiquées par Groupe), le nombre d'extensions sélectionnées (représenté par X) et le nombre total disponible (représenté par Y).
2.2. Onglet "Sélection rapide"
C'est le quatrième onglet en partant de la gauche. Il vous permet de choisir parmi une liste prédéfinie de groupes d'extensions disponibles. Cet onglet contient les éléments suivants :
- Une liste déroulante et un bouton "Sélectionner les extensions" : Ils vous permettent de sélectionner et de choisir un ensemble d'extensions prédéfinies, comme une Big Box ou toutes les extensions de la nouvelle édition.
- Le bouton "Tout effacer" permet de vider votre sélection en un seul clic.
- Le bouton "Tout sélectionner" sélectionne toutes les extensions disponibles en un seul clic.
2.3. Onglet "Filtres"
C'est le cinquième onglet en partant de la gauche. Il vous permet de choisir les éditions de Carcassonne à afficher et votre édition préférée. Les éditions concernées sont la première édition (C1), la nouvelle édition (C2+C3) et l’édition Hiver (H), qui est incluse de manière créative si certaines de ses extensions présentent un intérêt.
L'onglet affiche deux panneaux :
- Un panneau "Afficher les éditions" : il contient une case à cocher pour chaque édition disponible (C1, C2+C3 et H.) Le sélecteur affichera les extensions appartenant aux seules éditions cochées. Par exemple, si la case de la première édition (C1) est cochée, les extensions telles que "La Roue de la Fortune" ou "Halflings" seront éligibles dans le sélecteur d'extension, sinon elles ne seront pas disponibles pour la sélection. Au moins une édition doit être sélectionnée, elles ne peuvent donc pas être désélectionnées en même temps.
- Un panneau "Édition préférée" : il contient un ensemble de cases d'option pour la première édition (C1), la nouvelle édition (C2+C3) et l’édition d'hiver (H). La case d’option sélectionnée indiquera au Sélecteur d'extension quelle édition a la priorité sur l'autre lorsque l’on doit :
- Décrire le guide de référence du jeu, le déroulement du jeu, les règles d’évaluation et les pions du jeu : S'il y a des différences entre les éditions, les règles et la formulation de l'édition préférée seront affichées. Par exemple, le mouvement du dragon sera affiché en différentes étapes dans le déroulement du jeu selon que C1 ou C2+C3 est sélectionné.
- Afficher les images dans les sections d’évaluation : Pour les extensions disponibles dans les deux éditions, les images affichées correspondront à l'édition sélectionnée. Les images d'une extension n'existant que dans une seule édition ne changeront pas.
La case d'option pour une édition ne sera activée que si une telle édition est disponible, c'est-à-dire si elle est sélectionnée dans le panneau "Afficher les éditions".
Il comprend également une case à cocher avec l'étiquette "Marquer les adaptations des règles" : Si cette case est cochée, toutes les règles affichées dans le guide de référence du jeu, le déroulement du jeu et les pions du jeu ne correspondant pas à l'édition préférée seront mises en valeur.
Cet onglet présente un étiquette similaire à "Filtres (C1/C2+C3/H) #" qui énumère toutes les éditions sélectionnées entre parenthèses et l'une d'entre elles est soulignée, indiquant qu'il s'agit de la préférée. Le signe dièse "#" est présent si les adaptations de règles sont mises en valeur.
2.4. Aide
Il s'agit de l'onglet actuel contenant des informations d'aide pour le sélecteur d'extension.
Sélecteur d’extensions
Métamorphose...
Évaluation pendant le jeu
Métamorphose...
Légende :
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Points de tuiles |
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Points de pions |
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Points de zones additionnelles |
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Évaluation de zones du jeu de base |
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Action Géomètre |
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Feature may trigger castle scoring
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Points may be stolen by a robber
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Points may be scored by the player with the teacher
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Any time during your turn:
- Only once (even throughout a double turn granted by the builder):
- If playing with The Tower, you may buy back any one of your imprisoned followersmeeples by paying the captor
Tower - Prisoner ransom
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Prisoner ransom |
(-3) points to payer
(+3) points to payee →
- Payer is not allowed to have negative points as a result
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Scoring arranged by phases:
There are no particular actions for this phase.
Round 3 - Scoring phase
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Step 3A: Identify Completed Features / Special Figures
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There are no particular actions for this step.
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Step 3B: Resolve Completed Features / Special Figures
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Road (thiefhighwayman)
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Watchtower: Player with a followermeeple on road segment adjacent to watchtower → + |
Depends on the watchtower symbol, taking into account the watchtower tile and the 8 tiles around it
- A double-sized tile counts as 1 tile
- Each triangular tile counts as 1 individual tile
- A wonder tile counts as 1 individual tile
- Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only)
- A square space with one or two triangular tiles counts as 1 regular tile
- Each square space in a wonder tile counts as 1 regular tile
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Watchtower with meeple symbol |
2 points / followermeeple
- Consider all followersmeeples no matter the player they belong to
- Consider also the followersmeeples in castles overlapping these tiles.
- Consider all followersmeeples on normal features on adjacent double-sized tiles
- FollowersMeeples in the City of Carcassonne are not considered
- FollowersMeeples inside the Wheel of Fortune are not considered
- FollowersMeeples in the City of Leipzig are not considered
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Watchtower with road symbol |
1 point / tile showing at least one road segment
- Wooden bridges are considered road segments
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Watchtower with cloistermonastery symbol |
3 points / monastic building, such as:
- CloisterMonastery
- Shrine
- Abbey
- German monastery
- Dutch & Belgian monastery
- Japanese building
- Darmstadt church
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Watchtower with pennantcoat of arms symbol |
2 points / pennantcoat of arms
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Watchtower with city symbol |
1 point / tile showing at least one city segment
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Tollkeepers: Player with a tollhouse on crossing at the end of completed road → + |
Depends on number on tollhouse: 1 or 2
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Raising toll 1 (small toll) |
1 point / farmhouse, shed, garden and highwaymen on the road
3 points / group of travelers on the road
- These features do not directly affect a wooden bridge placed on the same tile
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Raising toll 2 (large toll) |
2 point / farmhouse, shed, garden and highwaymen on the road
6 points / group of travelers on the road
- These features do not directly affect a wooden bridge placed on the same tile
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Feature Scoring → +
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Road: Player(s) with majority on the feature |
1 point / tile (except for German cathedral tiles)
- A double-sized tile counts as 1 tile
- Each triangular tile counts as 1 individual tile
- A wonder tile counts as 1 individual tile
- If a follower was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).
- Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only)
- A square space with one or two triangular tiles counts as 1 regular tile
- Each square space in a wonder tile counts as 1 regular tile
- If a meeple was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).
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Road segment on German cathedral(s) |
1 point / road segment
- Road segments on German cathedral tiles are counted separately
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Tile with wooden bridge(s) |
- The wooden bridge counts as 1 road tile
- A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile
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Road with tunnel(s) |
- The tunnel tile counts as 1 road tile
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Road with labyrinth(s) |
- The labyrinth tile counts as 1 road tile
- The labyrinth tile merges all roads connected to it for scoring
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Road with ferries |
- The ferry tile counts as 1 road tile
- It is irrelevant if the ferry connects two road segments or the road ends at the lake
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Road on Leipzig tile |
- The long road on a Leipzig tile counts as 1 road tile
- In C2: The long road on a Leipzig tile counts as 1 road tile
- In C3: The long road on a Leipzig tile counts as 2 road tiles
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Roads on wonder tiles |
Long roads depending on wonder tile
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Notre-Dame wonder tile
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- The long forking road counts as 1 road tile
- The long forking road counts as 2 road tiles
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Stonehenge wonder tile
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- The long forking road counts as 1 road tile
- The long forking road counts as 2 road tiles
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Land surveyor action for road tiles |
Depending on active scoring tile
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Highway scoring tile
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- Tile count is set to 5 (no matter the actual length of the road), affecting:
- German cathedrals → yes
- Inns → yes
- Mage → no
- Markets of Leipzig (Wainwrights quarter bonus) → no
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Peasant Uprising scoring tile
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(-1) point / tile with a farmhouse
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Street Fair scoring tile
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(+1) point / tile (except for German cathedral tiles) (+1) point / road segment on German cathedral tiles
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Road ending at German cathedral(s) |
(+1) point / tile (except for German cathedral tiles)
(+1) point / road segment on German cathedral tiles
- German cathedrals do not stack
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Road with inn(s) |
(+1) point / tile (except for German cathedral tiles) (+1) point / road segment on German cathedral tiles
- Inns do not stack
- An inn does not directly affect a wooden bridge placed on the same tile
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Road with Mage |
(+1) point / actual tile
- This bonus takes into consideration the actual number of tiles of the road
- German cathedrals are counted as one tile
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Road with Witch |
1/2 points (rounded up)
- Affects all points obtained from road tiles (previous rows)
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Land surveyor action for road |
Depending on active scoring tile
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Poverty scoring tile
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(-3) points for feature
- The resulting scoring for the feature can be a negative value
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Little building(s) on road tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Road ending at German castle(s) |
(+3) points / different German castle
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Road with bathhouse(s) |
(+number on bathhouse) points / bathhouse
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Road with signpost(s) |
(#correct signpost types) points / signpost in correct direction
- #correct signpost types can be a number between 0 and 3
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Road with labyrinth(s) |
(+2) points / followermeeple on road network
- Only if using advanced rules
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Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Teacher: Player with teacher → + |
Equal points to feature scoring
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Markets of Leipzig: Player with a followermeeple in Wainwrights quarter → + |
(+1) point / actual tile
- Majority on the road is required
- Players may get this bonus on the same turn they send a followermeeple to the Wainwrights quarter, if they still have the majority on the road
- This bonus takes into consideration the actual number of tiles of the road
- The long road on a Leipzig tile counts as 1 road tile
- In C2: The long road on a Leipzig tile counts as 1 road tile
- In C3: The long road on a Leipzig tile counts as 2 road tiles
- German cathedrals are counted as one tile
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Ringmaster on feature just completed → + |
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
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Fairy scoring bonus: Player with followermeeple next to fairy → + |
3 points / feature scored
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City (knight)
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Gingerbread Man: All players with followersmeeples in the city → + |
1 point / tile per followermeeple the player has in the city
- Applied when the Gingerbread Man moves from a completed city
- A double-sized tile counts as 1 tile (no impact on cities)
- Each triangular tile counts as 1 individual tile
- A wonder tile counts as 1 individual tile
- Applied when the Gingerbread Man moves from a completed city
- Each half of a double-sized tile counts as a separate regular tile (no impact on cities)
- A square space with one or two triangular tiles counts as 1 regular tile
- Each square space in a wonder tile counts as 1 regular tile
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Watchtower: Player with a followermeeple on city segment adjacent to watchtower → + |
Depends on the watchtower symbol, taking into account the watchtower tile and the 8 tiles around it
- A double-sized tile counts as 1 tile
- Each triangular tile counts as 1 individual tile
- A wonder tile counts as 1 individual tile
- Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only)
- A square space with one or two triangular tiles counts as 1 regular tile
- Each square space in a wonder tile counts as 1 regular tile
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Watchtower with meeple symbol |
2 points / followermeeple
- Consider all followersmeeples no matter the player they belong to
- Consider also the followersmeeples in castles overlapping these tiles.
- Consider all followersmeeples on normal features on adjacent double-sized tiles
- FollowersMeeples in the City of Carcassonne are not considered
- FollowersMeeples inside the Wheel of Fortune are not considered
- FollowersMeeples in the City of Leipzig are not considered
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Watchtower with road symbol |
1 point / tile showing at least one road segment
- Wooden bridges are considered road segments
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Watchtower with cloistermonastery symbol |
3 points / monastic building, such as:
- CloisterMonastery
- Shrine
- Abbey
- German monastery
- Dutch & Belgian monastery
- Japanese building
- Darmstadt church
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Watchtower with pennantcoat of arms symbol |
2 points / pennantcoat of arms
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Watchtower with city symbol |
1 point / tile showing at least one city segment
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Feature Scoring → +
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Land surveyor action for cities |
Depending on active scoring tile
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Citizens’ Jury scoring tile
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- All players with meeples in the city share the majority (no matter the actual majority votes)
- Hills are not considered
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City: Player(s) with majority on the feature |
2 points / tile
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2 points / pennantcoat of arms
- A double-sized tile counts as 1 tile (no impact on cities)
- Each triangular tile counts as 1 individual tile
- A wonder tile counts as 1 individual tile
- Each half of a double-sized tile counts as a separate regular tile (no impact on cities)
- A square space with one or two triangular tiles counts as 1 regular tile
- Each square space in a wonder tile counts as 1 regular tile
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1-tile city: Player on the feature |
4 points / scored feature
- This is a special case from The City Gates
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Cities on wonder tiles |
Large cities depending on wonder tile
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Notre-Dame wonder tile
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- The large city counts as 1 city tile
- The large city counts as 2 city tiles
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Circus Maximus wonder tile
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- The large city counts as 1 city tile
- The large city counts as 4 city tiles
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Alhambra wonder tile
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- The large city counts as 1 city tile
- The large city counts as 3 city tiles
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Land surveyor action for city tiles |
Depending on active scoring tile
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Bad Neighborhood scoring tile |
- Tile count does not consider any tiles contributing only with semicircular city segments, affecting:
- Cathars / Siege / Besiegers → yes
- Cathedrals → yes
- Mage → no
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Siege scoring tile
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(+0) point / tile
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(+1) points / pennantcoat of arms
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City with Cathars / Siege / Besiegers |
(-1) point / tile
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(-1) points / pennantcoat of arms
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City with cathedral(s) |
(+1) point / tile
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(+1) point / pennantcoat of arms
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City with Mage |
(+1) point / actual tile
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City with Witch |
1/2 points (rounded up)
- Affects all points obtained from city tiles and pennantcoat of arms (previous rows)
- This bonus takes into consideration the actual number of tiles of the city
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Land surveyor action for cities |
Depending on active scoring tile
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Wealth scoring tile
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(+3) points for feature
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Poverty scoring tile
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(-3) points for feature
- The resulting scoring for the feature can be a negative value
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Little building(s) on city tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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City closed with German castle(s) tiles |
(+3) points / German castle
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City with bathhouse(s) |
(+number on bathhouse) points / bathhouse
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City with Darmstadtium |
(+3) points to majority
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Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Teacher: Player with teacher → + |
Equal points to feature scoring
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Markets of Leipzig: Player with a followermeeple in Coiners quarter → + |
(+3) points / pennantcoat of arms
- Presence in the city is required but no majority is considered
- Players may get this bonus on the same turn they send a followermeeple to the Coiners quarter
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Ringmaster on feature just completed → + |
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
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Fairy scoring bonus: Player with followermeeple next to fairy → + |
3 points / feature scored
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CloisterMonastery (monk) or Shrine (heretic) or Abbey (monk) or German monastery (monk) or Dutch & Belgian monastery (monk) or Japanese building (monk) or Darmstadt church (monk)
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Feature Scoring → +
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CloisterMonastery / Shrine / Abbey / German monastery / Dutch & Belgian monastery / Japanese building / Darmstadt church: Player(s) with the majority on the feature Player with followermeeple on the feature |
9 points (the feature tile and the eight tiles around it)1 point per tile in the square space with the feature and the 8 spaces around it9 points (the square space with the feature and the eight spaces around it)
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Land surveyor action for monastic features |
Depending on active scoring tile
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Hermit Monastery scoring tile
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(-1) point / tile with city segment(s)
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Pilgrimage Route scoring tile
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(+1) point / tile with road segment(s) or a wooden bridge
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Wealth scoring tile
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(+3) point / feature
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Neighboring Vineyard(s) |
(+3) points / vineyard
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Neighboring Little building(s) |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Challenge resolution |
When a challenge is declared between a cloistermonastery / abbey / German monastery / Dutch & Belgian monastery / Japanese building / Darmstadt church and a shrine, the first to be completed scores the usual 9resulting points; the loser scores 0 points.
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Teacher: Player with teacher → + |
Equal points to feature scoring
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For a Darmstadt Church → + |
(+3) points to majority on feature tile and 8 tiles around it(+3) points to majority on feature tile and tiles in the 8 spaces around it
- FollowersMeeples in the City of Carcassonne are not considered
- FollowersMeeples inside the Wheel of Fortune are not considered
- FollowersMeeples in the City of Leipzig are not considered
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Markets of Leipzig: Player with a followermeeple in Bookbinders quarter → + |
(+4) points / scored feature
- The feature has to be occupied by any player
- Players may get this bonus on the same turn they send a followermeeple to the Bookbinders quarter
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Ringmaster on feature just completed → + |
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- The rigmanster bonus only applies to cloistersmonasteries (basic game feature)
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
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Fairy scoring bonus: Player with followermeeple next to fairy → + |
3 points / feature scored
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FarmField (farmer) & Barn - Scenario 1 |
Placing a barn assuming majority of farmers
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Feature Scoring → +
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City adjacent to farmfield |
3 points / completed city
- The City of Carcassonne counts as a completed city
- The City of Leipzig counts as a completed city
- The City of Carcassonne and the City of Leipzig are counted as completed cities
- TownsSmall cities converted into castles are not counted as completed cities
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Castle adjacent to farmfield |
4 points / castle
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FarmField with pig |
(+1) point / castle or completed city
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FarmField with pig-herd |
(+1) point / castle or completed city
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City with Cathars / Siege / Besiegers |
(x2) points for affected city
- Applied to the value obtained for a particular city in previous rows
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Little building(s) on farmfield tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Teacher: Player with teacher → + |
Equal points to feature scoring
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Ringmaster on feature just completed → + |
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
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Fairy scoring bonus: Player with followermeeple next to fairy → + |
3 points / feature scored
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FarmField (farmer) & Barn - Scenario 2 |
Connecting to farmfield with a barn assuming majority of farmers
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Feature Scoring → +
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City adjacent to farmfield |
1 point / completed city
- The City of Carcassonne counts as a completed city
- The City of Leipzig counts as a completed city
- The City of Carcassonne and the City of Leipzig are counted as completed cities
- TownsSmall cities converted into castles are not counted as completed cities
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Castle adjacent to farmfield |
2 points / castle
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FarmField with pig |
(+1) point / castle or completed city
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FarmField with pig-herd |
(+1) point / castle or completed city
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City with Cathars / Siege / Besiegers |
(x2) points for affected city
- Applied to the value obtained for a particular city in previous rows
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Little building(s) on farmfield tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Teacher: Player with teacher → + |
Equal points to feature scoring
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Ringmaster on feature just completed → + |
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
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Fairy scoring bonus: Player with followermeeple next to fairy → + |
3 points / feature scored
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Castle (castle occupier / knight / lord)
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Feature Scoring → +
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Castle: Player(s) with the majority on the feature Player with followermeeple in the castle |
When the first feature adjacent to an occupied castle is completed, the occupier of the castle (if different from the mayor) scores the full number of points for the feature (even if the feature is unoccupied.)
- If the castle is occupied by the mayor, the castle scores 0 points as the castle has no pennantscoats of arms
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Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty only affects players with majority
- A mayor in a castle would not be affected, since it cannot have the majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Teacher: Player with teacher → + |
Equal points to feature scoring
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Ringmaster on feature just completed → + |
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
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Fairy scoring bonus: Player with followermeeple next to fairy → + |
3 points / feature scored
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Baba Yaga's hut (Baba Yaga)
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Feature Scoring → +
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Baba Yaga's hut: Player(s) with the majority on the feature Player with followermeeple on the feature |
1 for the tile + 0 points for no empty square spaces around it
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Neighboring Little building(s) |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Teacher: Player with teacher → + |
Equal points to feature scoring
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Ringmaster on feature just completed → + |
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
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Fairy scoring bonus: Player with followermeeple next to fairy → + |
3 points / feature scored
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German castle (knight / lord / castle occupant)
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Feature Scoring → +
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German castle: Player(s) with the majority on the feature Player with followermeeple on the feature |
12 points (2 points for the German castle and 1 point per tile around it)2 points for the German castle + 1 point per tile in the 10 square spaces around it12 points (the two square spaces with the German castle and the ten spaces around it)
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Neighboring Little building(s) |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Teacher: Player with teacher → + |
Equal points to feature scoring
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Ringmaster on feature just completed → + |
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
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Fairy scoring bonus: Player with followermeeple next to fairy → + |
3 points / feature scored
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German cathedral (archbishop)
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Feature Scoring → +
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German cathedral: Player(s) with the majority on the feature Player with followermeeple on the feature |
- All roads leading to the cathedral are considered.
- Roads starting and ending at the same cathedral tile are counted only once.
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Road segments on German cathedral(s) |
1 point / road segment
- The 3 or 4 road segments on German cathedral tiles are counted separately.
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Road |
1 point / road tile
- A double-sized tile counts as 1 tile
- Each triangular tile counts as 1 individual tile
- A wonder tile counts as 1 individual tile
- Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only)
- A square space with one or two triangular tiles counts as 1 regular tile
- Each square space in a wonder tile counts as 1 regular tile
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Tile with wooden bridge(s) |
- The wooden bridge counts as 1 road tile
- A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile
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Road with tunnel(s) |
- The tunnel tile counts as 1 road tile
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Road with labyrinth(s) |
- The labyrinth tile counts as 1 road tile
- The labyrinth tile merges all roads connected to it for scoring
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Road with ferries |
- The ferry tile counts as 1 road tile
- It is irrelevant if the ferry connects two road segments or the road ends at the lake
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Road on Leipzig tile |
- The long road on a Leipzig tile counts as 1 road tile
- In C2: The long road on a Leipzig tile counts as 1 road tile
- In C3: The long road on a Leipzig tile counts as 2 road tiles
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Road with inn(s) |
(+1) point / tile (except for German cathedral tiles) (+1) point / road segment on German cathedral tiles
- Inns do not stack
- An inn does not directly affect a wooden bridge placed on the same tile
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Little building(s) on German cathedral tiles and on connected road tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Teacher: Player with teacher → + |
Equal points to feature scoring
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Ringmaster on feature just completed → + |
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
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Fairy scoring bonus: Player with followermeeple next to fairy → + |
3 points / feature scored
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Cemetery (cemetery keeper): Player(s) with the majority on the feature Player with followermeeple on the feature → |
0 points 1 extra guard followermeeple in player's color, if available
- A cemetery keeper may receive the fairy scoring bonus.
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Little building(s) on cemetery tile and on adjacent tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Teacher: Player with teacher → + |
Equal points to feature scoring
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Ringmaster on feature just completed → + |
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
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Fairy scoring bonus: Player with followermeeple next to fairy → + |
3 points / feature scored
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Fortune teller tent (fortune teller)
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Feature Scoring → +
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Fortune Teller tent: Player(s) with the majority on the feature Player with followermeeple on the feature |
0 points
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Little building(s) on fortune teller tile and on horizontally and vertically adjacent tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Teacher: Player with teacher → + |
Equal points to feature scoring
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Ringmaster on feature just completed → + |
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
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Fairy scoring bonus: Player with followermeeple next to fairy → + |
3 points / feature scored
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Fortune Teller tent: Player completing the feature → + |
3 points / feature scored
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16 points (the 4 square spaces with the Obelisk and the twelve spaces around it)
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Little building(s) on the 4 square spaces with the Obelisk and the twelve spaces around it |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Step 3C: Resolve the Tile Scoring
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There are no particular actions for this step.
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Circus: All players with followersmeeples in the vicinity of the big top → |
Animal token points / followermeeple
- Consider the followersmeeples on the tile with the big top and the 8 tiles adjacent to it.
- Consider the followersmeeples in castles overlapping these tiles.
- A double-sized tile counts as 1 tile and you consider all its followersmeeples placed on regular features
- Each triangular tile counts as 1 individual tile
- A wonder tile counts as 1 individual tile
- Consider the followersmeeples in castles overlapping the adjacent spaces.
- Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only), but you consider all the followersmeeples on regular features on both halves, even if one of the halves is not adjacent
- A square space with one or two triangular tiles counts as 1 regular tile
- Each square space in a wonder tile counts as 1 regular tile
- FollowersMeeples in the City of Carcassonne are not considered
- FollowersMeeples inside the Wheel of Fortune are not considered
- FollowersMeeples in the City of Leipzig are not considered
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Betting Office: Player with betting chip matching the number of tiles of completed road or city → |
Depends on the betting chip, featuring one or two bets.
- Bets are settled after all features have been scored
- All betting chips on a betting office apply to the same feature
- The active player decides the feature if there are several options
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Betting chip 2/6 |
- 2 points if feature has exactly 2 tiles
- 6 points if feature has exactly 6 tiles
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Betting chip 3/5 |
- 3 points if feature has exactly 3 tiles
- 5 points if feature has exactly 5 tiles
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Betting chip 3/6 |
- 3 points if feature has exactly 3 tiles
- 6 points if feature has exactly 6 tiles
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Betting chip 4/7+ |
- 4 points if feature has exactly 4 tiles
- 7 points if feature has 7 or more tiles
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Betting chip 4 |
- 8 points if feature has exactly 4 tiles
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Betting chip 5/8+ |
- 5 points if feature has exactly 5 tiles
- 8 points if feature has 8 or more tiles
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Gingerbread Man: All players with followersmeeples in the city → |
1 point / tile per followermeeple the player has in the city
- Applied when the Gingerbread Man moves from an incomplete city
- A double-sized tile counts as 1 tile (no impact on cities)
- Each triangular tile counts as 1 individual tile
- A wonder tile counts as 1 individual tile
- Applied when the Gingerbread Man moves from an incomplete city
- Each half of a double-sized tile counts as a separate regular tile (no impact on cities)
- A square space with one or two triangular tiles counts as 1 regular tile
- Each square space in a wonder tile counts as 1 regular tile
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Dispatch: One of your scoring figures moved and ended up on a dark space of the scoreboard → |
2 points OR depends on tile (see above)
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There are no particular actions for this phase.