The Fortune Teller
General info and comments
The Fortune Teller was released by HiG in 2016. It was the 3rd official PnP expansion for the 1st edition and in same time the first official PnP expansion for the 2nd edition. Original design by Jeffrey Puttnam.
Mysterious fortune tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead. This rare profession may bring an advantage to those hoping to get a glimpse into the future…
The tiles and rules files published by HiG are available here:
- German version and English translation on Carcassonne Central (please register to access):
The original old artwork fan expansion files can be found here:
- English version (rules and 9 tiles) on Carcassonne Central (please register to access):
- English version (rules and 8 tiles) and German translation on Carcassonne Forum (please register to access):
- 8 new fortune teller tiles (1st edition)
- 8 new fortune teller tiles (2nd edition)
At the start of the game, shuffle the fortune teller tiles with the rest of the tiles. For this expansion, we recommend to draw the tiles out of a bag (e. g. from the 2nd expansion).
Benefit of the fortune teller
For every meeple on a fortune teller tent the player may draw 1 extra tile out of the bag at the beginning of his turn.
This can be 3 tiles maximum, if he has 2 fortune tellers as permitted.
From the drawn tiles the player chooses one and places it. He puts the other(s) tile(s) back in the bag and shuffles it.
If a player loses a fortune teller (see 3. Scoring a feature) he also loses the ability to draw an extra tile.
The Fortune Teller designed to work with any and all Carcassonne expansions. Rules specific to certain expansions work in the following ways.
Exp. 2 - Traders and Builders:
Neither the pig nor the builder may be deployed as a Fortune Teller.
If a player’s turn is extended via a builder, the player will NOT redraw for a new tile, but will instead use the second tile that was drawn at the beginning of his turn. If a player has multiple tiles due to having two Fortune Tellers, he must choose which tile to place for his double turn.
Exp. 3 - The Princess and the Dragon:
A meeple that is used as a fortune teller is subject to the same rules as a normal meeple in this expansion:
- A fortune teller is vulnerable to the dragon, unless protected by the fairy.
- The fairy will provide 1 bonus point to a player if it remains next to a Fortune Teller at the beginning of that players turn.
- If a fortune teller tent is completed, the fairy will provide 3 bonus points to the player with the deployed meeple together with the fairy onto the tent, regardless of which player completes it.
Also, a magic portal can be used to teleport any meeple to any unoccupied, and incomplete fortune teller tile.
Exp. 4 - The Tower:
A fortune teller can be captured by a tower per the usual tower capturing rules.
Exp. 5 - Abbey and the Mayor:
The mayor may not be deployed as a fortune teller. The wagon may be deployed as such. Also, the wagon can be placed on and moved from a fortune teller tent in his usual function as a wagon.
Exp. 6 - Count, King and Robber:
A meeple may not be moved onto a fortune teller tent from the City of Carcassonne.
Exp. 7 - The Catapult:
A fortune teller is eligible to be both knocked-off and seduced by those respective tokens.
Total tiles: 8
Total tiles: 8
For Icons licensing and explanation please visit Icons page.