The Abbot - Test

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General info and comments

 
The Abbot symbol

The Abbot was originally released by Hans im Glück in 2014.

It introduces the abbot meeple and garden features.

 
A garden

Along with The River, The Abbot is considered part of the basic game that can be used as desired. [1] It implements a mechanic that is unique to the new edition of Carcassonne, diverging in this aspect from the 1st edition.

With its introduction in 2014, tiles featuring gardens became available in the new design Base Game which included The River. Later, they appeared on tiles in the major expansions as they were re-released in the new artwork, and in Big Box 6 when it was released in 2017. [2] Bear in mind that The Abbot provides a new mechanic involving the abbot meeple, but the tiles it affects are not part of the expansion itself. Garden tiles that have been included in the base game and in expansions are listed for information in the tile distribution below.

Finally, it must be noted that the abbot in this expansion is not the same as the abbot used on special monasteries (German monasteries, Dutch & Belgian Monasteries, and Japanese buildings). The abbot in this expansion is a specialized meeple for monasteries (any monastic building [3]) and gardens whereas the abbot in special monasteries refers to any meeple placed sideways on special monasteries (placement as an abbot) as an alternative to placing the meeple standing (placement as a monk, the standard way for most features). Just in case things weren't confusing enough already.

Contents

  • 5 abbots, one in each player color. [4]
 

Rules

Preparation

Each player adds the abbot of their color to their supply. With the exception of the new rules used with this mini-expansion, all basic Carcassonne rules remain unchanged.

Gameplay

1. Placing a Tile

When placing a tile with a garden, you must place it so that it its edges match the edges of tiles already in play.

2. Placing a Meeple

When placing a tile with a monastery or garden, you may place your abbot onto the monastery or onto the garden. You may, of course, place a regular meeple onto the monastery, or other features, such as roads, etc. You may not place a regular meeple onto the garden.

3. Scoring with the Abbot

When the monastery or garden occupied by your abbot is surrounded by eight tiles, you score 9 points (just like a regular monastery scoring).

On your turn, you may decide to not place a meeple during phase 2. Placing a meeple, and may instead return your already-placed abbot to your supply. If you do so, you score immediately as many points as the garden or monastery your abbot occupied is worth at that time, exactly like how monasteries are scored during the final scoring.

 
You place this tile, but choose to not place a meeple. Instead, you return your abbot to your supply, which you placed on a previous turn. You score 6 points (1 for the garden, and 5 for the tiles surrounding it).

Final scoring

During final scoring, incomplete monasteries or gardens occupied by abbots are scored the same way as those occupied by monks.

Other expansions

The Abbot


General comments
All other features are forbidden, including cathedrals in cities (Exp. 1 - Inns and Cathedrals), which cannot be claimed, and German cathedrals (Cathedrals in Germany).
  • Placing and removing the abbot:
    •   The rules indicate you can place an abbot meeple when not placing a "regular meeple," but they are also referring to other meeples and special figures not considered as meeples such as the builder, the pig, the shepherd or the barn, as can be implied according to the figure classification provided in Big Box 6 and making it extensive to all the expansions. Therefore this stipulation actually refers to not performing any other 2. Placing a meeple action at all but this is not explicitly stated. In other words, the publisher was keeping the rules as simple as possible at the moment when not all the new edition expansions had been released. (12/2014, updated 3/2015, updated 9/2018, updated 8/2020)
    •   In general terms, an abbot can be placed (or removed) when no other action is done as first placement (Step 2B-1):
      • No meeple is placed by direct placement, via a magic portal or flying machine (including in this cases an acrobat)
      • No special figure is placed: builder, pig, barn of shepherd.
      • No neutral figure is placed (fairy, tower floor)
      • No token is placed (little building, no tollhouse token)
      • No figure is removed with a festival
After placing (or removing) the abbot (Step 2B-1), the active player can place their phantom as second figure (Step 2B-2).
Placing or removing an abbot cannot take place if the current player removed a knight on the same turn with a princess tile.
  •   There is no limitation in the rules to prevent the active player from removing an abbot from a monastic building or garden just completed. This would allow the player to score early the abbot if threatened by the dragon or a tower.
  •   The abbot can use a magic portal and can be used as a flier. However, the abbot can only end up on an unfinished monastery or garden, and the monastery or garden must be unclaimed if using the magic portal. (3/2015)
  • Scoring the abbot:
    •   This scoring occurs immediately during the 2. Placing a meeple phase when the abbot is removed. This effectively protects the abbot from the dragon and produces a scoring round for Messages. Afterwards, the normal scoring phase occurs. (3/2015)
    •   Basic scoring: an abbot scores 1 point for the feature tile and 1 point per adjacent tile.
      • If the feature was just completed, the abbot will score 9 points.
      • If the feature is still incomplete, the abbot will score 1 point for the feature and 1 per adjacen tile.
No additional bonus points associated to the feature will be applied.
  •   General scoring: an abbot is worth 1 point for the space occupied by the feature with the abbot and 1 point per occupied adjacent square space.
  • If the feature was just completed, the abbot will score 9 points, no matter the type of tiles surrounding it.
  • If the feature with the abbot is incomplete, the abbot will score as many points as the number of occupied spaces considering the feature and its adjacent square spaces.
No additional bonus points associated to the feature will be applied.
Note: The basic scoring is applicable most cases but needs a revision if playing with expansions incorporating tiles with other geometries. In these cases, we will consider "occupied square spaces" instead of simply "tiles":
  • A square tile occupies a square space, so there is a 1-to-1 correspondence.
  • If playing with triangular tiles (Halflings), an adjacent space may be occupied by one or two triangular tiles to be considered occupied.
  • If playing with double-sized tiles (Castles in Germany, The Markets of Leipzig), one of these tiles may occupy one or two adjacent spaces.
  •   Bonus points: The scoring of the abbot (even on a just completed feature) in phase 2. Placing a meeple is different from the scoring of the completed feature in phase 3. Scoring a feature. This means that no majority is applied (if several figures are present on the feature) and any bonus points associated to the scoring of a completed feature are not taken into consideration for the abbot scoring, for example:
  • Exp. 3 - The Princess & the Dragon: The 3-point fairy scoring bonus if the fairy is next to the abbot
  • Exp. 9 - Hills & Sheep: Vineyard points if the abbot is on a monastic building
  • The Land Surveyors: Scoring tile bonus/penalties affecting a monastic building
  • Little Buildings: Bonus points for any little buildings on the feature tile or on any neighboring tile.
  • Darmstadt Promo: The Darmstadt church bonus points if the abbot is on a Darmstadt church
Analogously, if the abbot is participating in a challenge, the early removal and scoring of an abbot would end it (Exp. 6 - Count, King & Robber).
Details
  Exp. 3 - The Princess & the Dragon:
  •   An abbot cannot placed or removed if the active player used a princess tile to remove a knight.
  •   An abbot can use a magic portal. However, the abbot can only end up on an unfinished, unclaimed monastic building or garden. (3/2015)
  •   The Abbot is scored before the dragon moves.
  •   If the fairy is next to an abbot being removed and scored, the 3-point fairy scoring bonus is not applicable, since no feature is scored.

  Exp. 4 - The Tower:

  •   The abbot can be captured by a tower.
  •   The abbot cannot be placed on a tower.

  Exp. 5 - Abbey & Mayor:

  •   An abbot can be placed onto an abbey, as it is considered a monastery (a monastic building).

  Exp. 6 - Count, King & Robber:

  •   An abbot can be placed onto a shrine/cult place, as it is considered a monastery (a monastic building), albeit an heretic one.
  •   The abbot's special ability would allow it to quit a challenge, even if its monastic building (monastery, abbey, shrine/cult place...) was not complete, and would score the incomplete feature at that point.
  •   An abbot on a monastic building can participate in a challenge.
  •   An abbot on a garden cannot participate in a challenge.
  •   The abbot can only be placed in the cathedral district in the city of Carcassonne.
  •   The abbot in the city of Carcassonne can only be deployed to a monastic building. Gardens are not a valid destination in this case.

  Exp. 8 - Bridges, Castles and Bazaars:

  •   An abbot, when removed an scored, does not trigger the scoring of a neighboring castle in phase 2. Placing a meeple, even if the monastic building or garden was just completed. After the abbot is removed and scored, if the feature was completed, the scoring of any neighboring castle will be triggered in phase 3. Scoring a feature.

  Exp. 9 - Hills & Sheep:

  •   If the abbot is removed and scored from a monastic building, no vineyard points can be considered.

  The Wheel of Fortune:

  •   An abbot on a garden cannot be considered for the Inquisition event, since it is not a monk.
  •   An abbot can be placed on a unoccupied space on the crown of the Wheel of Fortune, the same as any other meeple. The abbot placement limitation does not apply to this feature.

  Mini #1 - The Flier (Flying Machines):

  •   An abbot can be used as a flier. However, the abbot can only end up on an unfinished monastery or garden, no matter if it is already occupied. (3/2015) [5]
  •   If playing with Mini #1 - The Flier (Flying Machines), several meeples may occupy the same feature. As a consequence, multiple abbots may occupy a monastic building or a garden. If so, each abbot could be removed and scored separately before the feature is completed. This means, the monastic building or garden could be partially scored several times before it is completed. When scored during or after the game, a monastic building or garden with several meeples will take into account the majority on the feature. Abbots have a 1 majority vote.

  Mini #2 - The Messages (Dispatches):

  •   The abbot, when removed and scored, generates a round of scoring and therefore the active player may receive Messages at that point of the turn sequence.

  Mini #4 - The Goldmines:

  •   The abbot, when removed and scored, doesn't allow the active player to collect any gold ingots in its neighboring tiles, even if the feature was just completed. The scoring of the abbot takes in phase 2. Placing a meeple is different from the scoring of the completed feature in phase 3. Scoring a feature, the the gold ingots are collected.

  Monasteries in Germany / Monasteries in the Netherlads & Belgium / Monasteries:

  •   An abbot can be placed onto other features considered monasteries such as special monasteries: German monasteries, Dutch & Belgian monasteries, Japanese buildings. In this case, the abbot can be placed as a monk (standing) or as an abbot (placed sideways).
  •   Abbots placed as abbots on special monasteries (German monasteries, Dutch & Belgian monasteries or Japanese buildings) could be also removed as per the interpretation of the rules. The Abbot rules don't contain any limitation to prevent players from doing so. An official clarification would be necessary.

  The Barber-Surgeons:

  •   An abbot can be sent to a bathhouse.

  La Porxada:

  •   Meeple exchanges caused by La Porxada require that any meeple redeployed ends up on a valid feature. This also applies to abbots.

  The Land Surveyors:

  •   Scoring tile bonus/penalties do not affect the scoring of an abbot when removed.
  •   Scoring tile bonus/penalties affect the completed feature occupied by an abbot.

  Darmstadt Promo:

  •   An abbot can be placed onto other features considered monasteries such as Darmstadt churches.
  •   If an abbot is removed and scored from an Darmstadt church, the Darmstadt church bonus cannot be applied, even if the church was just finished.

  Little Buildings:

  •   The abbot, when removed and scored, will not receive points from neighboring little buildings, even if the feature monastic building or the garden was just completed, since the abbot is not scoring the feature.

  Russian Promos:

  •   The Vodyanoy tile can capture an abbot placed on an adjacent tile.

Gardens


General comments
  • Gardens are not monastic buildings:
  • Completing a garden:
    • A garden is completed when all its adjacent square spaces are occupied by tiles:
      • In general terms, this means 8 adjacent square tiles.
      • If playing with triangular tiles (Halflings), an adjacent space can be occupied by one or two triangular tiles to be considered occupied. This means, triangular gaps are not considered when deciding if a garden is completed.
      • If playing with double-sized tiles (Castles in Germany, The Markets of Leipzig), one of these tiles may occupy one or two adjacent spaces.
  • Scoring a garden:
    •   Basic scoring: a garden is worth 1 point for the feature tile and 1 point per adjacent tile.
      • If the feature was just completed, the garden is worth 9 points.
      • If the feature is incomplete, the garden is worth 1 point for the feature and 1 per adjacent tile.
Additional bonus points may apply.
  •   General scoring: a garden is worth 1 point for the space occupied by the feature with the abbot and 1 point per occupied adjacent square space.
  • If the feature was just completed, the garden is worth 9 points, no matter the type of tiles surrounding it.
  • If the feature is incomplete, the garden is worth as many points as the number of occupied spaces considering the feature and its adjacent square spaces.
Additional bonus points may apply.
Note: The basic scoring is applicable most cases but needs a revision if playing with expansions incorporating tiles with other geometries. In these cases, we will consider "occupied square spaces" instead of simply "tiles":
  • A square tile occupies a square space, so there is a 1-to-1 correspondence.
  • If playing with triangular tiles (Halflings), an adjacent space may be occupied by one or two triangular tiles to be considered occupied.
  • If playing with double-sized tiles (Castles in Germany, The Markets of Leipzig), one of these tiles may occupy one or two adjacent spaces.
  •   Bonus points: Some additional bonuses may apply when scoring a garden during and after the game:
Details
  Exp. 3 - The Princess & the Dragon:
  •   If the fairy is next to an abbot on a garden being scored, the abbot will receive the 3-point fairy scoring bonus.

  Exp. 6 - Count, King & Robber:

  •   An abbot on a garden cannot participate in a challenge.
  •   An abbot in the city of Carcassonne cannot be deployed to a garden from the cathedral district.

  Exp. 7 - The Catapult:

  •   Meeple exchanges caused by the Seduction token require that any meeple redeployed ends up on a valid feature. This also applies to abbots.

  Exp. 8 - Bridges, Castles and Bazaars:

  •   A completed garden will trigger the scoring of a neighboring castle if the garden tile is in the castle fief.

  Exp. 9 - Hills & Sheep

  •   Vineyard points do not apply to gardens, since they are not monastic buildings.

  The Wheel of Fortune:

  •   An abbot on a garden cannot be considered for the Inquisition event, since it is not a monk.

  Mini #2 - The Messages (Dispatches):

  •   Message 3 (Smallest monastery) does not apply to gardens, since they are not monastic buildings. [6]

  Mini #4 - The Goldmines:

  •   The scoring of a completed garden entitles the owner(s) to collect gold ingots in neighboring tiles.

  The Watchtowers:

  •   The watchtower bonus for monasteries (monastic buildings in general) does not apply to gardens, since they are not monastic buildings.

  The Markets of Leipzig:

  •   The Bookbinders quarter bonus does not apply to gardens, since they are not monastic buildings.

  The Land Surveyors:

  •   Scoring tile bonus/penalties affecting monastic buildings do not affect gardens.

  Besiegers - Cathars - Siege:

  •   A knight cannot escape from a city via a garden, since it is not a monastic building.

  Little Buildings:

  •   A completed garden will receive bonus points for any neighboring little building placed on the feature tile or any adjacent tile.

Tile distribution

The following tile distribution includes all the tiles featuring a garden that can be found in the Base Game and the expansions released until now (12/2018) for the new edition.

Base Game

Total tiles: 8

   x1
   x1
   x1
   x1
   x1
   x1
   x1
   x1

River I

Total tiles: 1

   x1

Exp. 1 - Inns & Cathedrals

Total tiles: 2

   x1
   x1

Exp. 2 - Traders & Builders

Total tiles: 2

   x1
   x1

Exp. 3 - The Princess & the Dragon

Total tiles: 2

   x1
   x1

Exp. 4 - The Tower

Total tiles: 2

   x1
   x1

Exp. 5 - Abbey & Mayor

Total tiles: 1

   x1

Exp. 6 - Count, King & Robber

Total tiles: 2

   x1 (King and Robber)
   x1 (River II)

Exp. 8 - Bridges, Castles & Bazaars

Total tiles: 1

   x1

Exp. 9 - Hills & Sheep

Total tiles: 1

   x1

Exp. 10 - Under the Big Top

Total tiles: 2

   x1
   x1

Mini # 1 - The Flier (Flying Machines)

Total tiles: 1

   x1

Mini #5 - Mage & Witch

Total tiles: 1

   x1

Mini #6 - The Robbers

Total tiles: 1

   x1

Spiel Doch 02/2018

Total tiles: 1

   x1

The Fortune Teller

Total tiles: 1

   x1


Footnotes

For Icons explanation and licensing please visit Icons page.

  1.   As stated in the rules of Big Box 6.
  2.   The expansions included in Big Box 6 that contained garden tiles are Exp. 1 - Inns & Cathedrals, Exp. 2 - Traders & Builders, Mini #1 - The Flier (Flying Machines), Mini #5 - Mage & Witch and Mini #6 - The Robbers.
  3.   We refer to all the features equivalent to monasteries as monastic buildings:
  4.   As far as the Big Box 6 is concerned, the sixth set of (pink) meeples is a part of the basic game, not Exp. 1 - Inns & Cathedrals. The same happens in Big Box 6 with the sixth abbot meeple. Prior to Big Box 6, the standalone base game included five abbots, with the sixth included with the sixth set of meeples in Exp. 1 - Inns & Cathedrals.
  5.   In contrast with this previous clarification from 3/2015, the Order of Play included in Big Box 6 omits the abbot from the list of figures that can be a flier. This omission is due to a mistake by HiG, as confirmed by one of the German proofreaders (Kettlefish) in this post from 5/2018 on Carcassonne Central:
    http://www.carcassonnecentral.com/community/index.php?topic=3384.msg58360#msg58360
    The same omission is still present in rules translated into other languages. (01/2019)
  6.   Gardens do not count as monasteries in relation to their interaction with other expansions, such as Message 3 (Smallest monastery) from Mini #2 - The Messages (Dispatches). (10/2018)
    Clarification by Christof Tisch (HiG) on BGG:
    https://boardgamegeek.com/thread/2060792/article/30130380#30130380