The Watchtowers

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The Watchtowers mini expansion contains 12 tiles featuring watchtowers that you can build in and around Carcassonne. Each tower watches over different things and is more valuable the more it watches over.

Watchtowers C3 Tile 09.png You are reading the rules for this tile design. Watchtowers C2 Tile A.jpg
If your tiles have a different design, then choose a game from Spin-offs.Rule selection by design Spin-offs.png


Symbol Watchtowers C1C2.png

The Watchtowers mini expansion contains 12 tiles featuring watchtowers that you can build in and around Carcassonne. Each tower watches over different things and is more valuable the more it watches over.

This mini expansion features watchtowers that you can build in and around Carcassonne. Each tower watches over different things and is more valuable the more it watches over.

General info and comments

Expansion symbol

The Watchtowers was released in C2 (the 2nd edition) by Hans im Glück in 2016. A C3 (the third edition) version was released in 2024, which has cities with clipped buildings. This expansion was never officially released for C1 (the 1st edition).

C3 envelope
Punchout in C3
Punchout in C2

Contents

  • 12 new land tiles showing watchtowers
Tile with a watchtower in C3
 
Tile with a watchtower in C2

Rules

Preparation

Shuffle the 12 land tiles showing the watchtowers together with those from the base game.

Gameplay

Feature Watchtower C3.png Feature Watchtower C2.png
1. Placing a tile

When you draw a land tile showing a watchtower, place it according to the known rules.

2. Placing a meeple

After placing a land tile showing a watchtower, you may place one of your meeples on the tile according to the normal rules. You may place it on a city or a road, or in a field as a farmer. You may not place it on the watchtower itself.

Example: You place a tile showing a watchtower and place a meeple in the city. You may not place it on the watchtower though.
3. Scoring a feature

When a completed road or a city contains a tile which features a watchtower, and there is a meeple on the feature (city, road) on that tile, the watchtower is scored first. The completed road or city is scored afterwards. [1] [2] [3] [4]

This does not apply to farmers. Farmers do not trigger scoring for watchtowers. [5]

For scoring the watchtowers, the 8 directly adjacent tiles and the tile with the watchtower itself are considered, as in a monastery scoring. You can see on each watchtower what scores you points:

C3 C2 Action
Watchtowers C3 Watchtower Type 1.png Watchtowers C2 Watchtower Type 1.png 2 points for each meeple [6] [7]
Watchtowers C3 Watchtower Type 4.png Watchtowers C2 Watchtower Type 4.png 2 points for each coat of arms
Watchtowers C3 Watchtower Type 2.png Watchtowers C2 Watchtower Type 2.png 1 point for each tile showing at least one road segment [8]
Watchtowers C3 Watchtower Type 3.png Watchtowers C2 Watchtower Type 3.png 3 points for each monastery [9]
Watchtowers C3 Watchtower Type 5.png Watchtowers C2 Watchtower Type 5.png 1 point for each tile showing at least one city segment [10]

The following examples show how watchtowers are scored:

Example 1: Your city has been completed. First you score 8 points (4 meeples x 2 points) with the watchtower. Then you get 6 points for the city.
Example 2 - Same situation with a different watchtower: you score 4 points with the tower (4 tiles showing a part of a city x 1 point) and then 6 points for the city itself.
Final Scoring

Watchtowers do not provide points after the game. [11]

Clarifications for new landscape tiles

There are some differences between C2 and C3 in the field configuration of a few tiles. The watchtowers in C3 are thinner, and the bushes next to them do not separate fields -they are just decorations. This change affects 4 tiles: [12]

C3 C2
Watchtowers C3 Tile 10.png

2 fields

Watchtowers C2 Tile E.jpg

3 fields, one of
them a tiny
triangle

C3 C2
Watchtowers C3 Tile 12.png

1 field

Watchtowers C2 Tile F.jpg

3 fields

C3 C2
Watchtowers C3 Tile 05.png

1 field

Watchtowers C2 Tile G.jpg

2 fields

C3 C2
Watchtowers C3 Tile 06.png

1 field

Watchtowers C2 Tile K.jpg

2 fields

Tile distribution

C3 Edition

Total tiles: 12
Watchtowers C3 Tile 09.png ×1
Watchtowers C3 Tile 01.png ×1
Watchtowers C3 Tile 03.png ×1
Watchtowers C3 Tile 07.png ×1
Watchtowers C3 Tile 10.png ×1
Watchtowers C3 Tile 12.png ×1
Watchtowers C3 Tile 05.png ×1
Watchtowers C3 Tile 04.png ×1
Watchtowers C3 Tile 02.png ×1
Watchtowers C3 Tile 11.png ×1
Watchtowers C3 Tile 06.png ×1
Watchtowers C3 Tile 08.png ×1

C2 Edition

Total tiles: 12
Watchtowers C2 Tile A.jpg ×1
Watchtowers C2 Tile B.jpg ×1
Watchtowers C2 Tile C.jpg ×1
Watchtowers C2 Tile D.jpg ×1
Watchtowers C2 Tile E.jpg ×1
Watchtowers C2 Tile F.jpg ×1
Watchtowers C2 Tile G.jpg ×1
Watchtowers C2 Tile H.jpg ×1
Watchtowers C2 Tile I.jpg ×1
Watchtowers C2 Tile J.jpg ×1
Watchtowers C2 Tile K.jpg ×1
Watchtowers C2 Tile L.jpg ×1

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Interpretation from the Community This means watchtowers are scored independently from cities or roads, so the resulting score is not part of the feature. Therefore watchtowers score first as an event triggered by the completion of the neighboring city or road but it is actually a scoring associated to the meeple placed on the watchtower tile. Note that the meeple on the watchtower tile may belong to a player who doesn't have the majority in the feature being scored, so:
    • The player with the meeple on the watchtower will score their meeple first.
    • The player with the majority will score the feature afterwards.
    In this regard, the watchtower scoring is a separate scoring event (see Mini #2 - The Messengers Mini #2 - The Messengers) and it should not trigger the evaluation of a castle (see Exp. 8 - Bridges, Castles & Bazaars Exp. 8 - Bridges, Castles & Bazaars) either, since it is not associated to the completed feature itself. Thus, on the other hand, the scoring of the completed city or road would trigger the scoring of a castle.
  2. Interpretation from the Community The rules describe the simplest case (one completed feature with one watchtower). However, if several watchtowers are triggered by the same tile placement, it is necessary to score all these watchtowers before removing any meeples from those features to be scored. This is especially important when the scoring involves watchtowers scoring points for neighboring meeples. This way, the players will avoid scorings leading to different results depending on the order the features (and their watchtowers) are scored and their meeples removed.
  3. Interpretation from the Community Note that several meeples may end up on the same watchtower tile when playing with phantoms, magic portals, flying machines, crop circles, wagons or the Count of Carcassonne. Also remember that watchtower tiles may have several segments connected to the same completed feature. So a completed road or city may contain a tile contributing with several segments to the same feature, each of them with zero, one or more meeples. In these cases, since majority is not applied to this scoring bonus, each meeple on the watchtower tile contributing to the feature being scored will receive the watchtower points. These meeples may belong to the same or to different players.
  4. Interpretation from the Community A meeple on a bridge placed on a watchtower tile can also trigger the scoring of a watchtower if the bridge is part of a road just completed.
  5. Official clarification from the publisher Monks placed on completed monasteries on adjacent tiles would not trigger the scoring for watchtowers either, as indicated in the rules for the Carcassonne I conversion of this expansion approved by HiG.
    Interpretation from the Community This would be applicable to meeples on any monastic building or any other feature, other than roads or cities, completed on tiles adjacent to the watchtower. By monastic building, we mean monasteries, abbeys, shrines, German monasteries, Dutch & Belgian monasteries, Japanese buildings and Darmstadt churches.
  6. Interpretation from the Community This watchtower type only takes meeples into consideration, that is, normal meeples, large meeples, mayors, wagons, ringmasters, guard meeples, abbots and phantoms. Special figures (builders, pigs, barns and shepherds) and neutral figures (Dragon, Fairy, tower pieces, Count, bridges, Big Top, ferries, gold ingots, Mage, Witch or Gingerbread Man) are not considered.
  7. Community rule When scoring a watchtower bonus for neighboring meeples you will also count any neighboring castle lords. This would be similar to how the big top considers castles in its vicinity. See Exp. 10 - Under the Big Top Exp. 10 - Under the Big Top.
  8. Interpretation from the Community Wooden bridges from Exp. 8 - Bridges, Castles & Bazaars Exp. 8 - Bridges, Castles & Bazaars should be taken into consideration for this watchtower as wooden bridges are considered the same as printed road segments.
  9. Interpretation from the Community This watchtower bonus will be applicable to all monastic buildings: monasteries, abbeys, shrines, German monasteries, Dutch & Belgian monasteries, Japanese buildings and Darmstadt churches. German cathedrals or gardens are not considered.
    Moreover, the position of a meeple placed on a special monastery (German monasteries, Dutch & Belgian monasteries, Japanese buildings) is also irrelevant.
  10. Interpretation from the Community Castles are not placed on a particular tile and they are not cities but a different feature type, so this watchtower type would not consider castles for scoring.
  11. Interpretation from the Community This statement, not included in the original rules, is inferred from the rules, since watchtower scoring can only be triggered by completed roads or cities.
  12. Interpretation from the Community The difference in design of the watchtowers featured in C2 and C3 is not merely aesthetic. It directly affects the configuration of 4 tiles, where the number of fields changes. The thinner watchtowers in C3 have some bushes next to them that do not separate fields, so they are not completely equivalent to their C2 counterparts.

     Official clarification from the publisher Question: Do watchtowers in C3 separate the fields in the same way as their predecessors in C2? In C3, the towers are thinner but they have some bushes next to their bases that should split the field to provide the same effect. Is this correct? Is there any exception?

    Answer: There is an intentional change because the previous watchtowers separated the fields too much. The fields are different on 4 tiles now, since the bushes next to the watchtowers do not separate fields. (7/2024)