Lovci a sběrači (základní hra)
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Úvod
Originally released by Hans im Glück in 2002.
Před tisíci a tisíci let, ještě dávno předtím, než krajině kolem dnešního Carcassonne vévodil mohutný hrad, byla tato oblast osídlena. Lidé zde lovili divokou zvěř, sbírali plody a chytali ryby, aby si zajistili každodenní živobytí. Ještě dnes můžeme obdivovat nádherné jeskynní malby a nálezy z pravěkých časů.
Herní materiál
- 79 karet krajiny (včetně jedné startovní dlaždice se sopkou)
- 12 bonusových karet
- 1 počítadlo bodů
- 5 bodovacích kartiček
- 30 příslušníků kmene v 5 barvách
- 10 chýší v 5 barvách
- 10 zelených kotoučků
Cíl hry
Hráči postupně vytváří podobu krajiny. Vznikají louky, lesy a řeky, na něž hráči staví své kmenové příslušníky a chýše, aby získali body. Protože se však body získávají i při závěrečném hodnocení, teprve na samém konci hry bude znám vítěz.
Příprava
Startovní kartu se sopkou položte doprostřed hrací plochy. Zbývajících 78 kartiček krajiny zamíchejte a rozložte v několika hromádkách po celé hrací ploše tak, aby na ně všichni hráči dobře dosáhli. Rovněž bonusové karty zamíchejte a položte jako 1 zakrytou hromádku na stůl. Počítadlo bodů položte na okraj stolu a bodovací kartičky vedle ní.
Každý hráč si vybere barvu a vezme si 6 kmenových příslušníků a 2 chýše ve své barvě. Jednoho příslušníka kmene postaví na počítadlo bodů na pole 0 jako bodovací kámen. Zbývajících 5 příslušníků kmene a 2 chýše si hráči připraví před sebe.
Nejmladší hráč rozhodne, kdo začne.
Průběh hry
Hraje se po směru hodinových ručiček. Ten, kdo je na řadě, provede tyto úkony, a to v uvedeném pořadí:
- Hráč si musí vzít kartičku z některé hromádky (nikoliv však z bonusové) a vhodně ji přiložit.
- Hráč může umístit na právě položenou kartičku svého kmenového příslušníka nebo chýši.
- Pokud položením kartičky došlo k vytvoření uzavřeného lesa nebo řeky, musí se vyhodnotit právě teď.
Přikládání kartičky krajiny
Nejprve si hráč vezme kartičku z některé zakryté hromádky a ukáže ji spoluhráčům (aby případně „dobře poradili“). Přiloží ji k ostatním kartičkám, které již leží na stole, a dbá přitom na dodržení následujících pravidel:
- novou kartičku (v příkladech červeně orámovanou) přiloží tak, aby se alespoň jednou stranou dotýkala již vyložené karty (není přípustné přikládat kartičky tak, aby se dotýkaly pouze rohem). [1]
- Všechny louky, řeky a lesy na sebe musí navazovat.
- Velmi zřídka se může stát, že kartičku přiložit nelze. Vyřaďte ji ze hry a hráč si vezme jinou.
2. Deploy a tribe member or hut
When the player has placed the tile, he or she may deploy a tribe member or a hut. In doing so the following points must be observed:
- Only one tribe member or hut may be deployed each turn.
- The tribe member or hut must come from the player’s supply.
- The tribe member or hut may only be deployed to the tile just placed.
- The player must decide which part of the tile the tribe member or hut is deployed to.
A tribe member may be deployed as:
If the player deploys a tribe member as a hunter, he sets the figure flat on a meadow segment rather than upright. For details about this and the huts, see Huts
- There must be no other tribe member (not even one belonging to the same player) on the forest, river or meadow segments connected to the tile just placed. It does not matter how far away the tribe member is. The following two examples may help to explain:
It is still possible that several tribe members can exist on a contiguous territory (forest, river, grassland). How that happens is explained in A completed forest and the bonus tiles.
If a player runs out of tribe members and huts during the course of play, he or she may only place tiles. [2] But don't panic: you can also get tribe members back (see "Returning tribe members to their owners”). Huts, on the other hand, remain in play until the end of the game.
Now the player's turn is over, and it is the turn of the next player on the left. With the following exception: If a river or forest was completed through the placement of the tile, it must now be scored before the next player's turn begins. This does not apply to completed meadows, however. [3]
3. Scoring completed rivers and forests
A completed river
A river is completed when there is a lake or spring on each end, or when the river forms a closed circle. [4]
A player with the only fisherman on a completed river receives 1 point for each river segment. If the river has a lake on either or both ends, the player also receives 1 point for each fish.
Note: The player who finishes the river is usually the same player who scores points for the river. That need not be this way. It may happen that a player completes a river and another player collects the points because he has a fisherman there, as in the example above right.
All points are immediately recorded on the scoreboard. When the field '0' is reached or passed, the player takes a point tile and places it in plain view of all other players, with the number '50' face up. In this way it is clear to all that the player has already scored 50 points or more. If the player reaches or passes the field '0' again, they should turn the point tile over so that the number '100' is face up. It is quite possible that the player might lap the circuit a third time: then he or she should take another point tile and display it next to the first, the '50' face up.
A completed forest and the bonus tiles
A forest is completed when it is completely surrounded by meadows (i.e. there are no open sides where the forest can be expanded) and there are no gaps within the forest. There is no limit to how many segments a forest may contain. A player who has the only gatherer in a completed forest scores 2 points for every forest segment.
After scoring, the players look to see if there are any gold nuggets in the forest. If so, the player who completed the forest draws 1 bonus tile from the stack. [5] He or she then places the tile anywhere, following the normal rules for tile placement, and may also deploy 1 tribe member or hut on this tile. [6] If the placement of the bonus tile causes a feature to be completed, it is scored immediately. However, the player may not draw another bonus tile if he or she completes another forest with gold nugget (there is no chain reaction). When the bonus stack is used up, players no longer draw bonus tiles!
In summary:
- The player with a gatherer in a completed forest scores the points.
- The player who completes the forest draws the bonus tile. In the example on the right: if red completes the forest, he or she receives both the points and the bonus tile. If blue completes the forest, red scores the points and blue draws the bonus tile.
- The bonus tile may be placed in any valid location on the playing field.
- Regardless of how many gold nuggets a forest contains, only 1 bonus tile may be drawn.
- If the forest contains no gold nuggets[7], a bonus tile may not be drawn.
The bonus tiles are described in more detail later in the rules.
What happens if there are several tribe members in a completed forest or river? Through the wily placement of tiles it is quite possible for several gatherers to be in a forest or for several fishermen to be on a river. The points are then scored by the player with the most gatherers or fishermen. In the case of a draw, all players involved score the full number of points.
Note: Several tribal members in the same area does not contradict the rule: "There must be no other tribe member (not even one belonging to the same player) on the forest, river or meadow segments connected to the tile just placed." This rule applies only to the deployment of new tribe members! Here, however, we are dealing with connecting areas where tribe members are already deployed.
Returning tribe members to their owners
After a river or a forest has been completed and scored - and only then - any tribe members involved are returned to their owners. From the next turn onwards, the player can then use them again in whatever role he or she chooses.
Example
It is possible to deploy a tribe member, score immediately, and have the tribe member returned, all in the same turn. In this case, you must use the following order:
- Complete a forest or river with the new tile.
- Deploy a gatherer or fisherman.
- Score the completed forest or river.
- Return the gatherer or fisherman to your supply.[8]
Huts
Huts must always be placed on a river segment or a lake. A hut occupies an entire river system. A river system includes all connected river segments and is not interrupted by lakes. It ends only at a spring, or at the edge of the playing field. Huts are only scored at the end of the game.
When deploying a hut it should be noted: There must be no other hut (not even belonging to the same player) on the river system (this rule is similar to the one for deploying tribe members). Once deployed, huts remain on the river system for the duration of the game. [9]
Note: huts and fisherman do not prevent the placement of each other.
The meadow
Meadows are not scored. They serve only as places to deploy hunters. Once deployed, hunters remain on the meadow for the duration of the game. In order to make that clear, the hunters should be laid on their backs. This helps to distinguish them from gatherers and fisherman which can be returned during the game and redeployed. Hunters only score points at the end of the game (see "Final Scoring").
Example meadows
All 3 hunters are on their own meadow. The forest, rivers, and the edge of the playing field separate the meadows from each other.
The End of the Game
The game ends at the end of the turn in which the last land tile (not bonus tile!) is placed. The players remove all tribe members from incomplete forests and rivers from the playing field.
Incomplete forests and rivers are not scored. The huts on the rivers and the hunters in the meadows remain on the playing field for the final scoring.
Final Scoring
Scoring the huts
A player with the only hut on a river system receives 1 point for each fish in the river system. If several players have an equal number of huts on the same river system, each player receives the full score. If one player has a majority of huts, he or she alone receives the points. For the scoring of the huts, it is irrelevant whether a river system is completed or not. In this way, all huts are scored.
Scoring the hunters in the meadows
A player with the only hunter on a meadow receives the following points: 2 points for each deer, mammoth, and aurochs (which are only on the bonus tiles).
Sabre-toothed tigers are competing with you for food. They only hunt the deer; they do not dare approach a mammoth or an aurochs. For every sabre-toothed tiger on the meadow, a deer is not scored. To simplify the scoring, you can use the green wooden discs to cover tigers and deer in pairs. The remaining deer, as well as the mammoths and aurochs, are then added together. If a meadow contains more tigers than deer, there are no minus points.
If several players have the most hunters in a meadow, each receives full points. If one player has the most hunters, he alone receives the points. For scoring the hunters, it does not matter whether a meadow is completed or not. In this way, all hunters in meadows are scored. After scoring, the wooden discs are collected for use on the next meadow to be scored.
Meadow example
Meadow 1: 1 deer. Green scores 2 points.
Meadow 2: 1 deer, 1 mammoth, 1 tiger. Yellow and Red will each score 2 points for the mammoth; the tiger eats the deer.
Meadow 3: 2 deer, 2 mammoths, 1 aurochs, 1 tiger. Red has the most hunters. He alone scores 8 points (2 mammoths = 4 points, 1 aurochs = 2 points, 1 deer = 2 points).
Meadow 4: 2 tigers, 1 deer. Blue receives no points, but no minus points either.
(For the sake of clarity, a tiger and deer in meadow 3 are covered with wooden green discs.)[10]
Description of Bonus Tiles
The bonus tiles must be placed in accordance with the normal rules. In addition, they have the following features:
The fire chases all the tigers from the meadow - even if no hunter is deployed. On this meadow, all deer are scored. |
Each mushroom tile adds 2 points to the score of a completed forest. |
Each aurochs adds 2 points to the hunter's score. |
Tile Distribution
Total Regular Tiles: 79
Footnotes
For Icons explanation and licensing please visit Icons page.
- ↑ RGG sem přidává následující větu: „Okraj stolu omezuje hrací plochu. Hráč tedy nesmí umístit kartu za okraj stolu nebo posunout hrací plochu, aby umístil kartu, která by byla za okrajem stolu.“
- ↑ The RGG edition places this sentence at an earlier point in the text.
- ↑ This sentence is not present in the RGG edition.
- ↑ The RGG edition adds the following sentence here: “There is no limit to the number of segments in a river.”
- ↑ Question: If I play a tile which completes more than one forest at the same time, do I get more than one bonus tile? Answer: No. You can only ever get one bonus tile per turn, regardless of how many forests you complete, either with your initial tile or your bonus tile. Playing your bonus tile takes place in the same turn, so no extra bonus tiles are awarded.
- ↑ The RGG edition adds the following sentence here: “If there is no legal place for the bonus card, the player discards it from the game and draws another.”
- ↑ The RGG edition adds the following erroneous remark: “(only possible in 2 segment forests)”
- ↑ The RGG edition adds the following sentence here: “It is even possible in the right circumstance for a player to do this with his placement of a land tile and again with the placement of a bonus card.”
- ↑ The RGG edition adds the following sentence here: “After a player places a hut (or chooses not to), his turn ends and the next player takes his turn.”
- ↑ The example given in the RGG edition differs slightly in that one tiger and one deer from Meadow 2 are covered instead.