20th Anniversary Expansion

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General info and comments

 
Expansion symbol

The 20th Anniversary was released for the New Edition by Hans im Glück in 2021 as part of the 20th Anniversary Edition.

This is a celebratory expansion that serves as a homage to the three major expansions. It does not matter if you don't know them, the gameplay with this mini-expansion is not affected.

This expansion has cities cluttered with buildings.

This expansion has been developed for the Carcassonne basic game. All the basic game rules still apply in addition to the expansion rules below. You can combine it with other expansions - but at your own risk – that is, there will be no official rules for these combinations.

Contents

  • 15 new land tiles marked with a "20" symbol. These new tiles are divided into 3 groups of 5. Each group has one of the following symbols.
 
Arrow symbols featured on the expansion tiles

Rules

Preparation

Shuffle the 15 new tiles with the rest of the land tiles.

Gameplay

1. Placing a tile

When you draw a 20th Anniversary Expansion land tile, you place it according to the normal rules. Depending on the direction the arrow symbol arrow is pointing, the following situations may occur:

  • If you place a tile with an arrow symbol so that the arrow doesn't point to another tile, you receive 2 points and your turn continues as usual.
 
Example 1a: The arrow symbol on the tile just placed does not point to an adjacent tile
  • If you place a tile with an arrow symbol so that the arrow points to another tile, you activate the arrow symbol and the appropriate action can be performed according to its type (see 2. Placing a meeple and 4. Extra turn action).
 
Example 1b: The arrow symbol on the tile just placed points to an adjacent tile
  • If you place any tile (no arrow symbol required) next to a tile with an arrow symbol so that the arrow points to the tile just placed, you activate the arrow symbol and the appropriate action can be performed according to its type (see 2. Placing a meeple and 4. Extra turn action).
 
Example 1c: The arrow symbol on a tile in the playing area points to the tile just placed

2. Placing a meeple

You may place a meeple on the tile just placed according to the normal rules. However, if you activated an arrow symbol, you have the following options depending on the symbol type:

 

Instead of placing a meeple on the tile just placed, you may add it next to another of your meeples anywhere on the game board, so now there will be two meeples side by side. This means that you have one more meeple on the feature for its scoring and you may be able to secure the points (single-handedly).
Note: You may not use this action to add a third meeple to the two already placed side by side.

 

 
Example 2a: Red places a second knight next to their knight in a city elsewhere in the playing area.

 

Instead of placing your meeple on the tile just placed, you can place it on any unoccupied incomplete feature (a road, a city, a field, a monastery, or even an abbot on a monastery or garden) anywhere in the playing area - so it doesn't have to be on the tile just placed. Please note that fields completely surrounded are not considered completed, since they are not scored until the end of the game.

 

 
Example 2b: Red places a meeple in a city elsewhere in the playing area.

3. Scoring a feature

If you complete a feature with 20th Anniversary Expansion tiles, it is scored according to the normal rules.

Final scoring

At the end of the game, a feature with 20th Anniversary Expansion tiles is scored according to the normal rules.

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No rules defined.

Summary

  • If you place a tile with an arrow symbol so that the symbol is not activated, you get 2 points immediately, otherwise nothing changes.
  • You activate an arrow symbol by placing the tile with the arrow pointing to an adjacent tile, or by placing a tile adjacent to another tile in the playing area featuring an arrow symbol pointing to the tile just placed.
  • A maximum of 1 symbol can be activated per turn. If you could activate more than one, you may only choose one of them.
  • If you place a symbol tile activating a symbol on another tile in the playing area, you score the usual 2 points (because you do not activate the symbol on the tile just placed).

 

You are allowed to add your meeple next to another meeple in the playing area, so there will be 2 (there can be a maximum of 2 meeples at a time). [1]

 

You may place your meeple on any unoccupied incomplete feature anywhere in the playing area.

 

You have an extra turn (maximum of two consecutive turns).

Other expansions

General comments

  You can only use the   and   arrow symbols to deploy a valid meeple to regular features, that is, those features that can be claimed and scored. Other special areas should not be allowed:

  Traders & Builders

  Extra turn and the builder: During a double turn, if you activate a   arrow symbol and you get an extra turn, you will finish your double turn in full before executing your extra turn.

  The Princess & the Dragon

  Magic portals: You should not be allowed to use a   arrow symbol to place your meeple on a magic portal. This action symbol already acts as a magic portal so the same restrictions should apply.

  The Flier (Flying Machines)

  Flying Machines: You should not be allowed to use a   arrow symbol to place your meeple on a flying machine. This action symbol acts as a magic portal so the same restrictions should apply.

  Monasteries in Germany / Japanese Buildings / Monasteries in Belgium & the Netherlands

  Placing a second meeple on a special monastery: When using a   arrow symbol to place a second meeple to a special monastery, it has to be placed in the same position as the one already on the feature: A second monk or a second abbot.[2]

  Placing a meeple on a special monastery: You should be allowed to use a   arrow symbol to place a meeple as a monk or as an abbot on an unoccupied incomplete special monastery. [3]

Tile distribution

Total Tiles: 15

   x1
 
   x1
(W)
   x1
(H)
   x1
(G)
   x1
 
   x1
(H)
   x1
(F)
   x1
(C)
   x1
 
   x1
(W)
   x1
 
   x1
 
   x1
(D)
   x1
 
   x1
(F)

Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:

 
G | Garden
 
F | Farmhouse
 
C | Cowshed
 
W | Water tower
 
H | Highwaymen
 
D | Donkey stable

Footnotes

For Icons explanation and licensing please visit Icons page.

  1.   This expansion does only allow you to place more than two meeples together this way. Other expansions, such as Mini #1 - The Flier (Flying Machines) or Mini #7 - Crop Circles, do not have this limitation.
  2.   The idea of this action is to pay homage to the large meeples in Exp. 1, so the new meeple is added to the feature in order to increase your majority vote for the same scoring. So you should be allowed to add a second meeple placed as a monk if the first one was placed as a monk, or a second meeple placed as an abbot if the first one was placed as an abbot. Mixing meeple positions should not be allowed since they would participate in different scorings and this would defeat the original purpose.
  3.   If the special monastery is completed, you should not be allowed to place a meeple as an abbot on it since the same restrictions as for magic portals should apply.