Difference between revisions of "Carcassonne Order of Play/cs"

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<onlyinclude>
<noinclude>
{{UnderConstruction|extra=<br />'''Please note that the page is under rebuild, which may cause a code crash during this process.'''<br />&nbsp;}}
'''This is only source page for [[:Order of Play{{#translation:}}]], [[:Order of Play (1st edition){{#translation:}}]] and [[:Winter_Order_of_Play{{#translation:}}]]'''
{{:Expansion Selector Labels/{{PAGELANGUAGE}}}}
<div data-class="anonymous-hide user-show"><!-- preparation to hide for anonymous -->
== To-Do ==
 
* Fan Expansions
** All edition
*** {{BlackDragonLink|logo=noborder}}
*** <del>{{BlackTowerLink|logo=noborder}}</del>
*** {{CityBridgesLink|logo=noborder}}
*** {{HansStatueLink|logo=noborder}} '''WIP'''
*** {{ObeliskLink|logo=noborder}}
** Others
*** All :)
* Some design chnges to increase UX
</noinclude><onlyinclude>
 
== Výběr rozšíření ==
== Výběr rozšíření ==


<div class="showAll" id="_Výběr_rozšíření"></div>
<div class="showAll" id="_Výběr_rozšíření"></div>
<div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}" data-fan-expansions="{{{2|false}}}" data-preselected-expansions="{{{3|}}}"></div>
<div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}" data-fan-expansions="true" data-preselected-expansions="{{{3|}}}"></div>
<div class="hideWhenDone"><br /><br />'''Příprava...'''<br /><br /></div>
<div class="hideWhenDone"><br /><br />'''Příprava...'''<br /><br /></div>


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</ul>
</ul>
</li>
</li>
<li class="showHansStatue">If playing with '''{{HansStatueLink|logo=noborder}}''' and the Hans Statue is placed on tile or feature has segment on tile with it, then players get store is multiplied by '''2''' marked as {{ColorWhite|HANS STATUE 2&times;}}, but for negative payment score is '''1/2''' divided up marked {{ColorWhite|HANS STATUE 1/2}}.</li>


</ul>
</ul>
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'''Kdykoli během vašeho tahu:'''
'''Kdykoli během vašeho tahu:'''


<div class="mw-translate-fuzzy">
<ul>
<ul>
<li>Any number of times:
<li>Any number of times:
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<li class="showAll">'''Můžete''' požádat o radu.</li>
<li class="showAll">'''Můžete''' požádat o radu.</li>
<li class="showAll">'''Můžete''' si přečíst pravidla.</li>
<li class="showAll">'''Můžete''' si přečíst pravidla.</li>
<li class="showBets">'''Můžete''' se podívat na sázkové žetony ve své zásobě, ale ne na žetony umístěné na hrací ploše.</li>
</ul>
</ul>
</li>
</li>
<li>
<li>
Pouze jednou<span class="showBuilder markWE"> (i během dvojitého tahu uděleného stavitelem)</span>:  
Pouze jednou<span class="showBuilder markWE"> (i během dvojitého tahu uděleného stavitelem)</span>:  
<ul><li class="showTower markWE">'''Můžete''' vykoupit zpět <span class="showC1">kteroukoli ze svých uvězněných figurek</span><span class="showC2">kteréhokoli ze svých uvězněných družiníků</span> zaplacením 3 bodů únosci. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<ul><li class="showTower markWE">'''Můžete''' vykoupit zpět <span class="showC1">kteroukoli ze svých uvězněných figurek</span><span class="showC2">kteréhokoli ze svých uvězněných družiníků</span> zaplacením 3 bodů únosci. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showTunnel markC2 markWE">You '''may''' claim an unclaimed tunnel portal by placing a tunnel token on it. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE TRAP}}</span></li>
<li class="showTunnel markC2 markWE">You '''may''' claim an unclaimed tunnel portal by placing a tunnel token on it. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE TRAP}}</span></li>
<li class="showPlague markC2 markWE">You '''may''' allow one <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showSpecialFiguresEatenByDragon_Bullet"> or special figure<span class="showBarn"> (except a barn)</span></span> to take flight from the Plague (once an infestation is active). <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE TRAP}}</span></li>
<li class="showPlague markC2 markWE">You '''may''' allow one <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showSpecialFiguresEatenByDragon_Bullet"> or special figure<span class="showBarn"> (except a barn)</span></span> to take flight from the Plague (once an infestation is active). <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE TRAP}}</span></li>
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</li>
</li>
</ul>
</ul>
</div>
</div>
</div>


<div class="showBuilder">
<div class="showBuilder">
{{RulesPlacingTile|1=<span></span>|2=<span class="fake-h4">1. Placing a tile</span> | 4=wica-bottom-spacing wica-visible |
{{RulesPlacingTile|header=fake-h4|title=1. Placing a tile|class=wica-bottom-spacing wica-visible|rules=
3='''Step 1A: Begin Turn'''
'''Step 1A: Begin Turn'''


<ol class="wica-list">
<ol class="wica-list">
<li class="showFairy markWE">If the '''fairy''' is next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span>, score '''1''' point. <span class="showAcrobats">(If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.)</span> <span class="showMessages_ForC1">{{ColorGreen|MESSAGES (#1A)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showFairy markWE">If the '''fairy''' is next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span>, score '''1''' point. <span class="showHansStatue">{{ColorWhite|HANS STATUE 2&times;}}</span> <span class="showMessages_ForC1">{{ColorGreen|MESSAGES (#1A)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span>
<ul data-dynanic-selector="['OR','showAcrobats,'showHansStatue']">
<li class="showAcrobats">If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.</li>
</ul>
</li>
<li class="showPlague markC2 markWE">if no '''fleas''' are left in the supply, eliminate the oldest Outbreak until one or more fleas on the board become inactive or there is only one Outbreak left.</li>
<li class="showPlague markC2 markWE">if no '''fleas''' are left in the supply, eliminate the oldest Outbreak until one or more fleas on the board become inactive or there is only one Outbreak left.</li>
</ol>
</ol>
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<div class="wica-box-body wica-repeat-block wica-visible">
<div class="wica-box-body wica-repeat-block wica-visible">


{{RulesPlacingTile|1=<span></span>|2=<span class="fake-h4">1. Placing a tile</span> | 4=wica-bottom-spacing wica-visible |
{{RulesPlacingTile|header=fake-h4|title=1. Placing a tile|class=wica-bottom-spacing wica-visible|rules=
3=<div class="showNotBuilder">
<div class="showNotBuilder">
'''Step 1A: Begin Turn'''
'''Step 1A: Begin Turn'''


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</ul>
</ul>
</li>
</li>
<li class="showFortuneTellerAndBuilder">If you chose to draw extra tiles for your '''fortune teller(s)''', you must choose a valid tile from the ones left, if any. Discard and re-shuffle the rest.
<li class="showFortuneTellerAndBuilder">If you chose to draw extra tiles for your '''fortune teller(s)''' in the first part of a double turn, you must choose a valid tile from the ones left, if any. Discard and re-shuffle the rest.
<ul>  
<ul>  
<li>If not possible, discard any invalid tile left and draw one tile at a time until it is valid.</li>
<li>If not possible, discard any invalid tile left and draw one tile at a time until it is valid.</li>
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</li>
</li>


<li class="showTilesInSupply markWE">If <span class="showMandatoryTiles>you do not have to use a tile and</span> you have one or more tiles in your supply, you may use one of them instead of drawing a tile, if there is a valid space to place it.
<li class="markWE" data-dynamic-selector="['OR','showTilesInSupply','showWetlands']>If <span class="showMandatoryTiles>you do not have to use a tile and</span> you have one or more tiles in your supply, you may use one of them instead of drawing a tile, if there is a valid space to place it.
<ul>
<ul>
<li class="showAbbey">An '''abbey''' tile</li>
<li class="showAbbey">An '''{{AbbeyMayorLink|logo=hide|edition={{{1|C2}}}|text=abbey}}''' tile</li>
<li class="showHalflings">A '''Halfling''' tile </li>
<li class="showHalflings">A '''{{HalflingsLink|logo=hide|edition={{{1|C2}}}|text=Halfling}}''' tile </li>
<li class="showGermanCastles">A '''German castle''' tile</li>
<li class="showGermanCastles">A '''{{CastlesGermanyLink|logo=hide|edition={{{1|C2}}}|text=German castle}}''' tile</li>
<li class="showWetlands">A '''{{WetlandsLink|logo=hide|edition={{{1|C2}}}|text=Wetland}}''' tile</li>
</ul>
</ul>
</li>
</li>
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<li class="showGifts markC1 markWE">If you extended at least one road or city occupied by one or more players where you don't have the majority after placing the tile, you draw a '''gift''' card, look at it without showing it to anyone, and place it face down in your supply.</li>
<li class="showGifts markC1 markWE">If you extended at least one road or city occupied by one or more players where you don't have the majority after placing the tile, you draw a '''gift''' card, look at it without showing it to anyone, and place it face down in your supply.</li>


<li class="showSpellCirclesAndGhosts markC1 markWE">If you placed a tile with '''spell circles''' in a way that it limits its mist, take as many ghosts as there are spell circles on the tile and add them to one or more of your own <span class="showC1">followers</span><span class="showC2">meeples</span>. If any of your <span class="showC1">followers</span><span class="showC2">meeples</span> ends up with three ghosts, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts.   
<li class="showSpellCirclesAndGhosts markC1 markWE">If you placed a tile with '''spell circles''' in a way that it limits its mist, take as many ghosts from the supply as there are spell circles on the tile and add them to one or more of your own <span class="showC1">followers</span><span class="showC2">meeples</span>. If any of your <span class="showC1">followers</span><span class="showC2">meeples</span> ends up with three ghosts, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts.   


<li class="showWondersOfHumanity mark C1 markWE">If you placed the '''Stonehenge''' wonder tile in an earlier turn and you just completed one or more occupied roads, you score 3 points for each road. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showWondersOfHumanity mark C1 markWE">If you placed the '''Stonehenge''' wonder tile in an earlier turn and you just completed one or more occupied roads, you score 3 points for each road. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
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}}
}}


{{RulesPlacingMeeple|1=<span></span>|2=<span class="fake-h4">2. Placing a <span class="showC1">follower</span><span class="showC2">meeple</span></span> |
{{RulesPlacingMeeple|header=fake-h4|title=2. Placing a <span class="showC1">follower</span><span class="showC2">meeple</span>|rules=
3='''Step 2A: Move the Wood (Prologue)'''
'''Step 2A: Move the Wood (Prologue)'''


<ol class="wica-list">
<ol class="wica-list">
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<li class="showGhosts markC1 markWE">If the tile you placed '''extended the mist''', add one ghost from the supply to an opponent's <span class="showC1">follower</span><span class="showC2">meeple</span>, if possible. If this is its third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts.<br />
<li class="showGhosts markC1 markWE">If the tile you placed '''extended the mist''', add one ghost from the supply to an opponent's <span class="showC1">follower</span><span class="showC2">meeple</span>, if possible. If this is its third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts.<br />
<span class="showSpellCirclesAndGhosts">Additionally, if the mist has ghosts on '''spell circles''', add ghosts from those spell circles to <span class="showC1">followers</span><span class="showC2">meeples</span> from any opponents, if possible (otherwise move the ghosts to the supply):
<span class="showSpellCirclesAndGhosts">Additionally, if the mist has ghosts on '''spell circles''' (except those on the tile just placed, if any), add ghosts from those spell circles to <span class="showC1">followers</span><span class="showC2">meeples</span> from any opponents, if possible (otherwise move the ghosts to the supply):
<ul>
<ul>
<li>Move '''one ghost''' from a spell circle in the mist, if the mist is incomplete</li>
<li>Move '''one ghost''' from a spell circle in the mist (except from the tile just placed, if any), if the mist is incomplete</li>
<li>Move '''all the ghost''' from the spell cicles in the mist, if the mist is completed</li>
<li>Move '''all the ghost''' from the spell circles in the mist (including those on the tile just placed, if any), if the mist is completed</li>
</ul>
</ul>
If any <span class="showC1">follower</span><span class="showC2">meeple</span> is added a third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts immediately.</span>
If any <span class="showC1">follower</span><span class="showC2">meeple</span> is added a third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts immediately.</span>
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<li class="showGhosts markC1 markWE">If the tile you placed '''limited the mist''', add one ghost from the supply to one of your own <span class="showC1">followers</span><span class="showC2">meeples</span>, if possible. If this is its third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts.<br />
<li class="showGhosts markC1 markWE">If the tile you placed '''limited the mist''', add one ghost from the supply to one of your own <span class="showC1">followers</span><span class="showC2">meeples</span>, if possible. If this is its third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts.<br />
<span class="showSpellCirclesAndGhosts">Additionally, if the mist has ghosts on '''spell circles''', add all the ghosts from those spell circles to one or more or your <span class="showC1">followers</span><span class="showC2">meeples</span>, if possible (otherwise move the ghosts to the supply). If any <span class="showC1">follower</span><span class="showC2">meeple</span> is added a third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts immediately.</span>
<span class="showSpellCirclesAndGhosts">Additionally, if the mist has ghosts on '''spell circles''' (except on the tile just placed, if any), add all the ghosts from those spell circles (except those from the tile just placed, if any) to one or more or your <span class="showC1">followers</span><span class="showC2">meeples</span>, if possible (otherwise move the ghosts to the supply). If any <span class="showC1">follower</span><span class="showC2">meeple</span> is added a third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts immediately.</span>
</li>
</li>


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   <ul>
   <ul>
   <li class="showFlier markWE">A flying machine on the additional tile cannot be used.</li>
   <li class="showFlier markWE">A flying machine on the additional tile cannot be used.</li>
   <li class="showMagicPortal markWE">A magic portal on the additional tile could not be used</li>
   <li class="showMagicPortal markWE">A magic portal on the additional tile could not be used.</li>
   </ul>
   </ul>
</li>
</li>
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</li>
</li>


<li class="showTower markWE">Deploy a <span class="showC1">follower</span><span class="showC2">meeple</span> to tower <span class="showC1">piece</span><span class="showC2">floor</span> <span class="showRussianPromos markC2 markWE"> {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<li class="showTower markWE">Deploy a <span class="showC1">follower</span><span class="showC2">meeple</span> to <span class="showBlackTower">normal or black</span> tower <span class="showC1">piece</span><span class="showC2">floor</span> <span class="showRussianPromos markC2 markWE"> {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<ul>
<ul>
<li class="showAll">'''Normal <span class="showC1">follower</span><span class="showC2">meeple</span>'''</li>
<li class="showAll">'''Normal <span class="showC1">follower</span><span class="showC2">meeple</span>'''</li>
<li class="showBigFollower markWE">'''<span class="showC1">Big follower</span><span class="showC2">Large meeple</span>'''</li>
<li class="showBigFollower markWE">'''<span class="showC1">Big follower</span><span class="showC2">Large meeple</span>'''</li>
<li class="showRingmaster markC1 markWE">'''Ringmaster'''</li>
<li class="showRingmaster markC1 markWE">'''Ringmaster'''</li>
<li class="showGuardMeeples markC1 markWE">'''Guard <span class="showC1">follower</span><span class="showC2">meeple</span>'''</span></li>
</ul>
</ul>
</li>
</li>
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</ul>
</ul>
If the acrobat pyramid has three <span class="showC1">followers</span><span class="showC2">meeples</span> now, it will be considered '''complete''' at this time.</li>
If the acrobat pyramid has three <span class="showC1">followers</span><span class="showC2">meeples</span> now, it will be considered '''complete''' at this time.</li>
<li>Score a completed acrobat pyramid finished in a previous turn and remove all the acrobats from it to allow players to build a new acrobat pyramid in future turns. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>  
<li>Score a completed acrobat pyramid finished in a previous turn and remove all the acrobats from it<span class="showGhosts markC1 markWE"> (including any ghosts added to them)</span> to allow players to build a new acrobat pyramid in future turns. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>  
</ul>
</ul>
</li>
</li>
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<li class="showFestival markWE">Remove one of your own figure from anywhere in the playing area if the '''festival''' symbol was on the played tile</li>
<li class="showFestival markWE">Remove one of your own figure from anywhere in the playing area if the '''festival''' symbol was on the played tile</li>
<li class="showRussianPromos markC2 markWE">Retrieve 1 <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showSpecialFiguresEatenByDragon_Bullet"> or special figure</span> trapped by Vodyanoy or Solovei Razboynik.</li>
<li class="showRussianPromos markC2 markWE">Retrieve 1 <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showSpecialFiguresEatenByDragon_Bullet"> or special figure</span> trapped by Vodyanoy or Solovei Razboynik.</li>
<li class="showAbbot markC1 markWE">Remove your '''abbot''' and score its points <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showAbbot markC1 markWE">Remove your '''abbot'''<span class="showGhosts markC1 markWE"> (and any ghosts added to it)</span> and score its points <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showPeasantRevolts markC1 markWE">Protect 1 <span class="showC1">follower</span><span class="showC2">meeple</span> against '''peasant revolts''' in exchange for points.
<li class="showPeasantRevolts markC1 markWE">Protect 1 <span class="showC1">follower</span><span class="showC2">meeple</span> against '''peasant revolts''' in exchange for points.
</ul>
</ul>
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<li class="showTowerOrLittleBuildingsOrFairyOrTollkeepers markWE">Deploy / move a neutral figure <span class="showLittleBuildingsOrTollkeepers">or token</span>
<li class="showTowerOrLittleBuildingsOrFairyOrTollkeepers markWE">Deploy / move a neutral figure <span class="showLittleBuildingsOrTollkeepers">or token</span>
<ul>
<ul>
   <li class="showTower markWE">Place a '''tower <span class="showC1">piece</span><span class="showC2">floor</span>''' on any tower base or available tower.
   <li class="showTower markWE">Place a '''<span class="showBlackTower">normal or black </span>tower <span class="showC1">piece</span><span class="showC2">floor</span>''' on any tower base or place a '''<span class="showBlackTower">normal, black or white </span> tower <span class="showC1">piece</span><span class="showC2">floor</span>''' to any available tower<span class="showBlackTower"> (white tower is not available)</span>.
     <ul>
     <ul>
       <li class="showTower">You '''may''' capture a <span class="showC1">follower</span><span class="showC2">meeple</span> if appropriate.</li>
       <li class="showTower">You '''may''' capture a <span class="showC1">follower</span><span class="showC2">meeple</span> if appropriate.</li>
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</li>
</li>


<li class="showTower markWE">Deploy a phantom to a tower <span class="showC1">piece</span><span class="showC2">floor</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE&nbsp;TRAP}}</span></li>
<li class="showTower markWE">Deploy a phantom to a <span class="showBlackTower">normal or black </span>tower <span class="showC1">piece</span><span class="showC2">floor</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE&nbsp;TRAP}}</span></li>


<li class="showWheelOfFortune markC2 markWE">Perform one special action
<li class="showWheelOfFortune markC2 markWE">Perform one special action
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<div class="showDragon">
<div class="showDragon">
{{RulesDragon|1=<span></span>|2=<span class="fake-h4">2b. Moving the dragon</span> |
{{RulesDragon|header=fake-h4|title=2b. Moving the dragon|rules=
3='''Step 2D: The Dragon Moves'''
'''Step 2D: The Dragon Moves'''
<ol class="wica-list">
<ol class="wica-list">
<li class="showDragonAndC1 markWE">'''[[{{Path|Hans_im_Glück}}|'''HiG''']] & [[{{Path|Z-Man Games}}|'''ZMG''']] rules:''' If a '''dragon''' symbol was on the placed tile, move the dragon.</li>
<li class="showDragonAndC1 markWE">'''[[{{Path|Hans_im_Glück}}|'''HiG''']] & [[{{Path|Z-Man Games}}|'''ZMG''']] rules:''' If a '''dragon''' symbol was on the placed tile, move the dragon.</li>
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</div>
</div>


{{RulesScoring|1=<span></span>|2=<span class="fake-h4">3. Scoring a feature</span>|
{{RulesScoring|header=fake-h4|title=3. Scoring a feature|rules=
3='''Step 3A: Identify Completed Features'''
'''Step 3A: Identify Completed Features'''


<ol class="wica-list">
<ol class="wica-list">
<li>Identify all completed features:
<li>Identify all completed features:
<ul>
<ul>
<li class="showAll">Features completed by tile placement<span class="showAbbey markWE"> or by '''abbey''' placement</span><span class="showHalflings markWE"> or by '''halfling''' placement</span><span class="showGermanCastles markWE"> or by '''German castle''' placement</span>
<li class="showAll">Features completed by tile placement<span class="showAbbey markWE"> or by '''abbey''' placement</span><span class="showHalflings markWE"> or by '''halfling''' placement</span><span class="showGermanCastles markWE"> or by '''German castle''' placement</span><span class="showWondersOfHumanity markC1 markWE"> or by '''wonder tile''' placement</span>
<ul>
<ul>
<li>Roads</li>
<li>Roads</li>
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<ol class="wica-list">
<ol class="wica-list">
<li class="showCastles markWE"> If a '''<span class="showC1">town</span><span class="showC2">small city</span>''' was created by the tile placement, the <span class="showC1">town</span><span class="showC2">small city</span> '''may''' be converted into a '''castle''' by the occupying player. If converted, this feature’s completion is considered to be resolved. Go to the next feature.</li>
<li class="showCastles markWE"> If a '''<span class="showC1">town</span><span class="showC2">small city</span>''' was created by the tile placement, the <span class="showC1">town</span><span class="showC2">small city</span> '''may''' be converted into a '''castle''' by the occupying player. If converted, this feature’s completion is considered to be resolved. Go to the next feature.</li>
<li class="showGingerbreadMan markC1 markC2">If the '''Gingerbread Man''' is in a completed city, all players with knights in the city receive points. You then place the Gingerbread Man in an unfinished city of your choice. <span class="showCastles markWE">(How this would interact with a newly-formed castle is unknown. As a '''castle''' is no longer a city, the Gingerbread Man should likely be removed with no scoring.)</span> <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showGingerbreadMan markC1 markC2">If the '''Gingerbread Man''' is in a completed city, all players with knights in the city receive points. You then place the Gingerbread Man in an unfinished city of your choice, or you put it aside if none is available. <span class="showCastles markWE">(How this would interact with a newly-formed castle is unknown. As a '''castle''' is no longer a city, the Gingerbread Man should likely be removed with no scoring.)</span> <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showTradersOrKingOrRobberAndFortuneTeller markWE">Rewards for completing the feature
<li class="showTradersOrKingOrRobberAndFortuneTeller markWE">Rewards for completing the feature
<ul>
<ul>
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</li>
</li>


<li class="showTeacher markC2 markWE">If a player has the '''teacher''', that player scores the same number of points that were awarded to the feature. (If more than one player is receiving points simultaneously, the holder of the teacher can choose which points to receive.) The teacher is then returned to the school. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showTeacher markC2 markWE">If a player has the '''teacher''', that player scores the same number of points that were awarded to the player scoring the feature. (If more than one player is receiving points simultaneously, the holder of the teacher can choose which points to receive.) The teacher is then returned to the school. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>


<li class="showFairy markWE">If a '''fairy''' is next to a <span class="showC1">follower</span><span class="showC2">meeple</span> in the completed feature, that <span class="showC1">follower</span><span class="showC2">meeple</span>’s owner receives '''3''' points.<span class="showAcrobats markC1"> (This bonus does not affect acrobats in a pyramid.)</span><span class="showRobbers"> {{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showFairy markWE">If a '''fairy''' is next to a <span class="showC1">follower</span><span class="showC2">meeple</span> in the completed feature, that <span class="showC1">follower</span><span class="showC2">meeple</span>’s owner receives '''3''' points.<span class="showAcrobats markC1"> (This bonus does not affect acrobats in a pyramid.)</span><span class="showRobbers"> {{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
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<li class="showBets markC1 markWE">If a city or a road with one or more '''betting offices''' was completed, settle the bets one betting office at a time. You decide the feature to consider if several options are available. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>   
<li class="showBets markC1 markWE">If a city or a road with one or more '''betting offices''' was completed, settle the bets one betting office at a time. You decide the feature to consider if several options are available. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>   


<li class="showGingerbreadMan markC1 markC2">If you played a '''Gingerbread Man''' tile and the Gingerbread Man hasn't moved on this turn, move it to a different uncompleted city. All players receive points for any knights they have in the city that the Gingerbread Man just left. <span class="showCountOfCarcassonne"><ref>
<li class="showGingerbreadMan markC1 markC2">If you played a '''Gingerbread Man''' tile and the Gingerbread Man hasn't moved on this turn, move it to a different uncompleted city, if any available. If the Gingerbread Man moves, all players receive points for any knights they have in the city that the Gingerbread Man just left. <span class="showCountOfCarcassonne"><ref>
{{IconWorld}}
{{IconWorld}}
<span class="showFootnote showGingerbreadManAndCountOfCarcassonne">
<span class="showFootnote showGingerbreadManAndCountOfCarcassonne">
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<div class="showDragonAndC1">
<div class="showDragonAndC1">
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
{{RulesDragon|1=<span></span>|2=<span class="fake-h4">3b. Moving the dragon</span> |
{{RulesDragon|header=fake-h4|title=3b. Moving the dragon|rules=
3='''Step 3D: The Dragon Moves'''
'''Step 3D: The Dragon Moves'''
<ol class="wica-list">
<ol class="wica-list">
<li class="showDragonAndC1 markWE">{{ColorYellow|[[{{Path|Rio_Grande_Games}}|RGG]] rules only: If a dragon symbol was on the placed tile, move the dragon.}}</li>
<li class="showDragonAndC1 markWE">{{ColorYellow|[[{{Path|Rio_Grande_Games}}|RGG]] rules only: If a dragon symbol was on the placed tile, move the dragon.}}</li>
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</div>
</div>


{{RulesAction|1=<span></span>|2=<span class="fake-h4">4. Additional actions</span> | 4=wica-top-spacing wica-visible |
{{RulesAction|header=fake-h4|title=4. Additional actions|class=wica-top-spacing wica-visible|rules=
3='''Step 4A: Resolve the Tile Actions'''
'''Step 4A: Resolve the Tile Actions'''
<ol class="wica-list">
<ol class="wica-list">
<li class="showCatapult markC2 markWE">If a '''fair''' symbol was on the placed tile, use the catapult. <span class="showMessages_ForC1">{{ColorGreen|MESSAGES (#4)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span>
<li class="showCatapult markC2 markWE">If a '''fair''' symbol was on the placed tile, use the catapult. <span class="showMessages_ForC1">{{ColorGreen|MESSAGES (#4)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span>
Line 743: Line 768:


<div class="showBuilder">
<div class="showBuilder">
{{RulesAction|1=<span></span>|2=<span class="fake-h4">4. Additional actions</span> | 4=wica-top-spacing wica-visible |
{{RulesAction|header=fake-h4|title=4. Additional action|class=wica-top-spacing wica-visible|rules=
3='''Step 4B: Resolve the Turn'''
'''Step 4B: Resolve the Turn'''


<ol class="wica-list">
<ol class="wica-list">
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{{FootnoteIconPara}}
{{FootnoteIconPara}}


[[Category:Editace WICA]]
<noinclude>
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{{Category|Completed}}
{{Category|Translatable_templates}}
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</noinclude>

Latest revision as of 11:14, 16 March 2024

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  1. Výklad pravidel komunitou This action it is placed before the opportunity to place a followermeeple in the City of Carcassonne because the placement of the tile could earn the player gingerbread points, and thus prevent placement of a followermeeple in the City of Carcassonne. Of course, since the Gingerbread Man would have to be creatively added to a game of standard-version Carcassonne anyway, this is unlikely to come up very often.