Difference between revisions of "Christmas Present"
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==== Cloister deck ==== | ==== Cloister deck ==== | ||
{{BeginTileList|600px}} | {{BeginTileList|600px}} | ||
{{Tile|Score3.png|Score +3 points immediately.}} | {{Tile|Score3.png|text=Score +3 points immediately.}} | ||
{{Tile|XmasPresent_ScoreUnfinishedRoad.png|Score an unfinished road for 2x points.}} | {{Tile|XmasPresent_ScoreUnfinishedRoad.png|text=Score an unfinished road for 2x points.}} | ||
{{Tile|XmasPresent_ScoreUnfinishedCity.png|Score an unfinished city for +1 points per segment.}} | {{Tile|XmasPresent_ScoreUnfinishedCity.png|text=Score an unfinished city for +1 points per segment.}} | ||
{{Tile|XmasPresent_ScoreUnfinishedCloister.png|Score an unfinished cloister for +1 points per tile (except for the cloister itself).}} | {{Tile|XmasPresent_ScoreUnfinishedCloister.png|text=Score an unfinished cloister for +1 points per tile (except for the cloister itself).}} | ||
{{Tile|XmasPresent_ClaimUnoccupiedFeature.png|Place a meeple to claim an unoccupied feature.}} | {{Tile|XmasPresent_ClaimUnoccupiedFeature.png|text=Place a meeple to claim an unoccupied feature.}} | ||
{{Tile|XmasPresent_ClosedLoopRoad.png|Score 2x points for a road that forms a closed loop.}} | {{Tile|XmasPresent_ClosedLoopRoad.png|text=Score 2x points for a road that forms a closed loop.}} | ||
{{Tile|XmasPresent_PreventAttack.png|Discard a Roadside card to nullify an attack by an opponent.}} | {{Tile|XmasPresent_PreventAttack.png|text=Discard a Roadside card to nullify an attack by an opponent.}} | ||
{{Tile|XmasPresent_Draw2.png|Draw 2 tiles, play one and discard the other.}} | {{Tile|XmasPresent_Draw2.png|text=Draw 2 tiles, play one and discard the other.}} | ||
{{Tile|XmasPresent_ShieldsWorth3.png|Score 3 points per shield on a completed city.}} | {{Tile|XmasPresent_ShieldsWorth3.png|text=Score 3 points per shield on a completed city.}} | ||
{{Tile|XmasPresent_CityWithoutShieldsWorth3.png|Score 3 points per tile on a completed city without shields.}} | {{Tile|XmasPresent_CityWithoutShieldsWorth3.png|text=Score 3 points per tile on a completed city without shields.}} | ||
{{Tile|XmasPresent_ReturnMeeple.png|Return one meeple from any tile to your supply.}} | {{Tile|XmasPresent_ReturnMeeple.png|text=Return one meeple from any tile to your supply.}} | ||
{{Tile|XmasPresent_DoublePoints.png|Score +2 points for each meeple remaining in your supply.}} | {{Tile|XmasPresent_DoublePoints.png|text=Score +2 points for each meeple remaining in your supply.}} | ||
{{Tile|XmasPresent_EarlyFarmScoring.png|For each field that you control, score +1 point for each completed city.}} | {{Tile|XmasPresent_EarlyFarmScoring.png|text=For each field that you control, score +1 point for each completed city.}} | ||
{{Tile|XmasPresent JoinFarmScoring.png|When scoring a field with shared majority, score +1 point for each completed city.}} | {{Tile|XmasPresent JoinFarmScoring.png|text=When scoring a field with shared majority, score +1 point for each completed city.}} | ||
{{EndTileList}} | {{EndTileList}} | ||
Revision as of 22:17, 11 December 2022
General info and comments
Christmas Present was released exclusively to the Hungarian market by Piatnik in December 2013. It was published through JEM Magazine's website as a print-and-play expansion.[1]
What is it? It happens once every year, it's cold, everything is covered in snow and the whole world is decorating pine trees. Shall I tell you the answer? Of course, it is Christmas. This is when millions of gifts find their owners. They are very happy with some of them, but sometimes the feeling "they shouldn't have opened the package" overwhelms the person. In this add-on players will receive gifts and not all of them will be happy ones (at least for the other players).
The original Hungarian rules and artwork are available here:
Thanks to Rachel Anthony-Rowlands and Leven for providing corrections to our translation.
Contents
- 64 cards (2 decks of 32 cards)
Rules
The basic rules of Carcassonne do not change, and the Christmas Present expansion can be used with all expansions released so far.
Preparation
At the start of the game, separate the cards into two decks according to their distinct card backs (Cloister and Roadside), then shuffle each deck and place them within reach of all players.
Gameplay
1. Placing a tile
When a player places a tile adjacent to another player's cloister, they may draw the top card from the Cloister deck and either activate it immediately (if the card allows or requires immediate activation) or place it into their hand (if the card allows or requires activation later).
When a player places a tile that contains only roads, they may then draw the top card from the Roadside deck and either activate it immediately (if the card allows or requires immediate activation) or place it into their hand (if the card allows or requires activation later).
No title defined
No rules defined.
Description of the cards
Symbols
- Cards with the lightning symbol at the bottom are activated immediately upon drawing them.
- Cards with the Carcassonne symbol at the bottom are activated at the end of the game.
- Cards without any symbol may be activated at any time during the game.
Cloister deck
Roadside deck
Card Distribution
Total Cards: 64
Cloister Deck
Roadside Deck
Footnotes
For Icons explanation and licensing please visit Icons page.
- ↑ The concept is so similar to The Gifts, that it seems very likely that this expansion served as the inspiration for that one, though this expansion has many more cards and abilities.
- ↑ We also suggest that when two features are joined together and one has rotated meeples, that the meeples from the other are also rotated.
- ↑ If three or more players are tied for majority and two players activate tiebreaker cards, those two players will share the majority to the exclusive of any others.