Difference between revisions of "Christmas Present"

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m (→‎Description of the cards: Updated wording to match C1)
m (→‎Description of the cards: Updated wording to match C1)
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{{Tile|XmasPresent_PreventAttack.png|text=Discard a Roadside card to nullify an attack by an opponent.}}
{{Tile|XmasPresent_PreventAttack.png|text=Discard a Roadside card to nullify an attack by an opponent.}}
{{Tile|XmasPresent_Draw2.png|text=Draw 2 tiles, play one and discard the other.}}
{{Tile|XmasPresent_Draw2.png|text=Draw 2 tiles, play one and discard the other.}}
{{Tile|XmasPresent_ShieldsWorth3.png|text=Score 3 points per shield on a completed city.}}
{{Tile|XmasPresent_ShieldsWorth3.png|text=Score 3 points per pennant on a completed city.}}
{{Tile|XmasPresent_CityWithoutShieldsWorth3.png|text=Score 3 points per tile on a completed city without shields.}}
{{Tile|XmasPresent_CityWithoutShieldsWorth3.png|text=Score 3 points per tile on a completed city without pennants.}}
{{Tile|XmasPresent_ReturnMeeple.png|text=Return one follower from any tile to your supply.}}
{{Tile|XmasPresent_ReturnMeeple.png|text=Return one follower from any tile to your supply.}}
{{EndTileList}}
{{EndTileList}}

Revision as of 02:40, 12 December 2022

Other languages:


Carcassonne Winter Edition - Christmas Present.jpg

General info and comments

Christmas Present was released exclusively to the Hungarian market by Piatnik in December 2013. It was published through JEM Magazine's website as a print-and-play expansion.[1]

The original Hungarian rules and artwork are available here:

Thanks to Rachel Anthony-Rowlands and Leven for providing corrections to our translation.

Contents

  • 64 cards: 2 decks of 32 cards each (the Cloister deck and the Roadside deck) with differentiated backs.
Back of the Cloister deck
Back of the Roadside deck

Rules

The basic rules of Carcassonne do not change, and the Christmas Present expansion can be used with all expansions released so far.

Preparation

At the start of the game, separate the cards into two decks according to their distinct card backs (Cloister and Roadside), then shuffle each deck and place them within reach of all players.

Gameplay

1. Placing a tile

Drawing a card

When a player places a tile adjacent to another player's cloister, they may draw the top card from the Cloister deck and either activate it immediately (if the card allows or requires immediate activation) or place it into their hand (if the card allows or requires activation later).

When a player places a tile that contains only roads, they may then draw the top card from the Roadside deck and either activate it immediately (if the card allows or requires immediate activation) or place it into their hand (if the card allows or requires activation later).

Activating a card

The current player can activate several cards in a row in a turn. Players can only play the cards in their hands in their own turn (except for the card that protects a follower).

The activated cards are placed in a discard pile once used. [2]

Each player can have a maximum of 5 cards of both card types in their hand at the same time, they keep these a secret from the others. At the end of their turn, players must discard excess cards from their hand.

At the end of the game, the cards that can be played must be revealed in player order (those with the Carcassonne symbol), then the cards that can be used during the game can no longer be used (those with the lightning symbol or those with no symbol).

Description of the cards

{{{title}}}

     These cards are activated when drawn and are then then added to the discard pile. A lightning bolt symbol (Lightning-symbol.png) is placed at the bottom of these cards.

Score3.png
Score +3 points immediately.
XmasPresent ScoreUnfinishedRoad.png
Score an unfinished road for 2x points.
XmasPresent ScoreUnfinishedCity.png
Score an unfinished city for +1 points per segment.
XmasPresent ScoreUnfinishedCloister.png
Score an unfinished cloister for +1 points per tile (except for the cloister itself).
XmasPresent ClaimUnoccupiedFeature.png
Place a follower to claim an unoccupied feature.

     These cards can be activated at any time during the game and are then added to the discard pile. There is no symbol at the bottom of these cards.

XmasPresent ClosedLoopRoad.png
Score 2x points for a road that forms a closed loop.
XmasPresent PreventAttack.png
Discard a Roadside card to nullify an attack by an opponent.
XmasPresent Draw2.png
Draw 2 tiles, play one and discard the other.
XmasPresent ShieldsWorth3.png
Score 3 points per pennant on a completed city.
XmasPresent CityWithoutShieldsWorth3.png
Score 3 points per tile on a completed city without pennants.
XmasPresent ReturnMeeple.png
Return one follower from any tile to your supply.

     These cards are activated at the end of the game. A Carcassonne mark (Carc-symbol.png) is placed at the bottom of these cards.

XmasPresent DoublePoints.png
Score +2 points for each follower remaining in your supply.
XmasPresent EarlyFarmScoring.png
For each field that you control, score +1 point for each completed city.
XmasPresent JoinFarmScoring.png
When scoring a field with shared majority, score +1 point for each completed city.

{{{title}}}

     These cards are activated when drawn and are then added to the discard pile. A lightning bolt symbol (Lightning-symbol.png) is placed at the bottom of these cards.

XmasPresent ClaimOccupiedFeature.png
Place a follower on a feature occupied by another player.
XmasPresent MeepleLock.png
Rotate (lay down) all followers on a corresponding feature to prevent it from being returned when the feature is completed. If, later in the game, another follower is deployed to this feature it must be laid down as well. [3] Points for the feature are awarded only at the end of the game.
XmasPresent BreakTies.png
When scoring a feature where two players share majority, the player who activates this card gains +1 influence. If the opposing player also activates an identical card on the same feature, the two cards cancel each other out.[4]

     These cards can be activated at any time during the game and are then placed in the discard pile. There is no mark at the bottom of these cards.

XmasPresent MeepleSwap.png
Exchange an opponent's follower on the corresponding feature type for one of your own followers on a feature of the same type.
XmasPresent Mastermind.png
Force the next player to place their tile in the location of your choosing.

     This card is activated at the end of the game. A Carcassonne mark (Carc-symbol.png) is placed at the bottom of the card.

XmasPresent BreakFarmTie.png
When scoring a field where two players share majority, the player who activates this card gains +1 influence.

Card Distribution

Total Cards: 64

Cloister Deck

XmasPresent Card01.png  x2
XmasPresent Card02.png  x2
XmasPresent Card03.png  x2
XmasPresent Card04.png  x2
XmasPresent Card05.png  x2
XmasPresent Card06.png  x2
XmasPresent Card07.png  x2
XmasPresent Card08.png  x2
XmasPresent Card09.png  x2
XmasPresent Card10.png  x2
XmasPresent Card11.png  x2
XmasPresent Card12.png  x2
XmasPresent Card13.png  x2
XmasPresent Card14.png  x2
XmasPresent Card15.png  x2
XmasPresent Card16.png  x2

Roadside Deck

XmasPresent Card17.png  x2
XmasPresent Card18.png  x2
XmasPresent Card19.png  x2
XmasPresent Card20.png  x2
XmasPresent Card21.png  x2
XmasPresent Card22.png  x2
XmasPresent Card23.png  x2
XmasPresent Card24.png  x2
XmasPresent Card25.png  x2
XmasPresent Card26.png  x2
XmasPresent Card27.png  x2
XmasPresent Card28.png  x2
XmasPresent Card29.png  x2
XmasPresent Card30.png  x2
XmasPresent Card31.png  x2
XmasPresent Card32.png  x2

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Interpretation from the Community The concept is so similar to The Gifts, that it seems very likely that this expansion served as the inspiration for that one, though this expansion has many more cards and abilities.
  2. Interpretation from the Community When there are no cards left to draw, the discard pile is not re-shuffled.
  3. Interpretation from the Community We also suggest that when two features are joined together and one has rotated followers, that the followers from the other are also rotated.
  4. Interpretation from the Community If three or more players are tied for majority and two players activate tiebreaker cards, those two players will share the majority to the exclusive of any others.