Difference between revisions of "The Farmers/ru"

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== Правила ==
== Правила ==


{{RulesPlacingTile|1====|2=Placing a tile|
{{RulesPlacingTile|1====|2=Размещение квадрата|
3=You draw the tile shown, and must place it in such a way that the edges of the tile match the edges of the tiles already in play. Fields always refer to the green spaces found in the landscape of Carcassonne.<ref>{{IconBook}} In determining farm size, farms can be limited by all kinds of barriers, for example, roads, cities, or rivers which cannot be circumvented, or the edge of the playing field. It can certainly happen that a farm covers almost the entire playing field, and there will likely be farms that remain open for the entire game.</ref>
3=Как обычно, сначала вы открываете новый квадрат и присоединяете его так, чтобы он продолжал уже выложенные ранее. Зелёные участки расположенных рядом квадратов объединяются в поля, границами между которыми служат дороги, города и края игрового поля. В ходе игры небольшие поля могут объединяться в более крупные.<ref>{{IconBook}} In determining farm size, farms can be limited by all kinds of barriers, for example, roads, cities, or rivers which cannot be circumvented, or the edge of the playing field. It can certainly happen that a farm covers almost the entire playing field, and there will likely be farms that remain open for the entire game.</ref>


[[File:farmers_example_a.png|none|frame|On the tile shown above, there are three field segments.]]
[[File:farmers_example_a.png|none|frame|On the tile shown above, there are three field segments.]]

Revision as of 14:24, 26 March 2020


Общая информация и комментарии

Первоначально выпущена компанией Hans im Glück в 2014 году.

Крестьяне считаются частью базовой игры для большинства игроков Каркассона. Они также используются в каждом официальном турнире, поскольку не считаются дополнением. В новой редакции Каркассона крестьяне были отделены в качестве дополнения к правилам, чтобы облегчить доступ к игре для новых игроков и сгладить кривую обучаемости. ВикиКарпедия следует этому упрощенному подходу. Для других дополнений и остальной части ВикиКарпедии крестьяне считаются частью базовой игры.

Крестьяне обеспечивают продовольствием все города и монастыри Каркассона. Поля, которые они возделывают, становятся настоящим кладезем богатства для крепости. Так же как дороги, города и монастыри, поля могут приносить игроку победные очки в конце игры.

Состав

  • Нет. Используется только содержимое базовой игры.

Правила

Размещение квадрата

Как обычно, сначала вы открываете новый квадрат и присоединяете его так, чтобы он продолжал уже выложенные ранее. Зелёные участки расположенных рядом квадратов объединяются в поля, границами между которыми служат дороги, города и края игрового поля. В ходе игры небольшие поля могут объединяться в более крупные.[1]

On the tile shown above, there are three field segments.


Placing a meeple as a farmer

A farmer is a meeple that you place “laying down” in a field segment. Unlike highwaymen, knights, and monks that are all placed standing up, farmers are laid down on a tile because they are only scored at the end of the game. Consequently, they are not returned to your supply after scoring[2]. Laying farmers down ensures that you remember to leave them on the board. As always, you can only place your farmer if there are no other farmers in the field. The fields of Carcassonne are divided by roads and cities. Pictured below are three separate fields.

The field in which you are placing a farmer goes from the tile you just placed to the city with your knight. The YELLOW farmer has not impact since he occupies another field.


Scoring fields

As mentioned previously, farmers are not scored during the game and, consequently, they do not return to your supply. So place your farmers wisely. Now, let’s assume the game is over and that we are conducting the final scoring. Unlike other features, it is not the field tiles that are counted, but the number of completed cities that border a field. Each completed city that touches a field adds 3 points to the value of that field. All fields touched by a city will see their value increased by 3 points[3][4].

Three completed cities touch the large field occupied by a RED farmer and a BLUE farmer. Both players will score a total of 9 points for the three completed cities: A, B, and C. Neither of them scores any points for city D since that city is incomplete.
Both the YELLOW and BLACK players have farmers in the same field, but YELLOW has control, so the YELLOW player will be the only one scoring the field's 12 points for completed cities 1 - 4.
The BLACK player in the small field scores 3 points per completed city ( A and B ), for a total of 6 points.

Summary

A brief summary the most important details about farmers:

  • Farmers are placed “laying down” on the board.
  • Farmers are only scored during the final scoring, not during the game.
  • Each completed city adjacent to a field you occupy gives you 3 points.
  • Each completed city can be worth points for any number of different fields.
  • Similar to roads and cities, if there is more than one farmer in the same field, only the player with the most farmers in that field scores its points. In the case of a tie, each tied player scores full points.


Примечания

Для лицензирования иконок и объяснения, пожалуйста, посетите страницу иконок.

  1. Official clarification from the publisher In determining farm size, farms can be limited by all kinds of barriers, for example, roads, cities, or rivers which cannot be circumvented, or the edge of the playing field. It can certainly happen that a farm covers almost the entire playing field, and there will likely be farms that remain open for the entire game.
  2. Official clarification from the publisher In reality, some special mechanics in some expansions (The Festival, the Dragon, etc.) do allow return of farmers to their owners. (12/2014)
  3. Official clarification from the publisher Question: It is unclear whether incomplete farms earn points during the final scoring. Answer: It is almost impossible to close off or complete most of the farms. The most important thing when scoring the farms are the cities, which do indeed have to be complete. So: completed cities count on incomplete farms as well.
  4. Official clarification from the publisher Question: At the end of the game, do we score farms which are completely closed off by roads, but which don't have any adjacent cities? If so, how? Answer: Strictly speaking, they should be scored exactly like every other farm, with 3 points for every completed city. In this case, that makes a total of zero points. And the farmer is nevertheless unable to leave the farm.