Difference between revisions of "The Gifts/en"

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<languages/>
{{UX
|seotitle={{TextCarcassonne}} - {{TranslatedPageName}}
|sortingtitle=Gifts, The
|image={{filepath:Gifts_C2_Banner_Image.jpg|nowiki}}
|description={{#lst:{{FULLPAGENAME}}|description}}
}}
<div style="display:none;"><section begin="description" />
<!--Need to add a description - anyone can add :)-->
<section end="description" /></div>
<languages/>{{Breadcrumbs
|link1={{CarcassonneLink}}
}}
 
<div class="toclimit-4">
{| style="float:right; text-align:center;"
|-
| <!--[[File:The_Gifts_C2_Promo_Image.png|300px]]<br />Promotional image of The Gifts in 9/2021 on Spiel Doch! 2/2021]]-->
| [[File:Gifts_C2_Banner_Image.jpg|300px]]<br />Image of The Gifts
|}
__TOC__
</div>


<!--[[File:The_Gifts_C2_Promo_Image.png|400px|thumb|none|Promotional image of The Gifts in 9/2021 on Spiel Doch! 2/2021]]-->
{{DottedFrameMessage|text=''With this mini-expansion released for the 20th anniversary of Carcassonne, you can receive gifts if you help your fellow players.''
[[File:Gifts_C2_Banner_Image.jpg|frame|none|Image of The Gifts]]
}}


== General info and comments ==
== General info and comments ==
Line 13: Line 33:
'''The Gifts''' was released by [[Hans im Glück]] in {{Year|2021}}.  
'''The Gifts''' was released by [[Hans im Glück]] in {{Year|2021}}.  


With this mini-expansion released for the 20th anniversary of Carcassonne, you can receive gifts if you help your fellow players.
'''Note:''' The expansion does not include printed rules. They can be downloaded from the product here in German and in English:
 
[https://cundco.de/en/mini-expansions/carcassonne/390/carcassonne-the-gifts?c=35 https://cundco.de/en/mini-expansions/carcassonne/390/carcassonne-the-gifts?c=35]
 
This expansion has been developed for the Carcassonne basic game. All the basic game rules still apply in addition to the expansion rules below. You can combine it with other expansions - but at your own risk – that is, there will be no official rules for these combinations.


== Contents ==
== Contents ==
Line 22: Line 46:
</ref> Cash Out, Take 2)
</ref> Cash Out, Take 2)


[[File:Gifts_C2_Deck_Of_Cards.png|thumb|none|500px| Back (left) and front of the 5 types of cards in the deck (right)]]
: [[File:Gifts_C2_Deck_Of_Cards.png|thumb|none|500px|Back (left) and front of the 5 types of cards in the deck (right)]]
 
'''Note:''' The expansion does not include printed rules. They can be downloaded from the product here in German and in English:
 
[https://cundco.de/en/mini-expansions/carcassonne/390/carcassonne-the-gifts?c=35 https://cundco.de/en/mini-expansions/carcassonne/390/carcassonne-the-gifts?c=35]
 
This expansion has been developed for the Carcassonne basic game. All the basic game rules still apply in addition to the expansion rules below. You can combine it with other expansions - but at your own risk – that is, there will be no official rules for these combinations.


== Rules ==
== Rules ==
Line 35: Line 53:


Shuffle the 25 gift cards into one facedown deck.
Shuffle the 25 gift cards into one facedown deck.
<span id="gameplay"></span>


=== Gameplay ===
=== Gameplay ===
<div class="wica-banner-icon floatright" style="margin-right: 1em">{{Piece|name=GiftsCards|edition=C3|size=x65px|variant=image}}</div>


This expansion only changes the course of action in step {{ColorGreen|1. Placing a tile}}. The following actions {{ColorBlue|2. Placing a meeple}} and {{ColorRed|3. Scoring a feature}} are carried out as usual.
This expansion only changes the course of action in step {{ColorGreen|1. Placing a tile}}. The following actions {{ColorBlue|2. Placing a meeple}} and {{ColorRed|3. Scoring a feature}} are carried out as usual.


{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|title=1. Placing a tile|rules=
3=
===== Receiving a gift =====
===== Receiving a gift =====


Line 56: Line 76:
* You extend a feature where you are not present but you obtain (or share) the majority after placing the tile.
* You extend a feature where you are not present but you obtain (or share) the majority after placing the tile.
* You extend a feature that you may share or not with other players but you have (or share) the majority after placing the tile.
* You extend a feature that you may share or not with other players but you have (or share) the majority after placing the tile.
Note the the rules do not take into consideration if the tile placement is completely beneficial for your oponents: you may receive a gift for extending a feature but you may be creating a situation where the feature cannot be completed or it is easier for you to obtain the majority in future turns.  
Note that the rules do not take into consideration if the tile placement is completely beneficial for your opponents: you may receive a gift for extending a feature but you may be creating a situation where the feature cannot be completed or it is easier for you to obtain the majority in future turns.
Lastly, it is irrelevant whether you complete the feature you extend.
</ref>
</ref>
* When your tile extends several roads and/or cities, you still only receive '''1 gift'''.
* When your tile extends several roads and/or cities, you still only receive '''1 gift'''.
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This action is optional. This means you open a gift when interested in the outcome. <br />
This action is optional. This means you open a gift when interested in the outcome. <br />
If you open a gift that has no effect at a given point in the game, the gift will be just wasted.
If you open a gift that has no effect at a given point in the game, the gift will be just wasted.
</ref> <ref>
{{IconWorld}}
If you draw an unplaceable tile, you will discard it and draw a new one as many times as necessary until you draw a valid tile. At this point, you will be able to open a gift before placing the valid tile. As a consequence, if the last tile of the game is unplaceable, you will not be allowed to open a gift.
{{FAQ|width=700px|title=
What happens after drawing an unplaceable tile if you want to open a gift?
|text=You are only allowed to open a gift once you draw a placeable tile. (4/2022)
}}
</ref>
</ref>


Line 124: Line 152:
{{IconWorld}}
{{IconWorld}}
When using a Road Sweeper gift card on a road, you trigger its scoring and remove all the meeples on it afterwards. Since the road is left unoccupied before placing a tile, you may occupy it again during your turn, if possible.
When using a Road Sweeper gift card on a road, you trigger its scoring and remove all the meeples on it afterwards. Since the road is left unoccupied before placing a tile, you may occupy it again during your turn, if possible.
{{FAQ|3=700px|1=Whose meeples are removed when you use a Road Sweeper gift card on a road?|
{{FAQ|width=700px|title=
2=Like in other scorings, all the meeples on the road are removed afterwards, even those in minority or tied during the scoring. Afterwards, you may add a meeple to this road just unoccupied, for example, when adding a tile to it. (12/2021)}}
Whose meeples are removed when you use a Road Sweeper gift card on a road?
|text=Like in other scorings, all the meeples on the road are removed afterwards, even those in minority or tied during the scoring. Afterwards, you may add a meeple to this road just unoccupied, for example, when adding a tile to it. (12/2021)
}}
</ref> <ref>
</ref> <ref>
{{IconArrow}}
{{IconArrow}}
Line 182: Line 212:
You may only change the position of the meeple from lying down to standing or standing to lying down. Moving the meeple between features such as a road, a city, or a monastery is not allowed. <ref>
You may only change the position of the meeple from lying down to standing or standing to lying down. Moving the meeple between features such as a road, a city, or a monastery is not allowed. <ref>
{{IconWorld}}
{{IconWorld}}
In other words, you may change a meeple to another feature only if it requires a position change. Moving a meeple to another feature without a position change is not allowed. This wording is based on the base game. <br />
In other words, you may change a meeple to another feature only if it requires a position change: a meeple '''standing''' on a road, in a city or on a monastery may become a meeple '''lying down''' in a field on the same tile and vice versa. Moving a meeple to another feature without a position change is not allowed (e.g. a meeple standing in a city cannot change its position directly to stand on a road, or a meeple laying in a field cannot change to another field). <br />
In general terms, the position change implies that a meeple on a feature becomes a farmer on the same tile, or that a farmer is moved to another feature on the same tile.
This wording is based on the base game, where meeples are only placed lying down in fields but they are always standing on other features. So, in general terms, consider that the position change implies that a meeple on a non-field feature becomes a farmer on the same tile, or that a farmer moves to another non-field feature on the same tile. This is important when playing with some expansions that allow you to place a meeple on a non-field feature in a special position (placed sideways or even lying down).
</ref>
</ref>


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'''Take 2''' <!--&#124; -->
'''Take 2''' <!--&#124; -->


In addition to the tile you've just drawn, draw another one.
In addition to the tile you've just drawn, draw another one. <ref>
{{IconWorld}}
If there are no tiles left to draw a second tile, this gift will have no effect and you will play the only tile you have as usual.
</ref> <ref>
{{IconWorld}}
If you open a Take 2 gift card and the second tile you draw is unplaceable, you will discard it and draw a new one until you have two valid tiles. At this point, you will play one of them and discard the other. If there are no tiles left to draw a second placeable tile, this gift will have no effect and you will play the only tile you have as usual.
{{FAQ|width=700px|title=
If you open a Take 2 gift card and you draw an unplaceable second tile, how do you proceed?
|text=You basically "ignore" the tiles that can't be placed until you have two valid options. (4/2022)
}}
</ref>


Now pick one of them and place it according to the usual rules. The other tile is shuffled back into the facedown stack of tiles.
Now pick one of them and place it according to the usual rules. The other tile is shuffled back into the facedown stack of tiles.
Line 215: Line 255:
}}
}}


{{RulesPlacingMeeple|1=====|2=2. Placing a meeple|
{{RulesPlacingMeeple|title=2. Placing a meeple|rules=
3=When you place a tile, you may place a meeple on it according to the usual rules.
When you place a tile, you may place a meeple on it according to the usual rules.


'''Note:''' This expansion does not affect this action.
'''Note:''' This expansion does not affect this action.
}}
}}


{{RulesScoring|1=====|2=3. Scoring a feature|
{{RulesScoring|title=3. Scoring a feature|rules=
3=When you complete one or more features (e.g. a monastery, a road etc.), you score them according to the usual rules.
When you complete one or more features (e.g. a monastery, a road etc.), you score them according to the usual rules.


'''Note:''' This expansion does not affect this action.
'''Note:''' This expansion does not affect this action.


===== Final scoring =====  
|finalscoring=


At the end of the game, you score '''2 points''' for each unopened gift in front of you.
At the end of the game, you score '''2 points''' for each unopened gift in front of you.
Line 233: Line 273:
=== Other expansions ===
=== Other expansions ===


'''>> Synod'''
This section contains additional information about the interactions with other Carcassonne expansions.


* '''General comments:'''
<div style="margin-bottom: 20px;">
** {{IconWorld}} This action may be used to place a meeple on any monastic buildings:
{{GreyStrip|title={{Piece|name=SynodCard|edition=C3|variant=short}}|icon={{Piece|name=SynodCard|edition=C3|variant=image|size=x80px}}}}
*** Monastery
</div>
*** Abbey ('''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''')
*** Shrine ('''Exp. 6 - [[Count, King and Robber|Count, King & Robber]]''')
*** Special monasteries ('''[[Monasteries|Monasteries in Germany]]''' / '''[[Monasteries|Japaneses Buildings]]''' / '''[[Monasteries (1st edition)|Monasteries in Belgium & the Netherlands]]''')
*** Darmstadt church ('''[[Darmstadt Promo (1st edition)|Darmstadt Promo]]''')
** {{IconWorld}} You may not use this action to place a meeple on a garden ('''[[The Abbot|The Abbot]]''') or a German cathedral ('''[[Cathedrals in Germany|Cathedrals in Germany]]''').


* '''Exp. 3 - [[The Princess and The Dragon|The Princess & the Dragon]]:'''
{{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules=
** {{IconWorld}} Adding a monk to a monastery with the fairy does not assign it automatically to the meeple, even if the fairy is alone.


* '''[[Monasteries|Monasteries in Germany]]''' / '''[[Monasteries|Japaneses Buildings]]''' / '''[[Monasteries (1st edition)|Monasteries in Belgium & the Netherlands]]:'''
{{IconWorld}} This action may be used to place a meeple on any monastic buildings:
** {{IconWorld}} You may use this action to place a meeple as an abbot on a special monastery.
* Monastery
* Abbey ('''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''')
* Shrine ('''Exp. 6 - [[Count, King and Robber|Count, King & Robber]]''')
* Special monasteries ('''[[Monasteries|Monasteries in Germany]]''' / '''[[Monasteries|Japaneses Buildings]]''' / '''[[Monasteries (1st edition)|Monasteries in Belgium & the Netherlands]]''')
* Darmstadt church ('''[[Darmstadt Promo (1st edition)|Darmstadt Promo]]''')
{{IconWorld}} You may not use this action to place a meeple on a garden ('''[[The Abbot|The Abbot]]''') or a German cathedral ('''[[Cathedrals in Germany|Cathedrals in Germany]]''').


* '''[[The Peasant Revolts|The Peasant Revolts]]:'''
}}
** {{IconWorld}} You can protect a meeple placed with this action if you pay 4 points.


{{OtherExpansionRule|expansionlink={{PrincessDragonLink|variant=long}}|rules=


<hr />
{{IconWorld}} Adding a monk to a monastery with the fairy does not assign it automatically to the meeple, even if the fairy is alone.
}}
 
{{OtherExpansionRule|expansionlink={{MonasteriesGermanyLink|variant=long}} / {{DutchMonasteriesLink|edition=C1|variant=long}} / {{JapaneseBuildingsLink|variant=long}}|rules=
 
{{IconWorld}} You may use this action to place a meeple as an abbot on a special monastery.
}}
 
{{OtherExpansionRule|expansionlink={{PeasantRevoltsLink|variant=long}}|rules=
 
{{IconWorld}} You can protect a meeple placed with this action if you pay 4 points.
}}
 
<div style="margin-bottom: 20px;">
{{GreyStrip|title={{Piece|name=RoadSweeperCard|edition=C3|variant=short}}|icon={{Piece|name=RoadSweeperCard|edition=C3|variant=image|size=x80px}}}}
</div>
 
{{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules=
 
{{IconWorld}} This action allows to trigger the scoring of any uncompleted road and leave it unoccupied. The road should be scored as if at the end of the game. This should be taken into consideration if the road is affected by other expansions.
 
}}
 
<div style="margin-bottom: 20px;">
{{GreyStrip|title={{Piece|name=CashOutCard|edition=C3|variant=short}}|icon={{Piece|name=CashOutCard|edition=C3|variant=image|size=x80px}}}}
</div>
 
{{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules=


{{IconWorld}} This action only applies to features that can be completed and scored:
* Road
* City
* Monastic buildings (see Synod section above)
* Field
* Garden ('''[[The Abbot|The Abbot]]''')
* Castle ('''Exp. 8 - [[Bridges, Castles and Bazaars|Bridges, Castles & Bazaars]]''')
* German castle ('''[[Castles in Germany|Castles in Germany]]''')
* German cathedral ('''[[Cathedrals in Germany|Cathedrals in Germany]]''')
* Baba Yaga's Hut ('''[[Russian Promos (1st edition)|Russian Promos]]''').
* Acrobat spaces ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]'''), no matter if the pyramid is uncompleted or completed
{{IconWorld}} This action does not apply to features that cannot be completed and scored:
* Special areas:
** City of Carcassonne ('''Exp. 6 - [[Count, King and Robber|Count, King & Robber]]''')
** City of Leipzig ('''[[The Markets of Leipzig|The Markets of Leipzig]]''')
** Wheel of Fortune ('''[[The Wheel of Fortune (1st edition)|The Wheel of Fortune]]''')
* Towers ('''Exp. 4 [[The Tower|The Tower]]''')
* Areas with trapped meeples:
** Bathhouse ('''[[The Barber-Surgeons|The Barber-Surgeons]]''')
** Solovei Razboynik ('''[[Russian Promos (1st edition)|Russian Promos]]''')
** Vodyanoy ('''[[Russian Promos (1st edition)|Russian Promos]]''')


'''>> Road Sweeper'''
}}


* '''General Comments:'''
<div style="margin-bottom: 20px;">
** {{IconWorld}} This action allows to trigger the scoring of any uncompleted road and leave it unoccupied. The road should be scored as if at the end of the game. This should be taken into consideration if the road is affected by other expansions.
{{GreyStrip|title={{Piece|name=ChangePositionCard|edition=C3|variant=short}} <ref name="change-position-renamed" />|icon={{Piece|name=ChangePositionCard|edition=C3|variant=image|size=x80px}}}}
</div>


{{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules=


<hr />
{{IconWorld}} This action applies to meeples on normal features placed on a particular tile that can be completed and scored:
* Road
* City
* Monastic buildings (see Synod section above)
* Field
* German castle ('''[[Castles in Germany|Castles in Germany]]''')
* German cathedral ('''[[Cathedrals in Germany|Cathedrals in Germany]]''')
* Baba Yaga's Hut ('''[[Russian Promos (1st edition)|Russian Promos]]''')
* Acrobat spaces ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]'''):
** You can turn an acrobat into a farmer no matter if the pyramid is uncompleted or completed
** You can turn an farmer into an acrobat if the pyramid is uncompleted only
{{IconWorld}} This action may not involve features not located on a particular tile or that cannot be completed or scored:
* Special areas:
** City of Carcassonne ('''Exp.6 - [[Count, King and Robber|Count, King & Robber]]''')
** City of Leipzig ('''[[The Markets of Leipzig|The Markets of Leipzig]]''')
** Wheel of Fortune ('''[[The Wheel of Fortune (1st edition)|The Wheel of Fortune]]''')
* Towers ('''Exp. 4 [[The Tower|The Tower]]''')
* Areas triggering a meeple placement elsewhere:
** Magic portal ('''Exp. 3 - [[The Princess and The Dragon|The Princess & the Dragon]]''')
** Flying machine ('''Mini #1 - [[The Flier|The Flier (Flying Machines)]]''')
* Areas with trapped meeples:
** Bathhouse ('''[[The Barber-Surgeons|The Barber-Surgeons]]''')
** Solovei Razboynik ('''[[Russian Promos (1st edition)|Russian Promos]]''')
** Vodyanoy tiles ('''[[Russian Promos (1st edition)|Russian Promos]]''')
* Castles ('''Exp. 8 - [[Bridges, Castles and Bazaars|Bridges, Castles & Bazaars]]'''), since they are not placed on a particular tile


{{IconWorld}} This action may only apply to meeples that can be farmers:
* Normal meeple ('''[[Base game|Base game]]''')
* Large meeple ('''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]''')
* Ringmaster ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')
* Guard meeple ('''Exp. 11 - [[Ghosts, Castles and Cemeteries|Ghosts, Castles and Cemeteries]]''')
* Phantom ('''[[The Phantom (1st edition)|The Phantom]]''')
{{IconWorld}} This action may not be applied to meeples that cannot be farmers:
* Abbot ('''Base game - [[The Abbot|The Abbot]]''')
* Mayor ('''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''')
* Wagon ('''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''')
{{IconWorld}} This action does not apply to special figures:
* Pig ('''Exp. 2 - [[Traders and Builders|Traders and Builders]]''')
* Builder ('''Exp. 2 - [[Traders and Builders|Traders and Builders]]''')
* Barn ('''Exp. 5 - [[Abbey and the Mayor|Abbey and Mayor]]''')
* Shepherd ('''Exp. 9 - [[Hills & Sheep|Hills & Sheep]]''')


'''>> Cash Out'''
}}


* '''General comments:'''
{{OtherExpansionRule|expansionlink={{TradersBuildersLink|variant=long}}|rules=
** {{IconWorld}} This action only applies to features that can be completed and scored:
*** Road
*** City
*** Monastic buildings (see Synod section above)
*** Field
*** Garden ('''[[The Abbot|The Abbot]]''')
*** Castle ('''Exp. 8 - [[Bridges, Castles and Bazaars|Bridges, Castles & Bazaars]]''')
*** German castle ('''[[Castles in Germany|Castles in Germany]]''')
*** German cathedral ('''[[Cathedrals in Germany|Cathedrals in Germany]]''')
*** Baba Yaga's Hut ('''[[Russian Promos (1st edition)|Russian Promos]]''').
*** Acrobat spaces ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]'''), no matter if the pyramid is uncompleted or completed
** {{IconWorld}} This action does not apply to features that cannot be completed and scored:
*** Special areas:
**** City of Carcassonne ('''Exp. 6 - [[Count, King and Robber|Count, King & Robber]]''')
**** City of Leipzig ('''[[The Markets of Leipzig|The Markets of Leipzig]]''')
**** Wheel of Fortune ('''[[The Wheel of Fortune (1st edition)|The Wheel of Fortune]]''')
*** Towers ('''Exp. 4 [[The Tower|The Tower]]''')
*** Areas with trapped meeples:
**** Bathhouse ('''[[The Barber-Surgeons|The Barber-Surgeons]]''')
**** Solovei Razboynik ('''[[Russian Promos (1st edition)|Russian Promos]]''')
**** Vodyanoy ('''[[Russian Promos (1st edition)|Russian Promos]]''')


{{IconWorld|text=The builder is removed when its last supporting meeple on the feature (road or city) is moved to an adjacent field.
}}
{{IconWorld|text=The pig is removed when its last supporting farmer in the field is moved to a feature.
}}
{{IconWorld|text=If you use this action to place a farmer in a field, you may place afterwords your pig in that field in {{ColorBlue|2. Placing a meeple}}.
}}
}}


<hr />
{{OtherExpansionRule|expansionlink={{PrincessDragonLink|variant=long}}|rules=


{{IconWorld}} Moving a meeple to a feature with the fairy does not assign it automatically to the meeple, even if the fairy is alone.
}}


'''>> Change Position''' <ref name="change-position-renamed" />
{{OtherExpansionRule|expansionlink={{AbbeyMayorLink|variant=long}}|rules=


* '''General comments:'''
{{IconWorld}} If you use this action to place a farmer in a field with a barn, the scoring of the farmer will take place in {{ColorRed|3. Scoring a feature}}.
** {{IconWorld}} This action applies to meeples on normal features placed on a particular tile that can be completed and scored:
}}
*** Road
*** City
*** Monastic buildings (see Synod section above)
*** Field
*** Garden ('''[[The Abbot|The Abbot]]''')
*** German castle ('''[[Castles in Germany|Castles in Germany]]''')
*** German cathedral ('''[[Cathedrals in Germany|Cathedrals in Germany]]''')
*** Baba Yaga's Hut ('''[[Russian Promos (1st edition)|Russian Promos]]''')
*** Acrobat spaces ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]'''):
**** You can turn an acrobat into a farmer no matter if the pyramid is uncompleted or completed
**** You can turn an farmer into an acrobat if the pyramid is uncompleted only
** {{IconWorld}} This action may not involve features not located on a particular tile or that cannot be completed or scored:
*** Special areas:
**** City of Carcassonne ('''Exp.6 - [[Count, King and Robber|Count, King & Robber]]''')
**** City of Leipzig ('''[[The Markets of Leipzig|The Markets of Leipzig]]''')
**** Wheel of Fortune ('''[[The Wheel of Fortune (1st edition)|The Wheel of Fortune]]''')
*** Towers ('''Exp. 4 [[The Tower|The Tower]]''')
*** Areas triggering a meeple placement elsewhere:
**** Magic portal ('''Exp. 3 - [[The Princess and The Dragon|The Princess & the Dragon]]''')
**** Flying machine ('''Mini #1 - [[The Flier|The Flier (Flying Machines)]]''')
*** Areas with trapped meeples:
**** Bathhouse ('''[[The Barber-Surgeons|The Barber-Surgeons]]''')
**** Solovei Razboynik ('''[[Russian Promos (1st edition)|Russian Promos]]''')
**** Vodyanoy tiles ('''[[Russian Promos (1st edition)|Russian Promos]]''')
*** Castles ('''Exp. 8 - [[Bridges, Castles and Bazaars|Bridges, Castles & Bazaars]]'''), since they are not placed on a particular tile


* '''Exp. 2 - [[Traders and Builders|Traders & Builders]]:'''
{{OtherExpansionRule|expansionlink={{MonasteriesGermanyLink|variant=long}} / {{DutchMonasteriesLink|edition=C1|variant=long}} / {{JapaneseBuildingsLink|variant=long}}|rules=
** {{IconWorld}} The builder is removed when its last supporting meeple on the feature (road or city) is moved to an adjacent field.
** {{IconWorld}} The pig is removed when its last supporting farmer in the field is moved to a feature.
** {{IconWorld}} If you use this action to place a farmer in a field, you may place afterwords your pig in that field in {{ColorBlue|2. Placing a meeple}}.


* '''Exp. 3 - [[The Princess and The Dragon|The Princess & the Dragon]]:'''
{{IconWorld}} This action may be used to place a meeple as an abbot on a special monastery.
** {{IconWorld}} Moving a meeple to a feature with the fairy does not assign it automatically to the meeple, even if the fairy is alone.
}}


* '''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''':
{{OtherExpansionRule|expansionlink={{PeasantRevoltsLink|variant=long}}|rules=
** {{IconWorld}} If you use this action to place a farmer in a field with a barn, the scoring of the farmer will take place in {{ColorRed|3. Scoring a feature}}.


* '''[[Monasteries|Monasteries in Germany]]''' / '''[[Monasteries|Japaneses Buildings]]''' / '''[[Monasteries (1st edition)|Monasteries in Belgium & the Netherlands]]:'''
{{IconWorld}} You may protect a meeple placed with this action if you pay 4 points.
** {{IconWorld}} This action may be used to place a meeple as an abbot on a special monastery.
}}


* '''[[The Peasant Revolts|The Peasant Revolts]]:'''
<div style="margin-bottom: 20px;">
** {{IconWorld}} You may protect a meeple placed with this action if you pay 4 points.
{{GreyStrip|title={{Piece|name=Take2Card|edition=C3|variant=short}}|icon={{Piece|name=Take2Card|edition=C3|variant=image|size=x80px}}}}
</div>


{{OtherExpansionRule|expansionlink={{AbbeyMayorLink|variant=long}}|rules=


<hr />
{{IconWorld}} This action will not have effect if you decide to place an abbey.
}}


{{OtherExpansionRule|expansionlink={{HalflingsLink|variant=long}}|rules=


'''>> Take 2'''
{{IconWorld}} This action will not have effect if you decide to place a Halfling from your supply.
}}


* '''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]:'''
{{OtherExpansionRule|expansionlink={{CastlesGermanyLink|variant=long}}|rules=
** {{IconWorld}} This action will not have effect if you decide to place an abbey.


* '''[[Halflings|Halflings]]:'''
{{IconWorld}} This action will not have effect if you decide to place a German castle from your supply.
** {{IconWorld}} This action will not have effect if you decide to place a Halfling from your supply.
}}


* '''[[Castles in Germany|Castles in Germany]]:'''
{{OtherExpansionRule|expansionlink={{FortuneTellerLink|variant=long}}|rules=
** {{IconWorld}} This action will not have effect if you decide to place a German castle from your supply.


* '''[[The Fortune Teller|The Fortune Teller]]:'''
{{IconWorld|text=This action will not have effect if you decide to use your fortune teller(s).
** {{IconWorld}} This action will not have effect if you decide to use your fortune teller(s).
}}
** {{IconHouse}} This action may add an extra tile to choose from if you decide to use your fortune teller(s).
{{IconHouse|text=This action may add an extra tile to choose from if you decide to use your fortune teller(s).
}}
}}


== Tile distribution ==
== Tile distribution ==


'''Total cards:''' 25
{{BeginTileList|width=500px|cards=25}}
{{BeginTileList|500px}}
{{Tile|image={{Piece|name=SynodCard|edition=C3|variant=imagename}}|padding-right=20px|link=#gameplay|count=5|config={{Piece|name=SynodCard|edition=C3|variant=short}}}}
{{Tile|Gifts_C2_Card_01.png|&nbsp;x5}}
{{Tile|image={{Piece|name=RoadSweeperCard|edition=C3|variant=imagename}}|padding-right=20px|link=#gameplay|count=5|config={{Piece|name=RoadSweeperCard|edition=C3|variant=short}}}}
{{Tile|Gifts_C2_Card_02.png|&nbsp;x5}}
{{Tile|image={{Piece|name=CashOutCard|edition=C3|variant=imagename}}|padding-right=20px|link=#gameplay|count=5|config={{Piece|name=CashOutCard|edition=C3|variant=short}}}}
{{Tile|Gifts_C2_Card_03.png|&nbsp;x5}}
{{Tile|image={{Piece|name=ChangePositionCard|edition=C3|variant=imagename}}|padding-right=20px|link=#gameplay|count=5|config={{Piece|name=ChangePositionCard|edition=C3|variant=short}}}}
{{Tile|Gifts_C2_Card_04.png|&nbsp;x5}}
{{Tile|image={{Piece|name=Take2Card|edition=C3|variant=imagename}}|padding-right=20px|link=#gameplay|count=5|config={{Piece|name=Take2Card|edition=C3|variant=short}}}}
{{Tile|Gifts_C2_Card_05.png|&nbsp;x5}}
{{EndTileList}}
{{EndTileList}}


{{FootnoteIconPara_en}}
{{FootnoteIconPara}}


[[Category:Completed]]
[[Category:Completed]]
[[Category:Second Edition]]
[[Category:Third Edition]]
[[Category:Second Edition Minor Expansion]]
[[Category:Third Edition Minor Expansion]]

Latest revision as of 09:15, 20 April 2024


With this mini-expansion released for the 20th anniversary of Carcassonne, you can receive gifts if you help your fellow players.

General info and comments

Expansion symbol

The Gifts was released by Hans im Glück in 2021.

Note: The expansion does not include printed rules. They can be downloaded from the product here in German and in English:

https://cundco.de/en/mini-expansions/carcassonne/390/carcassonne-the-gifts?c=35

This expansion has been developed for the Carcassonne basic game. All the basic game rules still apply in addition to the expansion rules below. You can combine it with other expansions - but at your own risk – that is, there will be no official rules for these combinations.

Contents

  • 25 cards featuring Gifts (5 x Synod, Road Sweeper, Change Position, [1] Cash Out, Take 2)
Back (left) and front of the 5 types of cards in the deck (right)

Rules

Preparation

Shuffle the 25 gift cards into one facedown deck.

Gameplay

Gifts C2 cards stacked piece.png

This expansion only changes the course of action in step 1. Placing a tile. The following actions 2. Placing a meeple and 3. Scoring a feature are carried out as usual.

1. Placing a tile
Receiving a gift

If you place a tile in a way that it adds to a road or city of a fellow player, you receive a gift.

This means that:

  • Roads or cities that have been expanded must belong to someone else (after the tile has been placed) according to the majority rule. [2]
  • When your tile extends several roads and/or cities, you still only receive 1 gift.

Now draw the top card of the deck, take a look at it (without showing it to any other player) and place it face down in front of you.

Note: In case all gift cards have already been given out at this point, shuffle the discard pile into a new gift deck. If the rare case occurs that all gifts are lying "unopened" before the players, you do not receive a gift.

Example 1: You place your tile, adding to Blue’s road and take a gift for doing so. Without the blue meeple on the road, you would not receive a gift, because you share the majority in the city.
Opening a gift

After having drawn a tile, but before placing it, you may open exactly 1 gift. [3] [4]

To do so, turn over one of your gifts, resolve the action, then put it onto an open discard pile. [5]

There are 5 types of gifts:

Gifts C2 Card 01.png

Synod

Place a meeple from your supply onto any unfinished monastery (if possible).

The monastery can already be occupied by one or more meeple – yours or someone else’s.

The monastery may also be unoccupied.

Example 2: You use the card “Synod” and place a meeple onto the monastery 1, which is already occupied by a blue, a green and one of your own meeples. Now you place a tile and complete the monastery 2. You score 9 points, Blue and Green do not score any points.

Gifts C2 Card 02.png

Road Sweeper

Score any unfinished road right away. [6]

It is not necessary for you to have a meeple on the road.

After the road has been scored, all the meeples on it are returned to their owners. [7] [8]

Example 3: You score the road and receive 4 points and take your meeple back into your supply 1. Next you continue the road by placing your tile 2 and place the meeple back onto the road 3.

Gifts C2 Card 03.png

Cash Out

Take your own meeple from a feature (city, road, monastery, or field), put it back to your supply and score points for doing so.

You score 2 points for each meeple, placed on that feature – also for the one you are taking back.

Example 4: You take your meeple back from the city and score 6 points.

Gifts C2 Card 04.png

Change Position [1]

Change the position of one of your meeple on a tile.

If your meeple is standing on a road, a monastery or a city, place it lying down in a field on the same tile. If your meeple is lying down in a field, place it standing up on a road, city or monastery on the same tile.

You may place your meeple standing up or lying down onto features that are already occupied.

You may only change the position of the meeple from lying down to standing or standing to lying down. Moving the meeple between features such as a road, a city, or a monastery is not allowed. [9]

Example 5: You change the position of your meeple, placing it, lying down, onto the already occupied field next to the city.

Gifts C2 Card 05.png

Take 2

In addition to the tile you've just drawn, draw another one. [10] [11]

Now pick one of them and place it according to the usual rules. The other tile is shuffled back into the facedown stack of tiles.

2. Placing a meeple

When you place a tile, you may place a meeple on it according to the usual rules.

Note: This expansion does not affect this action.

3. Scoring a feature

When you complete one or more features (e.g. a monastery, a road etc.), you score them according to the usual rules.

Note: This expansion does not affect this action.

Final Scoring

At the end of the game, you score 2 points for each unopened gift in front of you.

Other expansions

This section contains additional information about the interactions with other Carcassonne expansions.

General comments:

Interpretation from the Community This action may be used to place a meeple on any monastic buildings:

Interpretation from the Community You may not use this action to place a meeple on a garden (The Abbot) or a German cathedral (Cathedrals in Germany).

Exp. 3 - The Princess & the DragonExp. 3 - The Princess & the Dragon

Interpretation from the Community Adding a monk to a monastery with the fairy does not assign it automatically to the meeple, even if the fairy is alone.

Monasteries in GermanyMonasteries in Germany / Monasteries in the Netherlands & BelgiumMonasteries in the Netherlands & Belgium / Japanese BuildingsJapanese Buildings

Interpretation from the Community You may use this action to place a meeple as an abbot on a special monastery.

The Peasant RevoltsThe Peasant Revolts

Interpretation from the Community You can protect a meeple placed with this action if you pay 4 points.

General comments:

Interpretation from the Community This action allows to trigger the scoring of any uncompleted road and leave it unoccupied. The road should be scored as if at the end of the game. This should be taken into consideration if the road is affected by other expansions.

General comments:

Interpretation from the Community This action only applies to features that can be completed and scored:

Interpretation from the Community This action does not apply to features that cannot be completed and scored:

General comments:

Interpretation from the Community This action applies to meeples on normal features placed on a particular tile that can be completed and scored:

  • Road
  • City
  • Monastic buildings (see Synod section above)
  • Field
  • German castle (Castles in Germany)
  • German cathedral (Cathedrals in Germany)
  • Baba Yaga's Hut (Russian Promos)
  • Acrobat spaces (Exp. 10 - Under the Big Top):
    • You can turn an acrobat into a farmer no matter if the pyramid is uncompleted or completed
    • You can turn an farmer into an acrobat if the pyramid is uncompleted only

Interpretation from the Community This action may not involve features not located on a particular tile or that cannot be completed or scored:

Interpretation from the Community This action may only apply to meeples that can be farmers:

Interpretation from the Community This action may not be applied to meeples that cannot be farmers:

Interpretation from the Community This action does not apply to special figures:

Exp. 2 - Traders & BuildersExp. 2 - Traders & Builders

<span id=""Interpretation from the Community The builder is removed when its last supporting meeple on the feature (road or city) is moved to an adjacent field.
<span id=""Interpretation from the Community The pig is removed when its last supporting farmer in the field is moved to a feature.
<span id=""Interpretation from the Community If you use this action to place a farmer in a field, you may place afterwords your pig in that field in 2. Placing a meeple.

Exp. 3 - The Princess & the DragonExp. 3 - The Princess & the Dragon

Interpretation from the Community Moving a meeple to a feature with the fairy does not assign it automatically to the meeple, even if the fairy is alone.

Exp. 5 - Abbey & MayorExp. 5 - Abbey & Mayor

Interpretation from the Community If you use this action to place a farmer in a field with a barn, the scoring of the farmer will take place in 3. Scoring a feature.

Monasteries in GermanyMonasteries in Germany / Monasteries in the Netherlands & BelgiumMonasteries in the Netherlands & Belgium / Japanese BuildingsJapanese Buildings

Interpretation from the Community This action may be used to place a meeple as an abbot on a special monastery.

The Peasant RevoltsThe Peasant Revolts

Interpretation from the Community You may protect a meeple placed with this action if you pay 4 points.

Exp. 5 - Abbey & MayorExp. 5 - Abbey & Mayor

Interpretation from the Community This action will not have effect if you decide to place an abbey.

HalflingsHalflings

Interpretation from the Community This action will not have effect if you decide to place a Halfling from your supply.

Castles in GermanyCastles in Germany

Interpretation from the Community This action will not have effect if you decide to place a German castle from your supply.

Fortune TellerFortune Teller

<span id=""Interpretation from the Community This action will not have effect if you decide to use your fortune teller(s).
<span id=""Common house rule or variant This action may add an extra tile to choose from if you decide to use your fortune teller(s).

Tile distribution

Total cards: 25
Gifts C2 Card 01.png ×5
Gifts C2 Card 03.png ×5
Gifts C2 Card 05.png ×5

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. 1.0 1.1 1.2 Notorious rule difference among editions or publishers The original name for this card in the English rules is "Change on the lie." We used this name instead to make it closer to the German wording.
  2. Interpretation from the Community You have to consider the majority rule once you placed the tile, that is, at the end of 1. Placing a tile. Therefore, you may be just extending the road or city, or even connecting it to another feature, so the initial majority balance may be altered at this point.
    This means that you receive a gift when:
    • You extend a feature where you are not present but at least another player is after placing the tile.
    • You extend a feature that you may share or not with other players but you don't have the majority after placing the tile.
    This means that you do not receive a gift when:
    • You extend a feature where you are not present but you obtain (or share) the majority after placing the tile.
    • You extend a feature that you may share or not with other players but you have (or share) the majority after placing the tile.
    Note that the rules do not take into consideration if the tile placement is completely beneficial for your opponents: you may receive a gift for extending a feature but you may be creating a situation where the feature cannot be completed or it is easier for you to obtain the majority in future turns. Lastly, it is irrelevant whether you complete the feature you extend.
  3. Interpretation from the Community This action is optional. This means you open a gift when interested in the outcome.
    If you open a gift that has no effect at a given point in the game, the gift will be just wasted.
  4. Interpretation from the Community If you draw an unplaceable tile, you will discard it and draw a new one as many times as necessary until you draw a valid tile. At this point, you will be able to open a gift before placing the valid tile. As a consequence, if the last tile of the game is unplaceable, you will not be allowed to open a gift.

     Official clarification from the publisher Question: What happens after drawing an unplaceable tile if you want to open a gift?

    Answer: You are only allowed to open a gift once you draw a placeable tile. (4/2022)

  5. Interpretation from the Community Discarded gift cards are placed face up on top of the discard pile.
  6. Interpretation from the Community The road should be scored as an incomplete feature at the end of the game, taking into consideration the majority in the chosen feature.
  7. Interpretation from the Community When using a Road Sweeper gift card on a road, you trigger its scoring and remove all the meeples on it afterwards. Since the road is left unoccupied before placing a tile, you may occupy it again during your turn, if possible.

     Official clarification from the publisher Question: Whose meeples are removed when you use a Road Sweeper gift card on a road?

    Answer: Like in other scorings, all the meeples on the road are removed afterwards, even those in minority or tied during the scoring. Afterwards, you may add a meeple to this road just unoccupied, for example, when adding a tile to it. (12/2021)

  8. Notorious rule difference among editions or publishers This sentence has been reworded to match the clarifications provided. The original wording was misleading, assuming the active player had to remove only one meeple, if any present on the chosen road:
    "After the road has been scored, the player's meeple is put back into their supply."
  9. Interpretation from the Community In other words, you may change a meeple to another feature only if it requires a position change: a meeple standing on a road, in a city or on a monastery may become a meeple lying down in a field on the same tile and vice versa. Moving a meeple to another feature without a position change is not allowed (e.g. a meeple standing in a city cannot change its position directly to stand on a road, or a meeple laying in a field cannot change to another field).
    This wording is based on the base game, where meeples are only placed lying down in fields but they are always standing on other features. So, in general terms, consider that the position change implies that a meeple on a non-field feature becomes a farmer on the same tile, or that a farmer moves to another non-field feature on the same tile. This is important when playing with some expansions that allow you to place a meeple on a non-field feature in a special position (placed sideways or even lying down).
  10. Interpretation from the Community If there are no tiles left to draw a second tile, this gift will have no effect and you will play the only tile you have as usual.
  11. Interpretation from the Community If you open a Take 2 gift card and the second tile you draw is unplaceable, you will discard it and draw a new one until you have two valid tiles. At this point, you will play one of them and discard the other. If there are no tiles left to draw a second placeable tile, this gift will have no effect and you will play the only tile you have as usual.

     Official clarification from the publisher Question: If you open a Take 2 gift card and you draw an unplaceable second tile, how do you proceed?

    Answer: You basically "ignore" the tiles that can't be placed until you have two valid options. (4/2022)