Lovci a sběrači v2 (základní hra)
Úvod
Česká pravidla pro spin-off hru Lovci a sběrači v2 (základní hra), vycházejí na této stránce z oficiální předlohy. Nejnovější pravidla v češtině publikovalo vydavatelství Mindok roku 2020. Na této stránce je uveden jejich přepis s korekčními úpravami popsanými na souhrnné stránce: Poznámky k českému překladu.
Herní materiál
- 79 land tiles (including one starting tile) with forests (including some forests with menhirs (*)), rivers, and lakes with fish, surrounded by grassland with animals.
(*) A menhir is a massive stone block erected by prehistoric humans,
derived from "men" meaning "stone" and "hir" meaning "long". [1]
- 16 menhirových kartiček
- 1 počítadlo bodů
- 5 destiček 50/100
- 30 příslušníků kmene v 5 barvách
- 15 chýší v 5 barvách
- 24 zakrývacích destiček
- Slouží k zakrytí vyhodnocené zvěře, využijete je zejména na konci hry při závěrečném vyhodnocení. Do té doby je můžete nechat stranou.
Cíl hry
V průběhu hry budete vykládat kartičky krajiny a přikládat je k postupně se rozšiřujícímu hernímu plánu. Budou vznikat lesy, řeky propojené jezery a rozsáhlé pastviny, po nichž se bude potulovat zvěř. Svoje figurky budete umísťovat na herní plán jako lovce, sběrače a rybáře. Tím budete v průběhu hry a také na jejím konci získávat body. Kdo jich nasbírá nejvíce, zvítězí!
Příprava hry
Startovní kartičku položte doprostřed stolu lícem nahoru. Běžné kartičky oddělte od menhirových, obě skupiny zvlášť zamíchejte lícem dolů, vytvořte z každé skupiny několik hromádek a připravte na stůl tak, aby na ně všichni dobře dosáhli.
Počítadlo bodů umístěte na okraj hrací plochy tak, aby bylo po ruce.
Posledním krokem je příprava figurek. Ve hře jich je celkem 30, po 6 v barvách žlutá, červená, zelená, modrá, a fialová. Kromě toho je ve hře také 15 chýší, po 3 v každé uvedené barvě.
Nejdříve si každý hráč vezme 5 figurek a 3 chýše ve zvolené barvě, které budou tvořit jeho zásobu.
Šestou figurku své barvy postavte na políčko 0 počítadla bodů.
Hraje-li vás méně než 5, zbylé figurky a chýše nechte v krabici.
Průběh hry
Hru zahajuje nejmladší hráč, ostatní po něm následují ve směru hodinových ručiček.
Hráč na tahu (aktivní hráč) provede následující akce v pevně stanoveném pořadí. Po něm je na řadě hráč po levici atd. Nejprve uvádíme přehled všech akcí, jejich podrobný popis následuje dále.
Řeky a jezera
2a. Place a Meeple as a Fisher on a River
They cannot place a meeple on the river on the left side of the lake, because your meeple is already on that river.
2b. Place a Hut on a River or Lake
Instead of placing a meeple, you may place a hut on either a river or a lake on the tile you just placed, but only if no other huts are present on the same river system.
A river system consists of all rivers connected to each other, including through lakes. While individual rivers end at lakes, rivers are connected to each other through lakes for the purpose of a river system. River systems end only at unconnected tile edges and forests.
Huts can be placed only on rivers or lakes. Huts remain where they are placed until the end of the game.
3. Scoring a river
A river is completed when both ends are closed by lakes or forests, or when it loops back onto itself by connecting to the other end. When a river is completed, it is scored. If one of your meeples is on a river when it scores, you will score points from it, regardless of who placed the tile that completed the river.
You score 1 point for each tile comprising the completed river, and 1 additional point for each fish present in the river and any lakes that close it. After scoring, return the meeple(s) on the completed feature to their owner’s supply.
You have a meeple on the river, so you score 5 points: 3 points for the 3 tiles forming the river, and 2 for the 2 fish in the lakes.
Players track their scores using the meeples placed on the scoreboard at the start of the game. When you score points, advance your meeple that many spaces on the scoreboard. If your meeple passes the “0” space on the scoreboard, take a scoring marker and place it in front of you with the “50” side face-up. If your meeple passes the “0” space again, flip the marker to the “100” side.
These 3 steps are the general rules of the game. Other features have some important differences, explained below.
Forests
2. Place a Meeple as a Gatherer on a Forest
You may place a meeple on a forest tile you just placed as a gatherer. As with rivers, a meeple can be placed on a forest only if there are no other meeples present on that forest.
3. Započítání bodů
Les je uzavřen, je-li zcela obklopen pastvinami a nejsou v něm žádné mezery, takže k němu žádnou další kartičku lesa není možné přiložit. Za každou kartičku, na níž leží daný les, získá příslušný hráč po 2 bodech. Opět je jedno, který hráč les uzavře – body získá ten, kdo les obsadil. Stejně jako u řek si hráč po vyhodnocení lesa vezme svou figurku zpět do své zásoby.
Po vyhodnocení lesa zkontrolujte, zda se v něm nacházejí nějaké menhiry. Pokud je tam alespoň jeden (vyšší počet menhirů nehraje žádnou roli), získává hráč, který les uzavřel (pozor, nemusí to být ten, kdo za uzavřený les získal body), menhirový tah navíc – vezme si 1 kartičku ze hromádky menhirových kartiček a podle všech pravidel ji přiloží k hernímu plánu. Jako obvykle na ni samozřejmě smí postavit figurku nebo chýši. Dojde-li přiložením menhirové kartičky k uzavření nějakého objektu, opět se jako obvykle vyhodnotí. Pokud však dojde k uzavření dalšího lesa s menhirem či menhiry, žádný další menhirový tah už aktivní hráč nezíská. V každém tahu tak můžete přiložit maximálně 1 menhirovou kartičku. Dojdou-li menhirové kartičky v obecné zásobě, máte smůlu, menhirový tah odpadá.
You place the tile and place a gatherer on the forest.
You place the tile and place a gatherer on the forest.
The completed forest also contains a menhir, but you cannot begin an extra turn during an extra turn, so your turn ends as normal.
Menhir tiles are often more valuable than normal land tiles. Some menhir tiles have special actions associated with them; see Menhir Tiles.
Grasslands
2. Place a Meeple as a Hunter
You may place a meeple on a grassland tile you just placed as a hunter.
Unlike fishers and gatherers, hunters are placed on grasslands lying down, not standing up.
As with fishers and gatherers, you can place a hunter on a grassland only if there are no other hunters present on that grassland.
These are the core rules you need to know to begin playing. See below for detailed clarifications on specific rules.
Summary
1. Place a land tile
- You must draw and place a tile such that it connects to 1 or more tiles. The tile must continue each feature it is connected to.
- In the rare event that you are unable to place the tile you drew, return that tile to the box and draw a new tile to replace it.
2. Place a Meeple or a Hut
- A meeple or hut can be placed only on the tile you just placed.
- A meeple or hut can be placed only on a feature without another similar piece (meeple or hut).
3. Score completed features
- A river is completed when both ends are closed by lakes or forests, or when it loops back onto itself. A river scores 1 point for each tile, and 1 point for each fish in the river and any lakes that close it.
- A forest is completed when it is surrounded by grassland and has no internal gaps. A forest scores 2 points for each tile.
- Completed features are scored at the end of each turn in which 1 or more features are completed. Points are scored by the player whose meeple occupies a given feature.
- After scoring, all meeples on completed features are returned to their owners’ supplies.
- If you place a tile that completes a forest containing 1 or more menhirs, take an extra turn in which you draw and place a menhir tile. You cannot take multiple extra turns in a row.
- If multiple meeples are present on a single connected feature, the player with the most meeples on the feature scores points. In the event of a tie, all players tied for the most score the full points from the completed feature. For more information on how there can be multiple meeples on the same feature, see the following page.
Multiple meeples on the same feature
End of the Game, Final Scoring, and Determining the Winner
When the last land tile (not menhir tile) is placed, the game ends at the end of that turn. When the game ends, resolve the following steps:
- Leave all huts and hunters on tiles.
- Remove all other meeples from tiles. No points are scored for incomplete forests and rivers.
Final Scoring
Scoring Huts on River Systems
The player with the most huts on each river system scores 1 point for each fish shown in that river system. If multiple players are tied for the most huts, each tied player scores the full points for that river system. River systems do not need to be complete to be scored.
Scoring Hunters and Grasslands
Each hunter scores points based on the animals on its grassland.
The point value for each animal is shown on the scoreboard. A mammoth is worth 3 points, an aurochs 2 points, and a deer 1 point.
Saber-toothed tigers compete with hunters for prey. They hunt only deer, not mammoths or aurochs. For each saber-toothed tiger on a grassland, ignore 1 deer on that grassland.
To assist with scoring grasslands, use the covering markers to cover up pairs of tigers and deer. Then, score points for the remaining mammoths, aurochs, and deer. You do not lose points if there are more tigers than deer on a grassland.
If multiple players are tied for the most hunters on a grassland, each tied player scores the full points from that grassland. However, if one player has the most hunters, only they score from that grassland.
Grassland Scoring example
Grassland 1: 1 aurochs. Green scores 2 points.
Grassland 2: 1 deer, 1 mammoth, 1 saber-toothed tiger. Red and Violet each score 3 points for the mammoth. The tiger and deer cancel each other out.
Grassland 3: 1 deer, 2 saber-toothed tigers. Blue does not score points, but does not lose points either.
Grassland 4: 2 mammoths, 2 aurochs, 2 deer, 1 saber-toothed tiger. Red has the most hunters, and scores 11 points (2 mammoths for 6 points, 2 aurochs for 4 points, and 1 deer for 1 point).
The player with the most points wins the game!
In the event of a tie, the tied players share the victory.
Menhir Tiles
Menhirs are found in forests, and when a forest with a menhir is completed, you take an extra turn in which you draw and place a menhir tile.
After placing a menhir tile, you can place a meeple or hut on it as normal.
Menhir tiles with more scoring opportunities
These tiles have more animals on their grasslands and more fish in their lakes and rivers. Otherwise, they function the same as normal land tiles.
Each group of mushrooms is worth 3 points when scoring a forest.
Menhir tiles with immediate actions
When you place a tile with an immediate action, you must immediately resolve the corresponding action.
You can place a meeple or hut on the tile, but are not required to do so to resolve the action.
You score points for the animals shown on the 8 surrounding tiles (orthogonally and diagonally adjacent to this tile) in the same grassland as the hunting trap.
It does not matter which tile this meeple is returned from.
Menhir tiles that affect final scoring
These tiles modify the value of the river system or grassland they are connected to.
Each animal (mammoth, aurochs, deer) on the 8 surrounding tiles (orthogonally and diagonally adjacent to this tile) in this grassland scores double points.
Credits
Game Design: Klaus-Jürgen Wrede, Bernd Brunnhofer
Art: Marcel Gröber
Layout: Christof Tisch
English Rules Translation: Adam Marostica
Tile Distribution
Total Regular Tiles: 79
Poznámky pod čarou
Vysvětlení ikonek najdete na této stránce.
- ↑ The Hans im Glück rules, when translated, simply state "A menhir is a towering prehistoric stone block ..." but does not mention the origin of the name, which is from the Breton language.
- ↑ The Z-Man Games rules said "8 points" and "3" lakes - the Hans im Glück version correctly stated "4" lakes.
- ↑ Or you could score 7 points by placing your fisher on the river occupied by Blue's Hut! There's an extra fish on the river, hidden by the hut. Both HiG and ZMG versions don't consider this.
- ↑ An early version of the ZMG rules stated that you "must" remove 1 of your meeples from play, rather than "may".