Игра с кубиками

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This page is a translated version of the page The Dice Game and the translation is 56% complete.


This is the official dice game for Carcassonne. A game for 2-5 players released as part of the 10th anniversary of Carcassonne by Hans im Glück in 2011. Designed by Olivier Lamontagne and Klaus-Jürgen Wrede.


Carcassonne dice game rgg.png

Общая информация и комментарии

This is the official dice game for Carcassonne. A game for 2-5 players released as part of the 10th anniversary of Carcassonne by Hans im Glück in 2011. Designed by Olivier Lamontagne and Klaus-Jürgen Wrede.

Состав

Игра поставляется в металлической коробке, сама коробка в форме мипла. В комплект игры входят.:

  • 9 шестигранных кубиков Каркассон с указаными ниже сторонами:
    • 4 элемента городов
    Dice-city-faces.png
    • 1 рыцарь
    Dice-knight.png
    • 1 катапульта
    Dice-catapult.png
  • 1 блокнот
  • 1 карандаш

Об игре

In the Carcassonne dice game, the players cleverly use dice rolls to try to build closed cities as large as they can -the bigger, the better.

Правила

Ход игры

The players roll the dice in turn order. The player choose a start player who begins and takes all 9 dice. On a player's turn, he rolls dice up to 3 times and then scores his result (see scoring section). He then passes the dice to his left neighbor, who continues the game.

Catapult

A player rolls all the dice before him on his first roll. If he rolls 1 or more catapults the player passes those dice immediately to the player to his left (he may not re-roll the catapults nor score points for this roll).

When a player rolls knights and city segments, he may set them aside or re-roll them as he chooses. When a player sets city segment aside, he must immediately build a city with them. The player may not rebuild already built city segments. Knights, once set aside, may not be re-rolled.

A knight

If a player collects 3 or more knights, he may choose not to score this turn and then double his score for the next turn. He keeps 1 knight and passes all other dice to his left neighbor. In his next turn, the player adds the knight die to the dice passed to him and rolls them. Thus, each player may have a knight, reducing the dice for others.

Example - End of the turn: The player collected 3 knights. He keeps one and passes all other dice on. He does not score points for the city he built.

Постройка города

Игрок старается построить максимально большой город из кинутых кубиков. Во время подсчёта очков игрок считает количество кубиков, входящиз в состав его самого большого города.

Правила постройки городов

  • Чёрные части это городские элементы.
  • Чёрные края кубика ставяться к чёрным краям другого, белые к белым.
Пример: Чёрные городские части и белые части
  • Как только кубик использован в строительстве, то он не может быть переброшен.
Example 1a - First roll: the player immediately passes the catapult to his left neighbor. The player uses 4 of the dice to build a city. He re-rolls the 2 knights and 2 other city segments in the hope to increase the size of his city.
Example 1b - Second roll: the player immediately passes this second catapult to his left neighbor. With 2 city segments dice, he add to his city. The player cannot use the knight and chooses to end his turn and score the largest city he built.

Подсчёт очков

После 3 бросков кубиков или решения их не перекидывать, игрок может подсчитать очки за свой ход. Правила подсчёта таковы:

  • Только кубики из самого большого закрытого города засчитываются (если игрок не построил закрытый город, то он не получает очков).
  • Если игрок владел рыцарем в начале своего хода, то он зарабатывает в 2 раза больше очков.
  • Очки записываются в блокнот для очков.
  • Очки рассчитываются как описано ниже:
    3 кубика = 1 очко
    4 кубика = 3 очка
    5 кубиков = 6 очков
    6 кубиков = 10 очков
    7 кубиков = 15 очков
    8 кубиков = 21 очко
    9 кубиков = 28 очков
Example: The player scores his largest city, which has 6 dice and thus, scores 10 points.

Конец игры

As soon as a player has scored 42 total points, the game ends and that player is the winner.

Special case: if a player rolls 9 catapults during his turn, he wins immediately, regardless of the points he scored so far in the game.


Дополнительная информация

This section extends the basic information provided in the rules.

Detailed turn example

This example provides additional details about the impossibility of moving the dice placed as city or re-rolling knights.

Example 2a - First roll: the player build a city with 4 dice and set aside the knight die. He re-rolls the other 4 dice
Example 2b - Second roll: the player gets 2 catapults, he passes both of them to the next player and re-rolls the other 2 dice trying to close the city. The 4 dice that already are part of the city and the knight cannot be re-rolled.
Example 2c - Third roll: It is not possible to close the city with the city segments rolled. Dice already being part of the city cannot be moved to new locations. There are two cities, a 2 dice complete city and a 6 dice incomplete city. Neither of the two cities score points. The player receives no points in this turn.

Примеры городов

2 части города = 0 очков
3 части города = 1 очко
4 части города = 3 очка
5 частей города = 6 очков
6 частей города = 10 очков
7 частей города = 15 очков
8 частей города = 21 очков
9 частей города = 28 очков