The Land Surveyors
General info and comments
In this mini expansion land surveyors move throughout the Carcassonne area, redetermining its value over and over. Timing is everything as you plan and wait for the right time to score your features.
This expansions does not include new land tiles but a set of scoring tiles that modify the usual rules for scoring roads, cities and monasteries.
The scoring tiles are included in the last page of the rulebook available here:
- English version:
- German version:
Make sure to print out the scoring tiles onto thick paper (or glue the paper to a piece of cardboard) and cut them out.
This expansion has been developed for the Carcassonne basic game. All the basic game rules still apply in addition to the expansion rules below. You can combine it with other expansions - but at your own risk – that is, there will be no official rules for these combinations, since this has not yet been tested.
- 12 Scoring tiles divided into:
- 5 city scorings
- 4 road scorings
- 3 monastery scorings
Divide the Scoring tiles into three stacks  (cities, roads and monasteries), the top side with the information facing up. Shuffle each of the three stacks and place them next to each other under the scoring board. Next, take the upper tile of each stack and place it next to the stack. Those three tiles are the active scoring tiles.
This expansion only affects the scoring. You will conduct the following steps: 1. Placing a tile and 2. Placing a meeple as usual.
The rules of this mini expansion only consider the features in the basic game. Moreover, the original intent is to modify the basic rules applied to majority and to feature scoring in a dynamic way. As a consequence, some individual tiles may score differently, or even the feature total score may be altered.
This said, we include the following considerations when combining this mini expansion with other expansions in the absence of further clarifications by the publisher:
- The following scoring tiles should be applied first when scoring a feature in order to stick to original intent of modifying the basic feature scoring. This means that the scoring tiles listed next should be applied before any other score modifier (such as inns and cathedrals) but not to bonuses applied on top (such as Mage or Markets of Leipzig):
- Citizens' Jury: modifies the majority on the feature. It will be considered first.
- Highway / Bad Neighborhood: modify the number of tiles to be considered during scoring. The modified tile count will be considered for any other modifier or bonus applied afterwards involving points per tile.
- Roads: German cathedrals and inns (the Mage bonus and the Markets of Leipzig's Wainwrights quarter bonus are not affected, so they use the original tile count)
- Cities: Cathars / Siege / Besiegers and cathedrals (the Mage bonus is not affected, so it uses the original tile count)
- Siege / Street Fair / Peasant Uprising / Hermit Monastery / Pilgrimage Route: modify the number of points scored per tile or symbol. Any modifier or bonus will be applied afterwards as usual.
- The following scoring tiles should be applied along with other feature bonus (such as little buildings), since they modify the points a feature is worth once the scoring per tile is done:
- Wealth / Poverty: provide a bonus or a penalty on top of the usual number of points for the feature.
- The monastery scoring tiles should apply to all monastic buildings: monasteries, abbeys, shrines, German monasteries, Dutch & Belgian monasteries, Japanese buildings, Darmstadt churches. German cathedrals or gardens are not considered.
- An abbot meeple placed on a monastic building will not be affected by any monastery scoring tile when removed and scored early in phase 2. Placing a meeple, since the feature is not scored after completion in phase 3. Scoring a feature.
Total Scoring Tiles: 12
For Icons licensing and explanation please visit Icons page.
- The rules by HiG used the word "pile." Instead, we used "stack" for the sake of consistency with other rules in English.
- The Street Fair scoring tile shows a "x2" instead of presenting a generic road tile followed by "+1". The latter format is preferred in those scoring tiles with modifications applied to certain tiles only. However, the "x2" format is more straightforward to indicate the "+1" point affects all the tiles.
- The Highway scoring tile affects tile count. No matter the length of the road, it will be scored as a 5-tile road. This scoring tile has a dual behavior as it can increase or decrease the actual scoring for a road.
- The rules by HiG used the word "stable." Instead, we used "shed" for the sake of consistency with other rules in English.
- The rules do not mention the final scoring explicitly but the rules only mention the scoring of completed features during players' turns.