De Landmeters
Algemene informatie en opmerkingen
De Landmeters is de tweede officiële Print & Speel mini-uitbreiding voor de tweede editie. Deze werd in Template:Year nl uitgegeven door Hans im Glück.
In deze mini-uitbreiding trekken landmeters door het gebied van Carcassonne om telkens weer de waarde te bepalen. Bij het plannen en afwachten van het juiste moment om je projecten af te bouwen draait alles om de timing.
Deze uitbreiding bevat geen nieuwe landtegels maar een set tellingtegels die de puntentellingen van wegen, steden en kloosters beïnvloeden.
De scoretegels staan op de laatste pagina van de spelregels, die vind je hier:
- Engelse versie:
- Duitse versie:
Zorg ervoor dat je de scoretegels op dik papier afdrukt (of plak het papier op een stuk karton) en snijd ze uit.
Deze uitbreiding is ontworpen voor het basisspel van Carcassonne. Alle standaard spelregels zijn van kracht, aangevuld met de spelregels voor deze uitbreiding. Je kunt deze uitbreiding – op eigen risico – ook met andere uitbreidingen combineren, er zijn echter geen officiële regels voor die combinaties, aangezien die niet samen getest zijn.
Speelmateriaal
- 12 tellingtegels onderverdeeld in:
- 5 stadstellingen
- 4 wegtellingen
- 3 kloostertellingen
Rules
Preparation
Divide the Scoring tiles into three stacks [1] (cities, roads and monasteries), the top side with the information facing up. Shuffle each of the three stacks and place them next to each other under the scoring board. Next, take the upper tile of each stack and place it next to the stack. Those three tiles are the active scoring tiles.
Gameplay
This expansion only affects the scoring. You will conduct the following steps: 1. Placing a tile and 2. Placing a meeple as usual.
3. Scoring a feature
For each of the three features (cities, roads and monasteries) one scoring tile is always activated. During the scoring of a feature, the scoring tiles determine, how many points a player receives. If you score more than one feature during a turn, all of those scorings are being influenced by their respective scoring tile.
After a turn in which you scored at least one feature, take all active scoring tiles and put them underneath the respective stack. After that, take the upper tile of each of the three stacks and put it next to the stack (becoming the active scoring tile). If you complete a feature, but no points are being scored (because it has no meeple on it), the active scoring tiles remain and are not being replaced.
The scoring tiles in detail
Citizens' Jury | If a city is scored, the rule of the meeple majority does not apply. Any player, who has at least 1 meeple in the city, scores the points. |
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Bad Neighborhood | During the scoring of a city, these completing city segments are not part of the scoring and do not get you any points. |
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Siege | During the scoring of a city each coat of arms gives you 1 extra point. |
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Street Fair | During the scoring of a road you receive twice as many points. [2] |
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Highway | During the scoring of a road you receive 5 points, regardless of the length of the road. [3] |
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Peasant Uprising | During the scoring of a road, each tile with a farmhouse scores you one point less. Sheds [4] do not affect the scoring. Vraag: What are farmhouses and sheds? |
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Hermit Monastery | During the scoring of a monastery, you receive 1 point less for each of the 9 surrounding tiles, depicting a city segment. |
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Pilgrimage Route | During the scoring of a monastery, you receive 1 extra point for each of the 9 surrounding tiles, depicting a road. |
Final scoring
Scoring tiles do not affect the scoring after the game. [5]
Other expansions
The rules of this mini expansion only consider the features in the basic game. Moreover, the original intent is to modify the basic rules applied to majority and to feature scoring in a dynamic way. As a consequence, some individual tiles may score differently, or even the feature total score may be altered.
This said, we include the following considerations when combining this mini expansion with other expansions in the absence of further clarifications by the publisher:
- The following scoring tiles should be applied first when scoring a feature in order to stick to original intent of modifying the basic feature scoring. This means that the scoring tiles listed next should be applied before any other score modifier (such as inns and cathedrals) but not to bonuses applied on top (such as Mage or Markets of Leipzig):
- Citizens' Jury: modifies the majority on the feature. It will be considered first.
- Highway / Bad Neighborhood: modify the number of tiles to be considered during scoring. The modified tile count will be considered for any other modifier or bonus applied afterwards involving points per tile.
- Roads: German cathedrals and inns (the Mage bonus and the Markets of Leipzig's Wainwrights quarter bonus are not affected, so they use the original tile count)
- Cities: Cathars / Siege / Besiegers and cathedrals (the Mage bonus is not affected, so it uses the original tile count)
- Siege / Street Fair / Peasant Uprising / Hermit Monastery / Pilgrimage Route: modify the number of points scored per tile or symbol. Any modifier or bonus will be applied afterwards as usual.
- The following scoring tiles should be applied along with other feature bonus (such as little buildings), since they modify the points a feature is worth once the scoring per tile is done:
- Wealth / Poverty: provide a bonus or a penalty on top of the usual number of points for the feature.
- The monastery scoring tiles should apply to all monastic buildings: monasteries, abbeys, shrines, German monasteries, Dutch & Belgian monasteries, Japanese buildings, Darmstadt churches. German cathedrals or gardens are not considered.
- An abbot meeple placed on a monastic building will not be affected by any monastery scoring tile when removed and scored early in phase 2. Placing a meeple, since the feature is not scored after completion in phase 3. Scoring a feature.
Tile distribution
Total Scoring Tiles: 12
Footnotes
For Icons explanation and licensing please visit Icons page.
- ↑ The rules by HiG used the word "pile." Instead, we used "stack" for the sake of consistency with other rules in English.
- ↑ The Street Fair scoring tile shows a "x2" instead of presenting a generic road tile followed by "+1". The latter format is preferred in those scoring tiles with modifications applied to certain tiles only. However, the "x2" format is more straightforward to indicate the "+1" point affects all the tiles.
- ↑ The Highway scoring tile affects tile count. No matter the length of the road, it will be scored as a 5-tile road. This scoring tile has a dual behavior as it can increase or decrease the actual scoring for a road.
- ↑ The rules by HiG used the word "stable." Instead, we used "shed" for the sake of consistency with other rules in English.
- ↑ The rules do not mention the final scoring explicitly but the rules only mention the scoring of completed features during players' turns.