Difference between revisions of "COVID-19 (Fan Expansion)"

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{{SEO
{{UX
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|seotitle=<translate><!--T:115--> {{TextCarcassonne}} - {{TranslatedPageName}}</translate>
|sortingtitle=<translate><!--T:146--> COVID-19 (Fan Expansion)</translate>
|image={{filepath:<translate><!--T:116--> COVID-19 Tile.png</translate>|nowiki}}
|image={{filepath:<translate><!--T:116--> COVID-19 Tile.png</translate>|nowiki}}
|description={{#lst:{{FULLPAGENAME}}|description}}
|description={{#lst:{{FULLPAGENAME}}|description}}
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<!--T:13-->
<!--T:13-->
{{VariantStrip|title=Extended players variant}}
{{VariantStrip|title=Extended rules variant}}
Place the COVID-19 tile next to the starting tile(s) at the beginning of the game and place two infection tokens to features marked by COVID-19 symbol, first to the city and second to the field.
Place the COVID-19 tile next to the starting tile(s) at the beginning of the game and place two infection tokens to features marked by COVID-19 symbol, first to the city and second to the field.
{{ExampleImage|tiles=2|image=COVID-19 Start with Starting Tile.png|name=Example 1|description=Placement of COVID-19 tile next to the starting tile with infection tokes; the top field on the starting tile and the city on the COVID-19 tile are now infected.}}
{{ExampleImage|tiles=2|image=COVID-19 Start with Starting Tile.png|name=Example 1|description=Placement of COVID-19 tile next to the starting tile with infection tokens; the top field on the starting tile and the city on the COVID-19 tile are now infected.}}


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<!--T:16-->
<!--T:16-->
'''Spread of Covid'''<br />
'''Spread of Covid'''<br />
When the infected area is enlarged<ref>{{IconBook}} Placing a tile around an infected Monastery does not enlarge the area of infection.</ref>, the Covid spreads further. The player who enlarged the infected area takes an infection token from the general supply and places it on any uninfected area adjacent to an already-infected area (e.g., if there is an infected city that has a road leading from it, he can mark it with the token and thus spread the infection). A city, road, field or monastery can be infected.<ref>{{IconBook}} Any feature where a player can place a player figure.</ref>
When the infected area is enlarged, <ref>
{{IconBook|text=
Placing a tile around an infected Monastery does not enlarge the area of infection.}}
</ref> the Covid spreads further. The player who enlarged the infected area takes an infection token from the general supply and places it on any uninfected area adjacent to an already-infected area (e.g., if there is an infected city that has a road leading from it, he can mark it with the token and thus spread the infection). A city, road, field or monastery can be infected. <ref>
{{IconBook|text=Any feature where a player can place a player figure.}}
</ref>


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<!--T:18-->
<!--T:18-->
As soon as any figure enters an infected area during any phase of the game <ref>{{IconBook}} Figures can enter an infected area by direct placement in phase {{ColorBlue|2. Placing a figure}} or joining an uninfected area where a figure is placed with one or more features, for example by tile placement, which has at least one infected feature.</ref> it is obliged to test immediately. Testing is described in phase {{ColorBlue|2. Placing a figure}}.
As soon as any figure enters an infected area during any phase of the game <ref>
{{IconBook|text=
Figures can enter an infected area by direct placement in phase {{ColorBlue|2. Placing a figure}} or joining an uninfected area where a figure is placed with one or more features, for example by tile placement, which has at least one infected feature.}}
</ref> it is obliged to test immediately. Testing is described in phase {{ColorBlue|2. Placing a figure}}.


<!--T:19-->
<!--T:19-->
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{{OtherExpansionRule|expansionlink={{PrincessDragonLink|edition=C2|variant=long}}|selectorid=showPrincess|rules=
{{OtherExpansionRule|expansionlink={{PrincessDragonLink|edition=C2|variant=long}}|selectorid=showPrincess|rules=


{{IconBook}} When joining an infected city and non-infected city with a Princess tile, all untested figures are obliged to test before the Princess removes a meeple from the city.
<!--T:123-->
{{IconBook|text=When joining an infected city and non-infected city with a Princess tile, all untested figures are obliged to test before the Princess removes a meeple from the city.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{TowerLink|edition=C2|variant=long}}|selectorid=showTower|rules=
{{OtherExpansionRule|expansionlink={{TowerLink|edition=C2|variant=long}}|selectorid=showTower|rules=


{{IconBook}} The infection cannot spread to tower pieces or foundations, because the tower is isolated.
<!--T:124-->
{{IconBook|text=The infection cannot spread to tower pieces or foundations, because the tower is isolated.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{AbbeyMayorLink|edition=C2|variant=long}}|selectorid=showWagon|rules=
{{OtherExpansionRule|expansionlink={{AbbeyMayorLink|edition=C2|variant=long}}|selectorid=showWagon|rules=


{{IconWorld}} Since wagons cannot be infected by Covid, a wagon moving from a completed feature to an infected but incomplete feature is not tested.
<!--T:125-->
{{IconWorld|text=Since wagons cannot be infected by Covid, a wagon moving from a completed feature to an infected but incomplete feature is not tested.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{CountKingRobberLink|edition=C2|variant=long}}|selectorid=showCountOfCarcassonne|rules=
{{OtherExpansionRule|expansionlink={{CountKingRobberLink|edition=C2|variant=long}}|selectorid=showCountOfCarcassonne|rules=


{{IconWorld}} A meeple from City of Carcassonne placed on an infected, finished feature is obliged to test.<br />
<!--T:126-->
<span class="showWagon">{{IconBook}} Except the wagon, because it can not be infected.</span>  
{{IconWorld|text=A meeple from City of Carcassonne placed on an infected, finished feature is obliged to test.}}
<span class="showWagon">{{IconBook|text=Except the wagon, because it can not be infected.}}</span>  
}}
}}


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{{OtherExpansionRule|expansionlink={{CatapultLink|edition=C1|variant=long}}|selectorid=showCatapult|rules=
{{OtherExpansionRule|expansionlink={{CatapultLink|edition=C1|variant=long}}|selectorid=showCatapult|rules=


{{IconWorld}} When an exchanged meeple is placed on an infected feature, it is obliged to test.
<!--T:127-->
{{IconWorld|text=When an exchanged meeple is placed on an infected feature, it is obliged to test.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|edition=C2|variant=long}}|selectorid=showBridges|rules=
{{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|edition=C2|variant=long}}|selectorid=showBridges|rules=


{{IconBook}} As ''bridges'' are part of the road, figures on bridges are also subject to testing if the road to which they are connected is required to test.
<!--T:128-->
{{IconBook|text=As ''bridges'' are part of the road, figures on bridges are also subject to testing if the road to which they are connected is required to test.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{GhostsCastlesCemeteriesLink|edition=C3|variant=long}}|selectorid=showGhosts|rules=
{{OtherExpansionRule|expansionlink={{GhostsCastlesCemeteriesLink|edition=C3|variant=long}}|selectorid=showGhosts|rules=


{{IconWorld}} If a meeple with ghosts is removed after testing, those ghosts will return to the general supply.
<!--T:129-->
{{IconWorld|text=If a meeple with ghosts is removed after testing, those ghosts will return to the general supply.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{WheelFortuneLink|edition=C1|variant=long}}|selectorid=showWheelOfFortune|rules=
{{OtherExpansionRule|expansionlink={{WheelFortuneLink|edition=C1|variant=long}}|selectorid=showWheelOfFortune|rules=


{{IconWorld}} Areas of the Wheel of Fortune can not be infected, because it is isolated.
<!--T:130-->
{{IconWorld|text=Areas of the Wheel of Fortune can not be infected, because it is isolated.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{RiverLink|edition=C3|version=I}} / {{RiverLink|edition=C2|version=II}} / {{RiverLink|edition=C3|version=20}}|selectorid=showRivers_Any|rules=
{{OtherExpansionRule|expansionlink={{RiverLink|edition=C3|version=I}} / {{RiverLink|edition=C2|version=II}} / {{RiverLink|edition=C3|version=20}}|selectorid=showRivers_Any|rules=


{{IconBook}} When playing '''Extended players variant''' (Covid tile placed at the beginning of the game), the Covid tile and two infection tokens are placed immediately out of turn order after placing the last tile of the River on the unfinished road closest to the River Lake.
<!--T:131-->
{{ExampleImage|image=COVID-19 Start with River 20 Tile.png|tiles=2|name=Example River|description=Placement of COVID-19 tile next to last river tile, left bottom field on river tile is infected now.}}
{{IconBook|text=When playing '''Extended players variant''' (Covid tile placed at the beginning of the game), the Covid tile and two infection tokens are placed immediately out of turn order after placing the last tile of the River on the unfinished road closest to the River Lake.}}
{{IconWorld}} When the River becomes infected then all parts before and after River Junction (River II) are also infected.
: {{ExampleImage|image=COVID-19 Start with River 20 Tile.png|tiles=2|name=Example River|description=Placement of COVID-19 tile next to last river tile, left bottom field on river tile is infected now.}}
{{IconWorld|text=When the River becomes infected then all parts before and after River Junction (River II) are also infected.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{FerriesLink|edition=C3|variant=long}} / {{TunnelLink|edition=C1}}|selectorid=showFerriesOrTunnel|rules=
{{OtherExpansionRule|expansionlink={{FerriesLink|edition=C3|variant=long}} / {{TunnelLink|edition=C1}}|selectorid=showFerriesOrTunnel|rules=


{{IconBook}} When roads are connected and one part was infected before joining, all figures on parts which were uninfected before joining are obliged to test.
<!--T:132-->
{{IconBook|text=When roads are connected and one part was infected before joining, all figures on parts which were uninfected before joining are obliged to test.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{CropCirclesLink|edition=C1|version=I|variant=long}} / {{CropCirclesLink|edition=C3|version=II|variant=long}} /  
{{OtherExpansionRule|expansionlink={{CropCirclesLink|edition=C1|version=I|variant=long}} / {{CropCirclesLink|edition=C3|version=II|variant=long}} /  
{{CropCirclesLink|edition=WE|version=I|variant=long}}|selectorid=showCropCircles|rules=
{{CropCirclesLink|edition=WE|version=I|variant=long}}|selectorid=showCropCircles|rules=
{{IconBook}} A meeple placed from a player's supply next to one of his meeples that is already on a board in the infected area is required to test.
 
<!--T:145-->
{{IconBook|text=A meeple placed from a player's supply next to one of his meeples that is already on a board in the infected area is required to test.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{20thAnniversaryExpansionLink|edition=C3|variant=long}}|selectorid=show20thAnniversaryExpansion|rules=
{{OtherExpansionRule|expansionlink={{20thAnniversaryExpansionLink|edition=C3|variant=long}}|selectorid=show20thAnniversaryExpansion|rules=


<!--T:133-->
{{Tile|20th_Anniversary_Expansion_C2_Action_Symbol_01.png|size=25px|textbefore={{IconBook}}|align=center|text=A meeple placed next to another of your previously placed meeples that is in an infected area is obliged to test.}}
{{Tile|20th_Anniversary_Expansion_C2_Action_Symbol_01.png|size=25px|textbefore={{IconBook}}|align=center|text=A meeple placed next to another of your previously placed meeples that is in an infected area is obliged to test.}}
{{IconBook}} [[File:20th_Anniversary_Expansion_C2_Action_Symbol_01.png|x25px]] A meeple placed next to another of your previously placed meeples that is in an infected area is obliged to test.
{{IconBook|text=[[File:20th_Anniversary_Expansion_C2_Action_Symbol_01.png|x25px]] A meeple placed next to another of your previously placed meeples that is in an infected area is obliged to test.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{BarberSurgeonsLink|edition=C2}}|selectorid=showBathhouses|rules=
{{OtherExpansionRule|expansionlink={{BarberSurgeonsLink|edition=C2}}|selectorid=showBathhouses|rules=


{{IconWorld}} Baths are part of a city or road. Figures are subject to the same conditions as the city or road. If a city or road with the bath is infected, meeple moved to bath is obliged to test.
<!--T:134-->
{{IconWorld|text=Baths are part of a city or road. Figures are subject to the same conditions as the city or road. If a city or road with the bath is infected, meeple moved to bath is obliged to test.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{DarmstadtPromoLink|edition=C1}}|selectorid=showDarmstadt|rules=
{{OtherExpansionRule|expansionlink={{DarmstadtPromoLink|edition=C1}}|selectorid=showDarmstadt|rules=


{{IconBook}} Placement of a tile surrounding infected Darmstadt Church is not enlarging it.
<!--T:135-->
{{IconBook|text=Placement of a tile surrounding infected Darmstadt Church is not enlarging it.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{EasterCarcassonneLink|edition=C1}}|selectorid=showEasterInCarcassonne|rules=
{{OtherExpansionRule|expansionlink={{EasterCarcassonneLink|edition=C1}}|selectorid=showEasterInCarcassonne|rules=


{{IconWorld}} When Easter bunny is moving and jumps from an infected area to an uninfected area, the infection spreads. All figures in the uninfected area have to be tested immediately.
<!--T:136-->
{{IconWorld|text=When Easter bunny is moving and jumps from an infected area to an uninfected area, the infection spreads. All figures in the uninfected area have to be tested immediately.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{CastlesGermanyLink|edition=C3}}|selectorid=showGermanCastles|rules=
{{OtherExpansionRule|expansionlink={{CastlesGermanyLink|edition=C3}}|selectorid=showGermanCastles|rules=


{{IconBook}} Placement of a tile surrounding an infected German Castle is not enlarging it.
<!--T:137-->
{{IconBook|text=Placement of a tile surrounding an infected German Castle is not enlarging it.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{GiftsLink|edition=C3}}|selectorid=showGifts|rules=
{{OtherExpansionRule|expansionlink={{GiftsLink|edition=C3}}|selectorid=showGifts|rules=


{{IconBook}} When using a '''Change Position''' or '''Synod''' card, any meeple placed to an infected area is obliged to test.
<!--T:138-->
{{IconBook|text=When using a '''Change Position''' or '''Synod''' card, any meeple placed to an infected area is obliged to test.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{LabyrinthLink|edition=C2}}|selectorid=showLabyrinth|rules=
{{OtherExpansionRule|expansionlink={{LabyrinthLink|edition=C2}}|selectorid=showLabyrinth|rules=


{{IconBook}} When a Labyrinth road network becomes infected then all parts are also infected even in the advanced variant.
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{{IconBook|text=When a Labyrinth road network becomes infected then all parts are also infected even in the advanced variant.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{RussianPromosLink|edition=C1}}|selectorid=showRussianPromos|rules=
{{OtherExpansionRule|expansionlink={{RussianPromosLink|edition=C1}}|selectorid=showRussianPromos|rules=


{{IconWorld}} Infection can spread on Bogatyr crossroad.
<!--T:140-->
{{IconWorld|text=Infection can spread on Bogatyr crossroad.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{CastleLordsLink}}|selectorid=showCastleLords|rules=
{{OtherExpansionRule|expansionlink={{CastleLordsLink}}|selectorid=showCastleLords|rules=


{{IconBook}} If a Castle Road becomes infected, the Castle Lord is obliged to test.
<!--T:141-->
{{IconBook|text=If a Castle Road becomes infected, the Castle Lord is obliged to test.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{LabyrinthsLink}}|selectorid=showLabyrinths|rules=
{{OtherExpansionRule|expansionlink={{LabyrinthsLink}}|selectorid=showLabyrinths|rules=


{{IconBook}} When previously separate roads are connected and at least one road was already infected, any figure on previously uninfected roads are obliged to test.
<!--T:142-->
{{IconBook|text=When previously separate roads are connected and at least one road was already infected, any figure on previously uninfected roads are obliged to test.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{PorxadaLink}}|selectorid=showPorxada|rules=
{{OtherExpansionRule|expansionlink={{PorxadaLink}}|selectorid=showPorxada|rules=


{{IconBook}} When a player placing the La Porxada tile chooses '''Swap followers''' and a meeple is placed in an infected area, it is obliged to test.
<!--T:143-->
{{IconBook|text=When a player placing the La Porxada tile chooses '''Swap followers''' and a meeple is placed in an infected area, it is obliged to test.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{RobbersSonLink}}|selectorid=showRobbersSon|rules=
{{OtherExpansionRule|expansionlink={{RobbersSonLink}}|selectorid=showRobbersSon|rules=


{{IconBook}} When joining an infected road and non-infected road with a Robbers' Son tile, all untested figures are obliged to test before the Robbers' Son removes a meeple from the road.
<!--T:144-->
{{IconBook|text=When joining an infected road and non-infected road with a Robbers' Son tile, all untested figures are obliged to test before the Robbers' Son removes a meeple from the road.}}
}}
}}


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<!--T:75-->
{{BeginTileList|600px|tiles=1}}
{{BeginTileList|tiles=1}}
{{Tile|COVID-19 Tile.png|count=1|config={{Feature|name=COVID19|variant=short}}}}
{{Tile|image=COVID-19 Tile.png|count=1|config={{Feature|name=COVID19Symbol|variant=short}}}}
{{EndTileList}}
 
<!--T:147-->
<div style="margin-top: 1em">
{{BeginTileList|cards=30}}
{{Tile|image={{Piece|name=COVID19TestNegative|variant=imagename}}|size=x60px|link=#gameplay|count=20|config={{Piece|name=COVID19TestNegative|variant=short}}}}
{{Tile|image={{Piece|name=COVID19TestPositive|variant=imagename}}|size=x60px|link=#gameplay|count=9|config={{Piece|name=COVID19TestPositive|variant=short}}}}
{{Tile|image={{Piece|name=COVID19TestDeath|variant=imagename}}|size=x60px|link=#gameplay|count=1|config={{Piece|name=COVID19TestDeath|variant=short}}}}
{{EndTileList}}
{{EndTileList}}
</div>


<!--T:111-->
<!--T:111-->
{{BeginTileList|600px|tokens=20}}
<div style="margin-top: 1em">
{{Tile|{{Piece|name=COVID19Token|variant=imagename}}|count=20|size=45px}}
{{BeginTileList|tokens=20}}
{{Tile|image={{Piece|name=COVID19Token|variant=imagename}}|size=45px|link=#gameplay|count=20|config={{Piece|name=COVID19Token|variant=short}}}}
{{EndTileList}}
{{EndTileList}}
</div>


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[[Category:Third Edition]]
[[Category:Third Edition]]
[[Category:Fan Expansions]]
[[Category:Fan Expansions]]
</translate>
</translate>
{{#if: {{#translation:}} | | [[Category:Fan-Expansion Template]]}}
{{#if: {{#translation:}} | | [[Category:Fan-Expansion Template]]}}

Revision as of 14:38, 12 April 2024

The COVID-19 fan expansion brings this pandemic to Carcassonne as it was. This infection can spread from feature to feature. No one is safe, and every meeple and special figure on an infected feature must be tested to see if it has become infected or not. Unfortunately, some of them may die.

Other languages:
COVID-19 Tile.png You are reading the rules for this tile design.
If your tiles have a different design, then choose a game from Spin-offs.Rule selection by design Spin-offs.png


Symbol COVID-19.png

The COVID-19 fan expansion brings this pandemic to Carcassonne as it was. This infection can spread from feature to feature. No one is safe, and every meeple and special figure on an infected feature must be tested to see if it has become infected or not. Unfortunately, some of them may die.

General info

COVID-19 fan-expansion for Carcassonne Base Game Carcassonne Base Game was released by Carcassonne CZ forum members Danka (CarcCZ) and šmoula (CarcCZ, CarcC).

Downloads

Download notice.png

Please be aware that WikiCarpedia does not assume responsibility for the content of the links provided. The expansions listed are governed by the regulations of their respective websites.
Commercial use of fan expansions is prohibited. These expansions are intended solely for personal use and may not be sold under any circumstances, including at cost price.

Download(s) is/are available from the following site(s) (registration may be required):

Contents

  • 1 landscape tile identified with a corona virus symbol
  • 30 testing cards 20 for negative result, 9 for positive result and 1 for death.
COVID-19 Test Negative.png COVID-19 Test Positive.png COVID-19 Test Death.png
Negative Positive Death
  • 20 infection tokens
Token COVID-19.png
Infection token

Rules

Preparation

Variant.png
Base rules

Shuffle the new landscape tile in with those from the base game and stack them normally. Also shuffle the testing cards and place them in a pile, face down, next to the infection tokens.

Variant.png
Extended rules variant

Place the COVID-19 tile next to the starting tile(s) at the beginning of the game and place two infection tokens to features marked by COVID-19 symbol, first to the city and second to the field.

Example 1: Placement of COVID-19 tile next to the starting tile with infection tokens; the top field on the starting tile and the city on the COVID-19 tile are now infected.

Gameplay

Token COVID-19.png
1. Placing a tile

Placing COVID-19 tile
After placing the tile with the COVID-19 symbol (hereafter Covid), the city and the field are infected with Covid, player place there infection tokens. From this moment on, so-called infected areas are created in the game.

Spread of Covid
When the infected area is enlarged, [1] the Covid spreads further. The player who enlarged the infected area takes an infection token from the general supply and places it on any uninfected area adjacent to an already-infected area (e.g., if there is an infected city that has a road leading from it, he can mark it with the token and thus spread the infection). A city, road, field or monastery can be infected. [2]

Once the infection tokens run out, the infecting player must use one of the tokens already placed, where the disease has since died down.

As soon as any figure enters an infected area during any phase of the game [3] it is obliged to test immediately. Testing is described in phase 2. Placing a figure.

Example 2: Red places the Covid tile. The city with yellow meeple is enlarged by the tile with Covid. The yellow player must test his knight. The Knight tests positive COVID-19 Test Positive.png and returns to the yellow player's supply.
Example 3a: Red enlarges an infected field, causing the Covid to spread further. The arrows indicate the possible places where the infection can spread.
Example 3b: Red chooses to spread the infection to an uninfected road without any meeples, therefore no meeples or figures are required to be tested.
2. Placing a meeple

When placing a figure in an infected area, the player is obliged to test it.

Testing figure
The player takes one testing card for each figure from the top of the pile. The result of the test can be:

  • COVID-19 Test Negative.png Negative - Figure stays where it is placed,
  • COVID-19 Test Positive.png Positive - Figure is removed from the board and returned to the player's supply,
  • COVID-19 Test Death.png Death - Figure is removed from the game and cannot be used anymore.

Once the pile of facedown testing cards runs out, the discarded testing cards are shuffled to form a new pile.

Example 4a: Blue can place a meeple in an infected area (green arrow) or in an uninfected area (black arrow). If the player chooses to place a meeple in an infected area, the player is obliged to test it.
Example 4b: Blue places a meeple on the infected road as highwayman. The highwayman tests negative COVID-19 Test Negative.png and stays on the road.
3. Scoring a feature

COVID-19 (Fan Expansion) does not affect scoring.

Rules history

* 02/2023 Infection tokens are now also placed when a COVID-19 tile is placed in both infected areas marked with the COVID-19 symbol - the City and the Field. In the previous rules, negatively tested meeples placed on the field affixed with the COVID-19 symbol were protected until the end of the game. This gave an advantage to players who placed meeples on that field.

Other Expansions

Please select all your expansions to show only interactions related to you. All other interactions are hidden.
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Figures affected by COVID-19 (Figures requiring test)

Rule of thumb: Living player figures can be infected with COVID-19!

This table is dynamic and contains figures depends on selected expansions.
ExpansionFigure
Meeples
Base GameBase GameNormal meepleFigure Meeple red.png
The AbbotThe AbbotAbbotFigure Abbot red.png
Inns & CathedralsInns & CathedralsLarge meepleFigure MeepleLarge red.png
Abbey & MayorAbbey & MayorMayorFigure Mayor red.png
Under the Big TopUnder the Big TopRingmasterFigure Ringmaster red.png
The PhantomThe PhantomPhantomFigure Phantom red.png
Ghosts, Castles & CemeteriesGhosts, Castles & CemeteriesGuard meepleFigure Guard Meeple red.png
Special figures
Traders & BuildersTraders & BuildersBuilderFigure Builder red.png
Traders & BuildersTraders & BuildersPigFigure Pig red.png
Hills & SheepHills & SheepShepherdFigure Shepherd red.png

Fan Expansions

Tile Distribution

Total tiles: 1
COVID-19 Tile.png ×1
Total cards: 30
Total tokens: 20
Token COVID-19.png ×20

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Official clarification from the publisher Placing a tile around an infected Monastery does not enlarge the area of infection.
  2. Official clarification from the publisher Any feature where a player can place a player figure.
  3. Official clarification from the publisher Figures can enter an infected area by direct placement in phase 2. Placing a figure or joining an uninfected area where a figure is placed with one or more features, for example by tile placement, which has at least one infected feature.