The Ferries

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Ferries C3 Tile 03.png You are reading the rules for this tile design. Ferries C2 Tile 03.jpg
Ferries C1-03.pngRead the following rules if your tiles look like this.
The Ferries The Ferries
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A vast array of roads surrounds the realms of Carcassonne. New ferries along these roads alter paths, providing new opportunities to any of your enterprising thieves.

General info and comments

Expansion symbol

The Ferries (Mini #3) was released by HiG for the second edition, known as C2 for short, in 2017, bundled as part of Big Box 6 Big Box 6. A third edition, known as C3 for short, was released in 2021 including more detailed graphics, cities with clipped buildings and some minor wording changes. The C3 version of this expansion is only available as part of Big Box 7 Big Box 7.

This expansion was originally released for the first edition, known as C1 for short, in 2012.

Contents

  • 8 landscape tiles with a lake
Tile with a lake
  • 8 wooden ferries
Figure Ferry.png

Rules

Preparation

Shuffle the new landscape tiles with those of the basic game and stack them normally. Place the ferries within easy reach of all players.

Gameplay

Figure Ferry.png
1. Placing a tile

When a player draws a tile with a lake, he or she plays it according to normal rules.

2. Placing a meeple and a ferry [1]

You may now place a meeple on the lake tile according to the usual rules. If you choose to do it on a road, you must place the meeple on one of the 3 or 4 road ends on the lake tile. Then take a wooden ferry from the supply and place it on the lake so that it goes from one jetty at a road end to another. [2] [3] The ferry will now connect the ends of the road via the two jetties to form a continuous road. A jetty without ferry ends a road.

Example 1:You place the tile with a lake and your meeple as a highwayman.
You place the ferry so that your road now connects to the one with the blue highwayman on it.
3. Scoring a feature

When you place a tile with a lake on it, if you complete one or more features, these features are scored normally.

Example 2: ❶ You place the tile with a lake, place a meeple and
❷ then place a ferry, completing both the road to the left and the city.
Blue gains 3 points, you score 8 points, and both players return their meeples to their respective supplies.
Final Scoring

At the end of the game, normal scoring for incomplete features applies.

After a ferry is placed, its position on its lake can change during the game:

1. Extending a road with a ferry on it [4]

Extending a road with ferries and repositioning ferries

If you use a tile to extend an open road leading to a ferry, you may now (if necessary after placing a meeple) reposition this ferry on its tile. [5] You must connect two road ends (ending at a jetty) again. You may also move the ferry so that it no longer has a connection to the road you just extended. Starting from the tile you have placed, you may only move the first ferry along the road. [6]

Special case: If the tile just placed extends several roads leading to a ferry, you may reposition the first ferry on each of these roads.

By repositioning ferries, it is possible for a road that was previously completed and scored to now be incomplete. [7] [8]

More rules: You may only reposition a ferry only once per turn. If you place a lake tile on a road with a ferry, you first place your meeple, then you place a new wooden ferry, and finally you can also reposition one or (possibly) several ferries on the roads just extended, if any.

Example 3: You place a tile, extending a road with a ferry on it. You move the ferry from ❶ to ❷. You and the yellow player no longer have meeples on the same road.

Additional clarifications

If roads from the placed landscape tile extend in several directions, the first ferry in each of these directions may be moved. Thus up to 4 ferries could be moved.

The following diagrams explain the movement of multiple ferries after placing a tile. Figures based on the original ones posted on BGG by Christof Tisch. [9]

Example 4: If You place the tile, you can move ferry ❶ and ❷. You cannot move ferry ❸ since it is not the first ferry from the, just-layed, tile. The yellow meeple has no impact on the ferries in this example.
Example 5: If You place the tile, you place a ferry on it. Then you can move ferries ❶ and ❷ and ❸ since all of them are the first ones on the roads that has been made longer. How you place the ferry on the just-placed tile does not influence which ferries can be moved.

Sequence summary

When playing The Ferries, the turn sequence is now as follows:

1. Place a Tile
2. Place Meeple
3. Place a Ferry
4. Move a Ferry
5. Score a Feature

Other expansions

If playing with other expansions, please take the following notes into consideration:

Exp. 1 - Inns & CathedralsExp. 1 - Inns & Cathedrals

Official clarification from the publisher The lakes in Inns and Cathedrals do not interact with the lakes of The Ferries. Roads that have a ferry but no inn are still only worth 1 point per tile.

Exp. 2 - Traders & BuildersExp. 2 - Traders & Builders

Official clarification from the publisher Repositioning a ferry to extend a road that your builder occupies does not grant you a double turn; you must actually place a new tile on that road in order to receive the double turn. [10]

Exp. 5 - Abbey & MayorExp. 5 - Abbey & Mayor

Interpretation from the Community Placing an abbey may close a road end but not extend it, so it does not allow a player to move a ferry. [11]

Tile distribution

C3 Edition

Total tiles: 8

Individual lakes may differ between tiles with the same basic layout.

Note: The tile distribution has changed in C3. One of the former lakes with three roads (an FRRR tile) has become a second lake with 4 roads (an RRRR tile).

C2 Edition

Total tiles: 8

Individual lakes may differ between tiles with the same basic layout.

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Interpretation from the Community We preferred to include a wording based on the German rules since they are more clear and complete than the English rules by ZMG. The current English version reads:

    If you place a meeple as a highwayman on a tile with a lake that you just placed, take one ferry from the supply and place it on the lake. You must place this ferry in such a way that it connects two of the road segments on that tile, but you may choose which two are connected. Any remaining road segments on this tile end.

  2. Official clarification from the publisher This step (placement of the ferry) occurs whether or not a meeple was placed. (5/2014)
  3. Interpretation from the Community This order of play provides a mechanism to add a meeple to a road occupied by other meeples, as seen in Example 1.
  4. Interpretation from the Community We preferred to include a wording based on the German rules since they are more clear and complete than the English rules by ZMG. The current English version reads:

    If you extend a road with a ferry already on it by placing a tile, you may reposition that ferry on its tile. The ferry must always connect two road segments. You may choose to reposition the ferry in such a way that it is no longer part of the road that you extended when you placed your tile. If there are multiple ferries on the road you just extended, you may only move the ferry closest to the tile you just placed.

    If you continue the road in more than one direction by placing a tile (such as a tile with a bridge), you may reposition the two closest ferries to the tile you just placed. Both ferries must have initially been part of the road you just extended. [This paragraph is specially misleading]

    By repositioning ferries, it is possible for a road that was previously completed and scored to now be incomplete.

    Each ferry may only be repositioned or placed once per turn. If you continue a road that already had a ferry on it by placing a tile with a lake, you must first place the new ferry before you may reposition the existing one.

  5. Official clarification from the publisher The road must include a wooden ferry to allow movement of that ferry in this situation. Thus, if adding onto a road that ends at a lake without the wooden ferry connection, the ferry cannot be moved. (2/2013)
    Example: This ferry cannot be moved when extending the road connected to the lake because the ferry is not connected to it.
  6. Official clarification from the publisher In other words, you may move the first ferry that you get to if following a road from the newly placed tile. You may not move any ferries that are beyond the first ferry as seen from the tile. (1/2013)
  7. Interpretation from the Community The following example illustrates how a completed road can become incomplete by moving a ferry.
    Example: Road A ending at a ferry lake was completed in a previous turn. Red extends a road with the ferry on the same lake, and decides to move the ferry from ❶ to ❷. As a result, this action re-opens the previously completed road, which now becomes the uncompleted road A'.
  8. Interpretation from the Community Additionally, a road may be closed just by moving a ferry, without extending it, since a road segment without a ferry on a lake is closed at this end.
  9. Interpretation from the Community The post on BGG by Christof Tisch about extending roads and moving ferries can be found here:

    https://boardgamegeek.com/image/1537687/carcassonne-ferries?size=medium (1/2013)
  10. Official clarification from the publisher If movement of a ferry causes a builder to be on a separate road from the player’s meeple, the builder is returned to its owner. It is irrelevant if the meeple is still on a road. (5/2013)
  11. Interpretation from the Community This clarification follows the same logic as the interaction of the abbey and the builder.