Difference between revisions of "Carcassonne Maps - Basic Rules/fr"
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'''Carcassonne | '''Cartes de Carcassonne - Péninsule Ibérique (Península Ibérica)''' | ||
Total Maps: 1 | Total Maps: 1 |
Revision as of 13:07, 1 November 2020
Page principale > Cartes de Carcassonne > Carcassonne Maps - Basic Rules/fr
Informations générales et commentaires
Carcassonne Maps was originally released by Hans im Glück in 2019 starting with the map of Germany. Later the same year, additional maps were released: Benelux, France, Great Britain and the Iberian Peninsula (titled Península Ibérica). They were followed by two more maps in 2020: USA East and USA West.
Carcassonne Maps provide a variant for the new edition that offers players a new possibility to play Carcassonne by placing tiles on a map. HiG suggest some rules variations, but encourage players to design their own too.
Matériel
- 1 Carcassonne Map
- In addition, you need:
- Tiles: It is recommended to play with the basic game tiles and the first and second expansions, that is, Exp. 1 - Inns and Cathedrals and Exp. 2 - Traders and Builders. Players can combine everything they want to try. For each map there is a recommendation of a number of tiles to be used. It is better to play without the additional rules and meeples of the expansions and to use only the tiles.
- Meeples: If possible, each player should play with 9 instead of 7 meeples (+ 1 meeple on the scoring board) [1]
Règles
Mise en place
There are several start-squares on each map. On each square there is a small town and they are with a red edging. You should start with at least 2 start-squares. Take the starting tile (with the darker backside) and one or 2 random tiles and place all of them on 2 to 3 start-squares. You start your game by placing your first tile next to these tiles.
If you play after the base game rules and without the Maps-Chips expansion rules, you simply ignore the additional prints on the maps (for example, the wine bottles on the France Map, the colored lines on the Iberian Peninsula Map, islands on the Benelux Map, and so on). The general rules stay the same, and some new rules are added when using the Map-Chips.
(Note: to make it easier to read we will be using the words large city and town even if those words do not always represent reality.)
Déroulement du jeu
1. Placing a tile
You’re only allowed to place a tile on a pre-printed square. As usual, you have to place a tile next to an already placed one.
Large cities
On squares with printed large city tiles (for example Berlin, London, Paris, Amsterdam or Barcelona) you cannot place tiles. As soon as you place a tile next to a city tile, it is connected. From now on, everybody can place a tile next to the city tile.
Villes
Squares with towns (with a small house, for example Bremen, Bordeaux, Oxford, Strasbourg, Utrecht, Salamanca...) count as normal squares. You are allowed to place tiles according to the general rules. On some Maps the rules for these tiles differ. You find some variants in section Variants below.
Border squares with adjacent city or road
Wherever there are cities or roads printed on the "border" of the map you have to place a compatible tile.
Border squares without connection
The "border" of the map is neutral which means that you are allowed to place your tile the way you want if there are no pre-printed cities or roads.
Ferry routes
If you have connected a ferry route with a road, everybody is allowed to continue this connection on the other end of the road.
2. Placing a meeple
After having placed a tile you are allowed to place a meeple according to the general rules.
3. Scoring a feature
A coat of arms [3] gives you 2 additional points in each scoring no matter if it is part of a road or a city.
1) Large cities
If you complete a large city you score according to the general rules. Pre-printed large city tiles are scored in the same way as a normal city tile. Coats of arms give additional points.
2a) Border squares with adjacent city or road
Roads which end on the border are automatically completed there. Pre-printed roads or cities are scored as normal tiles. Coats of arms give additional points.
2b) Border squares without a connection
A city, road or field placed on the border (next to clouds or the sea) is seen as completed. You score them according to the normal rules.
3) Ferry Routes
A ferry route gives you 1 point for the road plus the additional points for the coats of arms on this connection. They are scored when the road is completed.
4) Monastery on the border
To complete and score a monastery on the border it isn't necessary to place 8 adjacent. Only the surrounding squares (also the diagonal ones) have to be filled with tiles. However, only "real" tiles as well as pre-printed large cities are scored. [4]
Évaluation finale
As usual, city tiles and coats of arms of cities or roads which haven't been completed score only 1 point each. Coats of arms of uncompleted roads which end in neighboring countries also score 1 point.
Variantes
Towns
You can try using the following additional rules for the town squares:
- Placing a tile on top of a town grants you one instant extra turn. This can only be done once within one draw.
- Placing a tile on top of a town costs 2 points.
- When scoring a road, you get 2 bonus points for each town which is still visible and touches your road (horizontally or vertically).
Ensemble des tuiles
Cartes de Carcassonne - Benelux
Total de cartes : 1
Cartes de Carcassonne - France
Total de cartes : 1
Cartes de Carcassonne - Grande Bretagne
Total de cartes : 1
Cartes de Carcassonne - Allemagne
Total de cartes : 1
Cartes de Carcassonne - Péninsule Ibérique (Península Ibérica)
Total Maps: 1
Carcassonne Maps - USA East
Total Maps: 1
Carcassonne Maps - USA West
Total Maps: 1
Footnotes
For Icons explanation and licensing please visit Icons page.
- ↑ If you need additional meeples: you can order sets with 2 extra normal meeples in each colour in the Cundco.de webshop.
- ↑ 2.0 2.1 This example assumes you are playing with the Germany map.
- ↑ The first versions of the English manuals released by Cundco.de used "emblems" instead of "coat of arms" throughout the rules.
- ↑
Pre-printed city and road segments abroad are not taken into consideration when scoring a monastery. Therefore, monastery scoring only takes into consideration:
- Regular land tiles, as per the normal rules
- Pre-printed large city tiles that may be adjacent to the monastery
- Roads consider regular tiles and pre-printed road segments abroad.
- Cities consider regular tiles, pre-printed large city tiles and pre-printed city segments abroad.
- Monasteries consider regular tiles and pre-printed large city tiles.
Feature Regular Feature Tile Pre-printed Large City Tile Pre-printed Feature Segment Abroad Road City Monastery