|
|
Line 68: |
Line 68: |
| |- | | |- |
| | class="showCountOfCarcassonne" colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''After Deploying from City of Carcassonne''' | | | class="showCountOfCarcassonne" colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''After Deploying from City of Carcassonne''' |
| | |
| | <!--T:61--> |
| | <!-- Barn - Case 2 after the game (City of Carcassonne) --> |
| | |- class="showCountOfCarcassonneAndBarn" |
| | | align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Farm.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Farm.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Farm.jpg|100px]]</div><div style="padding: 2px;">[[File:Figure_Barn_red.png|70px]]</div> |
| | | valign="middle" | |
| | |
| | <!--T:62--> |
| | {| width="100%" |
| | |- valign="top" |
| | | width="50%" class="scoringFeature" | '''<span class="showC1">Farm</span><span class="showC2">Field</span> & Barn - Special case ''' || width="50%" | '''<span class="showC1">Followers</span><span class="showC2">Meeples</span> deployed from the city of Carcassonne to <span class="showC1">farm</span><span class="showC2">field</span> with a barn''' assuming majority of farmers |
| | |- |
| | | colspan="2" | <hr /> |
| | |- valign="top" |
| | | width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''1''' point / completed city<br /> |
| | <ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles"> |
| | <li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li> |
| | <li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">The City of Leipzig counts as a completed city</li> |
| | <li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and the City of Leipzig are counted as completed cities</li> |
| | <li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li> |
| | </ul> |
| | |- class="showCastles" |
| | | colspan="2" | <hr class="dotted" /> |
| | |- class="showCastles" valign="top" |
| | | class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || class="scoringCore" | '''2''' points / castle |
| | <!-- |
| | |- class="showPig" |
| | | colspan="2" | <hr /> |
| | |- class="showPig" valign="top" |
| | | class="scoringFeature" | [[File:Figure_Pig_red.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city |
| | --> |
| | |- class="showPigHerd" |
| | | colspan="2" | <hr /> |
| | |- class="showPigHerd" valign="top" |
| | | class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br /> |
| | <ul> |
| | <li>Pig-herds do not stack</li> |
| | </ul> |
| | |- class="showCathars" |
| | | colspan="2" | <hr /> |
| | |- class="showCathars" valign="top" |
| | | class="scoringFeature" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers''' || class="scoringCore" | '''(x2)''' points for affected city<br /> |
| | <ul> |
| | <li>Applied to the value obtained for a particular city in previous rows</li> |
| | </ul> |
| | |- class="showLittleBuildings" |
| | | colspan="2" | <hr /> |
| | |- class="showLittleBuildings" valign="top" |
| | | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on <span class="showC1">farm</span><span class="showC2">field</span> tiles || <ul> |
| | <li>'''Basic rules:''' |
| | <ul type="o"> |
| | <li>'''(+1)''' point / little building</li> |
| | </ul> |
| | </li> |
| | <li>'''Variant rules:''' |
| | <ul type="o"> |
| | <li>'''(+1)''' point / shed</li> |
| | <li>'''(+2)''' points / house</li> |
| | <li>'''(+3)''' points / tower</li> |
| | </ul> |
| | </li> |
| | </ul> |
| | |
| | <!--T:80--> |
| | |} |
|
| |
|
| <!--T:103--> | | <!--T:103--> |
| <!-- The Wonders of Humanity - Cicus Maximus --> | | <!-- The Wonders of Humanity - Circus Maximus --> |
| |- class="showWondersOfHumanity" | | |- class="showWondersOfHumanity" |
| | align="center" valign="top" rowspan="2" | <div style="padding: 2px;">[[File:Scoring_C3_Wonders_of_Humanity.png|x90px]]</div> | | | align="center" valign="top" rowspan="2" | <div style="padding: 2px;">[[File:Scoring_C3_Wonders_of_Humanity.png|x90px]]</div> |
Line 589: |
Line 654: |
| <li>Majority in the <span class="showC1">farm</span><span class="showC2">field</span> is required</li> | | <li>Majority in the <span class="showC1">farm</span><span class="showC2">field</span> is required</li> |
| </ul> | | </ul> |
| |}
| |
|
| |
| <!--T:61-->
| |
| <!-- Barn - Case 2 after the game (City of Carcassonne) -->
| |
| |- class="showCountOfCarcassonneAndBarn"
| |
| | align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Farm.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Farm.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Farm.jpg|100px]]</div><div style="padding: 2px;">[[File:Figure_Barn_red.png|70px]]</div>
| |
| | valign="middle" |
| |
|
| |
| <!--T:62-->
| |
| {| width="100%"
| |
| |- valign="top"
| |
| | width="50%" class="scoringFeature" | '''<span class="showC1">Farm</span><span class="showC2">Field</span> & Barn - Special case ''' || width="50%" | '''<span class="showC1">Followers</span><span class="showC2">Meeples</span> deployed from the city of Carcassonne to <span class="showC1">farm</span><span class="showC2">field</span> with a barn''' assuming majority of farmers
| |
| |-
| |
| | colspan="2" | <hr />
| |
| |- valign="top"
| |
| | width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''1''' point / completed city<br />
| |
| <ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
| |
| <li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li>
| |
| <li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">The City of Leipzig counts as a completed city</li>
| |
| <li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and the City of Leipzig are counted as completed cities</li>
| |
| <li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li>
| |
| </ul>
| |
| |- class="showCastles"
| |
| | colspan="2" | <hr class="dotted" />
| |
| |- class="showCastles" valign="top"
| |
| | class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || class="scoringCore" | '''2''' points / castle
| |
| <!--
| |
| |- class="showPig"
| |
| | colspan="2" | <hr />
| |
| |- class="showPig" valign="top"
| |
| | class="scoringFeature" | [[File:Figure_Pig_red.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city
| |
| -->
| |
| |- class="showPigHerd"
| |
| | colspan="2" | <hr />
| |
| |- class="showPigHerd" valign="top"
| |
| | class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br />
| |
| <ul>
| |
| <li>Pig-herds do not stack</li>
| |
| </ul>
| |
| |- class="showCathars"
| |
| | colspan="2" | <hr />
| |
| |- class="showCathars" valign="top"
| |
| | class="scoringFeature" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers''' || class="scoringCore" | '''(x2)''' points for affected city<br />
| |
| <ul>
| |
| <li>Applied to the value obtained for a particular city in previous rows</li>
| |
| </ul>
| |
| |- class="showLittleBuildings"
| |
| | colspan="2" | <hr />
| |
| |- class="showLittleBuildings" valign="top"
| |
| | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on <span class="showC1">farm</span><span class="showC2">field</span> tiles || <ul>
| |
| <li>'''Basic rules:'''
| |
| <ul type="o">
| |
| <li>'''(+1)''' point / little building</li>
| |
| </ul>
| |
| </li>
| |
| <li>'''Variant rules:'''
| |
| <ul type="o">
| |
| <li>'''(+1)''' point / shed</li>
| |
| <li>'''(+2)''' points / house</li>
| |
| <li>'''(+3)''' points / tower</li>
| |
| </ul>
| |
| </li>
| |
| </ul>
| |
|
| |
| <!--T:80-->
| |
| |} | | |} |
|
| |
|
This page is
Under construction!
Rules, texts, images and others can be changed.
Please note that the page is under rebuild, which may cause a code crash during this process.
This is only source page for Scoring After the Game, Scoring After the Game (1st edition) and Winter Scoring After the Game
Exp. 1 - Inns & Cathedrals
Inns
Cathedrals
Big FollowerLarge Meeple
Exp. 2 - Traders & Builders
Trade good tokens
Builder
Pig
Exp. 3 - The Princess & The Dragon
Princess
Dragon
Fairy
Magic portal
Exp. 4 - The Tower
Exp. 5 - Abbey & Mayor
Abbey
Mayor
Wagon
Barn
Exp. 6 - Count, King & Robber
Count of Carcassonne
King & Robber Baron
The River II
Shrines
Exp. 7 - The Catapult
Exp. 8 - Bridges, Castles & Bazaars
Bridges
Castles
Bazaars
Exp. 9 - Hills & Sheep
Hills
Shepherd
Vineyards
Exp. 10 - Under The Big Top
Circus
Acrobats
Ringmaster
Exp. 11 - Ghosts, Castles & Cemeteries
Guard FollowersGuard Meeples
Ghosts
Haunted Castles
Cemeteries
The Wheel Of Fortune
Mini 1 - The Flier
Mini 2 - Dispatches (Messages)
Mini 3 - The Ferries
Mini 4 - Goldmines
Mini 5 - Mage & Witch
Mage
Witch
Mini 6 - Robbers
Mini 7 - Crop Circles / Crop Circles I / WE Corn Circles
The River / WE River
20th Anniversary River
Besiegers / Cathars / Siege
Mini Expansion GQ#11
The Phantom
Halflings
The Plague
The Tunnel
The Festival
The Wind Roses
Little Buildings
Darmstadt Promo
The School
Russian Promos
La Porxada
Castles In Germany
Cathedrals In Germany
Monasteries In Germany / Monasteries In The Netherlands & Belgium / Japanese Buildings
Spiel Promo Tiles
The Labyrinth
The Abbot
Abbot
Gardens
The Watchtowers
Markets Of Leipzig
The Fruit-Bearing Trees
The Barber-Surgeons
Spiel Doch! 02/2018
The Tollkeepers
The Peasant Revolts
20th Anniversary Expansion
The Gifts
The Signposts
The Bets
Ukraine Promo
The Wonders of Humanity
The Spell Circles
The Drawbridges
The Spring
Snakes and Ladders
Saint Nicholas Scoring Board
Licensed Expansions:
Unofficial Expansions:
Print & Play (PnP) And Cut & Play (CnP):
Easter In Carcassonne (PnP)
The City Gates (PnP)
The Fortune Teller (PnP)
The Land Surveyors (PnP)
CutCassonne (CnP)
WE Gingerbread Man
Select All C1
Select All C2+C3
Select All WE
Select Edition Neutral
Big Box 1
Big Box 1 (RGG)
Big Box 2
Big Box 3
Big Box 4
Big Box 5
Big Box 6
Big Box 7
Limited Edition 2003
LE Traders & Builders
LE Princess & Dragon
LE Crop Circles
LE 10th Anniversary
LE Müller Exclusive
20th Anniversary Edition
Major Expansions (0/0)
Minor Expansions (0/0)
Other Expansions (0/0)
Fan Expansions (0/0)
Quick Selectors
Filters (-)
C1
C2+C3
WE
?
Show Editions:
Preferred Edition:
1st Edition (C1)
New Edition (C2+C3)
Winter Edition (WE)
Mark rules adaptations
Selected expansions:
Major:
Minor:
Other:
Fan:
None
Quick Selection:
Bards of Carcassonne
Black Dragon
Black Tower
Castle Lords
City Bridges
Cleric & Serf
The Courier
COVID-19
Děčínský Sněžník
Divided Cities
Family Feud
The Flying Machines 2
Gambler's Luck
The Great Fairs
The Hans Statue
The Labyrinths
The Land Surveyors 2
The Obelisk
Seasons
Vistas
The Wells
The Wetlands
Select Expansions
Select One...
Clear All
Select All
(Partial)
1. Introduction
This Expansion Selector allows you to pick what expansions (or parts of them) to use in the reference pages of WICA. According to your selection, the Order of Play and Scoring sections will be adapted. This way, you can customize WICA to suit your game without any hinderance from the expansions left out.
As hinted above, the expansions combining multiple elements permit a fine-grain selection of its elements. For example, you can choose the abbey tiles and the wagon from "Abbey & Mayor" and to leave out the barn and the mayor.
2. Use Guide
The selector has several tabs and below there is an area that lists the current selection at all times, no matter the tab displayed.
You can click on any tab label to go to the desired tab. Additional clicks on a selected tab will collapse it and expand it back in order to access the selector when needed. Switching to another tab will expand the selector automatically.
The following sections describe the tabs and their functionality.
2.1. "Expansions" tabs
The first three (or four) tabs from the left allow you to pick expansions in full or partially when possible.
- Major expansions: lists all official major expansions by HiG.
- Minor expansions: lists all official minor expansions by HiG and some of their licensed equivalents.
- Other expansions: lists the rest of licensed and unofficial expansions as well as those Print & Play and Cut & Play expansions released by HiG.
- Fan expansions: lists some fan-made expansions. This tab may not be available in some cases.
These tabs show a listing of expansions where each label is preceded by a checkbox to allow its selection and deselection if full.
Those expansions with various components show a clickable "[+]" symbol after them when closed or "[–]" when open. In the latter case, all the components are displayed and can be selected and deselected individually.
Each tab has a text label in accordance with the format "Group (X/Y)" in order to identify the set of expansions listed (indicated by Group), the number of expansions selected (represented by X) and the total number available (represented by Y).
2.2. "Quick Selectors" tab
This is the fourth tab from the left. It allows you to choose from a predefined list of available expansions sets. This tab contains the following elements:
- A dropdown list and a "Select Expansions" button: They allow you select and load a predefined expansion bundle, such as a Big Box or all the expansions for the New Edition.
- The "Clear All" button empties your current with one click.
- The "Select All" button selects all the expansions available with one click.
2.3. "Filters" tab
This is the fifth tab from the left. It allows you to choose what Carcassonne editions are displayed and your preferred edition. The editions considered are the 1st Edition (C1), the New Edition (C2+C3), and the Winter Edition (WE), which is included in a creative way if some of its expansions are of interest.
The tab displays two panels:
- "Show Editions" panel: it contains a checkbox for each edition available (C1, C2+C3 and WE.) The selector will show the expansions belonging to the checked editions only. For example, if the 1st edition (C1) checkbox is selected, expansions such as "The Wheel Of Fortune" or "Halflings" will be eligible in the Expansion Selector, otherwise they will not be available for selection. At least one edition has to be selected, thus they cannot be deselected at the same time.
- "Preferred Edition" panel: it contains a set of radio buttons for the 1st Edition (C1), the New Edition (C2+C3) and the Winter Edition. The radio button selected will indicate the Expansion Selector which edition has precedence over the other when:
- Describing the Game Reference, the Order of Play, the Scoring rules and Game Figures: If there are differences between editions, the preferred edition rules and wording will be displayed. For example, the movement of the dragon will be displayed in different steps in the Order of Play depending on whether C1 or C2+C3 is selected.
- Displaying graphics in the Scoring sections: For expansions available in both editions, the images shown will correspond to the selected edition. Images from an expansion only existing in one edition will not change.
The radio button for an edition will be enabled only if such an edition is available, that is, it is selected in the "Show Editions" panel.
It also includes a checkbox with the label "Mark rules adaptations": If checked, all the rules displayed in the Game Reference, the Order of Play, and the Game Figures not corresponding to the preferred edition will be highlighted.
This tab shows a label similar to "Filters (C1/C2+C3/WE) #" that lists all the editions selected in parentheses and one of them is underlined, indicating that it is the preferred one. The hash sign "#" is present if rules adaptations are highlighted.
2.4. Help
This is the current tab displayed with help information about the Expansion Selector.
Expansion selector
Transmogrifying...
Scoring during the game
Transmogrifying...
Legend:
|
|
Points from feature tiles |
|
Points from figures |
|
Points from additional features |
|
Core feature scoring |
|
Prologue
|
Features on beginning
|
|
Castle (castle occupier / knight / lord) |
If a castle is still occupied at the end of the game, it scores 0 points.
- FollowersMeeples in castles are removed before final scoring
|
|
Scoring items depends on position of other meeples on board
|
After Deploying from City of Carcassonne
|
|
FarmField & Barn - Special case |
FollowersMeeples deployed from the city of Carcassonne to farmfield with a barn assuming majority of farmers
|
|
City adjacent to farmfield |
1 point / completed city
- The City of Carcassonne counts as a completed city
- The City of Leipzig counts as a completed city
- The City of Carcassonne and the City of Leipzig are counted as completed cities
- TownsSmall cities converted into castles are not counted as completed cities
|
|
Castle adjacent to farmfield |
2 points / castle
|
|
FarmField with pig-herd |
(+1) point / castle or completed city
|
|
City with Cathars / Siege / Besiegers |
(x2) points for affected city
- Applied to the value obtained for a particular city in previous rows
|
|
Little building(s) on farmfield tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
|
|
|
The Wonders of Humanity: Circus Maximus |
Points per knight from other players (not the wonder's owner)
- 4 points / knight → 2 players
- 3 points / knight → 3-4 players
- 2 points / knight → 5+ players
|
|
The Wonders of Humanity: Alhambra |
4 points / farmer of the wonder's owner
|
|
|
Fairy |
3 points / feature scored
- This bonus will not be received by followersmeeples in castles, since they are removed before final scoring
- This bonus is not applicable to the acrobats in a pyramid even if the fairy is associated to one of them
|
|
|
Ringmaster on uncompleted feature |
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- The ringmaster bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
- Ringmaster scoring takes place even if it didn't score any points for the feature
- The feature is scored first, then the ringmaster
|
|
|
Circus: All players with followersmeeples on big top tile or the 8 tiles around it |
Animal token points / followermeeple
- Consider the followersmeeples on the tile with the big top and the 8 tiles adjacent to it.
- Consider the followersmeeples in castles overlapping these tiles.
- A double-sized tile counts as 1 tile and you consider all its followersmeeples placed on regular features
- Each triangular tile counts as 1 individual tile
- A wonder tile counts as 1 individual tile
- Consider the followersmeeples in castles overlapping the adjacent spaces.
- Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only), but you consider all the followersmeeples on regular features on both halves, even if one of the halves is not adjacent
- A square space with one or two triangular tiles counts as 1 regular tile
- Each square space in a wonder tile counts as 1 regular tile
- FollowersMeeples in the City of Carcassonne are not considered
- FollowersMeeples inside the Wheel of Fortune are not considered
- FollowersMeeples in the City of Leipzig are not considered
|
|
Scoring features after the game
|
Scoring Features
|
|
Road (thiefhighwayman) |
1 point / tile (except for German cathedral tiles)
- A double-sized tile counts as 1 tile
- Each triangular tile counts as 1 individual tile
- A wonder tile counts as 1 individual tile
- Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only)
- A square space with one or two triangular tiles counts as 1 regular tile
- Each square space in a wonder tile counts as 1 regular tile
|
|
Tile with wooden bridge(s) |
- The wooden bridge counts as 1 road tile
- A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile
|
|
Road with tunnel(s) |
- The tunnel tile counts as 1 road tile
|
|
Road with labyrinth(s) |
- The labyrinth tile counts as 1 road tile
- The labyrinth tile merges all roads connected to it for scoring
|
|
Road with ferries |
- The ferry tile counts as 1 road tile
- It is irrelevant if the ferry connects two road segments or the road ends at the lake
|
|
Road on Leipzig tile |
- The long road on a Leipzig tile counts as 1 road tile
- In C2: The long road on a Leipzig tile counts as 1 road tile
- In C3: The long road on a Leipzig tile counts as 2 road tiles
|
|
Roads on wonder tiles |
Long roads depending on wonder tile
|
Notre-Dame wonder tile
|
- The long forking road counts as 1 road tile
- The long forking road counts as 2 road tiles
|
|
Stonehenge wonder tile
|
- The long forking road counts as 1 road tile
- The long forking road counts as 2 road tiles
|
|
|
Road ending at German cathedral(s) |
(+0) points / tile (except for German cathedral tiles)
1 point / road segment on German cathedral tiles
- German cathedrals do not stack
- Road segments on German cathedral tiles are counted separately
|
|
Road with inn(s) |
(x0) points / tile (except for German cathedral tiles) (x0) points / road segment (for German cathedral tiles)
- Inns do not stack
- Uncompleted roads with inn(s) score no points up to this point.
- An inn does not directly affect a wooden bridge placed on the same tile
|
|
Road with Mage |
(+1) point / tile
- German cathedrals are counted as one tile
- This applies also to uncompleted roads with inn(s)
|
|
Road with Witch |
1/2 points (rounded up)
- Affects all points obtained from road tiles (previous rows)
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Little building(s) on road tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Road with signpost(s) |
(+1) point / signpost in correct direction
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Ghosts |
(-1) point / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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City (knight) |
1 point / tile
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1 point / pennantcoat of arms
- A double-sized tile counts as 1 tile (no impact on cities)
- Each triangular tile counts as 1 individual tile
- A wonder tile counts as 1 individual tile
- Each half of a double-sized tile counts as a separate regular tile (no impact on cities)
- A square space with one or two triangular tiles counts as 1 regular tile
- Each square space in a wonder tile counts as 1 regular tile
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Cities on wonder tiles |
Large cities depending on wonder tile
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Notre-Dame wonder tile
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- The large city counts as 1 city tile
- The large city counts as 2 city tiles
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Circus Maximus wonder tile
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- The large city counts as 1 city tile
- The large city counts as 4 city tiles
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Alhambra wonder tile
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- The large city counts as 1 city tile
- The large city counts as 3 city tiles
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City with Cathars / Siege / Besiegers |
(-1) point / tile
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(-1) points / pennantcoat of arms
- Sieges do not stack
- Cities under siege score no points up to this point
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City with cathedral(s) |
(x0) points / tile
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(x0) points / pennantcoat of arms
- Cathedrals do not stack
- Uncompleted cities with cathedral(s) score no points up to this point
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City with Mage |
(+1) point / tile
- This applies also to uncompleted cities with cathedral(s)
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City with Witch |
1/2 points (rounded up)
- Affects all points obtained from city tiles and pennantcoat of arms (previous rows)
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Little building(s) on city tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-1) point / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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CloisterMonastery (monk / abbot) or Shrine (heretic) or Abbey (monk) or German monastery (monk) or Dutch & Belgian monastery (monk) or Japanese building (monk) or Darmstadt church (monk) |
1 point for the feature tile + 1 point per tile around it
1 point per tile in the square space with the feature + 1 point per tile in the 8 spaces around it
1 point for the square space with the feature + 1 point per occupied space around it
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Neighboring Vineyard(s) |
(+0) points / vineyard
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Neighboring Little building(s) |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-1) point / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Challenge Resolution |
If a challenge has not been resolved by the end of the game, both the cloistermonastery / abbey / German monastery / Dutch & Belgian monastery / Japanese building / Darmstadt church and the shrine receive the usual 1 point / tiletileoccupied space.
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FarmField |
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City adjacent to farmfield |
3 points / completed city
- The City of Carcassonne counts as a completed city
- The City of Leipzig counts as a completed city
- The City of Carcassonne and the City of Leipzig are counted as completed cities
- TownsSmall cities converted into castles are not counted as completed cities
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Castle adjacent to farmfield |
4 points / castle
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FarmField with pig |
(+1) point / castle or completed city
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FarmField with pig-herd |
(+1) point / castle or completed city
- Pig-herdsPigsties do not stack
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City with Cathars / Siege / Besiegers |
(x2) points for affected city
- Applied to the value obtained for a particular city in previous rows
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Little building(s) on farmfield tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-1) point / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Markets of Leipzig with a followermeeple on Tanners quarter |
(+2) points / shed and farmhouse
- Majority in the farmfield is required
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Baba Yaga's hut |
1 for the tile + 1 point / empty square spaces around it
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Neighboring Little building(s) |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-1) point / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Vodyanoy |
(-2) points / followermeeple on the tile
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Garden (abbot) |
1 point for the garden + 1 point per tile around it
1 point for the garden + 1 point per tile in the 8 spaces around it
1 point for the garden + 1 point per occupied space around it
- Vineyards do no affect gardens.
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Neighboring Little building(s) |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-1) point / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Castle in Germany (knight/lord/castle occupant) |
2 points for the German castle + 1 point per tile around it
2 points for the German castle + 1 point per tile in the 10 square spaces around it
2 points for the German castle + 1 point per occupied space around it
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Neighboring Little building(s) |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-1) point / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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German monastery (abbot) or Dutch & Belgian monastery (abbot) or Japanese building (abbot) |
1 point for monastery / Japanese building + 1 point for each tile in a direct row or column
- A double-sized tile counts as 1 tile
- Each triangular tile counts as 1 individual tile
- A wonder tile counts as 1 individual tile
- Each half of a double-sized tile counts as a separate regular tile
- A square space with one or two triangular tiles counts as 1 regular tile
- Each square space in a wonder tile counts as 1 regular tile
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Little building(s) on feature tile or any tile in a direct row or column considered in the scoring |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-1) point / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Cathedral in Germany (archbishop) |
- All completed and uncompleted roads leading to the cathedral are considered.
- Roads starting and ending at the same cathedral tile are counted only once.
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Road segments on German cathedral(s) |
1 point / road segment
- The 3 or 4 road segments on German cathedral tiles are counted separately.
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Road |
1 point / road tile
- A double-sized tile counts as 1 tile
- Each triangular tile counts as 1 individual tile
- A wonder tile counts as 1 individual tile
- Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only)
- A square space with one or two triangular tiles counts as 1 regular tile
- Each square space in a wonder tile counts as 1 regular tile
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Tile with wooden bridge(s) |
- The wooden bridge counts as 1 road tile
- A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile
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Road with tunnel(s) |
- The tunnel tile counts as 1 road tile
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Road with labyrinth(s) |
- The labyrinth tile counts as 1 road tile
- The labyrinth tile merges all roads connected to it for scoring
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Road with ferries |
- The ferry tile counts as 1 road tile
- It is irrelevant if the ferry connects two road segments or the road ends at the lake
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Road on Leipzig tile |
- The long road on a Leipzig tile counts as 1 road tile
- In C2: The long road on a Leipzig tile counts as 1 road tile
- In C3: The long road on a Leipzig tile counts as 2 road tiles
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Road with inn(s) |
- Completed road:
- (+1) point / road tile (except for German cathedral tiles)
- (+1) point / road segment (for German cathedral tiles)
- Inns do not stack
- An inn does not directly affect a wooden bridge placed on the same tile
- Uncompleted road:
- (x0) points / road tile (except for German cathedral tiles)
- (x0) points / road segment (for German cathedral tiles)
- Inns do not stack
- Uncompleted roads with inn(s) score no points for the archbishop.
- An inn does not directly affect a wooden bridge placed on the same tile
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Little building(s) on German cathedral tiles and on connected road tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-1) point / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Cemetery (cemetery keeper): Player(s) with the majority on the feature Player with followermeeple on the feature |
0 points
- Cemeteries are not scored after the game
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Haunted castle (castle owner): Player(s) with the majority on the feature Player with followermeeple on the feature → |
1 point / tile with mist (the feature tile and the eight tiles around it)
1 point / tile with mist (the feature tile and the tiles on the 8 spaces around it)
1 point / tile with mist (the feature tile and the eight spaces around it)
- The 2x2 starting tile is counted as 1 tile
- The 2x2 starting tile is counted as 4 separate tiles
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Little building(s) on haunted castle tile and on adjacent tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-1) point / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Fortune teller tent (fortune teller): Player(s) with the majority on the feature Player with followermeeple on the feature → |
0 points
- A fortune teller may receive the fairy scoring bonus.
- A fortune teller may receive ringmaster points.
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Little building(s) on fortune teller tile and on horizontally and vertically adjacent tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-1) point / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Betting Office: Player with betting chip matching the number of tiles of completed road or city → |
Depends on the betting chip, featuring one or two bets.
- Bets are settled before all remaining features are scored
- Each betting chip on a betting office is settled independently and its owner decides the feature if there are several options
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Betting chip 2/6 |
- 2 points if feature has exactly 2 tiles
- 6 points if feature has exactly 6 tiles
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Betting chip 3/5 |
- 3 points if feature has exactly 3 tiles
- 5 points if feature has exactly 5 tiles
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Betting chip 3/6 |
- 3 points if feature has exactly 3 tiles
- 6 points if feature has exactly 6 tiles
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Betting chip 4/7+ |
- 4 points if feature has exactly 4 tiles
- 7 points if feature has 7 or more tiles
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Betting chip 4 |
- 8 points if feature has exactly 4 tiles
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Betting chip 5/8+ |
- 5 points if feature has exactly 5 tiles
- 8 points if feature has 8 or more tiles
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Acrobats: All players with followersmeeples in the pyramid |
5 points / followermeeple
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Ghosts |
(-1) point / ghost added to player's followersmeeples on feature
- Penalty affects the points each player scores
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Tollkeepers: All player with a tollhouse on crossing at the end of incomplete road |
Doesn't depend on number on tollhouse
- Tollhouses are scored right before scoring the incomplete road
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Raising toll 1 or 2 (small and large toll) |
1 point / farmhouse, shed, garden and highwaymen on the road
1 point / group of travelers on the road
- These features do not directly affect a wooden bridge placed on the same tile
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Scoring figures after the game
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Barn |
Final scoring
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City adjacent to farmfield |
4 points / completed city
- The City of Carcassonne counts as a completed city
- The City of Leipzig counts as a completed city
- The City of Carcassonne and the City of Leipzig are counted as completed cities
- TownsSmall cities converted into castles are not counted as completed cities
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Castle adjacent to farmfield |
5 points / castle
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City with Cathars / Siege / Besiegers |
(x2) points for affected city
- Applied to the value obtained for a particular city in previous rows
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Robber remaining on scoring track |
3 points to its player
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Shepherd remaining on farmfield |
0 point / sheep depicted
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Other scoring after the game
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Trade Good Tokens |
10 points / majority on trade goods
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King tile |
1 point / completed city
- The City of Carcassonne counts as a completed city
- The City of Leipzig counts as a completed city
- The City of Carcassonne and the City of Leipzig are counted as completed cities
- TownsSmall cities converted into castles are not counted as completed cities
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Robber Baron tile |
1 point / completed road
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Gold pieces |
Scoring depends on number of gold pieces:
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1-3 pieces |
1 point / gold piece
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4-6 pieces |
2 points / gold piece
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7-9 pieces |
3 points / gold piece
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10+ pieces |
4 points / gold piece
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Fruit tokens |
1 point / remaining fruit token
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The Gifts: |
2 points / unopened gift
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Easter eggs |
10 points to the player(s) with the most Easter eggs
5 points to the player(s) with the second most Easter eggs
- Only remaining uneaten Easter eggs are considered, even if players collected more
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