Difference between revisions of "Christmas Present/fr"
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[[File:Carcassonne Winter Edition - Christmas Present.jpg | <div class="toclimit-4"> | ||
{| style="float:right; text-align:center;" | |||
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| [[File:Carcassonne Winter Edition - Christmas Present.jpg|200px|right]] | |||
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__TOC__ | |||
</div> | |||
{{DottedFrameMessage|text=''De quoi s’agit-il ? Cela arrive une fois par an, il fait froid, tout est recouvert de neige et le monde entier décore des sapins. Dois-je vous donner la réponse ? Bien sûr, c’est '''Noël''' !''<br /> | |||
''C’est à cette occasion que des millions de cadeaux trouvent leurs propriétaires. Ils sont très heureux avec certains d’entre eux, mais parfois le sentiment « qu’ils n’auraient pas dû ouvrir le paquet » envahit la personne. Dans cette extension, les joueurs recevront des cadeaux et tous ne seront pas heureux (du moins pour les autres joueurs).'' | |||
}} | |||
== Informations générales et commentaires == | |||
'''Le Cadeau de Noël''' a été publié en exclusivité sur le marché hongrois par [[{{Path|Piatnik}}|Piatnik]] en décembre {{Year|2013}}. Il a été publié par le biais du [https://jemmagazin.hu/ site web du magazine JEM] comme une extension à imprimer et à jouer <ref> {{IconWorld}} Le concept est tellement similaire à celui de l’extension {{GiftsLink|logo=noborder}}, qu’il semble très probable que cette extension ait servi d’inspiration pour celle-ci, bien que cette extension comporte beaucoup plus de cartes et de capacités.</ref>. | '''Le Cadeau de Noël''' a été publié en exclusivité sur le marché hongrois par [[{{Path|Piatnik}}|Piatnik]] en décembre {{Year|2013}}. Il a été publié par le biais du [https://jemmagazin.hu/ site web du magazine JEM] comme une extension à imprimer et à jouer <ref> {{IconWorld}} Le concept est tellement similaire à celui de l’extension {{GiftsLink|logo=noborder}}, qu’il semble très probable que cette extension ait servi d’inspiration pour celle-ci, bien que cette extension comporte beaucoup plus de cartes et de capacités.</ref>. | ||
<div class="mw-translate-fuzzy"> | |||
Les règles et illustrations originales hongroises sont disponibles ici : | Les règles et illustrations originales hongroises sont disponibles ici : | ||
* [https://jemmagazin.hu/regi/pdfmagazin/Carcassonne_Karacsony.pdf https://jemmagazin.hu/regi/pdfmagazin/Carcassonne_Karacsony.pdf] | * [https://jemmagazin.hu/regi/pdfmagazin/Carcassonne_Karacsony.pdf https://jemmagazin.hu/regi/pdfmagazin/Carcassonne_Karacsony.pdf] | ||
</div> | |||
Merci à Rachel Anthony-Rowlands et Leven pour les corrections apportées à notre traduction. | Merci à Rachel Anthony-Rowlands et Leven pour les corrections apportées à notre traduction. | ||
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=== Déroulement du jeu === | === Déroulement du jeu === | ||
{{RulesPlacingTile| | {{RulesPlacingTile|title=1. Placement d’une tuile|rules= | ||
==== Pioche d’une carte ==== | ==== Pioche d’une carte ==== | ||
Line 61: | Line 70: | ||
=== Description des cartes === | === Description des cartes === | ||
{{GreyStrip|Paquet Abbaye}} | {{GreyStrip|title=Paquet Abbaye}} | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Line 70: | Line 79: | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
{{BeginThinFrame}} | {{BeginThinFrame}} | ||
{{BeginTileList|600px}} | {{BeginTileList|width=600px}} | ||
{{Tile|Score3.png|text=Score 3 points immediately.}} | {{Tile|image=Score3.png|text=Score 3 points immediately.}} | ||
{{Tile|XmasPresent_ScoreUnfinishedRoad.png|text=Score an uncompleted road you control for 2x points. <ref> | {{Tile|image=XmasPresent_ScoreUnfinishedRoad.png|text=Score an uncompleted road you control for 2x points. <ref> | ||
{{IconWorld}} | {{IconWorld}} | ||
The active player will choose and immediately score an uncompleted road where the player has the majority. The scoring will be performed as if after the game but considering 2 points per tile. The followers on the road will be removed. | The active player will choose and immediately score an uncompleted road where the player has the majority. The scoring will be performed as if after the game but considering 2 points per tile. The followers on the road will be removed. | ||
</ref> <ref name="meeples-removed"> | </ref> <ref name="meeples-removed"> | ||
{{IconWorld}} After scoring, the followers on the feature are returned to their owners with these cards. | {{IconWorld}} After scoring, the followers on the feature are returned to their owners with these cards. | ||
{{FAQ|The three cards shown below cause an immediate scoring affecting a road/city/monastery. Does this scoring cause the followers on the road/city/cloister to return to their players?| Yes, the scoring does cause the followers to return to their players. (1/2023) | {{FAQ|width=700px|title= | ||
{{BeginTileList|700px}} | The three cards shown below cause an immediate scoring affecting a road/city/monastery. Does this scoring cause the followers on the road/city/cloister to return to their players? | ||
{{Tile|XmasPresent_ScoreUnfinishedRoad.png|text=Score an uncompleted road you control for 2x points.}} | |text=Yes, the scoring does cause the followers to return to their players. (1/2023) | ||
{{Tile|XmasPresent_ScoreUnfinishedCity.png|text=Score an uncompleted city you control for +1 points per tile.}} | {{BeginTileList|width=700px}} | ||
{{Tile|XmasPresent_ScoreUnfinishedCloister.png|text=Score an uncompleted cloister you control for 1 point per tile (except for the cloister itself).}} | {{Tile|image=XmasPresent_ScoreUnfinishedRoad.png|text=Score an uncompleted road you control for 2x points.}} | ||
{{Tile|image=XmasPresent_ScoreUnfinishedCity.png|text=Score an uncompleted city you control for +1 points per tile.}} | |||
{{Tile|image=XmasPresent_ScoreUnfinishedCloister.png|text=Score an uncompleted cloister you control for 1 point per tile (except for the cloister itself).}} | |||
{{EndTileList}} | {{EndTileList}} | ||
}} | }} | ||
</ref>}} | </ref>}} | ||
{{Tile|XmasPresent_ScoreUnfinishedCity.png|text=Score an uncompleted city you control for +1 points per tile. <ref> | {{Tile|image=XmasPresent_ScoreUnfinishedCity.png|text=Score an uncompleted city you control for +1 points per tile. <ref> | ||
{{IconWorld}} | {{IconWorld}} | ||
The active player will choose and immediately score an uncompleted city where the player has the majority. The scoring will be performed as if after the game but considering 2 points per tile (+1 point per tile at the end of the game). The followers in the city will be removed. | The active player will choose and immediately score an uncompleted city where the player has the majority. The scoring will be performed as if after the game but considering 2 points per tile (+1 point per tile at the end of the game). The followers in the city will be removed. | ||
</ref> <ref name="meeples-removed" />}} | </ref> <ref name="meeples-removed" />}} | ||
{{Tile|XmasPresent_ScoreUnfinishedCloister.png|text=Score an uncompleted cloister you control for 1 point per tile (except for the cloister itself). <ref> | {{Tile|image=XmasPresent_ScoreUnfinishedCloister.png|text=Score an uncompleted cloister you control for 1 point per tile (except for the cloister itself). <ref> | ||
{{IconWorld}} | {{IconWorld}} | ||
The active player will choose and immediately score an uncompleted cloister where the player has the majority (there may be several followers on a cloister with this expansion). The scoring will be performed as if after the game but considering 1 point per tile except for the tile with the cloister. The followers on the cloister will be removed. | The active player will choose and immediately score an uncompleted cloister where the player has the majority (there may be several followers on a cloister with this expansion). The scoring will be performed as if after the game but considering 1 point per tile except for the tile with the cloister. The followers on the cloister will be removed. | ||
</ref> <ref name="meeples-removed" />}} | </ref> <ref name="meeples-removed" />}} | ||
{{Tile|XmasPresent_ClaimUnoccupiedFeature.png|text=Depending on the type of card, place a follower on an unoccupied farm/road/city. This can be a farm/road/city on a tile placed previously.}} | {{Tile|image=XmasPresent_ClaimUnoccupiedFeature.png|text=Depending on the type of card, place a follower on an unoccupied farm/road/city. This can be a farm/road/city on a tile placed previously.}} | ||
{{EndTileList}} | {{EndTileList}} | ||
{{EndThinFrame}} | {{EndThinFrame}} | ||
Line 105: | Line 116: | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
{{BeginThinFrame}} | {{BeginThinFrame}} | ||
{{BeginTileList|600px}} | {{BeginTileList|width=600px}} | ||
{{Tile|XmasPresent_ClosedLoopRoad.png|text=Score 2x points for a completed road that forms a closed loop. <ref> | {{Tile|image=XmasPresent_ClosedLoopRoad.png|text=Score 2x points for a completed road that forms a closed loop. <ref> | ||
{{IconWorld}} | {{IconWorld}} | ||
The active player will score a completed road forming a loop where the player has the majority. The scoring will be performed as usual but considering 2 points per tile. | The active player will score a completed road forming a loop where the player has the majority. The scoring will be performed as usual but considering 2 points per tile. | ||
</ref>}} | </ref>}} | ||
{{Tile|XmasPresent_PreventAttack.png|text=Discard a Roadside card to nullify an attack by an opponent. <ref> | {{Tile|image=XmasPresent_PreventAttack.png|text=Discard a Roadside card to nullify an attack by an opponent. <ref> | ||
{{IconWorld}} | {{IconWorld}} | ||
If the active player uses a Roadside card against you, you may use this card to cancel the action even if it not your turn. | If the active player uses a Roadside card against you, you may use this card to cancel the action even if it not your turn. | ||
</ref>}} | </ref>}} | ||
{{Tile|XmasPresent_Draw2.png|text=Draw two tiles in the current turn, but you may only place one tile, as stated in the rules. The other tile not selected is removed from the game.}} | {{Tile|image=XmasPresent_Draw2.png|text=Draw two tiles in the current turn, but you may only place one tile, as stated in the rules. The other tile not selected is removed from the game.}} | ||
{{Tile|XmasPresent_ShieldsWorth3.png|text=Score 3 points per pennant when scoring a completed city with pennants. <ref> | {{Tile|image=XmasPresent_ShieldsWorth3.png|text=Score 3 points per pennant when scoring a completed city with pennants. <ref> | ||
{{IconWorld}} | {{IconWorld}} | ||
The active player will score a completed city with pennants where the player has the majority. The scoring will be performed as usual but considering 2 points per tile and 3 points per pennant (i.e. +1 point per pennant). | The active player will score a completed city with pennants where the player has the majority. The scoring will be performed as usual but considering 2 points per tile and 3 points per pennant (i.e. +1 point per pennant). | ||
</ref>}} | </ref>}} | ||
{{Tile|XmasPresent_CityWithoutShieldsWorth3.png|text=Score 3 points per tile when scoring a completed city without pennants. <ref> | {{Tile|image=XmasPresent_CityWithoutShieldsWorth3.png|text=Score 3 points per tile when scoring a completed city without pennants. <ref> | ||
{{IconWorld}} | {{IconWorld}} | ||
The active player will score a completed city without pennants where the player has the majority. The scoring will be performed as usual but considering 3 points per tile (i.e. +1 point per tile). | The active player will score a completed city without pennants where the player has the majority. The scoring will be performed as usual but considering 3 points per tile (i.e. +1 point per tile). | ||
</ref>}} | </ref>}} | ||
{{Tile|XmasPresent_ReturnMeeple.png|text=Return one follower from any tile to your supply.}} | {{Tile|image=XmasPresent_ReturnMeeple.png|text=Return one follower from any tile to your supply.}} | ||
{{EndTileList}} | {{EndTileList}} | ||
{{EndThinFrame}} | {{EndThinFrame}} | ||
Line 135: | Line 146: | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
{{BeginThinFrame}} | {{BeginThinFrame}} | ||
{{BeginTileList|600px}} | {{BeginTileList|width=600px}} | ||
{{Tile|XmasPresent_DoublePoints.png|text=Score 2 points for each follower remaining in your supply.}} | {{Tile|image=XmasPresent_DoublePoints.png|text=Score 2 points for each follower remaining in your supply.}} | ||
{{Tile|XmasPresent_EarlyFarmScoring.png|text=For each farm that you control, score +1 point for each completed city.}} | {{Tile|image=XmasPresent_EarlyFarmScoring.png|text=For each farm that you control, score +1 point for each completed city.}} | ||
{{Tile|XmasPresent JoinFarmScoring.png|text=When scoring any farm with shared majority, score +1 point for each completed city.}} | {{Tile|image=XmasPresent JoinFarmScoring.png|text=When scoring any farm with shared majority, score +1 point for each completed city.}} | ||
{{EndTileList}} | {{EndTileList}} | ||
{{EndThinFrame}} | {{EndThinFrame}} | ||
</div> | </div> | ||
{{GreyStrip|Paquet Bord de Route}} | {{GreyStrip|title=Paquet Bord de Route}} | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Line 152: | Line 163: | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
{{BeginThinFrame}} | {{BeginThinFrame}} | ||
{{BeginTileList|600px}} | {{BeginTileList|width=600px}} | ||
{{Tile|XmasPresent_ClaimOccupiedFeature.png|text=Depending on the type of card, place a follower on a farm/road/city/cloister occupied by another player.}} | {{Tile|image=XmasPresent_ClaimOccupiedFeature.png|text=Depending on the type of card, place a follower on a farm/road/city/cloister occupied by another player.}} | ||
{{Tile|XmasPresent_MeepleLock.png|text=Depending on the type of card, rotate (lie down) all followers on a feature of the corresponding type. From now on, all the followers added to that feature will lie down too. Once the cloister/road/city is completed, all the followers placed on it will remain on the tile until the end of the game. The players involved will only receive those points for the feature at the end of the game. <ref> | {{Tile|image=XmasPresent_MeepleLock.png|text=Depending on the type of card, rotate (lie down) all followers on a feature of the corresponding type. From now on, all the followers added to that feature will lie down too. Once the cloister/road/city is completed, all the followers placed on it will remain on the tile until the end of the game. The players involved will only receive those points for the feature at the end of the game. <ref> | ||
{{IconWorld}} | {{IconWorld}} | ||
If two features are joined together and one has rotated followers, the followers from the other are also rotated. | If two features are joined together and one has rotated followers, the followers from the other are also rotated. | ||
Line 161: | Line 172: | ||
The feature and any associated bonuses will be evaluated when the feature is completed, including any temporary modifiers (e.g. scoring tiles, mage, witch...) or bonuses (e.g. the fairy scoing bonus, Markets of Leipzig bonuses, watchtowers...). At the end of the game, the players will receive theese points for the feature. You may need to jot down all these deferred points to avoid forgetting them. | The feature and any associated bonuses will be evaluated when the feature is completed, including any temporary modifiers (e.g. scoring tiles, mage, witch...) or bonuses (e.g. the fairy scoing bonus, Markets of Leipzig bonuses, watchtowers...). At the end of the game, the players will receive theese points for the feature. You may need to jot down all these deferred points to avoid forgetting them. | ||
</ref>}} | </ref>}} | ||
{{Tile|XmasPresent_BreakTies.png|text=Depending on the type of card, if a road/city/cloister you own is tied, you gain an advantage (as if you had one more follower on the road/city/cloister). In the case that two players play such a card on the same road/city/cloister, they cancel each other out, so the tie is maintained.<br /> | {{Tile|image=XmasPresent_BreakTies.png|text=Depending on the type of card, if a road/city/cloister you own is tied, you gain an advantage (as if you had one more follower on the road/city/cloister). In the case that two players play such a card on the same road/city/cloister, they cancel each other out, so the tie is maintained.<br /> | ||
Note: In a cloister, you can only have more than one monk by using a Cloister card. <ref> | Note: In a cloister, you can only have more than one monk by using a Cloister card. <ref> | ||
{{IconWorld}} | {{IconWorld}} | ||
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<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
{{BeginThinFrame}} | {{BeginThinFrame}} | ||
{{BeginTileList|600px}} | {{BeginTileList|width=600px}} | ||
{{Tile|XmasPresent_MeepleSwap.png|text=Depending on the type of card, exchange a follower on a cloister/city/road/farm for an opponent's follower on the same feature type.}} | {{Tile|image=XmasPresent_MeepleSwap.png|text=Depending on the type of card, exchange a follower on a cloister/city/road/farm for an opponent's follower on the same feature type.}} | ||
{{Tile|XmasPresent_Mastermind.png|text=Force the next player to place their tile in the location of your choosing.}} | {{Tile|image=XmasPresent_Mastermind.png|text=Force the next player to place their tile in the location of your choosing.}} | ||
{{EndTileList}} | {{EndTileList}} | ||
{{EndThinFrame}} | {{EndThinFrame}} | ||
Line 191: | Line 202: | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
{{BeginThinFrame}} | {{BeginThinFrame}} | ||
{{BeginTileList|600px}} | {{BeginTileList|width=600px}} | ||
{{Tile|XmasPresent_BreakFarmTie.png|text=If you share a farm with an opponent, you gain an advantage (as if you had one more follower in the farm). In the case where two players play this card on the same farm, they cancel each other out, so the tie is maintained. <ref> | {{Tile|image=XmasPresent_BreakFarmTie.png|text=If you share a farm with an opponent, you gain an advantage (as if you had one more follower in the farm). In the case where two players play this card on the same farm, they cancel each other out, so the tie is maintained. <ref> | ||
{{IconWorld}} | {{IconWorld}} | ||
If three or more players are tied for majority and two players activate tiebreaker cards, those two players will share the majority to the exclusive of any others. | If three or more players are tied for majority and two players activate tiebreaker cards, those two players will share the majority to the exclusive of any others. | ||
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</div> | </div> | ||
== Ensemble des cartes == | |||
'''Total des cartes : 64''' | '''Total des cartes : 64''' | ||
=== Paquet Abbaye === | |||
{{BeginTileList|700px}} | {{BeginTileList|width=700px}} | ||
{{Tile|XmasPresent Card01.png|count=2}} | {{Tile|image=XmasPresent Card01.png|count=2}} | ||
{{Tile|XmasPresent Card02.png|count=2}} | {{Tile|image=XmasPresent Card02.png|count=2}} | ||
{{Tile|XmasPresent Card03.png|count=2}} | {{Tile|image=XmasPresent Card03.png|count=2}} | ||
{{Tile|XmasPresent Card04.png|count=2}} | {{Tile|image=XmasPresent Card04.png|count=2}} | ||
{{Tile|XmasPresent Card05.png|count=2}} | {{Tile|image=XmasPresent Card05.png|count=2}} | ||
{{Tile|XmasPresent Card06.png|count=2}} | {{Tile|image=XmasPresent Card06.png|count=2}} | ||
{{Tile|XmasPresent Card07.png|count=2}} | {{Tile|image=XmasPresent Card07.png|count=2}} | ||
{{Tile|XmasPresent Card08.png|count=2}} | {{Tile|image=XmasPresent Card08.png|count=2}} | ||
{{Tile|XmasPresent Card09.png|count=2}} | {{Tile|image=XmasPresent Card09.png|count=2}} | ||
{{Tile|XmasPresent Card10.png|count=2}} | {{Tile|image=XmasPresent Card10.png|count=2}} | ||
{{Tile|XmasPresent Card11.png|count=2}} | {{Tile|image=XmasPresent Card11.png|count=2}} | ||
{{Tile|XmasPresent Card12.png|count=2}} | {{Tile|image=XmasPresent Card12.png|count=2}} | ||
{{Tile|XmasPresent Card13.png|count=2}} | {{Tile|image=XmasPresent Card13.png|count=2}} | ||
{{Tile|XmasPresent Card14.png|count=2}} | {{Tile|image=XmasPresent Card14.png|count=2}} | ||
{{Tile|XmasPresent Card15.png|count=2}} | {{Tile|image=XmasPresent Card15.png|count=2}} | ||
{{Tile|XmasPresent Card16.png|count=2}} | {{Tile|image=XmasPresent Card16.png|count=2}} | ||
{{EndTileList}} | {{EndTileList}} | ||
=== Paquet Bord de Route === | |||
{{BeginTileList|700px}} | {{BeginTileList|widt=700px}} | ||
{{Tile|XmasPresent Card17.png|count=2}} | {{Tile|image=XmasPresent Card17.png|count=2}} | ||
{{Tile|XmasPresent Card18.png|count=2}} | {{Tile|image=XmasPresent Card18.png|count=2}} | ||
{{Tile|XmasPresent Card19.png|count=2}} | {{Tile|image=XmasPresent Card19.png|count=2}} | ||
{{Tile|XmasPresent Card20.png|count=2}} | {{Tile|image=XmasPresent Card20.png|count=2}} | ||
{{Tile|XmasPresent Card21.png|count=2}} | {{Tile|image=XmasPresent Card21.png|count=2}} | ||
{{Tile|XmasPresent Card22.png|count=2}} | {{Tile|image=XmasPresent Card22.png|count=2}} | ||
{{Tile|XmasPresent Card23.png|count=2}} | {{Tile|image=XmasPresent Card23.png|count=2}} | ||
{{Tile|XmasPresent Card24.png|count=2}} | {{Tile|image=XmasPresent Card24.png|count=2}} | ||
{{Tile|XmasPresent Card25.png|count=2}} | {{Tile|image=XmasPresent Card25.png|count=2}} | ||
{{Tile|XmasPresent Card26.png|count=2}} | {{Tile|image=XmasPresent Card26.png|count=2}} | ||
{{Tile|XmasPresent Card27.png|count=2}} | {{Tile|image=XmasPresent Card27.png|count=2}} | ||
{{Tile|XmasPresent Card28.png|count=2}} | {{Tile|image=XmasPresent Card28.png|count=2}} | ||
{{Tile|XmasPresent Card29.png|count=2}} | {{Tile|image=XmasPresent Card29.png|count=2}} | ||
{{Tile|XmasPresent Card30.png|count=2}} | {{Tile|image=XmasPresent Card30.png|count=2}} | ||
{{Tile|XmasPresent Card31.png|count=2}} | {{Tile|image=XmasPresent Card31.png|count=2}} | ||
{{Tile|XmasPresent Card32.png|count=2}} | {{Tile|image=XmasPresent Card32.png|count=2}} | ||
{{EndTileList}} | {{EndTileList}} | ||
{{FootnoteIconPara}} | {{FootnoteIconPara}} | ||
[[Category:Under Construction]] | [[Category:Under Construction/fr|Cadeau de Noël]] | ||
[[Category:Première édition]] | [[Category:Première édition|Cadeau de Noël]] | ||
[[Category:Extension mineure de la première édition]] | [[Category:Extension mineure de la première édition|Cadeau de Noël]] | ||
[[Category: | [[Category:Édition Hiver|Cadeau de Noël]] | ||
[[Category:Extension mineure de Carcassonne Hiver]] | [[Category:Extension mineure de Carcassonne Hiver|Cadeau de Noël]] |
Latest revision as of 22:09, 16 March 2024
De quoi s’agit-il ? Cela arrive une fois par an, il fait froid, tout est recouvert de neige et le monde entier décore des sapins. Dois-je vous donner la réponse ? Bien sûr, c’est Noël !
C’est à cette occasion que des millions de cadeaux trouvent leurs propriétaires. Ils sont très heureux avec certains d’entre eux, mais parfois le sentiment « qu’ils n’auraient pas dû ouvrir le paquet » envahit la personne. Dans cette extension, les joueurs recevront des cadeaux et tous ne seront pas heureux (du moins pour les autres joueurs).
Informations générales et commentaires
Le Cadeau de Noël a été publié en exclusivité sur le marché hongrois par Piatnik en décembre 2013. Il a été publié par le biais du site web du magazine JEM comme une extension à imprimer et à jouer [1].
Les règles et illustrations originales hongroises sont disponibles ici :
Merci à Rachel Anthony-Rowlands et Leven pour les corrections apportées à notre traduction.
Matériel
- 64 cartes : 2 paquets de 32 cartes chacun (les paquets Abbaye et Bord de Route) avec des versos différenciés.
Règles
Les règles de base de Carcassonne ne changent pas, et l’extension Cadeau de Noël peut être utilisée avec toutes les extensions sorties jusqu’à présent.
Mise en place
Au début du jeu, séparez les cartes en deux paquets en fonction de leurs versos distincts (Abbaye et Bord de Route), puis mélangez chaque paquet et placez-les face cachée à la portée de tous les joueurs.
Déroulement du jeu
1. Placement d’une tuile
Pioche d’une carte
Les joueurs piochent à tour de rôle des tuiles selon les règles du jeu de base et les posent en suivant les règles habituelles.
Lorsqu’un joueur place une tuile adjacente à l’abbaye d’un autre joueur, il peut piocher la carte du dessus du paquet Abbaye et soit l’activer immédiatement (si la carte permet ou exige une activation immédiate), soit la placer dans sa main (si la carte permet ou exige une activation ultérieure).
Lorsqu’un joueur place une tuile qui ne contient que des routes, il peut alors piocher la carte du dessus du paquet Bord de Route et soit l’activer immédiatement (si la carte permet ou exige une activation immédiate), soit la placer dans sa main (si la carte permet ou exige une activation ultérieure).
Activation d’une carte
Le joueur en cours peut activer plusieurs cartes à la suite dans un tour. Les joueurs ne peuvent jouer les cartes qu’ils ont en main qu’à leur propre tour (à l’exception de la carte qui protège d’une carte Bord de Route).
Les cartes activées sont placées dans une pile de défausse une fois utilisées [2].
Chaque joueur peut avoir un maximum de 5 cartes des deux types de cartes dans sa main en même temps, ils les gardent secrètes pour les autres. À la fin de leur tour, les joueurs doivent se défaire des cartes excédentaires de leur main.
À la fin du jeu, les cartes qui peuvent être jouées (celles avec le symbole Carcassonne) doivent être révélées dans l’ordre des joueurs, ensuite les cartes qui peuvent être utilisées pendant le jeu (celles avec le symbole Éclair ou celles sans symbole) ne peuvent plus l’être .
Description des cartes
Paquet Abbaye
These cards are activated when drawn and are then then added to the discard pile. A lightning bolt symbol () is placed at the bottom of these cards.
These cards can be activated at any time during the game and are then added to the discard pile. There is no symbol at the bottom of these cards.
These cards are activated at the end of the game. A Carcassonne mark () is placed at the bottom of these cards.
Paquet Bord de Route
These cards are activated when drawn and are then added to the discard pile. A lightning bolt symbol () is placed at the bottom of these cards.
Note: In a cloister, you can only have more than one monk by using a Cloister card. [13]
These cards can be activated at any time during the game and are then placed in the discard pile. There is no mark at the bottom of these cards.
This card is activated at the end of the game. A Carcassonne mark () is placed at the bottom of the card.
Ensemble des cartes
Total des cartes : 64
Paquet Abbaye
Paquet Bord de Route
Notes
Pour les licences et les explications des icônes, veuillez visiter la page des icônes.
- ↑ Le concept est tellement similaire à celui de l’extension Les Présents, qu’il semble très probable que cette extension ait servi d’inspiration pour celle-ci, bien que cette extension comporte beaucoup plus de cartes et de capacités.
- ↑ Lorsqu’il n’y a plus de cartes à piocher, la défausse n’est pas mélangée à nouveau.
- ↑ The active player will choose and immediately score an uncompleted road where the player has the majority. The scoring will be performed as if after the game but considering 2 points per tile. The followers on the road will be removed.
- ↑ 4.0 4.1 4.2
After scoring, the followers on the feature are returned to their owners with these cards.
Question : The three cards shown below cause an immediate scoring affecting a road/city/monastery. Does this scoring cause the followers on the road/city/cloister to return to their players?
Réponse : Yes, the scoring does cause the followers to return to their players. (1/2023)
- ↑ The active player will choose and immediately score an uncompleted city where the player has the majority. The scoring will be performed as if after the game but considering 2 points per tile (+1 point per tile at the end of the game). The followers in the city will be removed.
- ↑ The active player will choose and immediately score an uncompleted cloister where the player has the majority (there may be several followers on a cloister with this expansion). The scoring will be performed as if after the game but considering 1 point per tile except for the tile with the cloister. The followers on the cloister will be removed.
- ↑ The active player will score a completed road forming a loop where the player has the majority. The scoring will be performed as usual but considering 2 points per tile.
- ↑ If the active player uses a Roadside card against you, you may use this card to cancel the action even if it not your turn.
- ↑ The active player will score a completed city with pennants where the player has the majority. The scoring will be performed as usual but considering 2 points per tile and 3 points per pennant (i.e. +1 point per pennant).
- ↑ The active player will score a completed city without pennants where the player has the majority. The scoring will be performed as usual but considering 3 points per tile (i.e. +1 point per tile).
- ↑ If two features are joined together and one has rotated followers, the followers from the other are also rotated.
- ↑ The feature and any associated bonuses will be evaluated when the feature is completed, including any temporary modifiers (e.g. scoring tiles, mage, witch...) or bonuses (e.g. the fairy scoing bonus, Markets of Leipzig bonuses, watchtowers...). At the end of the game, the players will receive theese points for the feature. You may need to jot down all these deferred points to avoid forgetting them.
- ↑ If three or more players are tied for majority and two players activate tiebreaker cards, those two players will share the majority to the exclusive of any others.
- ↑ If three or more players are tied for majority and two players activate tiebreaker cards, those two players will share the majority to the exclusive of any others.