Difference between revisions of "The Fruit-Bearing Trees/pl"

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Many of the tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
{{BeginTileList|500px}}
{{BeginTileList|500px}}
{{Tile|Base_Game_C2_Feature_Farmhouse.jpg|<br />F&nbsp;&#124;&nbsp;Farmhouse}}
{{Tile|Base_Game_C2_Feature_Farmhouse.jpg|<br />F&nbsp;&#124;&nbsp;Farmhouse}}

Revision as of 23:54, 28 October 2019

Wydane w marcu 2018 przez CundCo.

Dzięki temu dodatku Carcassonne będzie wypełnione różnymi drzewami owocowymi. Im bardziej różnorodna jest Twoja oferta owoców tym wyższy będzie Twój przychód.

Ten dodatek został opracowany dla podstawowej wersji gry Carcassonne. Pozostałe gry pozostają bez zmian.

Zawartość

  • 6 nowych kafelków z 6 typami drzew owocowych (pigwa, jabłko, morela, wiśnia, śliwka i bez)
  • 24 żetony owoców (4 dla każdego owocu z wartościami 5, 4, 3 i 2 na awersie)
  • 24 fruit tokens (4 per fruit with the values 5, 4, 3, and 2 on the back)
Fruit tokens fronts
Fruit tokens backs

Zasady

Przygotowanie

Wtasuj 6 kafelków z drzewami owocowymi wraz z pozostałymi kafelkami z podstawowej gry. Posortuj 24 żetony owoców według koloru/typu. Następnie potasuje każdy kolor/typ osobno (liczbami do dołu). Umieść 6 stosów obok toru punktów.


Ułożenie płytki

Po dobraniu płytki z drzewem owocowym, umieszczasz ją zgodnie z normalnymi zasadami. Następnie umieszczasz 4 żetony (tego samego typu) na drzewie owocowym, wartościami wciąż ukrytymi. Możesz wybrać rodzaj owocu, jednak nie ma to znaczenia z punktu widzenia gry. Tak więc, każde drzewo może być połączone z dowolnym typem owoców.


Placing a meeple

You may place one of your meeples on the Tree tile according to the normal rules. Note that you are not allowed to place a meeple on the tree itself.

Carrying out a "fruit action"

If you have deployed a meeple, you may now perform either one of the following two actions. If a player in a later turn places a tile adjacent (vertically, horizontally or diagonally) to a tree tile and places a meeple on the tile, he may likewise perform one of the following two actions. [1] [2]

  • Harvesting
  • Selling
Harvesting

Take the top-most fruit token from the tree tile (if available). Then, immediately score points according to the fruit token's value. The fruit token is then placed in front of you.

Selling

Instead of taking a new fruit token, you can choose to sell fruit tokens you have previously harvested. You may sell 1 to 4 tokens, but the more you sell, the more points you score. If you want to sell more than one token, they must (all) be of different types of fruit. You may only sell one set at a time. The value on the back does not matter when selling fruits. Sold fruit tokens are set aside and removed from the game.

Points for fruit selling
Fruit-Bearing_Trees_C2_Selling_01.png 1 token = 3 points
Fruit-Bearing_Trees_C2_Selling_02.png 2 tokens = 6 points
Fruit-Bearing_Trees_C2_Selling_03.png 3 tokens = 10 points
Fruit-Bearing_Trees_C2_Selling_04.png 4 tokens = 15 points

The following examples show harvesting and selling actions:

Example: Harvesting
You place a tile next to the apple tree and you place a meeple. You decide to harvest. Therefore, you take the top-most apple token and look for its value. You get 3 points and place the token in front of you, next to the other tokens.
Example: Selling
Later you place a tile next to the apple tree again and you place a meeple. Now, you want to sell. Up to now, you have harvested 2 apple tokens, 1 apricot and one cherry token. You sell three different tokens for 10 points. As you are only allowed to sell one set at a time you keep one apple token.


Scoring a feature

When you complete one or more areas (e.g. a monastery, a road etc.) by placing a Tree tile, you score them according to the normal rules.

Final scoring

At the end of the game, each fruit token is worth 1 point.

Tile distribution

Total Tiles: 6

FruitTrees01.png  x1
 
FruitTrees02.png  x1
(H)
FruitTrees03.png  x1
 
FruitTrees04.png  x1
(F)
FruitTrees05.png  x1
 
FruitTrees06.png  x1
 

Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:

Base Game C2 Feature Farmhouse.jpg
F | Farmhouse
Base Game C2 Feature Highwayman.jpg
H | Highwaymen

Total Tiles: 24

Fruit-Bearing Trees C2 Token A.jpg  x4
Fruit-Bearing Trees C2 Token B.jpg  x4
Fruit-Bearing Trees C2 Token C.jpg  x4
Fruit-Bearing Trees C2 Token D.jpg  x4
Fruit-Bearing Trees C2 Token E.jpg  x4
Fruit-Bearing Trees C2 Token F.jpg  x4

For each fruit type, there are four tokens with different values (2, 3, 4 and 5) on the back.

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Interpretacja społeczności A fruit action may happen when:
    • A tree tile is placed with a meeple (in the same turn); or
    • A new tile with a meeple is placed adjacent to a tree tile (in a later turn.) It does not matter who placed the tree tile.
  2. Brak oficjalnych wyjaśnień The interpretation of the original HiG rules suggests that a player may execute one fruit action per tree present on the newly placed tile or any adjacent ones and each meeple placed on this turn part (up to two if placing a any meeple plus a phantom.) An official clarification would be necessary.
    Example 1: Red places a tree tile with a normal meeple and a phantom. Both meeples have access to 3 trees so Red can perform 2 fruit actions per tree, that is, 6 actions in total.