Gli alberi da frutto
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Informazioni generali e commenti
The Fruit-Bearing Trees was released in March 2018 by HiG through CundCo.
With this expansion, Carcassonne will be surrounded by various fruit-bearing trees. The larger the variety of fruits you offer is, the higher your income will be.
Questa espansione è stata sviluppata per il gioco base di Carcassonne. Tutte le regole restano uguali. Puoi combinarla con altre espansioni, ma a tuo rischio e pericolo dato che non ci sono regole ufficiali per le combinazioni.
Contenuti
- 6 new land tiles with 6 types of fruit-bearing trees (quince, apple, apricot, cherry, plum and elder)
- 24 fruit tokens (4 per fruit with the values 5, 4, 3, and 2 on the back)
Regole
Preparazione
Shuffle the 6 Land tiles with fruit-bearing trees together with the Land tiles of the basic game. Arrange the 24 fruit tokens according to their colour/type. Then, shuffle each colour/type stack separately (the values face down). Place the 6 stacks next to the scoring track.
Gameplay
1. Placing a tile
2. Placing a meeple
You may place one of your meeples on the Tree tile according to the normal rules. Note that you are not allowed to place a meeple on the tree itself.
Svolgere una "azione frutta"
If you have deployed a meeple, you may now perform either one of the following two actions. If a player in a later turn places a tile adjacent (vertically, horizontally or diagonally) to a tree tile and places a meeple on the tile, he may also perform one of the following two actions. [1] [2] [3] [4]
- Harvesting
- Selling
Harvesting
Take the top-most fruit token from the tree tile (if available). Then, immediately score points according to the fruit token's value. The fruit token is then placed in front of you.
Vendere
Instead of taking a new fruit token, you can choose to sell fruit tokens you have previously harvested. You may sell 1 to 4 tokens, but the more you sell, the more points you score. If you want to sell more than one token, they must (all) be of different types of fruit. You may only sell one set at a time. The value on the back does not matter when selling fruits. Sold fruit tokens are set aside and removed from the game.
Punti per la vendita della frutta | |
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1 token = 3 punti |
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2 token = 6 punti |
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3 token = 10 punti |
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4 token = 15 punti |
The following examples show harvesting and selling actions:

Later you place a tile next to the apple tree again and you place a meeple. Now, you want to sell. Up to now, you have harvested 2 apple tokens, 1 apricot and one cherry token. You sell three different tokens for 10 points. As you are only allowed to sell one set at a time you keep one apple token.
3. Scoring a feature
When you complete one or more areas (e.g. a monastery, a road etc.) by placing a Tree tile, you score them according to the normal rules.
Final Scoring
At the end of the game, each fruit token is worth 1 point.
La distribuzione
For each fruit type, there are four tokens with different values (2, 3, 4 and 5) on the back.
Note
Per la licenza e informazioni riguardo le icone visitare Icone.
- ↑
A fruit action may happen when:
- A tree tile is placed with a meeple (in the same turn); or
- A new tile with a meeple is placed adjacent to a tree tile (in a later turn). It does not matter who placed the tree tile.
- The rules require the placement of a meeple: The meeple placement can happen as first or second figure (the phantom). The placement of a special figure or a neutral figure or a token does not count.
- The fruit action is optional: A player may comply with the given requirements but decides not to perform a fruit action.
- ↑
The interpretation of the original HiG rules suggests that a player may execute one fruit action per tree present on the newly placed tile or any adjacent ones and each meeple placed on this turn part (up to two if placing a any meeple plus a phantom). An official clarification would be necessary.
- ↑
The rules to trigger a fruit action require the direct placement of a meeple during phase 2. Placing a meeple on the tile just placed. This will rule out other meeple placement mechanics:
- Placements to other tiles but the one just placed during the right phase:
- Magic portals (Exp. 3 - The Princess and the Dragon)
- Acrobat placement on an adjacent tile (Exp. 10 - Under the Big Top)
- Flying machines (Mini #1 - The Flier (Flying Machines))
- Placements to the tile just placed during other phases:
- Wagon movement (Exp. 5 - Abbey and Mayor)
- Deployment from the City of Carcassonne (Exp. 6 - Count, King and Robber)
- Crop circles (Mini #7 - Crop Circles)
- Deployment to a bathhouse (The Barber-Surgeons)
- Placements to other tiles during other phases:
- Placements to other tiles but the one just placed during the right phase:
- ↑
Note that fruit actions take place during phase 2. Placing a meeple. Therefore, these actions will happen as usual even if later actions in the turn sequence may remove the meeple from the tile, for example, being eaten by the dragon (Exp. 3 - The Princess and the Dragon).