Difference between revisions of "The Land Surveyors"
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'''Bad Neighbourhood''' | During the scoring of a city, these '''completing city segments''' [[File:Land_Surveyors_C2_Semicircular_City_Segment.png]] are '''not part of the scoring''' and do not get you any points. | '''Bad Neighbourhood''' | During the scoring of a city, these '''completing city segments''' [[File:Land_Surveyors_C2_Semicircular_City_Segment.png]] are '''not part of the scoring''' and do not get you any points. | ||
[[File: | [[File:Land_Surveyors_C2_Scoring_Example_02.png|frame|none|'''Example 2:''' {{ColorRed|Red}}'s city only scores 6 points, because of the '''Bad Neighbourhoods'''. All city tiles with {{ColorRed|X}} do not score.]] | ||
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<div style="display: block;">[[File:Land_Surveyors_C2_Scoring_Explanation_03.png|top|100px]][[File:Land_Surveyors_C2_Scoring_Explanation_04.png|top|100px]][[File:Land_Surveyors_C2_Scoring_Explanation_05.png|top|100px]][[File:Land_Surveyors_C2_Scoring_Explanation_06.png|top|100px]]</div> <div style="display: block; float: right;">'''Wealth / Poverty''' | During the scoring of a city, road or monastery, you either receive '''+3''' or '''-3''' points. Therefore scoring minus-points is also possible and it can happen for your overall score to fall below 0.</div> | |||
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Revision as of 02:22, 5 May 2020
General info and comments
The Print-and-Play mini expansion was released by Hans im Glück in 2020.
In this mini expansion land surveyors move throughout the Carcassonne area, redetermining its value over and over. Timing is everything as you plan and wait for the right time to score your features
This expansion has been developed for the Carcassonne basic game. All the basic game rules still apply in addition to the expansion rules below. You can combine it with other expansions - but at your own risk – that is, there will be no official rules for these combinations, since this has not yet been tested.
Contents
- 12 Scoring tiles divided into:
- 5 city scorings
- 4 road scorings
- 3 monastery scorings
Rules
Preparation
Divide the Scoring tiles into three stacks (cities, roads and monasteries), the top side with the information facing up. Shuffle each of the three stacks and place them next to each other under the scoring board. Next, take the upper tile of each stack and place it next to the stack. Those three tiles are the active scoring tiles.
This expansion only affects the scoring. You will conduct the following steps: 1. Placing a tile and 2. Placing a meeple as usual.
3. Scoring a feature
For each of the three features (cities, roads and monasteries) one scoring tile is always activated. During the scoring of a feature, the scoring tiles determine, how many points a player receives. If you score more than one feature during a turn, all of those scorings are being influenced by their respective scoring tile.
After a turn in which you scored at least one feature, take all active scoring tiles and put them underneath the respective pile. After that, take the upper tile of each of the three piles and put it next to the pile (becoming the active scoring tile). If you complete a feature, but no points are being scored (because it has no meeple on it), the active scoring tiles remain and are not being replaced.
The scoring tiles in detail
Tile distribution
Total Scoring Tiles: 12