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Informații generale și comentarii

Cartonașele miniextensiei

Inspectorii de teren este a doua miniextensie oficială de tip „Printează și Joacă” pentru ediția nouă. A fost lansată de Hans im Glück în anul Template:Year ro.

În această miniextensie, inspectorii de teren se mută de-a lungul suprafeței Carcassonne, redeterminându-i valorea din nou și din nou. Sincronizarea este totul, căci îți plănuiești și aștepți pentru momentul potrivit pentru a îți evalua teritoriile.

Aceste miniextensii nu includ cartonașe noi de teren, ci un set de cartonașe de evaluare care modifică regulile obișnuite de a evalua drumuri, orașe și mănăstiri.

Exemplu de cartonașe de evaluare incluse în Inspectorii de teren

Cartonașele de evaluare sunt incluse în ultima pagină a cărții de regulii diponibilă aici:

Asigurați-vă că printați cartonașele de evaluare pe hârtie groasă (sau lipiți hârtia pe o bucată de carton) și decupați-le.

Această miniextensie a fost dezvoltată pentru jocul de bază Carcassonne. Toate regulile jocului de bază încă se aplică în adiție cu regulile miniextensiei de mai jos. O poți combina cu alte (mini)extensii - dar pe riscul propriu – asta înseamnă că nu vor exista reguli oficiale pentru aceste combinații, din moment ce nu a fost testată.

Notă: Puteți găsi un simulator online al acestei miniextensii aici.

Conținut

  • 12 cartonașe de evaluare împărțite în:
    • 5 evaluări pentru orașe
Evaluări pentru orașe
  • 4 evaluări pentru drumuri
Evaluări pentru drumuri
  • 3 evaluări pentru mănăstiri
Evaluări pentru mănăstiri

Reguli

Pregătire

Împărțiți cartonașele de evaluare în 3 teancuri (orașe, drumuri, mănăstiri), partea de sus cu informația cu fața în sus. Amestecă fiecare dintre cele trei teancuri și plasează-le unul lângă altul sub tabla de scor. Apoi, ia cartonașul de sus de pe fiecare teanc și plasează-l lângă teanc. Acele trei teancuri sunt cartonașele de evaluare active.

Exemplu: Configurație pentru evaluările orașelor, drumurilor și mănăstirilor (de la stânga la dreapta). Pentru fiecare tip de evaluare, aranjezi următoarele:
  • 1 Un teanc de cartonașe de evaluare
  • 2 Un cartonaș de evaluare activ de pe lângă teanc

Desfășurarea jocului

Această miniextensie afectează doar evaluarea. Vei efectua următorii pași: 1. Atașarea unui cartonaș de teren și 2. Plasarea unui meeple ca în mod obișnuit.

3. Declanșarea unei evaluări

Pentru fiecare dintre cele trei teritorii (orașe, drumuri și mănăstiri), un cartonaș de evaluare este mereu activat. În timpul evaluării unui teritoriu, cartonașele de evaluare determină cât de multe puncte primește un jucător. Dacă evaluezi mai mult de unul într-o tură, toate acele evaluări sunt influețate de cartonașul lor de evaluare respectiv.

After a turn in which you scored at least one feature, take all active scoring tiles and put them underneath the respective stack. After that, take the upper tile of each of the three stacks and put it next to the stack (becoming the active scoring tile). If you complete a feature, but no points are being scored (because it has no meeple on it), the active scoring tiles remain and are not being replaced.


The scoring tiles in detail
Land Surveyors C2 Scoring Explanation 01.png

Citizens' Jury | If a city is scored, the rule of the meeple majority does not apply. Any player, who has at least 1 meeple in the city, scores the points.

Example 1: You have completed a city. Due to the Citizens’ Jury scoring tile both Red (having the majority of meeples) and Blue (with only 1 meeple) score 14 points.

Land Surveyors C2 Scoring Explanation 02.png

Bad Neighborhood | During the scoring of a city, these completing city segments Land Surveyors C2 Semicircular City Segment.png are not part of the scoring and do not get you any points.

Example 2: Red's city only scores 6 points, because of the Bad Neighborhoods. All city tiles with X do not score.

Land Surveyors C2 Scoring Explanation 03.pngLand Surveyors C2 Scoring Explanation 04.pngLand Surveyors C2 Scoring Explanation 05.pngLand Surveyors C2 Scoring Explanation 06.png
Wealth / Poverty | During the scoring of a city, road or monastery, you either receive +3 or -3 points. Therefore scoring minus-points is also possible and it can happen for your overall score to fall below 0.

Land Surveyors C2 Scoring Explanation 07.png

Siege | During the scoring of a city each coat of arms gives you 1 extra point.


Land Surveyors C2 Scoring Explanation 08.png

Street Fair | During the scoring of a road you receive twice as many points. [1]


Land Surveyors C2 Scoring Explanation 09.png

Highway | During the scoring of a road you receive 5 points, regardless of the length of the road. [2]

Example 3: You have completed both roads. Because of the Highway scoring tile being active, both Red and Blue receive 5 points each for their roads.

Land Surveyors C2 Scoring Explanation 10.png

Peasant Uprising | During the scoring of a road, each tile with a farmhouse scores you one point less. Sheds [3] do not affect the scoring.

 Clarificare oficială din partea publicatorului Întrebare: What are farmhouses and sheds?

Răspuns: They are small illustration you can find in Carcassonne II fields:

Feature Farmhouse C2.png
Farmhouse
Feature Cows C2.png
Cowshed
Feature Pigsty C2.png
Pigsty
Feature Donkeys C2.png
Donkey stable

Note: The small illustrations of a cowshed, a pigsty and a donkey stable are collectively referred to as sheds or stables.


Example 4: Due to the Peasant Uprising Red only scores 4 points for their road. All road tiles marked with X do not score any points.

Land Surveyors C2 Scoring Explanation 11.png

Hermit Monastery | During the scoring of a monastery, you receive 1 point less for each of the 9 surrounding tiles, depicting a city segment.

Example 5: Due to the Hermit Monastery, Red only scores 5 points (9 - 4 Points) for their monastery. Each tile marked with X does not score any points.

Land Surveyors C2 Scoring Explanation 12.png

Pilgrimage Route | During the scoring of a monastery, you receive 1 extra point for each of the 9 surrounding tiles, depicting a road.

Example 6: Due to the Pilgrimage Route, Red scores 15 points (9 + 6 points) for their monastery. Each tile marked with scores 1 extra point.
Final scoring

Scoring tiles do not affect the scoring after the game. [4]

Other expansions

The rules of this mini expansion only consider the features in the basic game. Moreover, the original intent is to modify the basic rules applied to majority and to feature scoring in a dynamic way. As a consequence, some individual tiles may score differently, or even the feature total score may be altered.

This said, we include the following considerations when combining this mini expansion with other expansions in the absence of further clarifications by the publisher:

  • The following scoring tiles should be applied first when scoring a feature in order to stick to original intent of modifying the basic feature scoring. This means that the scoring tiles listed next should be applied before any other score modifier (such as inns and cathedrals) but not to bonuses applied on top (such as Mage or Markets of Leipzig):
    • Citizens' Jury: modifies the majority on the feature. It will be considered first.
    • Highway / Bad Neighborhood: modify the number of tiles to be considered during scoring. The modified tile count will be considered for any other modifier or bonus applied afterwards involving points per tile.
      • Roads: German cathedrals and inns (the Mage bonus and the Markets of Leipzig's Wainwrights quarter bonus are not affected, so they use the original tile count)
      • Cities: Cathars / Siege / Besiegers and cathedrals (the Mage bonus is not affected, so it uses the original tile count)
    • Siege / Street Fair / Peasant Uprising / Hermit Monastery / Pilgrimage Route: modify the number of points scored per tile or symbol. Any modifier or bonus will be applied afterwards as usual.
  • The following scoring tiles should be applied along with other feature bonus (such as little buildings), since they modify the points a feature is worth once the scoring per tile is done:
    • Wealth / Poverty: provide a bonus or a penalty on top of the usual number of points for the feature.
  • The monastery scoring tiles should apply to all monastic buildings: monasteries, abbeys, shrines, German monasteries, Dutch & Belgian monasteries, Japanese buildings, Darmstadt churches. German cathedrals or gardens are not considered.
  • An abbot meeple placed on a monastic building will not be affected by any monastery scoring tile when removed and scored early in phase 2. Placing a meeple, since the feature is not scored after completion in phase 3. Scoring a feature.

Tile distribution

Total Scoring Tiles: 12

Land Surveyors C2 Scoring Tile 01.png  x1
Land Surveyors C2 Scoring Tile 02.png  x1
Land Surveyors C2 Scoring Tile 03.png  x1
Land Surveyors C2 Scoring Tile 04.png  x1
Land Surveyors C2 Scoring Tile 05.png  x1
Land Surveyors C2 Scoring Tile 06.png  x1
Land Surveyors C2 Scoring Tile 07.png  x1
Land Surveyors C2 Scoring Tile 08.png  x1
Land Surveyors C2 Scoring Tile 09.png  x1
Land Surveyors C2 Scoring Tile 10.png  x1
Land Surveyors C2 Scoring Tile 11.png  x1
Land Surveyors C2 Scoring Tile 12.png  x1


Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Interpretare din partea comunității The Street Fair scoring tile shows a "x2" instead of presenting a generic road tile followed by "+1". The latter format is preferred in those scoring tiles with modifications applied to certain tiles only. However, the "x2" format is more straightforward to indicate the "+1" point affects all the tiles.
  2. Interpretare din partea comunității The Highway scoring tile affects tile count. No matter the length of the road, it will be scored as a 5-tile road. This scoring tile has a dual behavior as it can increase or decrease the actual scoring for a road.
  3. Interpretare din partea comunității The rules by HiG used the word "stable." Instead, we used "shed" for the sake of consistency with other rules in English.
  4. Interpretare din partea comunității The rules do not mention the final scoring explicitly but the rules only mention the scoring of completed features during players' turns.