Les Marchés de Leipzig

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Informations générales et commentaires

File:Leipzig watermark.png
Symbole des Marchés de Leipzig

Initialement publié par Hans im Glück en Template:Year fr à l'occasion de la foire model-hobby-spiel de Leipzig en 2017, avec deux tuiles doubles pour Amazonas.

Au Moyen Âge, la ville de Leipzig (lat. Lipsia) était le point de passage des routes commerciales Via Regia et Via Imperii, ce qui a provoqué l'émergence de nombreux marchés dans cette région. En 1507, Leipzig est devenue une ville incontournable. Ainsi, tous les commerçants de passage dans la ville se devaient de placer leurs marchandises sur la place principale et les mettre en vente.

La foire de Leipzig, qui fournit son logo comme symbole de cette extension, a ses origines au Moyen Âge.

Cette extension a été développée pour le jeu de base de Carcassonne. Toutes les règles suivantes s’ajoutent aux règles de base. Vous pouvez les combiner avec d’autres extensions mais à vos propres risques, car il n’existe pas de règles officielles pour ces combinaisons.

Matériel

  • 4 double-tuiles Terrain représentant la ville de Leipzig à utiliser comme tuiles de départ
  • 13 meeples additionnel en différentes couleurs pour certaines versions[1]

Rules

Preparation

Place the Land tiles in a way that the four quarters lie next to each other and form the town of Leipzig (lat. Lipsia). Rightly, the signpost for Francofortum points to the west, the one for Stettinum to the north, Vratislavia to the east and Roma to the south. For the game, however, it is insignificant in which order the tiles are placed. This setup replaces the start tile.

If possible give an extra meeple to each player as meeples might run low easily in this variant.

 
Markets of Leipzig starting placement

Placing a tile

The rules stay the same.


Placing a meeple

The rules stay the same.


Scoring a feature

Each of Leipzig's quarters has one road which starts at its gate. All roads which are connected to these roads offer the possibility of sending one of your meeples to Leipzig. This counts as well for roads which are not directly connected to Leipzig, but are connected through a village. [2]

If you complete a road which leads to Leipzig, and you have the majority, you can choose to:

  • Score the road and you get the points
or
  • Send your meeple from the road to Leipzig and score 0 points for the road
 
Example:
  • You end the road with your meeple. Since the road is connected to Leipzig (through a village in this case), you can send your meeple to Leipzig.
  • You decide to put him in the tanner district

Take note:

  • If you have more than one meeple on the road you are allowed to send one of them to Leipzig. With the other(s) you can, however, score the points for the road [3]. If you send a meeple into the Wainwrights Quarter you will get the bonus points (see below) immediately [4].
  • If more than one player has the majority, each one can decide on his own whether he wants to send the meeple to Leipzig or if he takes the points.
  • The road on the double Land tiles counts merely as one road in a road scoring.

You move the meeple to any one of Leipzig's quarters (it does not have to be the one where the road ends) and the meeple will remain there until the game ends. You may only have one of your meeples in each quarter of Leipzig. Meeples of more than one player are allowed in each quarter - the meeples are simply stacked.

When you have a meeple in a quarter of Leipzig it will score you bonus points in specific scoring phases - either during the game, or at the end.

Scoring during the game

Wainwrights quarter: Each road that is scored with your majority, you get 1 bonus point for each tile. [5] [6]
Coiners quarter: Each city that is scored, in which you have a knight (even if you do not have the majority), you get 3 points for each coat of arms.
Bookbinders quarter: Each monastery that is completed (which may be scored by you, other players, or nobody [7]) you get 4 bonus points [8].

The bonus points for these 3 scorings count only for completed roads, cities and monasteries. In the final scoring at the end of the game you get no bonus points in these cases.

Final scoring

Tanners quarter: When scoring fields at the end of the game [9], in addition to the usual points for cities, you get 2 points for each shed (cowshed, pigsty or donkey stable) and each farmhouse in the field if you have the majority of farmers there. [10] [11]
 
Cowshed
 
Pigsty
 
Donkey stable
 
Farmhouse

Note: The city of Leipzig counts as a completed city when scoring the fields.

Tile distribution

Total Tiles: 4

   x1
(F)
   x1
 
   x1
(F)
   x1
 

Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:

 
F | Farmhouse

Footnotes

For Icons explanation and licensing please visit Icons page.

  1.   L'extension a d'abord été publiée sous la forme d'une édition limitée à 600 exemplaires au total : les 300 premiers exemplaires au modell hobby spiel à Leipzig du 29 septembre au 1er octobre Template:Year fr, et les 300 suivants au Spiel'17 à Essen du 26 au 29 octobre 2017. Cette version limitée a été signée par Klaus-Jürgen Wrede et le PDG du parc des expositions de Leipzig (Messe Leipzig) et contient 13 meeples. Une version plus générale, qui ne contient que les quatre tuiles, est également disponible.
  2.   This would mean roads connected through a small village but also a house, such as the ones present on some tiles in Exp. 9 - Hills & Sheep. It is open to interpretation if crossroads, road junctions or trees are also considered but, if sticking to the written rules, they explicitly consider villages only. Note that Markets of Leipzig is designed to be used with the Carcassonne II base game alone, where all roads end at cities or at villages. No trees are present in any junctions in the Carcassonne II base game although they may appear in some expansions later. On the other hand, the Carcassonne I base game presents crossroads with villages and trees. There is not a consistent one-to-one correspondence regarding the use of villages or trees in crossroads between both editions. An official clarification would be needed.
  3.   Majority for scoring is counted before deciding whether to send to Leipzig. If, by sending a meeple to Leipzig, a player loses the majority, he still scores the points.
  4.   It also means that you get bonus points from Coiners/Bookbinders quarters if, by placing one tile, you finish one of your cities/monasteries and send a meeple there.
  5.   The German rules provided by Hans im Glück used "1 additional point" instead of "1 bonus point", what can be misleading when combined with other expansions. In general terms and for other features, the rules indicate that Markets of Leipzig provides bonus points for all the features affected, so they are not part of the core feature scoring in any case.
  6.   The additional point per tile would be applied as a bonus after all other modifiers to the core feature scoring. That is, it is applied after Inns (see Exp. 1 - Inns and Cathedrals), German Cathedrals (see Cathedrals in Germany) and Mage and Witch scoring modifiers (see Mini #5 - Mage and Witch.)
    So it will be applied along with other bonus points affecting the road such as Little Buildings (see Little Buildings.)
  7.   The original rules do not refer to unoccupied monasteries explicitly but it is a similar case to a castle scoring an unoccupied monastery.
    As indicated in Exp. 8 - Bridges, Castles and Bazaars, points are tallied for all completed features, even unoccupied ones. However, generally nobody scores (receives those points) for an unoccupied feature.
  8.   Players do not get the bonus points when an abbot is removed/scored before the monastery is completed - only when the monastery is completed.
  9.   The rules are clear about the Tanners quarter when playing with the basic game, where fields are only evaluated at the end of the game. However, as there are expansions that may score fields during the game, it is an open question if the Tanners quarter should be applied in such cases. If applied, this bonus would affect the early evaluation of fields in expansions such as Exp. 5 - Abbey and the Mayor, The Wheel of Fortune (Famine sector) and Mini #2 - The Messages (Dispatches). No clarification is currently available.
  10.   This scoring bonus for fields is especially designed for Carcassonne II. There is no official clarification about how fields are scored for tiles with Carcassonne I artwork.
  11.   Carcassonne I fields may be scored taking into consideration the little farmhouses present on them.
     
    Example: Little farmhouses in Carcassonne I fields.