În arena circului

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Under The Big Top C2 Box.jpg

Informații generale și comentarii

Extensia În arena circului a fost lansată în anul Template:Year ro de HiG.

Poți integra această extensie în totalitate în jocul de bază, sau doar părți din aceasta dacă așa alegi. De asemenea, poți combina această extensie cu alte cu alte (mini)extensii Carcassonne.

Conținut

  • 20 cartonașe de teren incluzând
    • 12 cartonașe cu loc pentru cort fiecare cu un loc pentru cort
    • 8 cartonașe cu loc pentru artiști fiecare cu două spații pentru artiști
Cartonaș cu loc pentru cort
Cartonaș cu loc pentru artiști
  • 16 jetoane cu animale: 1 elefant, 2 tigri, 3 urși, 5 foci, 4 maimușe, 1 purice
File:Under The Big Top C2 Feature Animal Tokens Front.png
Jetoane cu animale cu un număr diferit per tip
  • 1 cort de circ din lemn
File:ReferenceFigure Roundtop.png
  • 6 directori de circ, 1 în fiecare culoare
File:Ringmasters C2.png

Reguli

Pregătire

Amestecă cele 20 de cartonașe de teren noi cu cele din jocul de bază (și alte extensii și/sau miniextensii pe care dorești să le folosești). Amestecă cele 16 jetoane cu animale și plasează-le cu fața în jos într-un teanc, în așa fel încât toți jucătorii să ajungă cu ușurință. Plasează cortul de circ lângă teancul cu jetoane cu animale. În cele din urmă, jucătorii adaugă directorul de circ în culoarea lor în rezerva lor de meepleși.

Cartonașele pentru cort, jetoanele cu animale și cortul

Under The Big Top C2 Banner Circus.png


1. Atașarea unui cartonaș de teren

Cartonașele cu loc pentru cort sunt plasate ca cele din jocul de bază.

Caz special: Când este plasat primul cartonaș cu loc pentru cort, ia jetonul cu animal din vârf, plasează-l cu fața în jos pe locul pentru cort și plasează cortul de circ pe el. Începând din acest moment, cortul de circ se mută doar atunci când un jucător plasează un cartonaș nou cu loc pentru cort (imediat după ce se trece de faza în care se 3. evaluează teritoriile.)


2. Plasarea unui meeple

După plasarea unui cartonaș cu loc pentru cort, poți plasa un meeple drept tâlhar, cavaler sau țăran; ca în mod obișnuit. Totuși, nu poți plasa un meeple pe locul pentru cort.

Tu plasezi primul cartonaș cu loc pentru circ și plasezi un meeple pe drum. Apoi pui un jeton cu animal cu fața în jos pe locul pentru cort și plasezi cortul pe jeton.


3. Declanșarea unei evaluări

De fiecare dată când în timpul jocului plasezi alt cartonaș cu loc pentru cort:

1) Score any features that were completed when the Circus tile was placed (and return the meeples scored to their owners' supply.) [1]

Example 1): You place this new Circus tile, which completes Blue’s road. Blue scores 3 points and takes her meeple back.

2) Then score the circus on the Big Top’s current tile:

First reveal the Animal token on which the Big Top stands. Then, you and the other players will score points for each meeple on the Circus tile itself and the eight surrounding tiles. Each meeple will score points equal to the value on the revealed Animal token.

Note: Ringmasters also count as meeples so, if they occupied a space surrounding the Big Top when scoring the circus, they would score points.

Example 2): You reveal the Animal token. The seal is worth 4 points per meeple. Since you have three meeples on tiles surrounding the Big Top, you score 12 points. Blue’s one meeple scores 4 points.

Important: When scoring the circus, meeples that score points are not returned to their owner’s supply. Instead, they stay on their tile.

3) After scoring the circus, remove the Animal token from the game by placing it faceup next to the scoreboard. Finally, take the top Animal token from the stack, place it facedown on the new circus space, and place the Big Top on it.

Example 3): Put a new Animal token facedown on the circus space of the new Circus tile and stand the Big Top on the token.

Sfârșitul jocului

At the end of the game before final scoring, score the circus one last time.

Notă despre locurile pentru cort

Locurile pentru cort închid drumurile și separă câmpurile unele de celelalte.

Cartonașele cu loc pentru artiști

Under The Big Top C2 Banner Acrobats.png


1. Placing a tile

Cartonașele cu loc pentru artiști sunt plasate la fel ca celelalte cartonașe de teren normale.


2. Placing a meeple

After placing an Acrobat tile, you can place your meeple on the road or in the field, as usual.

Example 1): You place this Acrobat tile and place your meeple on one of the two acrobat spaces.
You also have another option: you can place your meeple as an acrobat on one of the two acrobat spaces.

On a later turn, if you place a tile adjacent to one or more Acrobat tiles (horizontally, vertically, or diagonally), you may place a meeple as an acrobat on one of those Acrobat tiles. [2]

Example 2): Blue places this tile and places a meeple next to yours.

If the two acrobat spaces are already occupied, you can add a third meeple on the shoulders of the other two meeples. At that point, the pyramid is complete, and no more meeples can be added to it.

The color of the meeples in the pyramid does not matter. Pyramids can have meeples of one, two, or three colors.

If you place an Acrobat tile adjacent to one or more Acrobat tiles and you wish to place a meeple as an acrobat, choose on which of those Acrobat tiles to place your acrobat.

Example 3): Later in the game, you place a tile diagonally adjacent to an Acrobat tile and you complete the pyramid by placing a meeple on top.


3. Scoring a feature

When there are three acrobats in a pyramid, it is ready to be scored. However, pyramids are not scored immediately after completion because the acrobats wish to display their skills for a little while.

Instead of placing a meeple or any other figure during 2. Placing a meeple, you can score a completed pyramid. Each acrobat in the completed pyramid scores its owner 5 points and then returns to its supply.

On a later turn, you do not place a meeple and instead choose to score this pyramid. You score 10 points. Blue scores 5 points.

Additional rules:

  • After a pyramid has been scored, players can start a new pyramid on the same tile by placing a meeple as an acrobat on it.
  • You can score a completed pyramid even if you have no acrobats in it.

Sfârșitul jocului

During final scoring, each of your acrobats scores 5 points, regardless of the pyramid’s size.

Notă despre locurile pentru artiști

Locurile pentru artiști închid drumurile și separă câmpurile unele de celelalte.

Directorul de circ

Under The Big Top C2 Banner Ringmaster.png


2. Placing a meeple

You can place your ringmaster (instead of a normal meeple) on a road, in a city or a monastery, or lay him down in a field. The ringmaster counts as a normal meeple in all cases except that it cannot be used as an acrobat.


3. Scoring a feature

If the feature with your ringmaster becomes completed, first score points for the completed feature.

Then, for each Circus and Acrobat tile that your ringmaster is on or adjacent to, score 2 points. You also score these ringmaster points even if your ringmaster did not score any points from the completed feature (e.g., someone else had majority). The Big Top and acrobats in a pyramid do not affect ringmaster points. After scoring, return the ringmaster to your supply.

Example: You complete the road that your ringmaster is on. First, you score 5 points for the road. Then you score 8 points for the 4 Circus and Acrobat tiles (2 points each) for a total of 13 points.

Sfârșitul jocului

At the end of the game, ringmasters score fields or incomplete features as normal meeples and also score ringmaster points.


Alte extensii

Această secțiune conține informații adiționale despre interacțiunile cu alte extensii Carcassonne.

Cartonașele cu loc pentru cort, jetoanele cu animale și cortul

  • Exp. 4 - The Tower: A meeple placed on a tower will receive points when scoring a neighboring circus, the same as any meeple placed on the same tile.
  • Exp. 8 - Bridges, Castles and Bazaars:
    • You can build a bridge on a Circus tile (with or without the Big Top) following the normal rules.
    • If at least one tile forming a castle is adjacent to the Big Top, a meeple in that castle will score points when a circus is scored.
    • A meeple placed on a bridge will receive points when scoring a neighboring circus, the same as any meeple placed on the same tile.

Cartonașele cu loc pentru artiști

  • General: Only normal meeples and phantoms (The Phantom) [3] can be part of a meeple pyramid. Neither the large meeple (Exp. 1) nor any other figures are allowed.
  • Exp. 3 - The Princess and the Dragon:
    • You may assign the fairy to an acrobat, in which case it counts for all acrobats in the pyramid (regardless of color). If the fairy is still there at the beginning of your turn, you score 1 point for each of your meeples in the pyramid.
    • The acrobats in a pyramid are not entitled to get the 3-point bonus from the fairy if next to any of those acrobats. [4]
    • You can use a magic portal to place one of your meeples on an acrobat space/pyramid.
  • Exp. 4 - The Tower: If you capture an acrobat with the tower, you can choose any meeple in the pyramid (regardless of its position).
  • Exp. 8 - Bridges, Castles and Bazaars:
    • You can build a bridge on an Acrobat tile only if no acrobats are on it, and you cannot place an acrobat on an Acrobat tile with a bridge on it.
    • A meeple pyramid in a castle’s fief does not count as a "feature" that can cause a castle to score.

Directorul de circ

  • General: The ringmaster counts as a normal meeple. He has the same uses as a normal meeple in all expansions.
  • Exp. 4 - The Tower: You can place your ringmaster on a tower (even if it will be a little wobbly.)
  • Exp. 5 - Abbey and Mayor: If you use your ringmaster as a farmer, you score its ringmaster points in all cases (during final scoring, after a barn is placed in the ringmaster’s field, or after the ringmaster’s field is connected to a barn.)
  • Exp. 8 - Bridges, Castles and Bazaars: If you place your ringmaster on a castle, you score its ringmaster points considering the 6 tiles in the castle fief. [5]
  • Castles in Germany: If you place your ringmaster on a German castle, you score its ringmaster points considering the 10 tiles adjacent to the castle. [5]

Referință pentru cartonașe

Numărul total de cartonașe: 20

Under The Big Top C2 Tile A.jpg  x1
(G)
Under The Big Top C2 Tile B.jpg  x1
 
Under The Big Top C2 Tile C.jpg  x3
(S;-;-)
Under The Big Top C2 Tile D.jpg  x2
(W;B)
Under The Big Top C2 Tile E.jpg  x1
 
Under The Big Top C2 Tile F.jpg  x1
(K)
Under The Big Top C2 Tile G.jpg  x1
(G)
Under The Big Top C2 Tile H.jpg  x1
 
Under The Big Top C2 Tile I.jpg  x1
(B)
Under The Big Top C2 Tile J.jpg  x1
 
Under The Big Top C2 Tile K.jpg  x1
 
Under The Big Top C2 Tile L.jpg  x2
(W;T)
Under The Big Top C2 Tile M.jpg  x1
 
Under The Big Top C2 Tile N.jpg  x1
 
Under The Big Top C2 Tile O.jpg  x1
 
Under The Big Top C2 Tile P.jpg  x1
(T)

Unele cartonașe au o ilustrație mică pe acestea. Literele din paranteze arată care ilustrație este pe fiecare cartonaș:

Base Game C2 Feature Garden.jpg
G | Grădină
Base Game C2 Feature Farmhouse.jpg
B | Gospodărie țărănească
Base Game C2 Feature Cows.jpg
K | Grajd pentru vaci
Base Game C2 Feature Water Tower.jpg
T | Turn de apă
Base Game C2 Feature Highwayman.jpg
W | Tâlhari
Base Game C2 Feature Pigs.jpg
S | Grajd pentru porci

Numărul total de jetoane: 16

Note de subsol

Pentru licențierea și semnificația pictogramelor te rugăm să vizitezi Pagina pictogramelor.

  1. Interpretare din partea comunității This last sentence in brackets is present in the German rules but is omitted in the English version. This action is implicit to the scoring but it is important to note that the meeples in the scored features will be removed before the big top is scored. Therefore those meeples will not be eligible for big top points.
  2. Interpretare din partea comunității Note that you will not be able to add an acrobat to an incomplete pyramid if the Acrobat tile has no empty spaces adjacent to it. In this case, the meeples in the pyramid will stay there until the end of the game.
  3. Întrebare fără clarificare oficială As per the rules, only normal meeples can be placed as acrobats and all the other meeples in Carcassonne II are not permitted. Phantoms work as normal meeples in Carcassonne I, so the interpretation of the rules should allow them to be placed as acrobats too. An official clarification would be required.
  4. Interpretare din partea comunității This restriction is not included explicitly in the rules (only the 1-point fairy bonus is mentioned) but it comes from the interpretation of the rules:
    • During the game, Acrobats are scored in phase 2. Placing a Meeple and players receive the 3-point fairy bonus when scoring completed features in phase 3. Scoring a feature. Since both actions take place in different phases, acrobats cannot receive this fairy bonus during the game.
    • After the game, acrobats should not get the 3-point scoring bonus when scored for the sake of consistency. (4/2020)
  5. 5.0 5.1 Întrebare fără clarificare oficială This interaction is not included in the rules. This case is treated as an adaptation of the ringmaster points for a monastery. An official clarification has been requested. (12/2019)