Les Portes de la Ville (première édition)

From Wikicarpedia
Jump to navigation Jump to search
This page is a translated version of the page The City Gates (1st edition) and the translation is 35% complete.
Outdated translations are marked like this.

The City Gates allow players to place a city gate on the edge of a tile to another city gate, but also to a road or to a field on the edge of tile, and vice versa. Players can easily complete their cities even if a tile with the desired configuration does not exist. And the shapes of the cities also allow the division of fields.

CityGates C1 Tile 09.png Vous êtes en train de lire les règles pour ce modèle de tuiles.
Si vos tuiles ont un motif différent, choisissez un jeu parmi les jeux dérivés.Rule selection by design Spin-offs.png


Symbol CityGates C1.png

The City Gates allow players to place a city gate on the edge of a tile to another city gate, but also to a road or to a field on the edge of tile, and vice versa. Players can easily complete their cities even if a tile with the desired configuration does not exist. And the shapes of the cities also allow the division of fields.

Informations générales et commentaires

Feuille des tuiles
Symbole de l’extension

Les Portes de la Ville (The City Gates) was released by HiG in 2015. It was the 2nd official PnP expansion remade from the original fan expansion.

Original design by PresetM (CarcF).

Téléchargements

Download notice.png

Veuillez noter que WikiCarpedia décline toute responsabilité quant au contenu des liens proposés. Les extensions listées sont soumises aux règles de leurs sites web respectifs.
L’utilisation commerciale des extensions de fans est interdite. Ces extensions sont destinées uniquement à un usage personnel et ne peuvent en aucun cas être vendues, y compris à prix coûtant.

Le ou les téléchargements sont disponibles sur le ou les sites suivants (une inscription peut être nécessaire) :

The tiles and rules files published by HiG:

The original fan expansion files can be found here:

Matériel

  • 24 nouvelles tuiles Terrain
Porte de la ville

Règles

Mise en place

Au début du jeu, mélangez les nouvelles tuiles Terrain avec le reste des tuiles.

Déroulement du jeu

1. Placing a tile

The tiles are placed following the basic rules of Carcassonne. Note the following special features:
On the side of a tile, on which there is a city gate, either a farm or a road may be placed.
It is also allowed to place another city gate. In this case, the 2 cities are not connected by the city gates.

Example: On this tile with 3 city gates all possibilities for placing are shown
1 At the left gate another city gate was built, but both parts of the city are separated
2 The lower gate borders on a farm
3 The right gate borders on a road
2. Placing a follower

The rules of the Carcassonne basic game apply to the placement of a follower. No followers are placed on the city gates on the edge of the tile. On the small farms next to the city gates, however, followers may be used as farmers.

3. Scoring a feature

The rules of the Carcassonne Basic Game apply to scoring during the game. It is important to know that a road is also limited by a city gate. This can lead to a finished road consisting of only 1 road section.

Example: On the left side, a city gate will be placed against the road. The road is now finished and Red gets 1 point for it.
CityGates C1 TileExplain 01.png
For this landscape tile with 4 city gates, the following different scoring applies: If the player places a follower in the city after placing the tile, a scoring takes place immediately, since the city is closed. The player receives 4 points and immediately takes his follower back into supply.
Évaluation finale

Les règles du jeu de base Carcassonne s’appliquent lors de l’évaluation finale.

Nouvelles tuiles Terrain

CityGates C1 TileExplain 02.png
Route du Tunnel: The road is not interrupted on this landscape tile. At the upper edge it separates the farm, at the lower edge it does not. [1]
CityGates C1 TileExplain 03.png
CityGates C1 TileExplain 04.png
On these two tiles, the city segments under the bridges are not interrupted. So there is always only one city segment under the bridge.
CityGates C1 TileExplain 05.png
Ville passant sur un pont: On this tile as well, the city segment under the bridge is not interrupted. So there is always only one city segment under the bridge. The city segment with the pennant ends at the two farms at the lower edge, which are separated by the road. This is especially important for farmer scoring at the end of the game.
CityGates C1 TileExplain 06.png
This tile is treated like the normal landscape tile with a monastery in the city. [2]
CityGates C1 TileExplain 01.png
Petite ville: The city on this tile has a special scoring during the game (see above). [3]

Interactions avec les autres extensions

This section contains additional information about the interactions with other Carcassonne expansions.

Interprétation de la communauté If a player closes one of the ends of a road with a city gate, and his or her builder is on the road, the road does not get “extended” by the city gate, so the player is not granted a double turn. [4]
}}

Interprétation de la communauté The abbey may also be placed at a city gate. Likewise, the wagon may drive through a city gate when moving, unless there is a farm at the city gate.
}}

Interprétation de la communauté The bridges from this extension can also be used in combination with the city gates. The city gates count like a piece of road. The following examples illustrate this:

Example 1: Blue placed the landscape tile with the city gate and put a follower on the city. Now he is allowed to build a bridge on the farms of the neighboring landscape tile, which starts at the city gate and leads across the city.
To the right of this bridge, a road or another city gate could be built or a new bridge could be built on a farm.
Example 2: Red has just placed the marked landscape tile and is now building a bridge on it. The bridge leads over the farm and Red connects the city gate with his road on the right landscape tile. The road is now finished and Red gets 2 points.

}}

Interprétation de la communauté The shepherd may also be placed in the small farms next to the city gates.
}}

New tiles

Le TunnelLe Tunnel

Interprétation de la communauté If using the tunnel tokens from The Tunnel, then the road shown on the tile with a tunnel is indeed broken, and the segments may never actually meet.

CityGates C1 Tile 20.png

Tile distribution

Total des tuiles : 24
CityGates C1 Tile 01.png ×1
CityGates C1 Tile 04.png ×1
CityGates C1 Tile 05.png ×1
CityGates C1 Tile 06.png ×1
CityGates C1 Tile 07.png ×1
CityGates C1 Tile 08.png ×1
CityGates C1 Tile 09.png ×1
CityGates C1 Tile 10.png ×1
CityGates C1 Tile 11.png ×1
CityGates C1 Tile 12.png ×1
CityGates C1 Tile 13.png ×1
CityGates C1 Tile 14.png ×1
CityGates C1 Tile 16.png ×1
CityGates C1 Tile 17.png ×1
CityGates C1 Tile 18.png ×1
CityGates C1 Tile 19.png ×1
CityGates C1 Tile 21.png ×1
CityGates C1 Tile 22.png ×1
CityGates C1 Tile 24.png ×1

Notes

Pour les licences et les explications des icônes, veuillez visiter la page des icônes.

  1. Clarification officielle de l’éditeur If using Le Tunnel Le Tunnel, the road shown on this tile may be affected (See Other Expansions for more details).
  2. Différence de règle notoire entre les éditions ou les éditeurs This clarification included in the original rules was left out by HiG, possibly due to the lack of space.
  3. Différence de règle notoire entre les éditions ou les éditeurs This clarification included in the original rules was left out by HiG. However the special scoring for this tile is explained in detail in phase 3. Scoring a feature.
  4. Interprétation de la communauté This case is similar to closing a road end with an abbey tile when the builder is on the road (See Ext. 5 – Maire et Monastères Ext. 5 – Maire et Monastères).