Les Portes de la Ville (première édition)
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The City Gates allow players to place a city gate on the edge of a tile to another city gate, but also to a road or to a field on the edge of tile, and vice versa. Players can easily complete their cities even if a tile with the desired configuration does not exist. And the shapes of the cities also allow the division of fields.
Informations générales et commentaires
Les Portes de la Ville (The City Gates) was released by HiG in 2015. It was the 2nd official PnP expansion remade from the original fan expansion.
Original design by PresetM (CarcF).
Téléchargements
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Les extensions listées sont soumises aux règles de leurs sites web respectifs.
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The tiles and rules files published by HiG:
The original fan expansion files can be found here:
Matériel
- 24 nouvelles tuiles Terrain
Règles
Mise en place
Au début du jeu, mélangez les nouvelles tuiles Terrain avec le reste des tuiles.
Déroulement du jeu
1. Placing a tile
The tiles are placed following the basic rules of Carcassonne. Note the following special features:
On the side of a tile, on which there is a city gate, either a farm or a road may be placed.
It is also allowed to place another city gate. In this case, the 2 cities are not connected by the city gates.
2. Placing a follower
The rules of the Carcassonne basic game apply to the placement of a follower. No followers are placed on the city gates on the edge of the tile. On the small farms next to the city gates, however, followers may be used as farmers.
3. Scoring a feature
The rules of the Carcassonne Basic Game apply to scoring during the game. It is important to know that a road is also limited by a city gate. This can lead to a finished road consisting of only 1 road section.
Évaluation finale
Les règles du jeu de base Carcassonne s’appliquent lors de l’évaluation finale.
Nouvelles tuiles Terrain
Interactions avec les autres extensions
This section contains additional information about the interactions with other Carcassonne expansions.
If a player closes one of the ends of a road with a city gate, and his or her builder is on the road, the road does not get “extended” by the city gate, so the player is not granted a double turn. [4]
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The abbey may also be placed at a city gate. Likewise, the wagon may drive through a city gate when moving, unless there is a farm at the city gate.
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The bridges from this extension can also be used in combination with the city gates. The city gates count like a piece of road. The following examples illustrate this:
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The shepherd may also be placed in the small farms next to the city gates.
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New tiles
Tile distribution
Notes
Pour les licences et les explications des icônes, veuillez visiter la page des icônes.
- ↑ If using Le Tunnel, the road shown on this tile may be affected (See Other Expansions for more details).
- ↑
This clarification included in the original rules was left out by HiG, possibly due to the lack of space.
- ↑
This clarification included in the original rules was left out by HiG. However the special scoring for this tile is explained in detail in phase 3. Scoring a feature.
- ↑ This case is similar to closing a road end with an abbey tile when the builder is on the road (See Ext. 5 – Maire et Monastères).