Difference between revisions of "Carcassonne Consolidated Clarifications"

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<onlyinclude>
<onlyinclude>
__NOTOC__
__NOTOC__
{{Disclaimer|This page is under construction. It only includes information about Expansions 1 to 3 with other major and minor expansions for the time being. More to come soon. Select those expansions you are interested in and check the clarifications available about their interactions. You can select full expansions or some individual elements.}}
== Expansion selector ==
== Expansion selector ==


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<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
<div class="showWhenDone" id="ConsolidatedClarifications" style="display: none;"><!-- Main Content: Begin --->
<div class="showWhenDone" id="ConsolidatedClarifications" style="display: none;"><!-- Main Content: Begin --->
{{BeginThinFrame}}
{{ThinFrameBanner|{{IconBook}} '''Glossary'''|margin=0px;}}
<ul>
<li class="showAll">'''{{Switch|Thief|Highwayman}}:''' Any meeple placed on a road.</li>
<li class="showAll">'''Knight:''' Any meeple placed in a city.</li>
<li class="showAll">'''Monk:''' Any meeple placed on a {{Switch|cloister|monastery}}<span class="showAbbey">, abbey</span><span class="showMonasteries">, German monastery, Belgian & Dutch monastery, Japaneses building</span><span class="showDarmstadt">, Darmstadt church</span>.</li>
<li class="showShrines">'''Heretic:''' Any meeple placed on a shrine.</li>
<li class="showAll">'''Farmer:''' Any meeple placed in a {{Switch|farm|field}}.</li>
{{EndThinFrame}}


<div class="showInnsAndCathedrals_Section"><!-- I&C: Begin -->
<div class="showInnsAndCathedrals_Section"><!-- I&C: Begin -->
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<div class="showInns_Section"><!-- Inns: Begin -->
<div class="showInns_Section"><!-- Inns: Begin -->
<h4 style="display: block; background: #dddddd; padding: 5px; margin-top: 15px !important;"> Inns </h4>
{{GreyStrip|title=Inn|icon={{Switch| [[File:Feature_Inn_C1.png|x50px|right]] | [[File:Feature_Inn_C2.png|x50px|right]] }} }}
<div class="wica-banner-icon-subsection" style="top: -40px;"><span class="showC1">[[File:Feature_Inn_C1.png|x50px|right]]</span><span class="showC2">[[File:Feature_Inn_C2.png|x50px|right]]</span></div>
<br class="wica-banner-spacer-subsection" />


<div class="showAll">{{SymbolBox|Symbol_CarcassonneC.png}} '''General comments''': <!-- General comments -->
<div class="showAll">{{SymbolBox|Symbol_CarcassonneC.png}} '''General comments''': <!-- General comments -->
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<div class="showBigFollower_Section"><!-- Large Meeple: Begin-->
<div class="showBigFollower_Section"><!-- Large Meeple: Begin-->
<h4 style="display: block; background: #dddddd; padding: 5px; margin-top: 15px !important;"> Large Meeple </h4>
{{GreyStrip|title={{Switch| Big follower | Large meeple }} |icon=[[File:Figure_MeepleLarge_red.png|x50px|right]] }}
<div class="wica-banner-icon-subsection" style="top: -40px;">[[File:Figure_MeepleLarge_red.png|x50px|right]]</div>
<br class="wica-banner-spacer-subsection" />


<div class="showBigFollower">{{SymbolBox|Symbol_CarcassonneC.png}} '''General comments''': <!-- General comments -->
<div class="showBigFollower">{{SymbolBox|Symbol_CarcassonneC.png}} '''General comments''': <!-- General comments -->
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<ul>
<ul>
<li class="showAll">{{IconWorld}} The ransom for a captured large meeple is the same as for any other meeple.
<li class="showAll">{{IconWorld}} The ransom for a captured large meeple is the same as for any other meeple.
{{FAQ|[If captured by a tower,] is the ransom for the large meeple doubled?|No: it may be big, but it's still only one person.}}
{{FAQ|title=[If captured by a tower,] is the ransom for the large meeple doubled?
|text=No: it may be big, but it's still only one person.}}
</li>
</li>
</ul>
</ul>
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<div class="showTradersAndBuilders_Section"><!-- T&B: Begin -->
<div class="showTradersAndBuilders_Section"><!-- T&B: Begin -->


=== <span class="showC1">[[File:Symbol_TradersBuilders_C1.png|24px|text-bottom|]]</span><span class="showC2">[[File:Symbol_TradersBuilders_C2.png|24px|text-bottom|]]</span> Exp. 2 - Traders & Builders ===
=== {{Switch| [[File:Symbol_TradersBuilders_C1.png|24px|text-bottom|]] | [[File:Symbol_TradersBuilders_C2.png|24px|text-bottom|]] }} Exp. 2 - Traders & Builders ===


<div class="showTraders_Section"><!-- Trade Good Tokens: Begin -->
<div class="showTraders_Section"><!-- Trade Good Tokens: Begin -->
<h4 style="display: block; background: #dddddd; padding: 5px; margin-top: 15px !important;"> The goods tokens </h4>
{{GreyStrip|title=Trade good tokens |icon={{Switch|1=<table border="0" style="float: right; display: inline;"><tr><td>[[File:Token_Wine_C1.png|x50px|none]]</td><td>&nbsp;</td><td>[[File:Token_Wheat_C1.png|x50px|none]]</td><td>&nbsp;</td><td>[[File:Token_Cloth_C1.png|x50px|none]]</td></tr></table>
<div class="wica-banner-icon-subsection" style="top: -40px;"><span class="showC1"><table border="0" style="float: right; display: inline;"><tr><td>[[File:Token_Wine_C1.png|x50px|none]]</td><td>&nbsp;</td><td>[[File:Token_Wheat_C1.png|x50px|none]]</td><td>&nbsp;</td><td>[[File:Token_Cloth_C1.png|x50px|none]]</td></tr></table></span><span class="showC2">[[File:Traders_And_Builders_C2_Trade_Goods_Banner.png|x50px|right]]</span></div>
|2=[[File:Traders_And_Builders_C2_Trade_Goods_Banner.png|x50px|right]] }} }}
<br class="wica-banner-spacer-subsection" />


<div class="showAbbey">{{SymbolBox|Symbol_AbbeyMayor_C1C2.png}} '''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''':
<div class="showAbbey">{{SymbolBox|Symbol_AbbeyMayor_C1C2.png}} '''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''':
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<ul>
<ul>
<li class="showAll">{{IconBook}} A player who places an abbey tile that completes a city with trade goods receives the goods tokens for that city.
<li class="showAll">{{IconBook}} A player who places an abbey tile that completes a city with trade goods receives the goods tokens for that city.
{{FAQ|id=CAR.060|If cities with trade goods are completed by placement of an abbey tile, are the goods tokens awarded as usual to the player placing the abbey tile?
{{FAQ|id=CAR.060|title=If cities with trade goods are completed by placement of an abbey tile, are the goods tokens awarded as usual to the player placing the abbey tile?
|Yes, as the player completed the city.}}
|text=Yes, as the player completed the city.}}
</li>
</li>
</ul>
</ul>
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<div class="showBuilder_Section"><!-- Builder: Begin-->
<div class="showBuilder_Section"><!-- Builder: Begin-->
<h4 style="display: block; background: #dddddd; padding: 5px; margin-top: 15px !important;"> Builder </h4>
{{GreyStrip|title=Builder |icon=[[File:Figure_Builder_red.png|x50px|right]] }}
<div class="wica-banner-icon-subsection" style="top: -40px;">[[File:Figure_Builder_red.png|x50px|right]]</div>
<br class="wica-banner-spacer-subsection" />


<div class="showBuilder">{{SymbolBox|Symbol_CarcassonneC.png}} '''General comments''': <!-- General comments -->
<div class="showBuilder">{{SymbolBox|Symbol_CarcassonneC.png}} '''General comments''': <!-- General comments -->
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<div class="showVolcano_Section"><!-- Volcano: Begin -->
<div class="showVolcano_Section"><!-- Volcano: Begin -->
<h4 style="display: block; background: #dddddd; padding: 5px; margin-top: 15px !important;"> Volcano </h4>
{{GreyStrip|title=Volcano |icon={{Switch| [[File:Feature_Volcano_C1.png|x50px|right]] | [[File:Feature_Volcano_C2.png|x50px|right]] }} }}
<div class="wica-banner-icon-subsection" style="top: -40px;"><span class="showC2">[[File:Feature_Volcano_C2.png|x50px|right]]</span><span class="showC1">[[File:Feature_Volcano_C1.png|x50px|right]]</span></div>
<br class="wica-banner-spacer-subsection" />


<div class="showAll">{{SymbolBox|Symbol_CarcassonneC.png}} '''General comments''':
<div class="showAll">{{SymbolBox|Symbol_CarcassonneC.png}} '''General comments''':
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<li class="showBarn">A barn ('''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''') - A volcano does not prevent the normal placement of a barn, since that is not fully on the tile.</li>
<li class="showBarn">A barn ('''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''') - A volcano does not prevent the normal placement of a barn, since that is not fully on the tile.</li>
<li class="showBridges">A bridge, as necessary ('''Exp. 8 - [[Bridges, Castles and Bazaars|Bridges, Castles & Bazaars]]''')</li>
<li class="showBridges">A bridge, as necessary ('''Exp. 8 - [[Bridges, Castles and Bazaars|Bridges, Castles & Bazaars]]''')</li>
<li class="showAcrobats">An acrobat on an adjacent acrobat space or pyramid (Exp. 10 - '''[[Under the Big Top|Under the Big Top]]''')
<li class="showWheelOfFortune">A meeple to the Wheel of Fortune ('''[[The Wheel of Fortune (1st edition)|The Wheel of Fortune]]''')</li>
<li class="showWheelOfFortune">A meeple to the Wheel of Fortune ('''[[The Wheel of Fortune (1st edition)|The Wheel of Fortune]]''')</li>
<li class="showLittleBuildings">Little Buildings, since they are not figures ('''[[Little Buildings (1st edition)|Little Buildings]]''')</li>
<li class="showLittleBuildings">Little Buildings, since they are not figures ('''[[Little Buildings (1st edition)|Little Buildings]]''')</li>
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</ul>
</ul>
</li>
</li>
<li class="showOtherVolcanoActions">{{IconWorld}} When a tile with a volcano is placed, the player '''may''' carry out some actions:
<ul>
<li class="showSheep">Grow the flock ('''Exp. 9 - [[Hills & Sheep|Hills & Sheep]]''')</li>
<li class="showSheep">Guide the flock to the stable ('''Exp. 9 - [[Hills & Sheep|Hills & Sheep]]''')</li>
<li class="showAcrobats">Score an acrobat pyramid ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')</li>
<li class="showAbbot">Remove their abbot and score points for it ('''[[The Abbot|The Abbot]]''')</li>
<li class="showFerries">Move ferries on roads extended by the volcano tile ('''Mini #3 - [[The Ferries|The Ferries]]''')</li>
<li class="showPeasantRevolts">Protect one meeple already placed from peasant revolts ('''[[The Peasant Revolts|The Peasant Revolts]]''')</li>
<li class="showRussianPromos">Retrieve one meeple trapped by Vodyanoy ('''[[Russian Promos (1st edition)|Russian Promos]]''')</li>
<li class="showRussianPromos">Retrieve one meeple trapped by Solovei Razboynik ('''[[Russian Promos (1st edition)|Russian Promos]]''')</li>
<li class="showRussianPromos">Move highwaymen to the Solovei Razboynik tile ('''[[Russian Promos (1st edition)|Russian Promos]]''')</li>
</ul>
</li>
</ul>
</ul>
</dd>
</dd>
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<div class="showVolcano_Section"><!-- Dragon: Begin -->
<div class="showVolcano_Section"><!-- Dragon: Begin -->
<h4 style="display: block; background: #dddddd; padding: 5px; margin-top: 15px !important;"> Dragon</h4>
{{GreyStrip|title=Dragon|icon=[[File:Figure_Dragon.png|x50px|right]] }}
<div class="wica-banner-icon-subsection" style="top: -40px;">[[File:Figure_Dragon.png|x50px|right]]</div>
<br class="wica-banner-spacer-subsection" />


<div class="showAll">{{SymbolBox|Symbol_CarcassonneC.png}} '''General comments''':
<div class="showAll">{{SymbolBox|Symbol_CarcassonneC.png}} '''General comments''':
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<li class="showNeutralFiguresEatenByDragon_Bullet">{{IconBook}} The dragon eats the following '''neutral figures''' on a tile:
<li class="showNeutralFiguresEatenByDragon_Bullet">{{IconBook}} The dragon eats the following '''neutral figures''' on a tile:
<ul>
<ul>
<li class="showMage">Mage ('''[[Mage and Witch|Mage & Witch]]''') -as per the additional clarifications (3/2015)</li>
<li class="showMage">Mage ('''Mini #5 - [[Mage and Witch|Mage & Witch]]''')</li>
<li class="showWitch">Witch ('''[[Mage and Witch|Mage & Witch]]''') -as per the additional clarifications (3/2015)</li>
<li class="showWitch">Witch ('''Mini #5 - [[Mage and Witch|Mage & Witch]]''')</li>
<li class="showGingerbreadMan">Gingerbread Man (Winter Edition - '''[[Winter Edition The Gingerbread Man|Gingerbread Man]]''') -as per the iOS version (12/2014)</li>
<li class="showGingerbreadMan">Gingerbread Man (Winter Edition - '''[[Winter Edition The Gingerbread Man|Gingerbread Man]]''')</li>
</ul>
</ul>
</li>
</li>
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</ul>
</ul>
</li>
</li>
<li>{{IconBook}} None of the the figures in the dragon's menu may occupy the same tile as the dragon at any point. As a consequence, meeples cannot be deployed to the tile with the dragon by any means:
<ul>
<li class="showAll">Direct placement is not allowed</li>
<li class="showMagicPortals">Magic portals cannot be used</li>
<li class="showFlier">Flying machine are not allowed cannot be used</li>
<li class="showCountOfCarcassonne">Deploying meeples from the City of Carcassonne is not allowed</li>
<li class="showCropCircles">Crop circles cannot be used either, since this would require another meeple already deployed to the tile, condition that cannot be met.</li>
</ul>
</li>
</ul>
</ul>
</dd>
</dd>
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</div>
</div>


<div class="showBuilderOrPig"><span class="showC1">{{SymbolBox|Symbol_TradersBuilders_C1.png}}</span><span class="showC2">{{SymbolBox|Symbol_TradersBuilders_C2.png}}</span> '''Exp. 2 - [[Traders and Builders|Traders & Builders]]:'''
<div class="showBuilderOrPig"> {{Switch| {{SymbolBox|Symbol_TradersBuilders_C1.png}} | {{SymbolBox|Symbol_TradersBuilders_C2.png}} }} '''Exp. 2 - [[Traders and Builders|Traders & Builders]]:'''
<dl>
<dl>
<dd>
<dd>
<ul>
<ul>
<li class="showBuilder">{{IconBook}} If the dragon eats a player's last knight in a city where the player's builder is present, the builder is automatically returned to the player's supply. (The reason: builders are not meeples.)</li>
<li class="showBuilder">{{IconBook}} If the dragon eats a player's last knight in a city where the player's builder is present, the builder is automatically returned to the player's supply. (The reason: builders are not meeples.)</li>
<li class="showBuilder">{{IconBook}} If the dragon eats a player's last highwayman <ref>
<li class="showBuilder">{{IconBook}} If the dragon eats a player's last highwayman on a road where the player's builder is present, the builder is automatically returned to the player's supply. (The reason: builders are not meeples.)</li>
{{IconBook}}
A highwayman is any meeple placed on a road.
</ref> on a road where the player's builder is present, the builder is automatically returned to the player's supply. (The reason: builders are not meeples.)</li>
<li class="showPig">{{IconBook}} If the dragon eats a player's last farmer in a field where the player's pig is present, the pig is automatically returned to the player's supply. (The reason: pigs are not meeples.)</li>
<li class="showPig">{{IconBook}} If the dragon eats a player's last farmer in a field where the player's pig is present, the pig is automatically returned to the player's supply. (The reason: pigs are not meeples.)</li>
</ul>
</ul>
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<ul>
<ul>
<li class="showAll">{{IconBook}} Placing a tower piece happens before moving the dragon.
<li class="showAll">{{IconBook}} Placing a tower piece happens before moving the dragon.
{{FAQ|3=600px|If you place a dragon tile and add a piece to a tower, what happens first: meeple capture by the tower, or dragon movement?|Prisoners are taken first; placing a tower piece is an alternative to deploying a meeple, so occurs before dragon movement.}}
{{FAQ|width=600px|title=If you place a dragon tile and add a piece to a tower, what happens first: meeple capture by the tower, or dragon movement?
|text=Prisoners are taken first; placing a tower piece is an alternative to deploying a meeple, so occurs before dragon movement.}}
</li>
</li>
</ul>
</dd>
</dl>
</div>
<div class="showBarn">{{SymbolBox|Symbol_AbbeyMayor_C1C2.png}} '''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''':
<dl>
<dd>
<ul>
<li class="showAll">{{IconBook}} The barn '''cannot''' be eaten by the dragon, since the barn stands at the intersection of 4 tiles, while the dragon only affects figures discretely on a single tile.</li>
</ul>
</ul>
</dd>
</dd>
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<ul>
<ul>
<li class="showAll">{{IconBook}} If a tile with a dragon symbol is placed and extends the field with the active player's shepherd, the dragon moves after the player can perform the shepherd action ('''grow or guide the flock to stable'''.)</li>
<li class="showAll">{{IconBook}} If a tile with a dragon symbol is placed and extends the field with the active player's shepherd, the dragon moves after the player can perform the shepherd action ('''grow or guide the flock to stable'''.)</li>
</ul>
</dd>
</dl>
</div>
<div class="showCircus">{{SymbolBox|Symbol_UnderTheBigTop_C2.png}} '''Exp. 10 - [[Under the Big Top|Under the Big Top]]:'''
<dl>
<dd>
<ul>
<li class="showAll">{{IconWorld}} As the rules do not specify the dragon can eat the big top, it is included in the dragon's diet plan along with the other tokens and figures representing buidings or construction elements: barn, bridge, tower pieces, etc.</li>
</ul>
</ul>
</dd>
</dd>
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</div>
</div>


<div class="showGermanCastles"><span class="showC1">{{SymbolBox|Symbol_CastlesGermany_C1.png}}</span><span class="showC2">{{SymbolBox|Symbol_CastlesGermany_C2.png}}</span> '''[[Castles in Germany|Castles in Germany]]:'''
<div class="showMageAndWitch_Any">{{SymbolBox|Symbol_MageWitch_C1C2.png}} '''Mini #5 - [[Mage and Witch|Mage & Witch]]:'''
<dl>
<dd>
<ul>
<li class="showMage">{{IconBook}} The Mage was included in the list of neutral figures that can be eaten by the dragon. (3/2015)</li>
<li class="showWitch">{{IconBook}} The Witch was included in the list of neutral figures that can be eaten by the dragon. (3/2015)</li>
</ul>
</dd>
</dl>
</div>
 
<div class="showGingerbreadMan">{{SymbolBox|Symbol_GingerbreadMan_WE.png}} '''Winter Edition - [[Winter Edition The Gingerbread Man|Gingerbread Man]]:'''
<dl>
<dd>
<ul>
<li class="showAll">{{IconBook}} The Gingerbread Man (when playing the iOS version) can also be eaten by the dragon. (12/2014)</li>
</ul>
</dd>
</dl>
</div>
 
<div class="showGermanCastles">{{Switch| {{SymbolBox|Symbol_CastlesGermany_C1.png}} | {{SymbolBox|Symbol_CastlesGermany_C2.png}} }} '''[[Castles in Germany|Castles in Germany]]:'''
<dl>
<dl>
<dd>
<dd>
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</div>
</div>


<div class="showTeacher">{{SymbolBox|Symbol_CarcassonneC.png}} '''[[The School (1st edition)|The School]]:'''
<div class="showTeacher">{{SymbolBox|Figure_Teacher_purple.png}} '''[[The School (1st edition)|The School]]:'''
<dl>
<dl>
<dd>
<dd>
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</div><!-- Dragon: End -->
</div><!-- Dragon: End -->
<div class="showPrincess_Section"><!-- Princess: Begin -->
{{GreyStrip|title=Princess |icon={{Switch| [[File:Feature_Princess_C1.png|x50px|right]] | [[File:Feature_Princess_C2.png|x50px|right]] }} }}
<div class="showAll">{{SymbolBox|Symbol_CarcassonneC.png}} '''General comments''': <!-- General comments -->
<dl>
<dd>
<ul>
<li class="showAll">{{IconWorld}} If a player uses the princess to remove a knight from a city, the player also may not place:
<ul>
<li class="showAll">Normal meeple, the standard option ('''[[Base game|Base game]]''')</li>
<li class="showAbbot">Abbot ('''Base game - [[The Abbot|The Abbot]]''')</li>
<li class="showBigFollower">Large meeple ('''Exp. 1 - [[Inns and Cathedrals|Inns & Cathedrals]]''')</li>
<li class="showPig">Pig ('''Exp. 2 - [[Traders and Builders|Traders & Builders]]''')</li>
<li class="showBuilder">Builder ('''Exp. 2 - [[Traders and Builders|Traders & Builders]]''')</li>
<li class="showMayor">Mayor ('''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''')</li>
<li class="showBarn">Barn ('''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''')</li>
<li class="showWagon">Wagon ('''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''')</li>
<li class="showSheep">Shepherd ('''Exp. 9 - [[Hills & Sheep|Hills & Sheep]]''')</li>
<li class="showRingmaster">Ringmaster ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')</li>
<li class="showPhantom">Phantom ('''[[The Phantom (1st edition)|The Phantom]]''') - See note below</li>
<li class="showFairy">The fairy (or move it)</li>
</ul>
</li>
</ul>
</dd>
</dl>
</div><!-- General comments -->
<div class="showBuilder">{{Switch| {{SymbolBox|Symbol_TradersBuilders_C1.png}} | {{SymbolBox|Symbol_TradersBuilders_C2.png}} }} '''Exp. 2 - [[Traders and Builders|Traders & Builders]]:'''
<dl>
<dd>
<ul>
<li class="showBuilder">{{IconBook}} If the princess removes a player's last knight in a city where the player's builder is present, the builder is automatically returned to the player's supply.</li>
<li class="showBuilder">{{IconBook}} Builders cannot be directly removed by a princess, as builders are not meeples.</li>
</ul>
</dd>
</dl>
</div>
<div class="showTower">{{SymbolBox|Symbol_Tower_C1C2.png}} '''Exp. 4 - [[The Tower|The Tower]]:'''
<dl>
<dd>
<ul>
<li class="showAll">{{IconWorld}} The princess cannot seduce a meeple on a tower located in a city.
{{FAQ|width=600px|title=If the dragon can eat a meeple on a tower, can the meeple also be seduced by a princess?
|text=No. The tower is not a part of the city: they are two separate areas.}}
</li>
</ul>
</dd>
</dl>
</div>
<div class="showPhantom">{{SymbolBox|Figure_Phantom_red.png}} '''[[The Phantom (1st edition)|The Phantom]]:'''
<dl>
<dd>
<ul>
<li class="showAll">{{IconBook}} The placement of a princess tile with removal of a knight from the city cannot be used as a first "meeple move" and be followed by placement of the Phantom (e.g. into the now-vacated city). As per the rules for the princess, "if a knight is removed from the city, the player may not deploy or  move '''any''' other figure." [This combo would be too powerful in allowing city stealing. –ed.]</li>
</ul>
</dd>
</dl>
</div>
</div><!-- Princess: End -->
<div class="showMagicPortal_Section"><!-- Magic Portal: Begin -->
{{GreyStrip|title=Magic portal |icon={{Switch| [[File:Feature_MagicPortal_C1.png|x50px|right]] | [[File:Feature_MagicPortal_C2.png|x50px|right]] }} }}
<div class="showAll">{{SymbolBox|Symbol_CarcassonneC.png}} '''General comments''': <!-- General comments -->
<dl>
<dd>
<ul>
<li class="showAll">{{IconBook}} A magic portal may be used to place any meeple:
<ul>
<li class="showAll">Normal meeple ('''[[Base game|Base game]]''')</li>
<li class="showAbbot">Abbot ('''Base game - [[The Abbot|The Abbot]]''')</li>
<li class="showBigFollower">Large meeple ('''Exp. 1 - [[Inns and Cathedrals|Inns & Cathedrals]]''')</li>
<li class="showMayor">Mayor ('''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''')</li>
<li class="showWagon">Wagon ('''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''')</li>
<li class="showRingmaster">Ringmaster ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')</li>
<li class="showPhantom">Phantom ('''[[The Phantom (1st edition)|The Phantom]]''')
<ul>
<li class="showAll">However, because the magic portal counts as a feature, a wooden meeple and the Phantom '''cannot''' BOTH use the magic portal on a turn – the first meeple placed on the magic portal claims the magic portal, and no meeple (including the Phantom) can be placed on a claimed feature. (1/2013)</li>
</ul>
</li>
</ul>
</li>
<li class="showBuilderOrPigOrBarnOrSheep">{{IconBook}} A magic portal may not be used to place these figures, as they are not meeples (updated 3/2015)
<ul>
<li class="showBuilder">Builder ('''Exp. 2 - [[Traders and Builders|Traders & Builders]]''')</li>
<li class="showPig">Pig ('''Exp. 2 - [[Traders and Builders|Traders & Builders]]''')</li>
<li class="showBarn">Barn ('''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''')</li>
<li class="showSheep">Shepherd ('''Exp. 9 - [[Hills & Sheep|Hills & Sheep]]''')</li>
</ul>
</li>
<li class="showAll">{{IconBook}} If placement of the portal tile causes completion of a feature, such as a monastery, you '''cannot''' deploy a meeple to that feature using the magic portal, as it is considered completed before the {{ColorBlue|2. Placing a meeple}} (or Move Wood) phase. (7/2014, updated 1/2019)
</li>
<li class="showAll">{{IconWorld}} A meeple using the magic portal can only be placed on an unoccupied incomplete feature on any tile of the playing area. Therefore, the destination feature has to be claimable. As a consequence, the meeple cannot land on another magic portal.
</li>
<li class="showAll">{{IconWorld}} Magic portals can send a meeple to an unoccupied field even it is is closed.
{{FAQ|width=600px|title=
If you place a magic portal tile, could you use it to send a meeple as a farmer to a closed field?
|text=Since fields are never completed, you can use other mechanics to place a meeple in a field (magic portals<span class="showCropCircles">, crop circles</span>...). (1/2021)}}
</li>
</ul>
</dd>
</dl>
</div><!-- General comments -->
<div class="showCountOfCarcassonne">{{SymbolBox|Symbol_CountKingRobber_C1C2.png}} '''Exp. 6 - [[Count, King and Robber|Count, King & Robber]]:'''
<dl>
<dd>
<ul>
<li class="showAll">{{IconBook}} Meeples '''can''' use the magic portal to be deployed on features '''outside''' the City of Carcassonne. (1/2013)</li>
<li class="showAll">{{IconBook}}  Meeples '''cannot''' use the magic portal to be deployed to the City of Carcassonne, as they are not occupied using regular placement rules. (confirmed 5/2013)</li>
</ul>
</dd>
</dl>
</div>
<div class="showAcrobats">{{SymbolBox|Symbol_UnderTheBigTop_C2.png}} '''Exp. 10 - [[Under the Big Top|Under the Big Top]]:'''
<dl>
<dd>
<ul>
<li class="showAll">{{IconBook}} You can use a magic portal to place one of your normal meeples on an acrobat space/pyramid.</li>
</ul>
</dd>
</dl>
</div>
<div class="showWheelOfFortune">{{SymbolBox|WOF_C1_Expansion_Watermark.png}} '''[[The Wheel of Fortune (1st edition)|The Wheel of Fortune]]:'''
<dl>
<dd>
<ul>
<li class="showAll">{{IconBook}} Meeples '''can''' use the magic portal to be deployed on features '''outside''' the Wheel of Fortune. (1/2013)</li>
<li class="showAll">{{IconBook}} Meeples '''cannot''' use the magic portal to be deployed to the Wheel of Fortune, as they are not occupied using regular placement rules. (confirmed 5/2013)</li>
</ul>
</dd>
</dl>
</div>
<div class="showFlier">{{SymbolBox|Symbol_Flier_C1C2.png}} Mini #1 - '''[[The Flier|The Flier (Flying Machines)]]:'''
<dl>
<dd>
<ul>
<li class="showAll">{{IconBook}} A meeple using a magic portal '''cannot''' land on a flying machine.</li>
<li class="showAll">{{IconBook}} A flier '''cannot''' land on a magic portal. (2/2013)</li>
</ul>
</dd>
</dl>
</div>
<div class="showMarketsOfLeipzig">{{SymbolBox|Symbol_Leipzig_C2.png}} '''[[The Markets of Leipzig|The Markets of Leipzig]]:'''
<dl>
<dd>
<ul>
<li class="showAll">{{IconWorld}} Meeples '''can''' use the magic portal to be deployed on features '''outside''' the City of Leipzig. (1/2019)</li>
<li class="showAll">{{IconWorld}} Meeples '''cannot''' use the magic portal to be deployed to the City of Leipzig, as they are not occupied using regular placement rules. (1/2019)</li>
</ul>
</dd>
</dl>
</div>
<div class="showTeacher">{{SymbolBox|Figure_Teacher_purple.png}} '''[[The School (1st edition)|The School]]:'''
<dl>
<dd>
<ul>
<li class="showAll">{{IconBook}} Meeples '''can''' use the magic portal to be deployed on features '''outside''' on the school tiles (outside the school itself). (1/2013)</li>
<li class="showAll">{{IconBook}} Meeples '''cannot''' use the magic portal to be deployed to the school itself,  as they are not occupied using regular placement rules. (confirmed 5/2013)</li>
</ul>
</dd>
</dl>
</div>
</div><!-- Magic Portal: End -->
<div class="showFairy_Section"><!-- Fairy: Begin -->
{{GreyStrip|title=Fairy |icon=[[File:Figure_Fairy.png|x50px|right]] }}
<div class="showAll">{{SymbolBox|Symbol_CarcassonneC.png}} '''General comments''': <!-- General comments -->
<dl>
<dd>
<ul>
<li class="showAll">{{IconBook}} If a player moves the fairy, the player also may not place the any of following figures (12/2013, updated 1/2019):
<ul>
<li class="showAll">Normal meeple ('''[[Base game|Base game]]''')</li>
<li class="showAbbot">Abbot ('''Base game - [[The Abbot|The Abbot]]''')</li>
<li class="showBigFollower">Large meeple ('''Exp. 1 - [[Inns and Cathedrals|Inns & Cathedrals]]''')</li>
<li class="showBuilder">Builder ('''Exp. 2 - [[Traders and Builders|Traders & Builders]]''')</li>
<li class="showPig">Pig ('''Exp. 2 - [[Traders and Builders|Traders & Builders]]''')</li>
<li class="showMayor">Mayor ('''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''')</li>
<li class="showBarn">Barn ('''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''')</li>
<li class="showWagon">Wagon ('''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''')</li>
<li class="showSheep">Shepherd ('''Exp. 9 - [[Hills & Sheep|Hills & Sheep]]''')</li>
<li class="showRingmaster">Ringmaster ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')</li>
</ul>
</li>
<li class="showPhantom">{{IconBook}} If a player moves the fairy, the player also may place the following figure:
<ul>
<li class="showAll">Phantom ('''[[The Phantom (1st edition)|The Phantom]]''') - according to additional clarifications. (12/2014)</li>
</ul>
</li>
<li class="showAll">{{IconWorld}} A player with no meeples on the board cannot move the fairy, even if he or she did not deploy a figure that turn, as there is not a legal tile to which the fairy can be moved.
</li>
<li class="showAll">{{IconWorld}} The fairy will grant 3 points when assigned to a meeple placed on a feature being scored during the game (any feature scored in phase {{ColorRed|3. Scoring a feature}}) or after the game (any feature scored during the final scoring).
</li>
<li class="showAll">{{IconWorld}} The scoring of the 3 bonus points is independent of the normal points scored for a feature. The player receiving the 3 points for the fairy will score the bonus as a separate scoring from any points received for the feature being scored, if any.
</ul>
</dd>
</dl>
</div><!-- General comments -->
<div class="showBuilderOrPig">{{Switch| {{SymbolBox|Symbol_TradersBuilders_C1.png}} | {{SymbolBox|Symbol_TradersBuilders_C2.png}} }} '''Exp. 2 - [[Traders and Builders|Traders & Builders]]:'''
<dl>
<dd>
<ul>
<li class="showBuilder">{{IconBook}} If a player scored the fairy's 1 point bonus at the beginning of their turn, they may not score it again at the beginning of a double turn via the builder.</li>
<li class="showBuilder">{{IconBook}} Because builders are not meeples, it is not possible to move the fairy next to them, as the fairy can only stand next to a meeple.</li>
<li class="showPig">{{IconBook}} Because pigs are not meeples, it is not possible to move the fairy next to them, as the fairy can only stand next to a meeple.</li></ul>
</dd>
</dl>
</div>
<div class="showTower">{{SymbolBox|Symbol_Tower_C1C2.png}} '''Exp. 4 - [[The Tower|The Tower]]''':
<dl>
<dd>
<ul>
<li class="showAll">{{IconBook}} The fairy can be assigned to a meeple placed on top of a tower. The fairy would stand by the tower.</li>
<li class="showAll">{{IconBook}} The fairy does not protect a meeple from capture by a tower.</li>
</ul>
</dd>
</dl>
</div>
<div class="showShrines">{{SymbolBox|Symbol_CountKingRobber_C1C2.png}} '''Exp. 6 - [[Count, King and Robber|Count, King & Robber]]:'''
<dl>
<dd>
<ul>
<li class="showAll">{{IconBook}} If the fairy is next to a meeple on the losing feature when resolving a challenge, it does not provide the bonus 3 points to that meeple, as the feature is incomplete.
{{FAQ|width=600px|title=
If the fairy is on the same tile as the losing heretic or monk in a challenge, does the player still score the bonus 3 points?
|text=When a challenge is resolved (that is, when someone has won), both meeples are returned to their players, so no one stands next to the fairy. [At the point that a challenge is resolved and one participant "scores" zero, the building that participant is in will be incomplete. Therefore, strictly speaking, that participant does not actually take part in "scoring" —say, in the way that a player without the majority in a city does—and so does not score the bonus points— ed.]}}</li>
</ul>
</dd>
</dl>
</div>
<div class="showBridges">{{SymbolBox|Symbol_BridgesCastlesBazaars_C1C2.png}} '''Exp. 8 - [[Bridges,_Castles_and_Bazaars|Bridges, Castles & Bazaars]]''':
<dl>
<dd>
<ul>
<li class=""showAll>{{IconBook}}  You can place the '''fairy''' with a meeple in the castle and score the usual fairy points.</li>
</ul>
</dd>
</dl>
</div>
<div class="showAcrobats">{{SymbolBox|Symbol_UnderTheBigTop_C2.png}} '''Exp. 10 - [[Under the Big Top|Under the Big Top]]:'''
<dl>
<dd>
<ul>
<li class="showAll">{{IconBook}} You may assign the fairy to an acrobat, in which case it counts for all acrobats in the pyramid (regardless of color). If the fairy is still there at the beginning of your turn, you score 1 point for each of your meeples in the pyramid - This case relaxes the restriction that only one meeple can receive points from the fairy.
<ul>
<li class="showAll">Note that you score the bonus points for your acrobats at once. There is no individual bonus scoring per meeple.</li>
</ul>
</li>
<li class="showAll">{{IconBook}} The 3-point fairy scoring bonus is not applicable to acrobats in a pyramid.<br/>
{{IconWorld}}
This restriction is not included explicitly in the rules (only the 1-point fairy bonus is mentioned) but it comes from the interpretation of the rules:
* During the game, acrobats are scored in phase {{ColorBlue|2. Placing a meeple}} and players receive the 3-point fairy bonus when scoring completed features in phase {{ColorRed|3. Scoring a feature}}. Since both actions take place in different phases, acrobats cannot receive this fairy bonus during the game. <br />
* After the game, acrobats should not get the 3-point scoring bonus when scored for the sake of consistency. An acrobat pyramid is not a tile-based feature but a meeple-based scoring, so no feature is scored either at the end of the game in this case and no fairy bonus should be applied. (4/2020; updated 7/2020)
</li>
</ul>
</dd>
</dl>
</div>
<div class="showAbbot">{{SymbolBox|Symbol_Abbot_C2.png}} '''[[The Abbot|The Abbot]]:'''
<dl>
<dd>
<ul>
<li class="showAll">{{IconWorld}} The 3-point fairy scoring bonus is not applicable to an abbot when removed.</li>
</ul>
</dd>
</dl>
</div>
<div class="showFlier">{{SymbolBox|Symbol_Flier_C1C2.png}} Mini #1 - '''[[The Flier|The Flier (Flying Machines)]]:'''
<dl>
<dd>
<ul>
<li class="showAll">{{IconBook}} Only '''one''' meeple can be "next to" (or connected to) the fairy. Thus, only one meeple will receive points from the fairy. Even if another meeple is placed in the same feature on the same tile (as with the Flying Machines), this would not be considered "next to" the fairy. Landing a meeple on an acrobat pyramid would be the exception to this rule.</li>
</ul>
</dd>
</dl>
</div>
<div class="showCropCircles">{{SymbolBox|Symbol_CropCircles_C1C2.png}} Mini #7 - '''[[Crop_Circles|Crop Circles]]:'''
<dl>
<dd>
<ul>
<li class="showAll">{{IconBook}} Only '''one''' meeple can be "next to" (or connected to) the fairy. Thus, only one meeple will receive points from the fairy. Even if another meeple is placed in the same feature on the same tile (as with the Crop Circles), this would not be considered "next to" the fairy.</li>
</ul>
</dd>
</dl>
</div>
<div class="showFestival">{{Switch| {{SymbolBox|Logo_Festival10.png}} | {{SymbolBox|Logo_Festival15.png}} }} '''[[The_Festival|The Festival]]:'''
<dl>
<dd>
<ul>
<li class="showAll">{{IconBook}} If a Festival is used to remove a figure, the fairy cannot be moved, as an action was still taken in phase {{ColorBlue|2. Placing a meeple}}. (5/2014)</li>
</ul>
</dd>
</dl>
</div>
</div><!-- Fairy: End -->
<div class="showNewTiles_Section"><!-- New tiles: Begin -->
{{GreyStrip|title=New tiles |icon={{Switch| [[File:Princess_And_Dragon_C1_Tile_16.jpg|x50px|right]] | [[File:Princess_And_Dragon_C2_Tile_Q.jpg|x50px|right]] }} }}
<div class="showTunnel">{{SymbolBox|Symbol_Spielbox.png}} '''[[The_Tunnel_(1st_edition)|The Tunnel]]:'''
<dl>
<dd>
<ul>
<li class="showAll">{{IconBook}} If using the tunnel tokens from The Tunnel, then the road shown on the tile with a tunnel is indeed broken, and the segments may never actually meet.</li>
</ul>
</dd>
</dl>
</div>
</div><!-- New tiles: End -->


</div><!-- P&D: End -->
</div><!-- P&D: End -->
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</div><!-- Main Content: End --->
</div><!-- Main Content: End --->
</onlyinclude>
</onlyinclude>
{{FootnoteIconPara_en}}
{{FootnoteIconPara}}


[[Category:Under Construction]]
[[Category:Under Construction]]

Latest revision as of 21:12, 19 February 2024


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This page is under construction. It only includes information about Expansions 1 to 3 with other major and minor expansions for the time being. More to come soon. Select those expansions you are interested in and check the clarifications available about their interactions. You can select full expansions or some individual elements.

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Footnotes

For Icons explanation and licensing please visit Icons page.