Difference between revisions of "Hills & Sheep (1st edition)/ro"

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(Created page with "Dacă dragonul se mută pe un cartonaș de teren care conține un oier (cu jetoanele sale de oi), dragonul mănâncă oierul și toate oile sale. Jucătorul ia oierul înapoi în rezerva sa și plasează jetoanele de oi înapoi în săculeț. Remarcă că asta este o excepție de la regula care afirmă că dragonul mănâncă numai supuși.<ref> {{IconWorld}} Această este o clarificare / regulă specială ciudată, căci premisa nu este de fapt corectă. Dragonul de fap...")
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Line 236: Line 236:
'''Reguli speciale pentru extensia [[The Princess and The Dragon (1st edition)/ro|Prințesa și dragonul]]'''
'''Reguli speciale pentru extensia [[The Princess and The Dragon (1st edition)/ro|Prințesa și dragonul]]'''


If the dragon moves to a land tile containing a shepherd (with his sheep tokens), the dragon eats the shepherd and all of his sheep. The player returns the shepherd to his supply and places the sheep tokens back into the bag. Note that this is an exception to the rule that states that the dragon only eats followers. <ref>
Dacă dragonul se mută pe un cartonaș de teren care conține un oier (cu jetoanele sale de oi), dragonul mănâncă oierul și toate oile sale. Jucătorul ia oierul înapoi în rezerva sa și plasează jetoanele de oi înapoi în săculeț. Remarcă că asta este o excepție de la regula care afirmă că dragonul mănâncă numai supuși.<ref>
{{IconWorld}}
{{IconWorld}}
This is an odd clarification / special rule, as the premise is not actually correct. The dragon actually '''does''' eat all players’ figures (other than the barn), so eating the shepherd does not represent a change in the rules. (The 2013 [[The Princess and The Dragon (1st edition)|The Princess and the Dragon]] rules have a specific bullet point stating that all players’ figures, not just followers, are fair game for the dragon – this predates the '''Hills & Sheep''' expansion.) (1/2015)
Această este o clarificare / regulă specială ciudată, căci premisa nu este de fapt corectă. Dragonul de fapt '''mănâncă''' toți pionii jucătorilor (alții decât moșia), așa că mâncatul oierului nu reprezintă o schimbare în reguli. (Regulile din 2013 ale extensiei [[The Princess and The Dragon (1st edition)/ro|Prințesa și dragonul]] au un punct specific care afirmă că toți pionii jucătorilor, nu doar supușii, sunt pradă sigură pentru dragon – asta precedă extensia '''Oi și dealuri'''.) (1/2015)
</ref>
</ref>
The sheep (and shepherd) simply look too delicious to the dragon, and unfortunately he can no longer restrain himself...
Oile (și oierul) pur și simplu arată prea delicioși pentru dragon, iar din păcate nu se mai poate abține...


=== Reguli ale casei ===
=== Reguli ale casei ===

Revision as of 19:17, 22 April 2024

Other languages:
Hills And Sheep C1 Tile 10.jpg Citești regulile pentru acest design al cartonașelor.
Hills And Sheep C2 Tile K.jpgCitește următoarele reguli dacă cartonașele tale arată astfel.
Oi și dealuri Oi și dealuri
Dacă cartonașele tale au un design diferit, atunci alege un joc din Spin-off-uri.Rule selection by design Spin-offs.png
Exclamation2.png

Această pagină este
în curs de traducere.

Oierii de pe fânețele din Carcassonne așteaptă pașnic până ce întreaga lor turmă de oi se adună în jur. Totuși, trebuie să fie atenți să nu se ivească un lup înainte să își fi mânat în siguranță turma în staul. Pe dealuri poți lua controlul asupra pământurilor odată crezute pierdute. În plus, o mulțime de călugări sunt întotdeauna fericiți să aibă o vie lângă mănăstirea sa.

Informații generale și comentarii

Simbolul extensiei

Extensia Oi și dealuri[1] a fost lansată original de Hans im Glück în 2014.

Această extensie este a noua extensie majoră pentru Carcassonne și introduce câteva aspecte noi jocului.

Conținut

  • 18 cartonașe de teren noi
  • 18 jetoane cu oi și lupi (4x 1 oaie, 5x 2 oi, 5x 3 oi, 2x 4 oi, 2x lup)
Jetoane cu oi și lupi
  • 1 săculeț de pânză
  • 6 oieri în 6 culori de jucători
Figure Shepards C1.png

Reguli

Pregătire

Jetoanele cu oi și lupi sunt plasate toate în săculeț. Fiecare jucător primește un oier de culoarea sa pe care să îl adauge supușilor săi. Noile cartonașe de teren sunt amestecată laolaltă cu celelalte. Cu excepția noilor reguli folosite cu această extensie, toate regulile de bază ale jocului Carcassonne rămân aceleași.

Atașarea unui cartonaș

Jucătorii trag și plasează cartonașe în concordanță cu regulile obișnuite.

Oierul și oile

Shepherd use: If a player plays a land tile containing a field segment, he can decide whether to deploy a follower to the tile as usual, or he may deploy his shepherd to the field segment instead. If he deploys the shepherd, he immediately draws a token from the bag. If he draws a sheep token, he places it near his shepherd on the field. If a wolf token is drawn, it is put back into the bag and the shepherd returns to the player’s supply. If the field extended by the newly-placed tile already contains a farmer, the player may still deploy his shepherd to that field, but he may not deploy his shepherd to a field already containing another shepherd.

Expanding a flock of sheep: When a player extends a field containing his shepherd by placement of a new tile, he may first place a follower [2] according to the usual rules of placement, [3] and then he may choose between the following two special actions: [4]

  • Expand the flock (by drawing another token from the bag)
or
  • Herd the flock into the stable (sheep tokens are scored)

Extinderea turmei

The player draws one token from the bag. There are now two possibilities:

  1. A sheep token is drawn – The flock continues to expand. The player places the sheep token with the other(s) near his shepherd.
  2. A wolf token is drawn – The wolf chases the sheep away! The player must now return all sheep tokens from the field to the bag (along with the wolf token), and returns the shepherd to his supply without scoring.

Mânarea turmei în staul

Instead of drawing a new token from the bag, the player can decide to score his shepherd's flock. For every sheep pictured on the tokens that have accumulated in his field, he scores 1 point (each token is valued from 1 to 4 points). After scoring, the player returns all sheep tokens from the field to the bag, and returns the shepherd to his supply.

More than one shepherd in a field: By subsequent joining of originally separate fields, more than one shepherd may be present in the same field. If this happens, all sheep in the newly-connected field are considered to be part of the same flock, and (if scored) will earn points for every shepherd in that field. Whenever a sheep token is added to a flock in this case, it will essentially score the same for every shepherd. If one of the shepherds decides to score his flock, all shepherds in that field score the same points (the total of all sheep on all tokens in that field) and all concerned players must return their sheep tokens to the bag and return the shepherds to their supply. If a player draws a wolf token from the bag, the flock is lost for all shepherds in that field. All sheep tokens in the entire field are returned to the bag (along with the wolf token), and all shepherds in that field are returned to players’ supplies without scoring.

The shepherd is not a follower: A player who wishes to score his shepherd must do so by using the “Herd the flock into the stable” action. [5] The shepherd is not influenced by any other game scoring, and also does not influence any other game scoring.

If any shepherds with their sheep are still present in fields at the end of the game, they do NOT score.

Special case: If a player surrounded a farm completely with roads or city walls, then the action Herd the flock into the stable triggers immediately for the shepherds farm. [6] [7]

Example: The RED and BLUE shepherds are both standing in the same field. There are 4 sheep tokens in the combined flock with a total of 8 sheep. On RED’s turn, he extends the field and decides to score the sheep. RED and BLUE both score 8 points. All of the sheep are put back into the bag, and both players return the shepherds to their supplies.

If RED had decided to expand the flock and had drawn a wolf token, no points would have been scored by either player.

Dealurile

(Idee: Manfred Keller)

Hill symbol

Place and occupy: If a player draws a land tile depicting a Hill, he immediately draws a second tile, keeping it face-down, and places it under the Hill tile without looking at the second tile. [8]

Plasarea unui deal

Then, according to the normal rules of placement, he places the two-tile-high Hill and may deploy a follower on it. Other than its increased height, any other features depicted on the Hill tile (city, road, and field) function as they do in the basic game.

Scoring effects of a Hill: When scoring a feature (city, road, or field) with more than one follower, a follower on a Hill breaks any ties in favor of the owner of that follower. The player with a follower on a Hill receives all of the points for that feature. In this case, any other players involved in the tie who do not have a follower on a Hill receive no points for the feature. [9] [10]

If there is no tie, a follower on a Hill has no additional special meaning. Followers on Hills are returned to a player’s supply as usual after a scoring. These Hill rules also apply to the final scoring at the end of the game.

Example: RED and BLUE each have 1 knight in the city when it is completed. The RED knight stands on a hill in the city. Therefore, RED wins the tie and scores 10 points. BLUE earns no points.

Viile

Vineyard symbol

Placement: A land tile depicting a Vineyard is placed according to the usual rules. Whenever a cloister is completed and scored, the owner receives 3 additional points for every Vineyard on any of the 8 land tiles surrounding the cloister. [11]

A Vineyard may contribute to the additional points of multiple cloisters.

If any cloisters remain incomplete at the end of the game, any surrounding Vineyards will score no additional points. [12]

Example: RED has just completed a cloister, which is now scored. There are two vineyards surrounding this cloister. Therefore, RED scores 9 + 3 + 3 = 15 points. If BLUE’s cloister is completed later in the game, he will also receive 3 additional points from the vineyard on the land tile directly above the cloister.

Noile cartonașe de teren

(Idee: Jan König)

Hills And Sheep C1 Feature Tile 01.png The field regions between the two cities are not connected.
Hills And Sheep C1 Feature Tile 02.png The cottages divide the road into 2 parts (end segments).

Hills And Sheep C1 Feature Tile 03.png The right side of this tile is a "city side" with two separate city segments. If a tile with a city segment is placed next to it, the two segments are then connected.
Example: The tile on the right connects the two formerly separate city segments of the tile on the left.
Hills And Sheep C1 Feature Tile 04.png The right side of this tile is a "field side" with two separate field segments. If a tile with a field segment is placed next to it, the two field segments are then connected.
Example: The tile on the right connects the two formerly separate field segments of the tile on the left.
Special case: If these two particular tiles are placed next to each other as shown, all four formerly separate city segments are then connected into 1 city. (These tiles are intentionally created asymmetrically.)
Special case: If these two particular tiles are placed next to each other as shown, the two city segments are not considered to be connected. In addition, the top and bottom field segments are not considered to be connected.

Alte extensii

Reguli speciale pentru extensia Prințesa și dragonul

Dacă dragonul se mută pe un cartonaș de teren care conține un oier (cu jetoanele sale de oi), dragonul mănâncă oierul și toate oile sale. Jucătorul ia oierul înapoi în rezerva sa și plasează jetoanele de oi înapoi în săculeț. Remarcă că asta este o excepție de la regula care afirmă că dragonul mănâncă numai supuși.[13] Oile (și oierul) pur și simplu arată prea delicioși pentru dragon, iar din păcate nu se mai poate abține...

Reguli ale casei

  • Dacă nu te preocupă dacă jucătorii socotesc sau nu cartonașele drept o strategie și vrei să poți folosi toate cartonașele din joc, poți plasa cartonașe goale sub oricare cartonaș cu deal care este tras. (Mulțumiri lui Crispy Jones).

Ansamblul cartonașelor

Cartonașe totale: 18
Hills And Sheep C1 Tile 02.jpg ×1
Hills And Sheep C1 Tile 03.jpg ×1
Hills And Sheep C1 Tile 04.jpg ×1
Hills And Sheep C1 Tile 05.jpg ×1
Hills And Sheep C1 Tile 06.jpg ×1
Hills And Sheep C1 Tile 07.jpg ×1
Hills And Sheep C1 Tile 08.jpg ×1 [14]
Hills And Sheep C1 Tile 10.jpg ×2
Hills And Sheep C1 Tile 11.jpg ×1
Hills And Sheep C1 Tile 12.jpg ×1
Hills And Sheep C1 Tile 13.jpg ×1
Hills And Sheep C1 Tile 15.jpg ×1
Hills And Sheep C1 Tile 16.jpg ×1
Jetoane totale: 18
Token HillsSheep Sheep2 C1.png ×5
Token HillsSheep Sheep3 C1.png ×5
Token HillsSheep Sheep4 C1.png ×2
Token HillsSheep Wolf C1.png ×2

Note de subsol

Pentru licențierea și semnificația pictogramelor te rugăm să vizitezi Pagina pictogramelor.

  1. Interpretare din partea comunității În reguli digitale de Lineart, numele extensiei este tradus în prima ediție ca Dealuri și oi.
  2. Clarificare oficială din partea publicatorului This should actually state that the player can place a figure according to the usual rules of placement, as any legal figure placement (such as the pig or builder) would be allowed here. (7/2014)
  3. Diferențe notorii la reguli între ediții sau publicatori The original ZMG version of the rules stated that the shepherd action is chosen first, then a follower is placed according to the normal rules if desired. This actually could have strategic implications, because the results of the attempt to expand the flock could influence whether or not you place a follower with the original ZMG rules. (And since the word "follower" is actually intended to be "figure," with the original ZMG rules you could return the shepherd to the field immediately after a wolf token kicked him off!) This has since been corrected. (7/2014, updated 3/2015)
  4. Clarificare oficială din partea publicatorului If a tile with a dragon icon is placed and extends the field with the active player’s shepherd, the player can perform the shepherd action (expand or herd the flock) before the dragon moves. (3/2015)
  5. Diferențe notorii la reguli între ediții sau publicatori An early version of the HiG rules incorrectly stated that the shepherd must use the “Expand the flock” action in order to score. (5/2014)
  6. Diferențe notorii la reguli între ediții sau publicatori The German rules in the Big Box 5 from 2014 include this sentence. The English Big Box rules differ from the German ones in this point because this special case was added to the German rules at the request of correction readers shortly before printing.
    This addition refers to a special case when a farm is surrounded and "closed" with roads and cities so it cannot expand anymore. At that point the shepherd scoring takes place: The player gets points for the sheep, the sheep go back into the bag, and the shepherd goes back to the player's supply. (12/2015)
    Interpretare din partea comunității No farm scoring happens at this point. The surrounded farm will be scored at the end of the game as usual.
  7. Interpretare din partea comunității The same special case should apply when placing a shepherd on an inner farm. Inner farms are present on several CCCC or CCCF tiles, so they closed by city walls and cannot be extended. In this case, you would place the shepherd on the inner farm, perform the Expand the flock action and, if no wolf token was drawn, you would perform the Herd the flock into the stable action automatically since the filed is already closed. These are examples of CCCC tiles with inner farms:

    Inns C1 01.jpg
    Trad c1 tile 01.jpg
    Trad c1 tile 02.jpg
    Tower C1-07.png
    Abbey And Mayor C1 Tile 02.jpg

    These are examples of CCCF tiles with inner farms:

    Trad c1 tile 03.jpg
    Princess And Dragon C1 Tile 01.jpg
    Abbey And Mayor C1 Tile 03.jpg

    The following CCCC tile doesn't show an inner farm as it is not surrounded by walls or roads as a regular farm. The green patch serves just as a decoration for a jousting scene. (In any case, it would be rather odd to have shepherds and flocks around knights in a jousting tournament, right?)

    EssenSpiel 2016.png
  8. Clarificare oficială din partea publicatorului If the Hill tile drawn is the last tile in the game, the player is still allowed to place it without a second tile underneath. The normal turn (move wood, score features) then takes place. Note that generally a tie break would not be possible with this tile – even if a follower is placed on it, there will be no way to connect that follower to an occupied feature, as the game will be over. (10/2014)
  9. Clarificare oficială din partea publicatorului If the tied players also have equal numbers of followers on hills in that feature, the tie remains unbroken and both players still receive the points. Even if the number of followers on hills is unequal, as long as each of the tied players has at least one follower on a hill, the tie is unbroken and both players receive the points. (5/2014)
  10. Regulă sau variantă comună a casei As an alternative tiebreaker method, the number of followers on hills can be counted. Thus, if two players have the same number of followers in a feature, but one player has more of those followers on hills than the other player does, the player with the most followers on hills gets all of the points and the other player gets none. (5/2014)
  11. Clarificare oficială din partea publicatorului The vineyard bonus is also applied to the Abbey tile (Abbey and the Mayor) and Cult Places. When using German/Dutch and Belgian Monasteries, the vineyard bonus is applied to the Monastery if the follower is placed as a monk and the feature is scored as a finished cloister. However, the vineyard bonus is not applied if a follower is placed as an abbot on a Monastery, as the abbot scores only at the end of the game, when the vineyard has no effect. (5/2014)
  12. Clarificare oficială din partea publicatorului Regardless of the type of cloister involved (normal cloister, Abbey, Cult Place, or German Monastery), the vineyard has no effect on final scoring at the end of the game. (5/2014)
  13. Interpretare din partea comunității Această este o clarificare / regulă specială ciudată, căci premisa nu este de fapt corectă. Dragonul de fapt mănâncă toți pionii jucătorilor (alții decât moșia), așa că mâncatul oierului nu reprezintă o schimbare în reguli. (Regulile din 2013 ale extensiei Prințesa și dragonul au un punct specific care afirmă că toți pionii jucătorilor, nu doar supușii, sunt pradă sigură pentru dragon – asta precedă extensia Oi și dealuri.) (1/2015)
  14. Clarificare oficială din partea publicatorului Ia în vedere că nu există niciun simbol de extensie pe acest cartonaș. Erata inclusă în notele de ambalare ale HiG notează că cineva își poate de seama că cartonașul face parte din această extensie după prezența dealului. (5/2014)