Difference between revisions of "Mage and Witch/ro"

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(Created page with "'''Numărul total de cartonașe: 8''' {{BeginTileList|700px}} {{Tile|Mage_Witch_C2_Tile_A.jpg| x1<br /> }} {{Tile|Mage_Witch_C2_Tile_B.jpg| x1<br /> }} {{T...")
(Created page with "Unele cartonașe au o ilustrație mică pe acestea. Literele din paranteze arată care ilustrație este pe fiecare cartonaș: {{BeginTileList|500px}} {{Tile|Base_Game_C2_Featu...")
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Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
Unele cartonașe au o ilustrație mică pe acestea. Literele din paranteze arată care ilustrație este pe fiecare cartonaș:
{{BeginTileList|500px}}
{{BeginTileList|500px}}
{{Tile|Base_Game_C2_Feature_Garden.jpg|<br />G&nbsp;&#124;&nbsp;Garden}}
{{Tile|Base_Game_C2_Feature_Garden.jpg|<br />G&nbsp;&#124;&nbsp;Grădină}}
{{Tile|Base_Game_C2_Feature_Farmhouse.jpg|<br />F&nbsp;&#124;&nbsp;Farmhouse}}
{{Tile|Base_Game_C2_Feature_Farmhouse.jpg|<br />B&nbsp;&#124;&nbsp;Gospodărie țărănească}}
{{Tile|Base_Game_C2_Feature_Water_Tower.jpg|<br />W&nbsp;&#124;&nbsp;Water&nbsp;tower}}
{{Tile|Base_Game_C2_Feature_Water_Tower.jpg|<br />T&nbsp;&#124;&nbsp;Turn de apă}}
{{EndTileList}}
{{EndTileList}}



Revision as of 16:01, 3 June 2020

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Informații generale și comentarii

Miniextensia Magicianul și vrăjitoarea (Mini #5) a fost lansată în ediție nouă în anul Template:Year ro de HiG, inclusă ca parte a Big Box 6.

Magicieni puternici vizitează ținutul Carcassonne. Prezența magicianului inspiră cetățenii, dar vrăjitoarea aruncă o mantie sinistră peste orice atinge.

Conținut

  • 8 cartonașe de teren cu simbolul magic
Cartonaș cu simbolul magic
  • 1 pion magician mov
File:ReferenceFigure Mage.png
  • 1 pion vrăjitoare portocalie
File:ReferenceFigure Witch.png

Reguli

Pregătire

Amestecă noile cartonașe de teren cu cele din jocul de bază (și alte miniextensii și/sau extensii, dacă este cazul) și stivuiește-le pe toate ca în mod obișnuit. Plasează pionii magician și vrăjitoare (numiți colectiv „pionii magici”) în așa fel încât toți jucătorii să poată ajunge cu ușurință la ei.


1. Placing a tile

If you draw a tile with the magic symbol on it on your turn, place it so it matches. However, before continuing to 2. Place a Meeple, you must first place one of the magic figures. The magic figures can be placed only on incomplete cities or roads, and they can never occupy the same feature as each other (the mage can never be on the same feature as the witch, and vice-versa). If both magic figures are already placed, then they must be moved, following the same rules as for placing them. The magic figures do not have to be placed on or moved to the tile you just placed. [1] [2]

If you cannot place or move either magic figure (because there are no eligible locations), you must remove one of them from a tile and set it aside. The next time another tile with a magic symbol is placed, this figure can be placed again.

If you cause both magic figures to be occupying the same feature, you must immediately move one of the magic figures. If this same tile placement would also cause a feature to be scored, you must move the magic figure before scoring the feature.


2. Plasarea unui meeple

După plasarea unui cartonaș cu simbolul magic, încă ai posibilitatea de a plasa un meeple ca în mod obișnuit.


3. Scoring a feature

Whenever you complete a feature occupied by a magic figure, they modify the score:

  • The mage is worth 1 point per tile in the scored feature.
  • The witch halves the points of the scored feature (rounded up).

When scoring roads with inns and cities with cathedrals where the witch is present, first add the bonus points from the inn or cathedral, then halve the sum.

After modifying a scored feature, the magic figure is removed from the tile and set aside. The next time another tile with a magic symbol is placed, this figure can be placed again.

Example 1: You complete the city. Normally, this city would be worth 20 points (8 tiles + 2 coats of arms) x 2 = 20. However, because of the mage, you and the blue player each score 28 points.
Example 2: You complete two roads. The road on the right has five tiles, but the blue player will only score 3 points for it because of the witch (half of 5, rounded up, is 3). The road on the left only has 3 tiles, but will award you 6 points because of the mage.

Evaluarea finală

During final scoring, the magic figures modify the value of features they occupy, as they did during the game.

If playing with other expansions, please take the following notes into consideration:

  • Inns and Cathedrals:
    • An incomplete road with both an inn and the mage on it will be worth 1 point per tile (the incomplete inn drops each tile's value to 0 points, but the mage still provides 1 point per tile in a scored feature it occupies.
    • Similarly an incomplete city with both a cathedral and the mage on it will also be worth 1 point per tile. Note that the mage does not grant points for coats of arms.

Referință pentru cartonașe

Numărul total de cartonașe: 8

Mage Witch C2 Tile A.jpg  x1
 
Mage Witch C2 Tile B.jpg  x1
 
Mage Witch C2 Tile C.jpg  x1
(T)
Mage Witch C2 Tile D.jpg  x1
 
Mage Witch C2 Tile E.jpg  x1
(G)
Mage Witch C2 Tile F.jpg  x1
 
Mage Witch C2 Tile G.jpg  x1
 
Mage Witch C2 Tile H.jpg  x1
(B)

Unele cartonașe au o ilustrație mică pe acestea. Literele din paranteze arată care ilustrație este pe fiecare cartonaș:

Base Game C2 Feature Garden.jpg
G | Grădină
Base Game C2 Feature Farmhouse.jpg
B | Gospodărie țărănească
Base Game C2 Feature Water Tower.jpg
T | Turn de apă

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Clarificare oficială din partea publicatorului If the mage or witch is already on a tile and is moved due to placement of a tile with the mage symbol, the figure must be moved to a different feature. (5/2014)
  2. Clarificare oficială din partea publicatorului Thus: 1) If neither figure is in play, you bring one into play. 2) If both magic figures are in play, you move one of them to a different feature. 3) If only one figure is in play, you choose one or the other to move – you may move either the figure that is already in play or the figure that began the turn off of the playing field. In all of these situations, you may choose to move either the mage or the witch. (updated 5/2014; corrected 3/2020)