Difference between revisions of "River"

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The River contains 12 river tiles, each with with a dark back, which replace the start tile. Set aside the source and lake tiles.<ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] You can combine The River II with The River from base game to make a very long river. You can even mix multiple River sets. Keep one lake tile for each source and additional one for every fork tile.</ref> Shuffle the remaining river tiles and stack them facedown. Add the lake tile to the bottom of the stack, and place the source tile faceup as the starting tile.
The River contains 12 river tiles, each with with a dark back, which replace the start tile. Set aside the source and lake tiles. <ref>
{{IconBook}}
You can combine The River II with The River from base game to make a very long river. You can even mix multiple River sets. Keep one lake tile for each source and additional one for every fork tile.
</ref> Shuffle the remaining river tiles and stack them facedown. Add the lake tile to the bottom of the stack, and place the source tile faceup as the starting tile.


==== Preparation of River II ==== <!--T:10-->
==== Preparation of River II ==== <!--T:10-->
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<tr>
<tr>
<td>
<td>
<div style="display:flex; flex-wrap:wrap; max-width:900px;">
<div style="padding-right: 15px; padding-bottom: 15px;">
{{RulesPlacingTile|1=====|2=Placing a tile|
{{RulesPlacingTile|1=====|2=Placing a tile|
3=You draw a river tile and place it in a way that its edges match the edges of tiles already in play. However, the river cannot turn in the same direction twice in a row, as this risks that the following tile will be impossible to place.<ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] '''Question:''' With the U-turn rule when making rivers, does that mean no U-turn ever, or just no immediate U-turns because it will complicate the placement of subsequent river tiles? '''Answer:''' Only immediate U-turns are explicitly forbidden. Naturally, there can also be problems if a straight river tile lies between. Turning river the same way three times should also be considered prohibited.</ref> Players must draw and place all river tiles before they can draw normal tiles.
3=You draw a river tile and place it in a way that its edges match the edges of tiles already in play. However, the river cannot turn in the same direction twice in a row, as this risks that the following tile will be impossible to place. <ref>
{{IconBook}}
'''Question:''' With the U-turn rule when making rivers, does that mean no U-turn ever, or just no immediate U-turns because it will complicate the placement of subsequent river tiles? '''Answer:''' Only immediate U-turns are explicitly forbidden. Naturally, there can also be problems if a straight river tile lies between. Turning river the same way three times should also be considered prohibited.
</ref> Players must draw and place all river tiles before they can draw normal tiles.


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{{RulesPlacingMeeple|1=====|2=Placing a meeple|
{{RulesPlacingMeeple|1=====|2=Placing a meeple|
3=Like any other tile, you may place a meeple on other features of a river tile you just placed.<ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] Note that river segments separate farms. (08/{{Year|2014}})</ref> Meeples cannot be placed on the river itself.
3=Like any other tile, you may place a meeple on other features of a river tile you just placed. <ref>
{{IconBook}}
Note that river segments separate farms. (08/{{Year|2014}})</ref> Meeples cannot be placed on the river itself.


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If you place the last River tile (the lake with the volcano), you cannot place a meeple on that tile.  Immediately after placing it, take another turn by drawing a normal tile.<ref>[[File:Icon_World_Black.png|16px|text-bottom|]] That means you cannot execute any other action that turn.</ref>
If you place the last River tile (the lake with the volcano), you cannot place a meeple on that tile.  Immediately after placing it, take another turn by drawing a normal tile.<ref>
{{IconWorld}}
That means you cannot execute any other action that turn.
</ref>
[[File:River_II_C2_Tile_L.jpg|350px|frame|none|Volcano tile]]
[[File:River_II_C2_Tile_L.jpg|350px|frame|none|Volcano tile]]
}}
}}
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The following tiles do not split farms - there is one farm on each tile
The following tiles do not split farms - there is one farm on each tile
{{BeginBlockList|700px}}
{{Block|
[[File:River_I_C2_Tile_A.jpg‎]]
}}
{{Block|
[[File:River_I_C2_Tile_L.jpg‎]]
}}
{{Block|
[[File:River_II_C2_Tile_L.jpg]]
}}
{{EndBlockList}}


<!--T:23-->
<div style="display:flex; flex-wrap:wrap; max-width:700px;">
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_I_C2_Tile_A.jpg‎]]</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_I_C2_Tile_L.jpg‎]]</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_II_C2_Tile_L.jpg]]</div>
</div>
Farms do not go under small bridges - there are 4 separate farms here
Farms do not go under small bridges - there are 4 separate farms here
{{BeginBlockList|700px}}
{{Block|
[[File:River_I_C2_Tile_B.jpg]]
}}
{{Block|
[[File:River_I_C2_Tile_K.jpg‎]]
}}
{{Block|
[[File:River_II_C2_Tile_D.jpg]]
}}
{{Block|
[[File:River_II_C2_Tile_H.jpg]]
}}
{{EndBlockList}}


<!--T:24-->
<div style="display:flex; flex-wrap:wrap; max-width:700px;">
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_I_C2_Tile_B.jpg]]</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_I_C2_Tile_K.jpg‎]]</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_II_C2_Tile_D.jpg]]</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_II_C2_Tile_H.jpg]]</div>
</div>
<!--T:25-->
and three farms here, one north and two south.
and three farms here, one north and two south.
{{BeginBlockList|700px}}
{{Block|
[[File:River_I_C2_Tile_H.jpg‎]]
}}
{{EndBlockList}}


<!--T:26-->
<div style="display:flex; flex-wrap:wrap; max-width:700px;">
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_I_C2_Tile_H.jpg‎]]</div>
</div>
<!--T:27-->
While this big bridge does not separate farms. There are two farms here - one eastward and one westward.
While this big bridge does not separate farms. There are two farms here - one eastward and one westward.
 
{{BeginBlockList|700px}}
<!--T:28-->
{{Block|
<div style="display:flex; flex-wrap:wrap; max-width:700px;">
[[File:River_II_C2_Tile_E.jpg]]
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_II_C2_Tile_E.jpg]]</div>
}}
</div>
{{EndBlockList}}


== Tile distribution == <!--T:29-->
== Tile distribution == <!--T:29-->
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<!--T:31-->
Total tiles: 12
Total tiles: 12
 
{{BeginTileList|700px}}
<!--T:32-->
{{Tile|River_I_C2_Tile_A.jpg|&nbsp;x1}}
<div style="display:flex; flex-wrap:wrap; max-width:700px;">
{{Tile|River_I_C2_Tile_B.jpg|&nbsp;x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_I_C2_Tile_A.jpg]]&nbsp;x1</div>
{{Tile|River_I_C2_Tile_C.jpg|&nbsp;x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_I_C2_Tile_B.jpg]]&nbsp;x1</div>
{{Tile|River_I_C2_Tile_D.jpg|&nbsp;x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_I_C2_Tile_C.jpg]]&nbsp;x1</div>
{{Tile|River_I_C2_Tile_E.jpg|&nbsp;x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_I_C2_Tile_D.jpg]]&nbsp;x1</div>
{{Tile|River_I_C2_Tile_F.jpg|&nbsp;x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_I_C2_Tile_E.jpg]]&nbsp;x1</div>
{{Tile|River_I_C2_Tile_G.jpg|&nbsp;x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_I_C2_Tile_F.jpg]]&nbsp;x1</div>
{{Tile|River_I_C2_Tile_H.jpg|&nbsp;x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_I_C2_Tile_G.jpg]]&nbsp;x1</div>
{{Tile|River_I_C2_Tile_I.jpg|&nbsp;x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_I_C2_Tile_H.jpg]]&nbsp;x1</div>
{{Tile|River_I_C2_Tile_J.jpg|&nbsp;x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_I_C2_Tile_I.jpg]]&nbsp;x1</div>
{{Tile|River_I_C2_Tile_K.jpg|&nbsp;x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_I_C2_Tile_J.jpg]]&nbsp;x1</div>
{{Tile|River_I_C2_Tile_L.jpg|&nbsp;x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_I_C2_Tile_K.jpg]]&nbsp;x1</div>
{{EndTileList}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_I_C2_Tile_L.jpg]]&nbsp;x1</div>
</div>


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Total tiles: 12
Total tiles: 12
{{BeginTileList|700px}}
{{Tile|River_II_C2_Tile_A.jpg|&nbsp;x1}}
{{Tile|River_II_C2_Tile_B.jpg|&nbsp;x1}}
{{Tile|River_II_C2_Tile_C.jpg|&nbsp;x1}}
{{Tile|River_II_C2_Tile_D.jpg|&nbsp;x1}}
{{Tile|River_II_C2_Tile_E.jpg|&nbsp;x1}}
{{Tile|River_II_C2_Tile_F.jpg|&nbsp;x1}}
{{Tile|River_II_C2_Tile_G.jpg|&nbsp;x1}}
{{Tile|River_II_C2_Tile_H.jpg|&nbsp;x1}}
{{Tile|River_II_C2_Tile_I.jpg|&nbsp;x1}}
{{Tile|River_II_C2_Tile_J.jpg|&nbsp;x1}}
{{Tile|River_II_C2_Tile_K.jpg|&nbsp;x1}}
{{Tile|River_II_C2_Tile_L.jpg|&nbsp;x1}}
{{EndTileList}}


<!--T:35-->
<div style="display:flex; flex-wrap:wrap; max-width:700px;">
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_II_C2_Tile_A.jpg]]&nbsp;x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_II_C2_Tile_B.jpg]]&nbsp;x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_II_C2_Tile_C.jpg]]&nbsp;x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_II_C2_Tile_D.jpg]]&nbsp;x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_II_C2_Tile_E.jpg]]&nbsp;x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_II_C2_Tile_F.jpg]]&nbsp;x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_II_C2_Tile_G.jpg]]&nbsp;x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_II_C2_Tile_H.jpg]]&nbsp;x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_II_C2_Tile_I.jpg]]&nbsp;x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_II_C2_Tile_J.jpg]]&nbsp;x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_II_C2_Tile_K.jpg]]&nbsp;x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_II_C2_Tile_L.jpg]]&nbsp;x1</div>
</div>
<!--T:40-->
</onlyinclude>
</onlyinclude>
<!--T:36-->
{{FootnoteIconPara_en}}
{{FootnoteIconPara_en}}



Revision as of 11:34, 1 November 2018

For first edition rules follow here: River.


General info and comments

Expansion watermark for 2014 version

The River was originally released by Hans im Glück in 2014.
The River II was originally released by Hans im Glück in 2017 as part of Count, King and Robber.

The River modifies the beginning of the game by having players place a set of specific river tiles before the normal tiles.

Contents

  • 12 river tiles, each with with a dark back, which replace the start tile

Rules

Preparation

The River contains 12 river tiles, each with with a dark back, which replace the start tile. Set aside the source and lake tiles. [1] Shuffle the remaining river tiles and stack them facedown. Add the lake tile to the bottom of the stack, and place the source tile faceup as the starting tile.

Preparation of River II

River expansion added to Count, King and Robber includes a river fork tile. It should be set aside along with the source and lake tiles. The fork tile is to be placed first (after the source tile) by the first player.

Playing the game

Placing a tile

You draw a river tile and place it in a way that its edges match the edges of tiles already in play. However, the river cannot turn in the same direction twice in a row, as this risks that the following tile will be impossible to place. [2] Players must draw and place all river tiles before they can draw normal tiles.

Forbidden placement


Placing a meeple

Like any other tile, you may place a meeple on other features of a river tile you just placed. [3] Meeples cannot be placed on the river itself.

If you place the last River tile (the lake with the volcano), you cannot place a meeple on that tile. Immediately after placing it, take another turn by drawing a normal tile.[4]

Volcano tile


Scoring

The River feature itself cannot be scored. All other features on river tiles are scored as usual.

Completed river example.

Note on River II special features

Pigsty

The inn and the volcano on the River follow the rules from their expansions (Inns and Cathedrals and The Princess and the Dragon, respectively). The pigsty has the same effect as a pig in a field (from Traders and Builders). If you are playing without these expansions, simply ignore these features.

Clarifications for new landscape tiles

The following tiles do not split farms - there is one farm on each tile

River I C2 Tile A.jpg
River I C2 Tile L.jpg
River II C2 Tile L.jpg

Farms do not go under small bridges - there are 4 separate farms here

River I C2 Tile B.jpg
River I C2 Tile K.jpg
River II C2 Tile D.jpg
River II C2 Tile H.jpg

and three farms here, one north and two south.

River I C2 Tile H.jpg

While this big bridge does not separate farms. There are two farms here - one eastward and one westward.

River II C2 Tile E.jpg

Tile distribution

The River

Total tiles: 12

River I C2 Tile A.jpg  x1
River I C2 Tile B.jpg  x1
River I C2 Tile C.jpg  x1
River I C2 Tile D.jpg  x1
River I C2 Tile E.jpg  x1
River I C2 Tile F.jpg  x1
River I C2 Tile G.jpg  x1
River I C2 Tile H.jpg  x1
River I C2 Tile I.jpg  x1
River I C2 Tile J.jpg  x1
River I C2 Tile K.jpg  x1
River I C2 Tile L.jpg  x1

The River II

Total tiles: 12

River II C2 Tile A.jpg  x1
River II C2 Tile B.jpg  x1
River II C2 Tile C.jpg  x1
River II C2 Tile D.jpg  x1
River II C2 Tile E.jpg  x1
River II C2 Tile F.jpg  x1
River II C2 Tile G.jpg  x1
River II C2 Tile H.jpg  x1
River II C2 Tile I.jpg  x1
River II C2 Tile J.jpg  x1
River II C2 Tile K.jpg  x1
River II C2 Tile L.jpg  x1


Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Official clarification from the publisher You can combine The River II with The River from base game to make a very long river. You can even mix multiple River sets. Keep one lake tile for each source and additional one for every fork tile.
  2. Official clarification from the publisher Question: With the U-turn rule when making rivers, does that mean no U-turn ever, or just no immediate U-turns because it will complicate the placement of subsequent river tiles? Answer: Only immediate U-turns are explicitly forbidden. Naturally, there can also be problems if a straight river tile lies between. Turning river the same way three times should also be considered prohibited.
  3. Official clarification from the publisher Note that river segments separate farms. (08/2014)
  4. Interpretation from the Community That means you cannot execute any other action that turn.