Difference between revisions of "The Messages"

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<languages /><translate>
<languages /><translate>
<!--T:62-->
{{Breadcrumbs
|link1={{CarcassonneLink}}
|displaytitle=The Messengers
}}<!-- do not include part '|displaytitle=The Messengers' into translation ! -->
<!--T:61-->
{{DISPLAYTITLE:The Messengers|noreplace}}
<!--T:64-->
<div class="toclimit-4">
__TOC__
</div>
<!--T:53-->
{{DottedFrameMessage|text=''The King dispatches his faithful subjects into the realm. Wealth and prestige awaits any who make wise use of the messengers.''
}}


== General info and comments == <!--T:1-->
== General info and comments == <!--T:1-->


<!--T:2-->
<!--T:2-->
[[File:Messages_C2_Expansion_Watermark.png|frame|right|Expansion symbol]]
[[File:Symbol_Messages_C1C2.png|frame|right|Expansion symbol]]


<!--T:3-->
<!--T:3-->
'''The Messengers''' (Mini #2), formerly known as '''The Messages''' or '''Dispatches''' in the 1st. edition, was released by [[Hans im Glück]] for the new edition in {{Year|2017}}, bundled as part of [[Variants#Big Box 6|Big Box 6]].
'''The Messengers''' (Mini #2) was released by [[Hans_im_Glück|'''HiG''']] for the second edition, known as C2 for short, in {{Year|2017}}, bundled as part of [[Variants#Big Box 6|Big Box 6]]. A third edition, known as C3 for short, was released in {{Year|2021}} including more detailed graphics, [[Visual Changes in the 2nd Edition#Cities with clipped buildings|cities with clipped buildings]] and some minor wording changes. The C3 version of this expansion is only available as part of [[Variants#Big_Box_7_(Big_Box_v3.0)|Big Box 7]].
 
<!--T:57-->
This expansion was originally released for the [[The_Messages (1st edition)|first edition]], known as C1 for short, in {{Year|2012}}. In his edition it was knows as '''The Messages''' or '''Dispatches'''.


== Contents == <!--T:4-->
== Contents == <!--T:4-->
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|}
|}
* '''6 messengers''' in 6 colors
* '''6 messengers''' in 6 colors
: [[File:Messengers C2.png|frameless]]
: [[File:Figure_Messengers_C2.png|frameless]]


== Rules == <!--T:6-->
== Rules == <!--T:6-->
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<!--T:8-->
<!--T:8-->
Shuffle the message tiles and stack them facedown within easy reach of all players. Each player places the messenger of their color on the 0 space on the scoreboard. Each player should now have one meeple and one messenger on the scoreboard.
Shuffle the message tiles and stack them facedown within easy reach of all players. Each player places the messenger of their color on the 0 space on the scoreboard. Each player should now have one meeple and one messenger on the scoreboard.
=== Gameplay === <!--T:54-->


<!--T:10-->
<!--T:10-->
{{RulesPlacingTile|1====|2=1. Placing a tile|
{{RulesPlacingTile|rules=
3=There are no land tiles specific to this expansion.
There are no land tiles specific to this expansion.
}}
}}


<!--T:12-->
<!--T:12-->
{{RulesPlacingMeeple|1====|2=2. Placing a meeple|
{{RulesPlacingMeeple|rules=
3=The figures in this expansion are not placed on the standard land tiles as part of the game.
The figures in this expansion are not placed on the standard land tiles as part of the game.
}}
}}


<!--T:14-->
<!--T:14-->
{{RulesScoring|1====|2=3. Scoring a feature|
{{RulesScoring|rules=
3=Whenever you score points, you must choose to move either your scoring meeple or your messenger forward along the scoreboard. If, during your turn ('''and only during your turn'''), your scoring meeple or your messenger moves to and stops on one of the dark spaces (0, 5, 10, 15, etc.) <ref>
Whenever you score points, you must choose to move either your scoring meeple or your messenger forward along the scoreboard. If, during your turn ('''and only during your turn'''), your scoring meeple or your messenger moves to and stops on one of the dark spaces (0, 5, 10, 15, etc.) <ref>
{{IconArrow}}
{{IconArrow}}
The [[Z Man Games|'''ZMG''']] rules include an additional constraint not present in the original rules by [[Hans_im_Glück|'''HiG''']]: You can only draw message tiles '''when your scoring meeple and messenger are alone.''' If another player's scoring meeple or messenger is on a dark space when you land there, you '''do not''' draw a message tile.
In C2, the [[Z-Man Games|'''ZMG''']] rules include an additional constraint not present in the original rules by [[Hans_im_Glück|'''HiG''']]: You can only draw message tiles '''when your scoring meeple and messenger are alone.''' If another player's scoring meeple or messenger is on a dark space when you land there, you '''do not''' draw a message tile.<br />
This discrepancy was eliminated in C3.
</ref>, immediately draw and resolve one message. To resolve a message, you must either:
</ref>, immediately draw and resolve one message. To resolve a message, you must either:


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In both cases, the message tile is then placed facedown at the bottom of the stack.
In both cases, the message tile is then placed facedown at the bottom of the stack.


==== The Messages Tiles ==== <!--T:17-->
===== The Messages Tiles ===== <!--T:17-->


<!--T:18-->
<!--T:18-->
<table style="border-collapse: initial; border-spacing: 10px 0px;">
{{Tile|image=Messages_C2_Dispatch_1.png|padding-right=2ex|text=
<tr valign="top">
'''(1) Shortest Road:''' Choose a road on which you have a highwayman (you do not need to control the road). If you have a highwayman on more than one road, you '''must''' choose the road that would be worth the fewest points. <ref name="message_1_2_3">
<td style="width: 5%; min-width: 60px;"> [[File:Messages_C2_Dispatch_1.png]] </td>
<td style="width: 95%;"> '''(1) Shortest Road:''' Choose a road on which you have a highwayman (you do not need to control the road). If you have a highwayman on more than one road, you '''must''' choose the road that would be worth the fewest points. <ref name="message_1_2_3">
{{IconWorld}}
{{IconWorld}}
The scoring for Messages 1, 2 and 3 only considers those points related to the feature. No bonus associated to any meeples placed on the feature are taken into consideration, since the focus of this message is scoring the feature. Those bonus points for meeples would be scored when the feature is properly scored.
The scoring for Messages 1, 2 and 3 only considers those points related to the feature. No bonus associated to any meeples placed on the feature are taken into consideration, since the focus of this message is scoring the feature. Those bonus points for meeples would be scored when the feature is properly scored.
</ref> Determine the chosen road's score as you would during final scoring, and you score that many points. Your highwayman remains on the road.</td>
</ref> Determine the chosen road's score as you would during final scoring, and you score that many points. Your highwayman remains on the road.
</tr>
}}
<tr>
 
<td colspan="2">&nbsp;</td>
<!--T:65-->
</tr>
{{Tile|image=Messages_C2_Dispatch_2.png|padding-right=2ex|text=
<tr valign="top">
'''(2) Smallest City:''' The same as Message 1, but for cities, instead of roads. <ref name="message_1_2_3" />
<td> [[File:Messages_C2_Dispatch_2.png]] </td>
}}
<td> '''(2) Smallest City:''' The same as Message 1, but for cities, instead of roads. <ref name="message_1_2_3" /></td>
 
</tr>
<!--T:66-->
<tr>
{{Tile|image=Messages_C2_Dispatch_3.png|padding-right=2ex|text=
<td colspan="2">&nbsp;</td>
'''(3) Smallest Monastery:''' The same as Message 1, but for monasteries, <ref>
</tr>
<tr valign="top">
<td> [[File:Messages_C2_Dispatch_3.png]] </td>
<td> '''(3) Smallest Monastery:''' The same as Message 1, but for monasteries, <ref>
{{IconWorld}}
{{IconWorld}}
This message would apply to all features considered proper monasteries:
This message would apply to all features considered proper monasteries:
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<!--T:46-->
<!--T:46-->
See: [http://www.carcassonnecentral.com/community/index.php?topic=781.msg9971#msg9971 http://www.carcassonnecentral.com/community/index.php?topic=781.msg9971#msg9971]
See:
</ref> instead of roads. <ref name="message_1_2_3" /></td>
<br /><br /><span class="wica-overflow">
</tr>
[http://www.carcassonnecentral.com/community/index.php?topic=781.msg9971#msg9971 http://www.carcassonnecentral.com/community/index.php?topic=781.msg9971#msg9971]
<tr>
</span><br />
<td colspan="2">&nbsp;</td>
</ref> instead of roads. <ref name="message_1_2_3" />
</tr>
}}
<tr valign="top">
 
<td> [[File:Messages_C2_Dispatch_4.png]] </td>
<!--T:67-->
<td> '''(4) Add a Landscape Tile:''' Draw one tile and place it, using normal rules. You may also place a meeple (or other special figure) on it, also using normal rules. <ref>
{{Tile|image=Messages_C2_Dispatch_4.png|padding-right=2ex|text=
'''(4) Add a Landscape Tile:''' Draw one tile and place it, using normal rules. You may also place a meeple (or other special figure) on it, also using normal rules. <ref>
{{IconWorld}}
The placement of this tile follows a normal turn with all its phases. As indicated in another clarification, the placement of this extra tile may even become a double turn. The player may also receive additional messages.<br />
As in a normal turn, players may decide to use a tile in their supply instead of drawing a new one, such as:
* An abbey tile ('''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''')
* A German castle tile ('''[[Castles in Germany|Castles in Germany]]''')
* A Halfling tile ('''[[Halflings|Halflings]]''')
</ref>
}}
 
<!--T:68-->
{{Tile|image=Messages_C2_Dispatch_5.png|padding-right=2ex|text=
'''(5) 2 Points per Coat of Arms:''' For each coat of arms in cities where you have at least one knight (you do not need to control the city), you score 2 points.
}}
 
<!--T:69-->
{{Tile|image=Messages_C2_Dispatch_6.png|padding-right=2ex|text=
'''(6) 2 Points per Knight:''' You score 2 points for each of your knights. Your knights remain on their cities. <ref>
{{IconWorld}}
{{IconWorld}}
The placement of this tile follows a normal turn with all its phases. As indicated in another clarification, the placement of this extra tile may even become a double turn. The player may also receive additional messages.
You will consider for Message 6 the number of your meeples placed in cities (knights): normal meeples, large meeple, mayor, wagon, ringmaster, guard meeples, phantom. Their strength (majority votes) is irrelevant. <br />  
</ref></td>
Note that abbots cannot be knights. Any meeples placed on a monastery within a city will be monks and will not be counted as knights. These are examples of monasteries within a city from Exp. 3 and Exp. 8 where a monk can be placed within a city:<br />
</tr>
[[File:Princess_And_Dragon_C2_Tile_O.jpg]][[File:Bridges_Castles_Bazaars_C2_Tile_G.jpg]]  
<tr>
</ref>
<td colspan="2">&nbsp;</td>
}}
</tr>
 
<tr valign="top">
<!--T:70-->
<td> [[File:Messages_C2_Dispatch_5.png]] </td>
{{Tile|image=Messages_C2_Dispatch_7.png|padding-right=2ex|text=
<td> '''(5) 2 Points per Coat of Arms:''' For each coat of arms in cities where you have at least one knight (you do not need to control the city), you score 2 points.</td>
'''(7) 2 Points per Farmer:''' You score 2 points for each of your farmers. Your farmers remain on their fields.
</tr>
}}
<tr>
 
<td colspan="2">&nbsp;</td>
<!--T:71-->
</tr>
{{Tile|image=Messages_C2_Dispatch_8.png|padding-right=2ex|text=
<tr valign="top">
'''(8) Score a Meeple and Return it to your Supply:''' Choose one of your meeples in the play area. If you have the majority in the feature where this meeple is <ref>
<td> [[File:Messages_C2_Dispatch_6.png]] </td>
<td> '''(6) 2 Points per Knight:''' You score 2 points for each of your knights. Your knights remain on their cities.</td>
</tr>
<tr>
<td colspan="2">&nbsp;</td>
</tr>
<tr valign="top">
<td> [[File:Messages_C2_Dispatch_7.png]] </td>
<td> '''(7) 2 Points per Farmer:''' You score 2 points for each of your farmers. Your farmers remain on their fields.</td>
</tr>
<tr>
<td colspan="2">&nbsp;</td>
</tr>
<tr valign="top">
<td> [[File:Messages_C2_Dispatch_8.png]] </td>
<td> '''(8) Score a Meeple and Return it to your Supply:''' Choose one of your meeples in the play area. If you have the majority in the feature where this meeple is <ref>
{{IconArrow}}
{{IconArrow}}
The [[Z Man Games|'''ZMG''']] rules allowed the active player to score a feature even without having the majority. This may be due to a mistranslation of the German rules.
The [[Z-Man Games|'''ZMG''']] rules allowed the active player to score a feature even without having the majority. This may be due to a mistranslation of the German rules.
</ref>, score the area as you would at the end of the game but only you get points. Then return only '''your''' meeple that was on the feature back to your supply, even if it didn't score any points. <ref>
</ref>, score the area as you would at the end of the game but only you get points. Then return only '''your''' meeple that was on the feature back to your supply, even if it didn't score any points. <ref>
{{IconWorld}}  
{{IconWorld}}  
Line 151: Line 170:
Any other meeples belonging to you or other players remain on the feature, as it is still incomplete.
Any other meeples belonging to you or other players remain on the feature, as it is still incomplete.
</ref>
</ref>
</td>
}}
</tr>
</table>


<!--T:19-->
<!--T:19-->
Line 168: Line 185:
* You can only draw '''one''' message from a round of scoring. <ref>
* You can only draw '''one''' message from a round of scoring. <ref>
{{IconArrow}}
{{IconArrow}}
The [[Z Man Games|'''ZMG''']] rules read "You can only draw '''one''' message when scoring features," what is less specific than the original ones by [[Hans_im_Glück|'''HiG''']], that introduced the concept of round of scoring clarified to a large extent in 10/2014.
The [[Z-Man Games|'''ZMG''']] rules read "You can only draw '''one''' message when scoring features," what is less specific than the original ones by [[Hans_im_Glück|'''HiG''']].
</ref> <ref>
{{IconWorld}}
This means that messages are received after {{ColorRed|3. Scoring a feature}}. The round of scoring considers all the scorings taken place during a player's turn. Note that, during a double turn, there is one round of scoring per turn part.
</ref> <ref>
</ref> <ref>
{{IconWorld}}
{{IconWorld}}
The mechanics associated to "rounds of scoring" are detailed in section [[:#rounds-of-scoring|'''Rounds of Scoring''']], including an up-to-date summary of the clarifications provided in 5/2014 and 10/2014.
The 1st edition of this expansion considered a more complex approach to Messages with several rounds of scoring accoring to the clarifications provided in 5/2014 and 10/2014, now rendered obsolete. The 2nd edition considers only one round of scoring after {{ColorRed|3. Scoring a feature}}.
 
<!--T:55-->
{{FAQ|width=700px|title=
You only receive a message if your messenger or your scoring meeple end up on a dark space after scoring all your points, right? I mean, you don't take into consideration any intermediate scorings due to several completed features, but only your last move of your scoring figures.
|text=Yes, you only take messages with your last movement on the scoreboard. But there is a edge case: if you get points from the messages that grant you another message, you will get those as well. This mentioned in the '''[[Variants#Big Box 6|Big Box 6]]''' rules. (1/2021)
}}
 
<!--T:56-->
The mechanics associated to "rounds of scoring" in the previous edition are detailed [[The_Messages_(1st_edition)#Rounds_of_Scoring|'''here''']].
</ref> Even if both your meeple and your messenger land on dark spaces during one turn (by scoring two features), you will still only draw one message tile.  
</ref> Even if both your meeple and your messenger land on dark spaces during one turn (by scoring two features), you will still only draw one message tile.  
* Whenever tracking the points scored from a message tile earlier this turn, if either your scoring meeple or your messenger lands on a dark space, you may draw and resolve a second message. <ref>
* Whenever tracking the points scored from a message tile earlier this turn, if either your scoring meeple or your messenger lands on a dark space, you may draw and resolve a second message. <ref>
Line 179: Line 208:


<!--T:21-->
<!--T:21-->
'''CAUTION:'''  Only the active player can draw messages, therefore any other players with a scoring figure landing on a scoreboard dark space do not receive messages.
'''CAUTION:'''  Only the active player can draw messages, therefore any other players with a scoring figure landing on a scoreboard dark space do not receive messages during another player's turn.


==== Final Scoring ==== <!--T:22-->
<!--T:63-->
|finalscoring=


<!--T:23-->
<!--T:23-->
At the end of the game but before starting final scoring, total the score of both your scoring meeple and your messenger, then place your scoring meeple on the space corresponding to that total. Then, return your messenger to your supply and proceed with final scoring as normal. No message tiles are drawn during final scoring.
At the end of the game but before starting final scoring, each player adds up the scores of their scoring figures (the scoring meeple and the messenger). Then each player places one scoring figure on their achieved total (and takes the 50-point and 100-point tiles obtained, if using them) <ref>
{{IconArrow}}
The [[Z-Man Games|'''ZMG''']] rules omit this clarification.
</ref> <ref>
The point tiles are included in '''Exp. 1 - [[Inns and Cathedrals|Inns & Cathedrals]]''', but the '''[[Variants#Big Box 6|Big Box 6]]''' rules assume these tiles are part of the base game. This is the reason why they are mentioned here.
</ref> and puts the other scoring figure back in the box. <ref>
{{IconArrow}}
The [[Z-Man Games|'''ZMG''']] rules instruct players to use their scoring meeple for the final scoring and remove their messenger. The original [[Hans_im_Glück|'''HiG''']] rules allow players to choose any of their scoring figures (either the scoring meeple or the messenger) for the final scoring and remove the other one.
</ref> No message tiles are drawn during final scoring.
}}
}}


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If playing with other expansions, please take the following notes into consideration:
If playing with other expansions, please take the following notes into consideration:


==== [[File:Inns_c2_watermark.png|16px|text-bottom|]] [[Inns and Cathedrals|Inns & Cathedrals]] ==== <!--T:48-->
<!--T:48-->
{{OtherExpansionRule|expansionlink={{InnsCathedralsLink|variant=long}}|rules=


<!--T:25-->
<!--T:25-->
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
{{IconWorld}} Interactions with messages:
Interactions with messages:
* '''Message 1:''' A road with an inn on it is worth 0 points if it is incomplete.
* '''Message 1:''' A road with an inn on it is worth 0 points if it is incomplete.
* '''Message 2:''' A city with a cathedral in it is worth 0 points if it is incomplete.
* '''Message 2:''' A city with a cathedral in it is worth 0 points if it is incomplete.
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* Message 7 does involve farmers.  
* Message 7 does involve farmers.  
</ref> The large meeple is counted as only 1 knight or farmer.
</ref> The large meeple is counted as only 1 knight or farmer.
</div>
}}


==== [[File:Trad_c2_watermark.png|16px|text-bottom|]] [[Traders and Builders|Traders & Builders]] ==== <!--T:49-->
<!--T:49-->
{{OtherExpansionRule|expansionlink={{TradersBuildersLink|variant=long}}|titleafter=Getting a double turn with the builder|rules=


<!--T:50-->
<!--T:50-->
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
{{IconWorld}} You can draw a message tile after each {{ColorRed|3. Scoring a Feature}} action, so long as either your meeple or messenger is moving to and stopping on a dark space each time. <ref>
'''Getting a double turn with the builder:''' You can draw a message tile during each {{ColorRed|3. Scoring a Feature}} action, so long as either your meeple or messenger is moving to and stopping on a dark space each time.  
</div>
 
=== <span id="rounds-of-scoring"></span>Rounds of Scoring === <!--T:28-->
 
<!--T:29-->
The rules refer to "rounds of scoring," since all features (and figures) scored in one "round of scoring" are counted together, and only at the end of a "round of scoring" is it determined if a scoring figure is on a dark space, as per the clarifications from 5/2014 and 10/2014.
 
<!--T:30-->
The active player can receive only one Message from a round of scoring (even if, for example, both scoring figures end up on dark number fields after the scoring of several finished features). However, if the active player gets points from a Message, it is possible that he or she could move a scoring figure and receive another Message, playing it in the same turn. Chains of scoring in this way can continue indefinitely. <ref>
{{IconBook}}
If there is a double turn because of a builder, the placement of the second tile would create at least another round of scoring (at the end of {{ColorRed|3. Scoring a feature}}), and thus another opportunity (or several, depending on the expansions used) to get a Message. (1/2013, updated 2/2020)
</ref> <ref>
{{IconBook}}  
{{IconBook}}  
If a tile is added to a feature with a builder and triggers the drawing of Message #4, The Message extra tile comes before the builder extra turn. If the extra tile from the Message is put on the builder's feature, this will create another builder extra turn. Thus, the events would be: initial turn => Message #4 turn => Message #4 builder turn => original tile's builder turn. (11/2013)  
If a tile is added to a feature with a builder and triggers the drawing of Message #4, The Message extra tile comes before the builder extra turn. If the extra tile from the Message is put on the builder's feature, this will create another builder extra turn. Thus, the events would be: initial turn => Message #4 turn => Message #4 builder turn => original tile's builder turn. (11/2013)
</ref>
</ref>
}}


<!--T:31-->
== Tile distribution == <!--T:42-->
In order to trigger a Message, the landing on a dark space will take into consideration any scoring moving forward a scoring figure on the scoreboard (including stolen points or payments received). No backwards movements of scoring figures landing on a dark space (due to payments) will be considered.


<!--T:52-->
=== C3 Edition === <!--T:59-->
When playing with the base game alone, there is only one round of scoring taking place in phase {{ColorRed|3. Scoring feature}}, identified as '''Round 3''' below.


<!--T:32-->
<!--T:60-->
Depending on the number of expansions used, there are a number of different rounds of scoring that could occur over the course of a turn. Payment of points, as with bidding in a bazaar, or ransoming of a meeple captured by a tower, or paying a meeple back from a bathhouse, does not count as a round of scoring.
{{BeginTileList|width=600px|special=8}}
 
{{Tile|image=Messages_C3_Tile_A.png|count=1}}
<!--T:51-->
{{Tile|image=Messages_C3_Tile_B.png|count=1}}
In this case, the dispatch may interrupt the current turn, so the active player might need to keep track and resume the turn where he or she left off. The active player doesn't lose any phase of their regular turn when receiving a message.
{{Tile|image=Messages_C3_Tile_C.png|count=1}}
 
{{Tile|image=Messages_C3_Tile_D.png|count=1}}
<!--T:33-->
{{Tile|image=Messages_C3_Tile_E.png|count=1}}
'''>> Conventional turn''' <ref>
{{Tile|image=Messages_C3_Tile_F.png|count=1}}
{{IconWorld}}  
{{Tile|image=Messages_C3_Tile_G.png|count=1}}
The rounds of scoring are numbered to match the [[Order of Play|Order of Play]].
{{Tile|image=Messages_C3_Tile_H.png|count=1}}
</ref>
{{EndTileList}}
 
<!--T:34-->
{{ColorGreen|1. Placing a tile}}
<div style="border: 1px dotted #000000; padding: 10px; border-radius: 10px; margin: 15px;">
* '''Round 1A - Beginning of turn:'''
** Fairy point <ref>
{{IconBook}}  
Scoring 1 point for possession of the fairy is a separate scoring event, so it can trigger an  opportunity to receive a Message by itself. In this case the dispatch may interrupt your turn, so you might have to keep track and resume the turn where you left it. You don't lose a phase of your regular turn. (5/2014) </ref>
* '''Round 1B - After drawing tile, before placing tile:'''
** Wheel of Fortune actions
* '''Round 1C - After drawing and placing tile:'''
** Wind rose 3 points <ref>
{{IconBook}}  
Scoring 3 points for placement of a Windrose is a separate event and can also can trigger an opportunity to receive a Message by itself. In this case the dispatch may interrupt your turn, so you might have to keep track and resume the turn where you left it. You don't lose a phase of your regular turn. (5/2014) </ref>
</div>
 
<!--T:35-->
{{ColorBlue|2. Placing a meeple}}
<div style="border: 1px dotted #000000; padding: 10px; border-radius: 10px; margin: 15px;">
* '''Round 2 - End of “move wood” phase:'''
** Abbot removal scoring
** Shepherd after "Guide flock to the stable" action
** Acrobat pyramid scoring
** Fruit-bearing tree action
</div>
 
<!--T:36-->
{{ColorRed|3. Scoring a feature}}
<div style="border: 1px dotted #000000; padding: 10px; border-radius: 10px; margin: 15px;">
* '''Round 3 - Scoring phase:'''
** Bonus scoring (pre): Watchtower, Tollhouse
** Feature scoring: City, Road, Monastery, Castle, etc.
** Bonus scoring (post): Markets of Leipzig, Fairy 3 points, Ringmaster points, Teacher
** Circus scoring
</div>
 
<!--T:37-->
{{ColorYellow|4. Additional actions}}
<div style="border: 1px dotted #000000; padding: 10px; border-radius: 10px; margin: 15px;">
* '''Round 4 - End of turn:'''
** Catapult points
</div>
 
<!--T:38-->
'''>> Double turn from builder'''
 
<!--T:39-->
* As in conventional turn, except Fairy point is omitted in second part of the turn <ref>
{{IconWorld}}
Some other actions may only take place once during a double turn but they will not affect messages:
* Prisoner ransom
* Claiming an unclaimed tunnel portal.
* Take flight from the Plague (once an infestation is active).
* Spreading the plague by placing a flea token (once an infestation is active), if the tile placed is not a new plague source.
</ref>
 
<!--T:40-->
'''>> Variable'''
 
<!--T:41-->
* Points from the action of a message


== Tile Distribution == <!--T:42-->
=== C2 Edition === <!--T:58-->


<!--T:43-->
<!--T:43-->
'''Total Tiles: 8'''
{{BeginTileList|width=600px|special=8}}
{{BeginTileList|700px}}
{{Tile|image=Messages_C2_Tile_A.jpg|count=1}}
{{Tile|Messages_C2_Tile_A.jpg|&nbsp;x1}}
{{Tile|image=Messages_C2_Tile_B.jpg|count=1}}
{{Tile|Messages_C2_Tile_B.jpg|&nbsp;x1}}
{{Tile|image=Messages_C2_Tile_C.jpg|count=1}}
{{Tile|Messages_C2_Tile_C.jpg|&nbsp;x1}}
{{Tile|image=Messages_C2_Tile_D.jpg|count=1}}
{{Tile|Messages_C2_Tile_D.jpg|&nbsp;x1}}
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Revision as of 12:11, 25 March 2024

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The King dispatches his faithful subjects into the realm. Wealth and prestige awaits any who make wise use of the messengers.

General info and comments

Expansion symbol

The Messengers (Mini #2) was released by HiG for the second edition, known as C2 for short, in 2017, bundled as part of Big Box 6. A third edition, known as C3 for short, was released in 2021 including more detailed graphics, cities with clipped buildings and some minor wording changes. The C3 version of this expansion is only available as part of Big Box 7.

This expansion was originally released for the first edition, known as C1 for short, in 2012. In his edition it was knows as The Messages or Dispatches.

Contents

  • 8 message tiles
Message tile front
Message tile back
  • 6 messengers in 6 colors
Figure Messengers C2.png

Rules

Preparation

Shuffle the message tiles and stack them facedown within easy reach of all players. Each player places the messenger of their color on the 0 space on the scoreboard. Each player should now have one meeple and one messenger on the scoreboard.

Gameplay

1. Placing a tile

There are no land tiles specific to this expansion.

2. Placing a meeple

The figures in this expansion are not placed on the standard land tiles as part of the game.

3. Scoring a feature

Whenever you score points, you must choose to move either your scoring meeple or your messenger forward along the scoreboard. If, during your turn (and only during your turn), your scoring meeple or your messenger moves to and stops on one of the dark spaces (0, 5, 10, 15, etc.) [1], immediately draw and resolve one message. To resolve a message, you must either:

  • Perform the action shown on the message.
  • Score 2 points (as shown in the bottom-right of the message tile.)

In both cases, the message tile is then placed facedown at the bottom of the stack.

The Messages Tiles
Messages C2 Dispatch 1.png
(1) Shortest Road: Choose a road on which you have a highwayman (you do not need to control the road). If you have a highwayman on more than one road, you must choose the road that would be worth the fewest points. [2] Determine the chosen road's score as you would during final scoring, and you score that many points. Your highwayman remains on the road.
Messages C2 Dispatch 2.png
(2) Smallest City: The same as Message 1, but for cities, instead of roads. [2]
Messages C2 Dispatch 3.png
(3) Smallest Monastery: The same as Message 1, but for monasteries, [3] [4] instead of roads. [2]
Messages C2 Dispatch 4.png
(4) Add a Landscape Tile: Draw one tile and place it, using normal rules. You may also place a meeple (or other special figure) on it, also using normal rules. [5]
Messages C2 Dispatch 5.png
(5) 2 Points per Coat of Arms: For each coat of arms in cities where you have at least one knight (you do not need to control the city), you score 2 points.
Messages C2 Dispatch 6.png
(6) 2 Points per Knight: You score 2 points for each of your knights. Your knights remain on their cities. [6]
Messages C2 Dispatch 7.png
(7) 2 Points per Farmer: You score 2 points for each of your farmers. Your farmers remain on their fields.
Messages C2 Dispatch 8.png
(8) Score a Meeple and Return it to your Supply: Choose one of your meeples in the play area. If you have the majority in the feature where this meeple is [7], score the area as you would at the end of the game but only you get points. Then return only your meeple that was on the feature back to your supply, even if it didn't score any points. [8] [9] [10]

Other rules

  • When you score points, you must move either your scoring meeple or your messenger accordingly. [11] [12]
  • You can only draw one message from a round of scoring. [13] [14] [15] Even if both your meeple and your messenger land on dark spaces during one turn (by scoring two features), you will still only draw one message tile.
  • Whenever tracking the points scored from a message tile earlier this turn, if either your scoring meeple or your messenger lands on a dark space, you may draw and resolve a second message. [16]

CAUTION: Only the active player can draw messages, therefore any other players with a scoring figure landing on a scoreboard dark space do not receive messages during another player's turn.

Final Scoring

At the end of the game but before starting final scoring, each player adds up the scores of their scoring figures (the scoring meeple and the messenger). Then each player places one scoring figure on their achieved total (and takes the 50-point and 100-point tiles obtained, if using them) [17] [18] and puts the other scoring figure back in the box. [19] No message tiles are drawn during final scoring.

Interactions with other expansions

If playing with other expansions, please take the following notes into consideration:

Exp. 1 - Inns & CathedralsExp. 1 - Inns & Cathedrals

Interpretation from the Community Interactions with messages:

  • Message 1: A road with an inn on it is worth 0 points if it is incomplete.
  • Message 2: A city with a cathedral in it is worth 0 points if it is incomplete.
  • Messages 6 and 7: [20] The large meeple is counted as only 1 knight or farmer.

Exp. 2 - Traders & BuildersExp. 2 - Traders & Builders - Getting a double turn with the builder

Interpretation from the Community You can draw a message tile after each 3. Scoring a Feature action, so long as either your meeple or messenger is moving to and stopping on a dark space each time. [21]

Tile distribution

C3 Edition

Total special tiles: 8
Messages C3 Tile A.png ×1
Messages C3 Tile B.png ×1
Messages C3 Tile C.png ×1
Messages C3 Tile D.png ×1
Messages C3 Tile E.png ×1
Messages C3 Tile F.png ×1
Messages C3 Tile G.png ×1
Messages C3 Tile H.png ×1

C2 Edition

Total special tiles: 8
Messages C2 Tile A.jpg ×1
Messages C2 Tile B.jpg ×1
Messages C2 Tile C.jpg ×1
Messages C2 Tile D.jpg ×1
Messages C2 Tile E.jpg ×1
Messages C2 Tile F.jpg ×1
Messages C2 Tile G.jpg ×1
Messages C2 Tile H.jpg ×1

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Notorious rule difference among editions or publishers In C2, the ZMG rules include an additional constraint not present in the original rules by HiG: You can only draw message tiles when your scoring meeple and messenger are alone. If another player's scoring meeple or messenger is on a dark space when you land there, you do not draw a message tile.
    This discrepancy was eliminated in C3.
  2. 2.0 2.1 2.2 Interpretation from the Community The scoring for Messages 1, 2 and 3 only considers those points related to the feature. No bonus associated to any meeples placed on the feature are taken into consideration, since the focus of this message is scoring the feature. Those bonus points for meeples would be scored when the feature is properly scored.
  3. Interpretation from the Community This message would apply to all features considered proper monasteries:
    • Monasteries
    • Shrines / cult places
    • Abbeys
    • German monasteries
    • Dutch & Belgian monasteries
    • Japanese buildings
    • Darmstadt churches
  4. Interpretation from the Community There is no official clarification stating whether this message should consider special monasteries (German monasteries, Dutch & Belgian monasteries and Japanese buildings) with a meeple placed as an abbot. The original rules were created before the special monasteries where released, so this case is not considered. However, the rules contain no limitations that would prevent players from considering special monasteries with a meeple placed as an abbot. In this case, we will apply the general rule provided by Georg Wild: "If an older expansion only mentions the word monk, this does not exclude meeples placed as an abbot on a German monastery." (7/2014) This will also apply to Japanese Buildings and Dutch & Belgian monasteries. See:

    http://www.carcassonnecentral.com/community/index.php?topic=781.msg9971#msg9971
  5. Interpretation from the Community The placement of this tile follows a normal turn with all its phases. As indicated in another clarification, the placement of this extra tile may even become a double turn. The player may also receive additional messages.
    As in a normal turn, players may decide to use a tile in their supply instead of drawing a new one, such as:
  6. Interpretation from the Community You will consider for Message 6 the number of your meeples placed in cities (knights): normal meeples, large meeple, mayor, wagon, ringmaster, guard meeples, phantom. Their strength (majority votes) is irrelevant.
    Note that abbots cannot be knights. Any meeples placed on a monastery within a city will be monks and will not be counted as knights. These are examples of monasteries within a city from Exp. 3 and Exp. 8 where a monk can be placed within a city:
    Princess And Dragon C2 Tile O.jpgBridges Castles Bazaars C2 Tile G.jpg
  7. Notorious rule difference among editions or publishers The ZMG rules allowed the active player to score a feature even without having the majority. This may be due to a mistranslation of the German rules.
  8. Interpretation from the Community Note that you can score 0 points. This scenario may cover:
    • A highwayman on road with an inn
    • A knight in city with a cathedral
    • A knight on besieged city
    • A farmer in field with no completed cities
    • A mayor in city with no coats of arms
    • A mayor on castle token
    • A lord/lady on castle token
    • You do not have the majority
    Of course, choosing to do this rather than take the 2 points in the seal would be an odd tactical decision...
  9. Interpretation from the Community Any bonus points associated to the meeple being removed will be scored as if at the end of the game, such as the fairy 3-point scoring bonus or the ringmaster bonus.
  10. Official clarification from the publisher Any other meeples belonging to you or other players remain on the feature, as it is still incomplete.
  11. Interpretation from the Community In other words, both scoring figures are considered equally, with no differences between the two.
  12. Official clarification from the publisher If, for example, a city and a road are completed and scored by the active player, a different scoring figure (the scoring meeple or the messenger) could be moved for each feature. However, all points scored by that city must be moved by one scoring figure, and all points scored by that road must be moved by one scoring figure.
  13. Notorious rule difference among editions or publishers The ZMG rules read "You can only draw one message when scoring features," what is less specific than the original ones by HiG.
  14. Interpretation from the Community This means that messages are received after 3. Scoring a feature. The round of scoring considers all the scorings taken place during a player's turn. Note that, during a double turn, there is one round of scoring per turn part.
  15. Interpretation from the Community The 1st edition of this expansion considered a more complex approach to Messages with several rounds of scoring accoring to the clarifications provided in 5/2014 and 10/2014, now rendered obsolete. The 2nd edition considers only one round of scoring after 3. Scoring a feature.

     Official clarification from the publisher Question: You only receive a message if your messenger or your scoring meeple end up on a dark space after scoring all your points, right? I mean, you don't take into consideration any intermediate scorings due to several completed features, but only your last move of your scoring figures.

    Answer: Yes, you only take messages with your last movement on the scoreboard. But there is a edge case: if you get points from the messages that grant you another message, you will get those as well. This mentioned in the Big Box 6 rules. (1/2021)

    The mechanics associated to "rounds of scoring" in the previous edition are detailed here.

  16. Official clarification from the publisher The 1st edition also indicated that if you get points from a Message, it is possible that you could move a scoring figure and receive another Message, playing it in the same turn. Chains of scoring in this way can continue indefinitely.
  17. Notorious rule difference among editions or publishers The ZMG rules omit this clarification.
  18. The point tiles are included in Exp. 1 - Inns & Cathedrals, but the Big Box 6 rules assume these tiles are part of the base game. This is the reason why they are mentioned here.
  19. Notorious rule difference among editions or publishers The ZMG rules instruct players to use their scoring meeple for the final scoring and remove their messenger. The original HiG rules allow players to choose any of their scoring figures (either the scoring meeple or the messenger) for the final scoring and remove the other one.
  20. Notorious rule difference among editions or publishers This clarification referred to Messages 5 and 6 by mistake in the PDF rules available. The HiG printed rules corrected this error. In fact:
    • Message 5 refers to coats of arms.
    • Messages 5 and 6 only refer to cities, so the mention of farmers doesn't make sense for any of them.
    • Message 7 does involve farmers.
  21. Official clarification from the publisher If a tile is added to a feature with a builder and triggers the drawing of Message #4, The Message extra tile comes before the builder extra turn. If the extra tile from the Message is put on the builder's feature, this will create another builder extra turn. Thus, the events would be: initial turn => Message #4 turn => Message #4 builder turn => original tile's builder turn. (11/2013)