Difference between revisions of "The Robbers (1st edition)/nl"

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(Created page with "==== Overige spelregels ====")
(Created page with "* '''Roofpunten''': Staat de rover bij een scorepion die vooruit gezet wordt als gevolg van punten die bij een andere speler geroofd zijn, dan krijgt hij daar '''geen''' punten voor. In plaats daarvan mag de rover met die scorepion mee vooruit verplaatst worden zodat de rover later alsnog kan stelen (rovers bestelen geen andere rovers).")
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==== Overige spelregels ====
==== Overige spelregels ====


* '''Rogue points''': If the robber is next to a counting follower that scores points gained by robbing another player, the robber’s player scores '''no''' points. Instead, the robber moves forward with (next to) that follower so that the robber can rob the follower later. ("Honor among thieves")
* '''Roofpunten''': Staat de rover bij een scorepion die vooruit gezet wordt als gevolg van punten die bij een andere speler geroofd zijn, dan krijgt hij daar '''geen''' punten voor. In plaats daarvan mag de rover met die scorepion mee vooruit verplaatst worden zodat de rover later alsnog kan stelen (rovers bestelen geen andere rovers).  


* A robber must always take the first allowable points awarded (i.e. other than “rogue points”). He may not wait for a possible larger score later. <ref>{{IconBook}} Each scoring event is separate from all others – each feature is scored individually. The Robber must take points '''only''' from the '''first''' allowable event – single feature points, fairy point, catapult points, Wheel of Fortune points, etc. (5/2013)</ref>  
* A robber must always take the first allowable points awarded (i.e. other than “rogue points”). He may not wait for a possible larger score later. <ref>{{IconBook}} Each scoring event is separate from all others – each feature is scored individually. The Robber must take points '''only''' from the '''first''' allowable event – single feature points, fairy point, catapult points, Wheel of Fortune points, etc. (5/2013)</ref>  

Revision as of 22:25, 1 May 2023

Other languages:
Robbers C1 Tile 06.jpg Je leest nu de spelregels voor dit tegelontwerp.
Robbers C3 Tile A.pngOpen de volgende spelregels als jouw tegels er zoals deze tegel uitzien.
De Rovers De Rovers
Robbers C2 Tile A.jpg
Hebben jouw tegels een ander ontwerp, kies dan een spel uit Spin-offs.Rule selection by design Spin-offs.png


Algemene informatie en opmerkingen

Doos
Roversymbool
Markering

De Rovers (Mini #6) werd oorspronkelijk in 2012 uitgegeven door Hans im Glück.

Er zijn rovers op het dievenpad die je geld eisen. Als horigen punten opleveren, houden deze "kostgangers" hun handen op.

Deze uitbreiding is ontwikkeld voor het Carcassonne basisspel. Naast alle spelregels van het basisspel zijn onderstaande spelregels van deze uitbreiding van toepassing.

Speelmateriaal

  • 6 houten speelstukken "rover" in 6 kleuren
Figure Robbers C1.png
  • 8 nieuwe landtegels met roversymbool
  • 1 nieuwe landtegel met graancirkel

Spelregels

Voorbereiding

Schud de landtegels met de roversymbolen door de overige landtegels. Elke speler neemt de rover van zijn kleur in voorraad.

Landtegel leggen

Als een speler een tegel met een roversymbool trekt, legt hij deze volgens de gebruikelijke spelregels aan.

Een rover inzetten

De speler mag zijn rover onmiddellijk [1] op het scorespoor zetten. De rover wordt op een veld gezet waar een scorepion van tenminste één andere speler staat. [2] De volgende speler wiens rover nog in voorraad is mag zijn rover op dezelfde manier ook inzetten. [3] Als de speler die aan de beurt is zijn rover al had ingezet, dan mag hij deze verplaatsen.

Blauw, rood, geel, en groen spelen in die volgorde. Blauw legt een rovertegel aan. Hij zet zijn rover op het scorespoor op een veld waar de scorepion van rood staat. Aangezien de rovers van rood en geel al op het scorespoor staan, mag groen nu ook zijn rover inzetten.

Het zetten van een horige

Dan mag de speler volgens de gebruikelijke spelregels een horige zetten.

Puntentelling afhandelen

Punten "roven"

Als een scorepion van een andere speler vooruit wordt gezet vanaf een veld waar een rover staat, krijgt de eigenaar van de rover de helft van de punten (afgerond naar boven). [4] [5] De speler wiens scorepion verplaatst werd houdt alle punten. De eigenaar van de rover verwerkt de geroofde punten met zijn scorepion op het scorespoor. Die neemt de rover daarna weer terug in voorraad. [6]

Overige spelregels

  • Roofpunten: Staat de rover bij een scorepion die vooruit gezet wordt als gevolg van punten die bij een andere speler geroofd zijn, dan krijgt hij daar geen punten voor. In plaats daarvan mag de rover met die scorepion mee vooruit verplaatst worden zodat de rover later alsnog kan stelen (rovers bestelen geen andere rovers).
  • A robber must always take the first allowable points awarded (i.e. other than “rogue points”). He may not wait for a possible larger score later. [7]
  • If a robber is on the same space as several counting followers, and more than one of these followers scores points on the same turn, the owner of the robber can choose which counting follower’s points to gets half of. [8] [9] [10] [11]
  • If more than one robber are in a space with a follower that scores, all robbers get half of the follower’s points.
  • One may not rob his or her own follower.
RED gets 5 points. The BLUE robber "robs" 3 points; therefore, the BLUE follower moves 3 spaces. The BLUE robber is removed from the scoreboard. Since the YELLOW robber would now only score "rogue points", he moves forward with BLUE. The YELLOW robber later "robs" RED or BLUE, depending on who scores next.
BLUE receives 4 points. RED and GREEN scored 2 points for their robbers. The robbers are removed from the scoreboard.

Final scoring

All robbers remaining on the scoreboard receive 3 points. Then the robbers return to the players’ supplies. [12]

Detailed Examples Using the Robber and the Messages

Example #1

BLUE has a Robber on the same space as RED’s Woman Follower. RED’s Normal Follower is on a different space. With placement of one tile, RED scores points for both a road (3 points) and a city (6 points).

Each feature is scored separately. RED decides which of his/her scoring figures moves on the scoring board. BLUE only receives "Robber points" for the first movement of the scoring figure that stands on the same space as the Robber – here RED’s Woman Follower.

One of the following 4 options can happen :

  1. First, the Woman Follower scores 3 points for the road. After that, the Normal Follower scores 6 points for the city. Then the Robber robs half of the points from the Woman Follower (2 Points).
  2. First, the Normal Follower scores 3 points for the road. After that, the Woman Follower scores 6 points for the city. Then the Robber robs half of the points from the Woman Follower (3 Points).
  3. First, the Woman Follower scores 3 points for the road. After that, the Woman Follower scores 6 points for the city. Then the Robber robs half of the points for the road (the first score) from the Woman Follower (2 Points). [13]
  4. First, the Normal Follower scores 3 points for the road. After that, the Normal Follower scores 6 points for the city. Here, the Robber robs nothing from RED because the Normal Follower was not on the same space as the Robber.

Example #2

BLUE has a Robber on the same space as GREEN’s Normal Follower and RED’s Woman Follower. The other scoring figures for GREEN and RED are standing on different spaces. With placement of one tile, GREEN scores points for a road (3 points) and RED scores points for a city (6 points).

The Robber is on a space occupied by more than one scoring figure, and both of the scoring figures (more than one) are scoring points. Thus, the Robber chooses which player he will "rob" half of the points from. GREEN and RED can choose which of their scoring figures move when points are scored. The Robber can only receive points from a scoring figure that stands on the same space.

One of the following 3 options can happen :

  1. GREEN and RED both decide to score with their scoring figures that are standing on the same space as the Robber. The Robber decides to rob the half of the points from the Woman Follower (3 Points).
  2. GREEN decides to score with the Normal Follower and RED also decides to score with the Normal Follower. The Robber can only rob the half of the points from GREEN’s Normal Follower (2 Points) since RED’s Normal Follower is not on the same space as the Robber.
  3. GREEN and RED both decide to score with their scoring figures that are standing on different spaces from the Robber. The Robber can't rob any points from the Woman Follower or the Normal Follower, as the Robber isn’t on the same space as either one of them.

Example #3

BLUE has a Robber on the same space as GREEN’s Normal Follower, GREEN’s Woman Follower, and RED’s Normal Follower. RED’s Woman Follower stands on a different space. With placement of one tile, GREEN scores points for a road (3 points) and for a city (6 points), and RED scores points for a road (2 points) and for a city (8 points).

Each feature scores separately. GREEN and RED can choose which of their scoring figures will score the points. The Robber can only receive points from a scoring figure that stands on the same space as the Robber. In this case, the Robber can definitely receive points from GREEN, because both scoring figures from GREEN are on the same space. The Robber’s ability to rob points from RED will depend on which figure(s) RED chooses to move. Since the Robber is on a space occupied by more than one scoring figure, and more than one figure is scoring points, the Robber chooses which player he is "robbing" half the points from. The Robber gets all of the information that he/she needs about movement from the other players (RED and GREEN) before making the best decision about which points to rob.

One of the following 3 options can happen:

  1. GREEN and RED each score with one of the scoring figures that was standing on the same space as the Robber. They both decide to score their roads first. GREEN first scored the road worth 3 points with the Woman Follower. RED then scored the road worth 2 points with the Normal Follower. The Robber decided to rob half of the points from the Woman Follower (2 points), because robbing the Normal Follower would have only been worth 1 point.
    Since both GREEN and RED chose to score their cities second with the same followers, the Robber could not get half of the points from either city. The Robber could only choose to rob the first GREEN points or the first RED points available. If, however, GREEN had scored the city with the Normal Follower, the Robber could have robbed half of those points, since that would have been yet another follower to choose to rob from.
  2. RED decides to first score the road worth 2 points with the Woman Follower, which does not stand on the same space as the Robber. GREEN first scores the road worth 3 points with the Woman Follower. RED then uses the Normal Follower to score the city worth 8 points. The Robber decides to rob half of the points from the Normal Follower (4 points), because there were only 2 points available from the Woman Follower.
  3. RED decides to first score the road worth 2 points with the Woman Follower, which does not stand on the same space as the Robber. Then RED also scores the city worth 8 points with the Woman Follower. GREEN first scores the city worth 6 points with the Normal Follower. The Robber can only rob half the points from the Normal Follower (3 points) because the Woman Follower is not standing on the same space as the Robber.

Example #4

The BLUE Robber and the YELLOW Robber are on the same space as GREEN’s Normal Follower, GREEN’s Woman Follower, and RED’s Normal Follower. RED's Woman Follower stands on a different space. With placement of one tile, GREEN scores points for a road (3 points) and for a city (6 points), and RED scores points for a road (2 points) and for a city (8 points).

Each feature scores separately. GREEN and RED can choose which of their scoring figures will score the points. The BLUE Robber and YELLOW Robber can only receive points from a scoring figure that stands on the same space that each of them is on. In this case, the BLUE Robber and the YELLOW Robber can definitely receive points from GREEN, because both scoring figures from GREEN are on the same space. The Robbers’ ability to rob points from RED will depend on which figure(s) RED chooses to move. Since the BLUE Robber and YELLOW Robber are on a space occupied by more than one scoring figure, and more than one figure is scoring points, each Robber chooses which player he is "robbing" half the points from. The BLUE Robber and YELLOW Robber get all of the information that they need about movement from the other players (RED and GREEN) before making the best decision about which points to rob.

One of the following 3 options can happen:

  1. GREEN and RED each score with one of the scoring figures that was standing on the same space as the BLUE and YELLOW Robbers. They both decide to score their roads first.
    GREEN first scored the road worth 3 points with the Woman Follower. RED then scored the road worth 2 points with the Normal Follower. The BLUE Robber decided to rob half of the points from the Woman Follower (2 points), and the YELLOW Robber decided to rob the Normal Follower (1 point). Why choose to take fewer points? If YELLOW is the active player and can receive a message, this makes more sense.
  2. RED decides to first score the road worth 2 points with the Woman Follower, which does not stand on the same space as the Robbers. GREEN first scores the road worth 3 points with the Woman Follower. RED then uses the Normal Follower to score the city worth 8 points. The BLUE Robber and the YELLOW Robber each decide to rob half of the points from the Normal Follower (4 points), because there were only 2 points available from the Woman Follower.
  3. RED decides to first score the road worth 2 points with the Woman Follower, which does not stand on the same space as the Robbers. Then RED also scores the city worth 8 points with the Woman Follower. GREEN first scores the city worth 6 points with the Normal Follower. The BLUE Robber and YELLOW Robber can only rob half the points from the Normal Follower (3 points) because the Woman Follower is not standing on the same space as the Robbers.

The crop circles addition

In each mini, you will find a tile of the 7th mini expansion Crop Circles. This expansion is playable with only a single tile, but it is best to play with all 6 tiles. [14]

Tile Distribution

Totaal aantal tegels: 9 (8 + 1 crop circle)
Robbers C1 Tile 01.jpg x1
Robbers C1 Tile 02.jpg x1
Robbers C1 Tile 03.jpg x1
Robbers C1 Tile 04.jpg x1
Robbers C1 Tile 05.jpg x1
Robbers C1 Tile 06.jpg x1
Robbers C1 Tile 07.jpg x1
Robbers C1 Tile 08.jpg x1
Robbers C1 Tile 09.jpg x1

Voetnoten

Kijk op de Pictogrammen pagina voor uitleg over en licensering van de pictogrammen.

  1. Beruchte verschillen in spelregels tussen edities of uitgevers Het woord "onmiddellijk" werd in de versie van de spelregels uit 2013 toegevoegd. (12/2013)
  2. Officiële verheldering van de uitgever Als er ook met de uitbreiding Nieuwsberichten gespeeld wordt, mag de rover zowel bij de normale als bij de vrouwelijke horige gezet worden. De rover kan dus zowel van de normale scorepion als van de vrouwelijke horige punten krijgen, maar alleen als die op hetzelfde veld staat als de rover. (5/2013)
  3. Beruchte verschillen in spelregels tussen edities of uitgevers In de spelregels van de ZMG uitgave van BigBox 4 is dit gewijzigd in: “Daarna mag, in beurtvolgorde, elke andere speler zijn rover op het scorespoor zetten.” (nadruk toegevoegd.) (5/2013)
  4. Officiële verheldering van de uitgever De rover kan punten krijgen van Het Rad van Fortuin of de fee. (5/2013)
  5. Als de rover op een veld staat met een scorepion die achteruit verplaatst wordt (zoals bij betaling voor een bazaar of losgeld voor de toren), verplaatst de rover zich met de scorepion mee naar achteren, maar de speler van wie de rover is verliest geen punten. (3/2015)
  6. Officiële verheldering van de uitgever Als de laatste tegel is aangelegd, vindt zoals gebruikelijk de puntentelling voor afgebouwde projecten plaats, aangezien de rover nog steeds punten kan roven. Daarna ontvangen de spelers wiens rovers nog op het scorespoor staan elk 3 punten zoals aangegeven in de spelregels. Hierna vindt de feitelijke eindtelling plaats. (bijgewerkt 12/2013)
  7. Officiële verheldering van de uitgever Each scoring event is separate from all others – each feature is scored individually. The Robber must take points only from the first allowable event – single feature points, fairy point, catapult points, Wheel of Fortune points, etc. (5/2013)
  8. Officiële verheldering van de uitgever If a single counting follower moves multiple times due to scoring of more than one feature with placement of a single tile, the player receiving the points chooses the order that points are awarded. If there is a robber beside that follower, the owner of the robber would thus receive half the points of only the first feature that is scored. Of course, if multiple followers on the same space receive points, the Robber’s owner can still choose which follower to steal points from. (5/2013, 11/2014)
  9. Officiële verheldering van de uitgever Although this rule refers to multiple followers scoring in “the same turn,” the robber cannot necessarily wait until the end of the entire turn to see if it applies. Rather, the robber can only consider those scoring events that would be happening simultaneously, i.e. during the same “scoring round” (see the Messages expansion for further discussion). For example, the fairy scoring is separate from scoring of normal features. Thus, if the robber could score due to the fairy point he must take that score; he cannot wait for other events later in the turn. (10/2014)
  10. Officiële verheldering van de uitgever If a robber is on the same space as counting followers from 2 other players, and one of those followers scores points from robbing another player (rogue points) while the other player does not score anything, the robber must move with the follower rather than staying behind. (Bullet point 1 applies here, but bullet point 3 does not, as only 1 follower is getting points.) (5/2014)
  11. Officiële verheldering van de uitgever If the Robber is on a space with multiple counting followers, and one of them moves backwards (such as from a bazaar payment or tower ransom), the player who owns the Robber can choose to either move the Robber backwards with that counting follower or keep the Robber in the same place with the other counting follower(s). (3/2015)
  12. Beruchte verschillen in spelregels tussen edities of uitgevers This rule regarding scoring for robbers at the end of the game was added to the 2013 version of the HiG rules – it was not present in the 2012 or Big Box 4 versions, and it is thus not included in RGG or ZMG rules. This actually represents a reversal of a previous clarification, as robbers remaining on the scoreboard at the end of the game originally scored nothing. (12/2013)
  13. Interpretatie uit de gemeenschap RED could have chosen to score the city first, in which case BLUE’s robber would score 3 points. However, it is unlikely that doing that would be in RED’s best interests.
  14. Interpretatie uit de gemeenschap Note that the Crop Circle tiles included in the mini expansions are different from the tiles released in the initial Crop Circles expansion (referred to as "Crop Circles I").