Difference between revisions of "The Watchtowers/ro"
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== Conținut == | == Conținut == | ||
* '''12 | * '''12 cartonașe de teren noi''' prezentând turnuri de observație | ||
: [[File:Watchtowers_C2_Feature.jpg|frame|none| | : [[File:Watchtowers_C2_Feature.jpg|frame|none|Cartonaș cu un turn de observație]] | ||
== Rules == | == Rules == |
Revision as of 18:22, 15 June 2020
Informații generale și comentarii
Miniextensia Turnurile de observație a fost lansată de HiG prin CundCo în anul Template:Year ro.
This mini expansion features watchtowers that you can build in and around Carcassonne. Each tower watches over different things and is more valuable the more it watches over.
Această miniextensie a fost dezvoltată pentru jocul de bază Carcassonne. Toate regulile jocului de bază încă se aplică în adiție cu regulile miniextensiei de mai jos. O poți combina cu alte (mini)extensii - dar pe riscul propriu – asta înseamnă că nu vor exista reguli oficiale pentru aceste combinații.
Conținut
- 12 cartonașe de teren noi prezentând turnuri de observație
Rules
Preparation
Shuffle the 12 land tiles showing the watchtowers together with those from the base game.
1. Placing a tile
When you draw a land tile showing a watchtower, place it according to the known rules.
2. Placing a meeple
3. Scoring a feature
When a completed road or a city contains a tile which features a watchtower, and there is a meeple on the feature (city, road) on that tile, the watchtower is scored first. The completed road or city is scored afterwards. [1] [2]
This does not apply to farmers. Farmers do not trigger scoring for watchtowers.
For scoring the watchtowers, the 8 directly adjacent tiles and the tile with the watchtower itself are considered. You can see on each watchtower what scores your points:
2 points for each meeple [3] [4] | ||
2 points for each coat of arms | ||
1 point for each tile showing at least one road | ||
3 points for each monastery | ||
1 point for each tile showing at least one part of a city [5] |
The following examples show how watchtowers are scored:
Final scoring
Watchtowers do not provide points after the game. [6]
Tile distribution
Total Tiles: 12
Footnotes
For Icons explanation and licensing please visit Icons page.
- ↑
This means watchtowers are scored independently from city or roads, so the resulting score is not part of the feature. So watchtowers score first as an event triggered by the completion of the neighboring city or road but it is actually a scoring associated to the meeple placed on the watchtowers tile. Note that the meeple on the watchtower tile may belong to a player who doesn't have the majority in the feature being scored so:
- The player with the meeple on the watchtower will score their meeple first.
- The player with the majority will score the feature afterwards.
- ↑ Note that several meeples may end up on the same watchtower tile when playing with phantoms, magic portals, flying machines, crop circles or the Count of Carcassonne. Also remember that watchtower tiles may have several segments connected to the same completed feature. So a completed road or city may contain a tile contributing with several segments to the same feature, each of them with zero, one or more meeples. In these cases, since majority is not applied to this scoring bonus, each meeple on the watchtower tile contributing to the feature being scored will receive the watchtower points. These meeples may belong to the same of to different players.
- ↑ This watchtower type only takes meeples into consideration, that is, normal meeples, large meeples, mayors, wagons, ringmasters, abbots and phantoms. Special figures (builders, pigs, barns and shepherds) and neutral figures (Dragon, Fairy, tower pieces, Count, brigdes, Big Top, ferries, gold ingots, Mage, Witch or Gingerbread Man) are not considered.
- ↑ Castles are not placed on a particular tile, so this watchtower type would not consider meeples in castles for scoring.
- ↑ Castles are not placed on a particular tile and they are not cities but a different feature type, so this watchtower type would not consider castles for scoring.
- ↑ This statement, not included in the original rules, is inferred from the rules, since watchtower scoring can only be triggered by completed roads or cities.
- Editor Manual - Old numbered parameters - RulesPlacingTile
- Editor Manual - Old numbered parameters - RulesPlacingMeeple
- Editor Manual - Old numbered parameters - RulesScoring
- Editor Manual - Old numbered parameters - Tile
- Old template
- Old template - FootnoteIconPara en
- Checked
- Second Edition
- Second Edition Minor Expansion