Burgfräulein und Drache (Erste Edition)
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General info and comments
Burgfräulein und Drache wurde ursprünglich von Hans im Glück in 2005 veröffentlicht. Die ersten deutschen Ausgaben hatten kein Erweiterungssymbol.
Dies ist die dritte große Erweiterung für Carcassonne und bringt einige neue Aspekte in das Spiel ein. Diese Erweiterung führt Sie in die Welt der Fantasie, das Land der Märchen und wo Ritter gegen große Drachen kämpfen.
Neuerungen:
- Der Drache
- Die Fee
- Das Burgfräulein
- Zaubergang
Spielmaterial
- 30 neue Karten, inklusive 6 Vulkane, 12 Drachenkarten, 6 Zaubergänge und 6 Burgfräulein-Karten
- 1 Drache
New land tiles
Tunnel: Die Straße ist nicht unterbrochen, ebenso wenig wie die Wiesen oben und unten.[1] | |
Kloster in der Stadt: Wenn ein Spieler hier einen Gefolgsmann einsetzt, muss dieser entweder in der Stadt oder in dem Kloster deutlich platziert werden. Wird der Gefolgsmann in das Kloster entsandt, so wird das Kloster gewertet, wenn es von acht Karten umgeben ist, auch wenn die Stadt noch nicht fertiggestellt ist. Der Gefolgsmann kann auch als Mönch eingesetzt werden, wenn sich bereits ein Ritter in der Stadt befindet. Auch das Gegenteil ist der Fall. Übersetzt mit www.DeepL.com/Translator (kostenlose Version) |
Regeln
Vorbereitung
Die 30 Karten werden unter die anderen Karten gemischt.
Die Fee und der Drache sollten erstmal an der Seite des Tisches platziert werden und werden ins Spiel gebracht, sobald das Spiel beginnt.
Legen der Karten
Die neuen Karten werden wie gewohnt gelegt. Alle neuen Karten enthalten ein Symbol (einen Vulkan, einen Drachen, eine Burgfräulein oder einen Zaubergang), welche eine Auswirkung bei Einsetzen eines Gefolgsmannes haben kann. Alle Details zu diesen Karten werden im Folgenden beschrieben.
Gefolgsmann setzen
Gefolgsleute können gemäß den normalen Regeln auf der angelegten Karte gesetzt werden. Spezifische Regeln für die in dieser Erweiterung eingeführten Karten im Folgenden näher erläutert werden.
Die Fee
Die Fee beginnt das Spiel außerhalb des Spielfeldes.
When a player does not deploy a follower [2] on his or her turn, the player may now decide to move the neutral fairy next to [3] one of his or her followers. [4] If the fairy is already on a tile, it may be moved to another.
Die Fee hat drei Effekte:
- Protection from the Dragon: The dragon cannot enter a tile with the fairy on it. Thus, any figure on this tile is protected from the dragon.
- 1 Point at the beginning of a turn: At the start of a player’s turn, if the fairy is next to one of the player’s followers, he or she scores 1 point immediately. [5] If a player uses his builder to generate a double turn, this bonus is still only scored once. [6]
- 3 Points at scoring: If the fairy is standing next to a follower in a feature (city, road, cloister, or farm) that is being scored, the owner of that follower receives 3 points, independent of how much (if anything) the player otherwise receives from the scoring. [7]
- Note that the scoring of the 3 bonus points is independent of the normal points scored for the completed feature. Thus, a follower in that feature and on the fairy tile will score 3 points even if that player does not have the majority for the purposes of scoring the feature. The follower is then returned to the player, while the fairy remains where it is.
- If a player completes a city and does not deploy a follower, he or she can move the fairy to a follower in the city and earn the three bonus points. The deployment of a follower —and so the movement of the fairy— occurs before any scoring.
Der Vulkan
A player who draws and places a volcano tile must immediately move the dragon to this tile from its current location - this may be at the side of the table, or on an already placed tile. The player may not deploy a follower (or any other figure, except the dragon) [8] to the tile, but may —according to the usual rules— move the fairy. [9] [10] At no point may followers occupy the same tile as the dragon.
Der Drache
A player who places a dragon tile may deploy a follower or move the fairy as usual. [11] Then (before scoring) the game is interrupted [12] —the dragon is on the move!
Beginning with the player whose turn it is, each player must move the dragon exactly one tile horizontally or vertically. The dragon always moves six tiles, irrespective of the number of players, except in the case of a dead end. It may not move onto a tile twice, and the tile occupied by the fairy is also off limits. The dragon is not allowed to move back to the tile from which it started.
Whenever the dragon enters a tile occupied by any player’s figure or neutral figure, they are all returned to the relevant player or to the side of the board as described below.
2015 FAQ: Speiseplan des Drachen [13]
The dragon eats followers. So far so good. But with all the special characters from expansions, it is sometimes difficult to understand what else is on the menu of the dragon. The rules were often at odds with common sense. Therefore, we, along with Klaus Jürgen Wrede, have decided to make the diet as intuitive as possible.
The new motto is: The dragon eats everything of flesh and blood. However, the dragon still fears the fairy. Followers in a castle or the City of Carcassonne are also protected.
- Dragon meal plan (dragon can eat): follower, follower on a tower, big follower, wagon (has a tasty crew), mayor, phantom, abbot, shepherd, sheep token, builder, pig, mage, witch.[14] [15] [16] [17]
- Dragon diet plan (dragon cannot eat): barn, [18] tower piece, fairy, bridge, castle, ferry, gold, tunnel token, plague token, little building token, catapult token, landscape tile. [19]
- Protection from dragons (figures in the following locations are safe from the dragon): land tile with fairy, inside the City of Carcassonne, [20] in a castle,[21] [22] inside the Wheel of Fortune, inside the school.
When the dragon has finished moving, play continues as usual.
Dead ends: If the dragon moves to a tile from which it cannot continue to move according to the rules above, then its movement phase is ended prematurely.
Note: Until a volcano tile has been placed, the dragon remains on the edge of the playing field, and is not moved. If a dragon tile is drawn, it is placed to one side and the player may draw another tile. As soon as the dragon is in play, any dragon tiles which have been laid to one side are mixed into the supply and the game continues as before.
Frage: When a city, cloister, or road is completed by placing a dragon tile, is it scored before the movement of the dragon?
Der Zaubergang
If a player places a magic portal tile, on this turn he or she may deploy a follower to that tile or to a tile already in play. The portal is never really considered completed, as it is simply a doorway. (2/2013)
The usual rules must be followed —for example, the follower may not be deployed to an already occupied or completed feature.[23] Note that if placement of the portal tile causes completion of a feature, such as a cloister, you cannot deploy a follower to that feature using the magic portal, as it is considered completed before the move wood phase. (7/2014) [24]
Frage: If you place a magic portal tile, could you use it to send a follower as a farmer to a closed farm (that is, a farm completely surrounded by roads, cities, etc.)?
Antwort: Since farms are never completed, you can use other mechanics to place a follower in a farm (magic portals, crop circles...). (1/2021)
Das Burgfräulein
If a player draws a tile with a princess, it may be placed according to the usual rules. If the player uses the tile to extend a city which is already occupied by one or more knights, the player may[25] remove one knight[26] [27] [28] (including his own) [29] from the city and return it to its owner. If the player does not remove a follower, he may deploy a follower as normal.[30]
- If there are knights of several players in the city, the player placing the tile may freely choose which knight is to be removed.
- If a knight is removed from the city, the player may not deploy or move any other figure (see below for more details.)
Wertung
When you complete one or more areas (e.g. a monastery, a road etc.) by placing a Princess and Dragon tile, you score them according to the normal rules.
Schlusswertung
There is no additional scoring at the end of the game with the Princess and Dragon tiles.
Additional clarifications
- The fairy does not provide any protection from the princess tile.
Question: If the fairy is next to a knight (a follower placed in a city), does it provide any protection against the princess tile?
Answer: The fairy offers no protection from the princess tile.
- A follower removed by a princess tile will not be entitled to score any points for the city it occupied or the fairy bonus.
Question: If a princess tile completes a city with one follower previously placed in it with the fairy, does the player receive the 3-point fairy bonus for the completed city?
Answer: No, you would need a follower in the city to score it, or to get the fairy scoring bonus.
- The fairy may be moved if a player does not remove a follower with a princess tile and no follower is placed on it.
Question: If the player placing the princess tile doesn't decide to place follower on the tile, is this player allowed to move the fairy next to one of their follower? Or does removing an opponent's follower with the princess tile constitute an action that nullifies their ability to move the fairy?
Answer: When placing a princess tile, the fairy can be moved if no knight is removed and no follower is placed on the tile.
- The fairy may be moved when placing a volcano tile but it is not mandatory.
Question: When placing a volcano, can the fairy be moved even if no follower placement is allowed by definition? Does that de-facto mean the fairy now must be moved by the current player if not already protecting one of their followers?
Answer: When placing a volcano tile, the fairy is allowed to move but it is an optional action.
Other Expansions
This section contains additional information about the interactions with other Carcassonne expansions.
Die Fee
- The fairy may only be assigned to followers:
- The fairy may not be assigned to special figures:
- If a player moves the fairy, the player also may not place any of following figures (12/2013, updated 1/2019, updated 5/2023):
- Normal follower ( Base Game)
- Big follower ( Exp. 1 - Inns & Cathedrals)
- Pig ( Exp. 2 - Traders & Builders)
- Builder ( Exp. 2 - Traders & Builders)
- Mayor ( Exp. 5 - Abbey & Mayor)
- Barn ( Exp. 5 - Abbey & Mayor)
- Wagon ( Exp. 5 - Abbey & Mayor)
- Shepherd ( Exp. 9 - Hills & Sheep)
- Ringmaster ( Exp. 10 - Under the Big Top)
- Guard follower ( Exp. 11 - Ghosts, Castles & Cemeteries)
- Abbot (Base Game - The Abbot)
- If a player moves the fairy, the player also may place the following figure:
- Phantom ( The Phantom) - according to additional clarifications. (12/2014)
- Exp. 2 - Traders & Builders:
- If a player scored the fairy's 1 point bonus at the beginning of their turn, they may not score it again at the beginning of a double turn via the builder. (12/2013)
- Because builders and pigs are not followers, it is not possible to move the fairy next to either of them, as the fairy can only stand next to a follower.
- Exp. 4 - The Tower:
- The fairy can be moved to a tile where the only follower on the tile is on a tower.
- The fairy does not protect a follower from capture by a tower. (12/2013)
- Exp. 6 - Count, King & Robber: If the fairy is next to a follower on the losing feature when resolving a challenge, it does not provide the bonus 3 points to that follower, as the feature is incomplete.
Frage: If the fairy is on the same tile as the losing heretic or monk in a challenge, does the player still score the bonus 3 points?
Antwort: When a challenge is resolved (that is, when someone has won), both followers are returned to the player, so no one stands next to the fairy. [At the point that a challenge is resolved and one participant “scores” zero, the building that participant is in will be incomplete. Therefore, strictly speaking, that participant does not actually take part in “scoring”—say, in the way that a player without the majority in a city does—and so does not score the bonus points—ed.]
- Exp. 10 - Under the Big Top:
- You may assign the fairy to an acrobat, in which case it counts for all acrobats in the pyramid (regardless of color). If the fairy is still there at the beginning of your turn, you score 1 point for each of your followers in the pyramid - This case relaxes the restriction that only one follower can receive points from the fairy.
- The 3-point fairy scoring bonus is not applicable to acrobats in a pyramid. [31]
- The Abbot: The 3-point fairy scoring bonus is not applicable to an abbot when removed.
- Mini #1 - The Flying Machines: Only one follower can be "next to" (or connected to) the fairy. Thus, only one follower will receive points from the fairy. Even if another follower is placed in the same feature on the same tile (as with the Flying Machines), this would not be considered "next to" the fairy. Landing a follower on an acrobat pyramid would be the exception to this rule.
- Crop Circles: Only one follower can be "next to" (or connected to) the fairy. Thus, only one follower will receive points from the fairy. Even if another follower is placed in the same feature on the same tile (as with the Crop Circles), this would not be considered "next to" the fairy.
- The Festival: If a Festival is used to remove a follower, the fairy cannot be moved, as an action was still taken in the Move Wood or Deploy a Figure phase. (5/2014)
Der Vulkan
- When a tile with a volcano is placed, the player may deploy:
- A tower piece ( Exp. 4 - The Tower)
- Barn, since that is not fully on the tile ( Exp. 5 - Abbey & Mayor)
- A bridge, as necessary ( Exp. 8 - Bridges, Castles & Bazaars)
- An acrobat on an adjacent acrobat space or pyramid ( Exp. 10 - Under the Big Top)
- A follower to the ( The Wheel of Fortune)
- Little Buildings, since they are not figures ( Little Buildings)
- The fairy (or move, it)
- When a tile with a volcano is placed, the player may not deploy the following figures to the tile:
- Normal follower ( Base Game)
- Big follower ( Exp. 1 - Inns & Cathedrals)
- Pig ( Exp. 2 - Traders & Builders)
- Builder ( Exp. 2 - Traders & Builders)
- Mayor ( Exp. 5 - Abbey & Mayor)
- Wagon ( Exp. 5 - Abbey & Mayor)
- Shepherd ( Exp. 9 - Hills & Sheep)
- Ringmaster ( Exp. 10 - Under the Big Top)
- Guard follower ( Exp. 11 - Ghosts, Castles & Cemeteries)
- Abbot (Base Game - The Abbot)
- Phantom ( The Phantom)
Der Drache
- The dragon eats all followers on a tile:
- Normal follower ( Base Game)
- Big follower ( Exp. 1 - Inns & Cathedrals)
- Pig ( Exp. 2 - Traders & Builders)
- Builder ( Exp. 2 - Traders & Builders)
- Follower on a tower ( Exp. 4 - The Tower)
- Mayor ( Exp. 5 - Abbey & Mayor)
- Barn ( Exp. 5 - Abbey & Mayor)
- Wagon ( Exp. 5 - Abbey & Mayor)
- Shepherd, and the sheep next to it ( Exp. 9 - Hills & Sheep)
- Ringmaster ( Exp. 10 - Under the Big Top)
- Guard follower ( Exp. 11 - Ghosts, Castles & Cemeteries)
- Abbot (Base Game - The Abbot)
- Phantom ( The Phantom) -as per the additional clarifications (3/2015)
- The dragon eats the following neutral figures on a tile:
- Ghost ( Exp. 11 - Ghosts, Castles & Cemeteries) -along with the follower it is assigned to.
- Mage ( Mini #5 - Mage & Witch)
- Witch ( Mini #5 - Mage & Witch)
- Gingerbread Man (Winter Edition - The Gingerbread Man) -as per the iOS version (12/2014)
- The dragon cannot eat the following neutral figures across two tiles:
- Teacher ( The School) -as per the additional clarifications (see below) (4/2015)
- Exp. 2 - Traders & Builders:
- If the dragon eats a player's last knight in a city where the player's builder is present, the builder is automatically returned to the player's supply. (The reason: builders are not followers.)
- If the dragon eats a player's last thief [32] on a road where the player's builder is present, the builder is automatically returned to the player's supply.
- If the dragon eats a player's last farmer in a farm where the player's pig is present, the pig is automatically returned to the player's supply. (The reason: pigs are not followers.)
- Exp. 4 - The Tower: Placing a tower piece happens before moving the dragon.
Frage: If you place a dragon tile and add a piece to a tower, what happens first: follower capture by the tower, or dragon movement?
Antwort: Prisoners are taken first; placing a tower piece is an alternative to deploying a follower, so this occurs before dragon movement.
- Exp. 6 - Count, King & Robber:
- The dragon cannot move into the City of Carcassonne.
- Note that the dragon can still move onto tiles that include the City of Carcassonne, treating the landscape areas as normal tiles, but it must stay outside the City itself. Thus only figures outside the City are eaten, and those inside (including the Count) are safe. (12/2013)
- Exp. 8 - Bridges, Castles & Bazaars: The dragon cannot eat followers placed in castles. A castle is between two tiles, and the dragon visits up to 6 tiles when moving, affecting the tiles themselves but not the spaces between tiles.
- Exp. 9 - Hills & Sheep: If a tile with a dragon icon is placed and extends the field with the active player’s shepherd, the player can perform the shepherd action (expand or herd the flock) before the dragon moves. (3/2015)
- Exp. 11 - Ghosts, Castles & Cemeteries: If the dragon eats a follower, any ghosts assigned to the follower will also be removed and returned to the ghost supply.
- The Wheel of Fortune:
- The dragon may not enter the Wheel of Fortune.
- The dragon can fly around the outside of the Wheel of Fortune, treating the landscape areas as normal tiles and eating any followers on those tiles. Followers on the Wheel of Fortune itself are unaffected. This represents a notable change from previous FAQs. (10/2012)
- Castles in Germany: German castles do not protect followers within, or on any feature on the tile. (10/2015)
- The Markets of Leipzig: The dragon may not enter the city of Leipzig, due to its similarity to the city of Carcassonne (see Exp. 6 - Count, King & Robber) but this is not officially confirmed.
- The School: The dragon is allowed on the school tiles but cannot eat the neutral teacher figure placed on the school, since it spans across two tiles. (4/2015)
Der Zaubergang
- A magic portal may be used to place any follower on a legal feature for that follower (updated 3/2015):
- Normal follower ( Base Game)
- Big follower ( Exp. 1 - Inns & Cathedrals)
- Mayor ( Exp. 5 - Abbey & Mayor)
- Wagon ( Exp. 5 - Abbey & Mayor)
- Ringmaster ( Exp. 10 - Under the Big Top)
- Guard follower ( Exp. 11 - Ghosts, Castles & Cemeteries)
- Abbot (Base Game - The Abbot)
- Phantom ( The Phantom)
- However, because the magic portal counts as a feature, a wooden follower and the Phantom cannot BOTH use the magic portal on a turn – the first follower placed on the magic portal claims the magic portal, and no follower (including the Phantom) can be placed on a claimed feature. (1/2013)
- A magic portal may not be used to place these figures, as they are not followers (updated 3/2015):
- Exp. 6 - Count, King & Robber:
- Followers can use the magic portal to be deployed on features outside the City of Carcassonne. (1/2013)
- Followers cannot use the magic portal to be deployed to the City of Carcassonne, as they are not occupied using regular placement rules. (confirmed 5/2013)
- Exp. 10 - Under the Big Top: You can use a magic portal to place one of your normal followers or your phantom on an acrobat space/pyramid.
- The Wheel of Fortune:
- Followers can use the magic portal to be deployed on features outside the Wheel of Fortune. (1/2013)
- Followers cannot use the magic portal to be deployed to the Wheel of Fortune, as they are not occupied using regular placement rules. (confirmed 5/2013)
- Mini #1 - The Flying Machines:
- A follower a magic portal cannot land on a flying machine.
- A flier cannot land on a magic portal. (2/2013)
- The School:
- Followers can use the magic portal to be deployed on features outside on the school tiles (outside the school itself). (1/2013)
- Followers cannot use the magic portal to be deployed to the school itself, as they are not occupied using regular placement rules. (confirmed 5/2013)
- The Markets of Leipzig:
- Followers can use the magic portal to be deployed on features outside the City of Leipzig. (1/2019)
- Followers cannot use the magic portal to be deployed to the City of Leipzig, as they are not occupied using regular placement rules. (1/2019)
Das Burgfräulein
- If a player uses the princess to remove a knight from a city, the player also may not place:
- Normal follower ( Base Game)
- Big follower ( Exp. 1 - Inns & Cathedrals)
- Pig ( Exp. 2 - Traders & Builders)
- Builder ( Exp. 2 - Traders & Builders)
- Mayor ( Exp. 5 - Abbey & Mayor)
- Barn ( Exp. 5 - Abbey & Mayor)
- Wagon ( Exp. 5 - Abbey & Mayor)
- Shepherd, and the sheep next to it ( Exp. 9 - Hills & Sheep)
- Ringmaster ( Exp. 10 - Under the Big Top)
- Guard follower ( Exp. 11 - Ghosts, Castles & Cemeteries)
- Abbot (Base Game - The Abbot)
- Phantom ( The Phantom) - See note below
- The fairy
- Exp. 2 - Traders & Builders:
- If the princess removes a player's last knight in a city where the player's builder is present, the builder is automatically returned to the player's supply.
- Builders cannot be directly removed by a princess, as builders are not followers.
- Exp. 4 - The Tower: The princess cannot seduce a follower on a tower located in a city.
Frage: If the dragon can eat a follower on a tower, can the follower also be seduced by a princess?
Antwort: No. The tower is not a part of the city: they are two separate areas.
- The Phantom: The placement of a princess tile with removal of a knight from the city cannot be used as a first “follower move” and be followed by placement of the Phantom (e.g. into the now-vacated city). As per the rules for the princess, "if a knight is removed from the city, the player may not deploy or move any other figure." [This combo would be too powerful in allowing city stealing. –ed.]
- The Tunnel: If using the tunnel tokens from The Tunnel, then the road shown on the tile with a tunnel is indeed broken, and the segments may never actually meet.
Haus-Regeln
- Replace dragon tiles into the bag and redraw right away if there is no dragon in play yet. (Thanks to dwhitworth)
- Players are allowed to claim a fairy point until the bag is handed to the next player, but then it’s tough if they forget! (Thanks to dwhitworth)
- Abandon the 1-point bonus for the fairy altogether, instead awarding 5 points for a protected follower completing a feature. (Thanks to viberunner)
- The fairy does not prevent the dragon from moving to a tile, but it still prevents the dragon from eating any figures on that tile. (Thanks to jrizos)
Karten Verteilung
Note: A different version of the tile marked with a "*" was included in Carcassonne by Coding Monkeys implementation, as seen here:
Referenzen
Für Lizenzen und Erklärungen besuche Icons page.
- ↑ Bei Verwendung des Tunnels, kann die auf der Karte gezeigte Straße betroffen sein(Siehe andere Erweiterungen für weitere Details).
- ↑ The RGG edition of the Big Box 1 states only that “whenever a player places no follower on his turn, he may, instead, place the fairy.” However, it still seems reasonable to conclude that fairy placement is an alternative to placing a pig, builder, tower piece, or other figure, even if they are not explicitly mentioned.
- ↑ The bolded text (“next to”) represents the current HiG rules, and the fairy rules have been reiterated in further clarifications. However, the RGG and ZMG rules instead state that the fairy is simply placed on the tile that has one of the player’s followers. This lack of specificity in the RGG and ZMG rules would be an important consideration in the 2nd and 3rd effects of the fairy discussed below. (updated 5/2013)
- ↑ It seems that a player with no followers on the board cannot move the fairy, even if he or she did not deploy a figure that turn, as there is not a legal tile to which the fairy can be moved.
- ↑ In the RGG and ZMG versions of the rules, a follower on the same tile as the fairy will generate the 1-point bonus (again, because in these rules the fairy is not specifically placed beside a single follower). Thus, by these rules, it would be conceivable that multiple players could benefit from fairy placement if there were multiple followers on (different features of) the same tile. (updated 5/2013)
- ↑ This sentence stems from an FAQ and is now included in the RGG Big Box 3 rules.
- ↑ The RGG version of the rules states that the follower simply must stand on the tile with the fairy to be eligible for the 3 point bonus, again because specificity in fairy placement is not required. Interestingly, the ZMG version emphasizes that the fairy and follower must “stand together” to receive the points, even though placement of the fairy in the ZMG version is only to the tile generally. (updated 5/2013)
- ↑ The clarification regarding all figures is a change in Big Box 2 and Big Box 3. Previously, builders and pigs could also be deployed when a volcano tile was placed.
- ↑ This is a notable change in the rules, especially in respect of a previously available FAQ which clearly stated that the fairy could only be moved when the player relinquished the deployment of a follower —and since no follower could be deployed when a volcano tile is placed, the fairy could not be moved either. That ruling has obviously been overturned, since the rules now state that the fairy may be moved when a volcano tile is placed. Indeed, the rules now say that a player may move the fairy whenever he or she does not place a follower. Thus, the player no longer has to "choose" not to deploy a follower— in any case when a follower is not or cannot be deployed, the fairy may be moved. This is in fact consistent with another FAQ, which stated that the fairy may still be moved if the player has run out of followers.
- ↑
When playing with other expansions, you will be able to perform other actions not related with meeple placement as well. So you may not deploy meeples or some special figures (pig, builder, shepherd) to the volcano tile but you may carry out other actions:
- Fairy action ( Exp. 3 - The Princess & the Dragon): move the fairy (as indicated in the rules).
- Tower actions ( Exp. 4 - The Tower): deploy a tower floor, place a follower on top of a tower.
- Barn actions ( Exp. 5 - Abbey & Mayor): place your barn on one of the corners of the volcano tile.
- Shepherd actions ( Exp. 9 - Hills & Sheep): expand the flock, herd the flock into the stable.
- Acrobat actions ( Exp. 10 - Under the Big Top): deploy an acrobat, score an acrobat pyramid.
- Wheel of Fortune actions ( The Wheel of Fortune): place a follower on the Wheel of Fortune.
- Abbot actions ( The Abbot): remove your abbot and score its points.
- Ferry actions ( Mini #3 - The Ferries): move ferries on roads extended by the volcano tile.
- Little building actions ( Little Buildings): place a little building on the tile just played.
- Russian promos actions ( Russian Promos): retrieve 1 follower trapped by Vodyanoy or Solovei Razboynik, move thieves to the Solovei Razboynik tile.
- Follower protection actions ( The Peasant Revolts): protect 1 follower already placed from peasant revolts.
- ↑ This is a clarification, in accordance with the FAQ. The original rules made no mention of the fairy. The dragon tile may be placed, no follower deployed, and the fairy moved to protect a follower, before the dragon actually moves.
- ↑
The RGG edition contradicts the sequence described in the HiG edition and the FAQ: "If placement of the tile completes a feature, it is scored as normal. Then, the game is briefly interrupted while the Dragon moves." So, according to the RGG edition of the Big Box 1, dragon movement occurs after scoring; according to HiG it occurs before scoring. The ZMG edition follows the HiG rule and specifically adds that the interruption is "before scoring." (5/2013)
This discrepancy is present in the text of this section for all the RGG Big Boxes containing The Princess and The Dragon ( Big Box 1-3). However the Turn sequence table at the end of the manual shows the dragon movement before scoring, the same as the HiG edition. Thus, it seems a persistent editing error in the manuals. (1/2019) - ↑
Das FAQ-Dokument von HiG zum Speiseplan des Drachens ist derzeit nicht an seinem ursprünglichen Speicherort verfügbar:
- http://www.hans-im-glueck.de/fileadmin/data_archive/Regeln/Carc_3Erw_Drache_FAQ.pdf
- ↑ In rules prior to March 2015, neutral figures, including the mage, the witch, and the teacher could not be eaten by the dragon. (3/2015, updated 1/2019)
- ↑ The dragon is allowed on the school tiles but cannot eat the neutral teacher figure, as it is placed on the school, a feature spanning across two tiles. (4/2015)
- ↑ The Gingerbread Man (when playing the iOS version) can also be eaten by the dragon. (12/2014)
- ↑ Ringmasters can also be eaten by the dragon. (1/2019)
- ↑ The barn cannot be eaten by the dragon, as is clarified in Exp. 5 - Abbey & Mayor. Remember, the barn stands at the intersection of 4 tiles, while the dragon only affects figures discretely on a single tile.
- ↑ This means that the dragon does not affect any printed elements on a tile, since it cannot eat the tile itself. So inns, cathedrals, printed sheep or any other feature on a tile would be undisturbed by the presence of the dragon. Therefore, all scorings would be conducted as usual even if any of these elements is on a tile with the dragon.
- ↑ The dragon should not enter the city of Leipzig either ( The Markets of Leipzig), due to its similarity to the City of Carcassonne (see Exp. 6 - Count, King & Robber) but this is not officially confirmed. (1/2019)
- ↑ Followers in castles ( Exp. 8 - Bridges, Castles & Bazaars) are safe from the dragon because they are not on a single tile. This clarification was first added to the Big Box 3 version of the rules. (modified 12/2013)
- ↑ German castles ( Castles in Germany) do not protect followers within, or on any feature on the tile. (10/2015)
- ↑ The original rules stated that a follower could not be deployed to a feature which had not yet been scored — leaving the possibility that a follower could use a magic portal to reach a feature which had been completed, but not scored. This was corrected in an FAQ, and now in these rules. The magic portal may not be used to reach a completed feature, whether it was scored or not.
- ↑ This means that a follower using the magic portal can only be placed on an unoccupied incomplete feature on any tile of the playing area. Therefore, the destination feature has to be claimable. As a consequence, the follower cannot land on another magic portal.
- ↑ This is a change to the original rules, which stated that the princess must remove a knight, unless there was no knight in the city at all. The change, first seen in Big Box 2, brings the procedure in line with that of the tower: both may remove a follower if the player wishes. The RGG and ZMG editions of the rules maintain the rule that princesses must remove a follower. (updated 12/2013)
- ↑ Any follower in a city is a knight. This includes normal followers, big followers, mayors, and wagons. (01/2015)
- ↑ A clarification indicating that either a big or normal follower could be removed is specifically included in the Big Box 1-3 rules. This constitutes a slight rule change from the original rules – according to an early FAQ, the big follower could only be removed from a city when there were no other knights. A big follower can now be removed from the city just like any other. (updated 01/2015)
- ↑ Specific comments that the mayor and wagon can be removed by the princess are found in Big Box 2 and 3, but not in the rules from the stand-alone expansion. (updated 01/2015)
- ↑ This clarification in parentheses was first added to the 2010 version of the rules. (12/2013)
- ↑ This sentence was added when the requirement of removing a knight became an option. It replaced the sentence: “If [the player] places the tile so that it adds to an empty city, or only starts a new city, he may place a follower (or other figure) in the normal way.” The RGG and ZMG editions keep various wordings of the old sentence. (12/2013)
- ↑
This restriction is not included explicitly in the rules (only the 1-point fairy bonus is mentioned) but it comes from the interpretation of the rules:
- During the game, acrobats are scored in the "Move Wood" phase and players receive the 3-point fairy bonus when scoring completed features in the scoring phase. Since both actions take place in different phases, acrobats cannot receive this fairy bonus during the game.
- After the game, acrobats should not get the 3-point scoring bonus when scored for the sake of consistency. An acrobat pyramid is not a tile-based feature but a follower-based scoring, so no feature is scored either at the end of the game in this case and no fairy bonus should be applied. (4/2020; updated 7/2020)
- During the game, acrobats are scored in the "Move Wood" phase and players receive the 3-point fairy bonus when scoring completed features in the scoring phase. Since both actions take place in different phases, acrobats cannot receive this fairy bonus during the game.
- ↑ A thief is any follower placed on a road. (The reason: builders are not followers.)