Difference between revisions of "Template:ScoringGroupFeatureCity"

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   |triggerteacher={{#ifeq:{{{variant|duringgame}}}|duringgame|true|false}}
   |triggerteacher={{#ifeq:{{{variant|duringgame}}}|duringgame|true|false}}
   |robbersplus={{#ifeq:{{{variant|duringgame}}}|duringgame|true|false}}
   |robbersplus={{#ifeq:{{{variant|duringgame}}}|duringgame|true|false}}
   |gingerbreadman={{#ifeq:{{{variant|duringgame}}}|duringgame|true|false}}
   |triggergingerbreadman={{#ifeq:{{{variant|duringgame}}}|duringgame|true|false}}
   |keepopen=true
   |keepopen=true
}}
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Revision as of 18:41, 11 May 2024

Description

Scoring group for City Feature scoring reference pages

Params

  • edition (required) - [ C2 | C1 | ... ] - edition
  • variant (optional) - [ duringgame | finalscoring ] - special rules specific for variant
  • name (optional) - Name of feature including image

Examples

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variant=duringgame
Feature scoring
Base Game C2 Tile C.jpg
City: Player(s) with the majority on the feature
Token Castle C2.png
2 points × size of city/ Tile tile
  • Each tile counts, regardless of the number of city segments that contribute to the scored city.
2 points × count of/ Icon Pennant blue white C2.png pennantcoat of arms
CityGates C1 Tile 15.png
Tiny City: Player(s) with the majorityPlayer with followermeeple on the feature
Token Castle C2.png
4 points / scored city
Scoring C2 Land Surveyors Scoring Tiles City.png
Land surveyors action for city tiles
Land Surveyors 2 C2 Scoring Explanation 01.png
City Privilege scoring tile
Token Castle C2.png
5 points / scored city
Land Surveyors 2 C2 Scoring Explanation 02.png
Plague scoring tile
Token Castle C2.png
1/2 points (rounded up)
Symbol Cathars C1.png
City with Cathars / Siege / Besiegers
Token Castle C2.png
(-1) point × size of city/ Tile tile

(-1) points × count of/ Icon Pennant blue white C2.png pennantcoat of arms

  • Sieges do not stack
Feature Cathedral C2.png
City with Cathedral
Token Castle C2.png
(+1) point × size of city/ Tile tile

(+1) points × count of/ Icon Pennant blue white C2.png pennantcoat of arms

  • Cathedrals do not stack
The Bards C2 Lute Token.png
City with note token(s)
Basic rules:

(+1) point × size of city/ Tile tile (note tokens do not stack)
Advanced variant:

(+1) point × size of city/ Tile tile / The Bards C2 Lute Token.png note token
Scoring C2 Land Surveyors Scoring Tiles City.png
Land surveyors action for city tiles
Land Surveyors C2 Scoring Tile 05.png
Siege scoring tile
Token Castle C2.png
(+1) point × count of / Icon Pennant blue white C2.png pennantcoat of arms
Figure Mage.png
City with Mage
Token Castle C2.png
(+1) point / actual Tile tile
  • This bonus takes into consideration the actual number of tiles of the city
Figure Witch.png
City with Witch
Token Castle C2.png
1/2 points (rounded up)
  • Affects all points obtained from city tiles (previous rows)
Scoring C2 Land Surveyors Scoring Tiles City.png
Land surveyors action for city tiles
Land Surveyors C2 Scoring Tile 03.png
Wealth scoring tile
Token Castle C2.png
(+3) points for feature
Land Surveyors C2 Scoring Tile 04.png
Poverty scoring tile
Token Castle C2.png
(-3) points for feature
  • The resulting scoring for the feature can be a negative value
Token LB Tower4 C1.png
Little building(s) on city tiles
Token Castle C2.png
  • Basic rules:
    • (+1) point / little building
  • Variant rules:
    • (+1) point / Token LB Shed4 C1.png shed
    • (+2) points / Token LB House4 C1.png house
    • (+3) points / Token LB Tower4 C1.png tower
German Castles C2 Castle Image 04.png
City with segment at German castle(s)
(+3) points / different German castle
Feature Bathhouse C1.png
City with bathhouse(s)
(+number on bathhouse) points / bathhouse
Feature Darmstadtium C1.png
City with Darmstadtium
(+3) points / scored city
(-2) points / Figure Mist Ghost.png ghost added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Depends on season condition for current season Seasons C1 Clock token.png
Seasons C1 Season condition 02.png Seasons C1 Season condition 23.png
Numerical values vary.
(+ # ) or (- # ) points
  • Player is allowed to have negative points as a result.
Seasons C1 Season condition 20.png
Numerical values vary.
(+ # ) or (- # ) × size of city/ Tile tile
  • Player is allowed to have negative points as a result.
Figure HansStatue.png
City on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
variant=finalscoring|edition=C1
Feature scoring
Scoring C1 Porxada.jpg
La Porxada Bonus points: All players with knights in the city containing La Porxada when completed
Base Game C1 Tile 01.jpg
City: Player(s) with the majority on the feature
1 point × size of city/ Tile tile
  • Each tile counts, regardless of the number of city segments that contribute to the scored city.
1 point × count of/ Icon Pennant blue white C1.png pennantcoat of arms
Symbol Cathars C1.png
City with Cathars / Siege / Besiegers
(-1) point × size of city/ Tile tile

(-1) points × count of/ Icon Pennant blue white C1.png pennantcoat of arms

  • Sieges do not stack
Feature Cathedral C1.png
City with Cathedral
(×0) points
  • Uncompleted cities with cathedral(s) score no points up to this point
Bards of Carcassonne C1 Lute Token.png
City with note token(s)
Basic rules:

(×0) points / scored city

  • Uncompleted cities with Bards of Carcassonne C1 Lute Token.png note token(s) score no points up to this point.
Figure Mage.png
City with Mage
(+1) point / actual Tile tile
  • This bonus takes into consideration the actual number of tiles of the city
  • This applies also to uncompleted cities with Feature Cathedral C1.png cathedral(s)
  • This applies also to uncompleted cities with Bards of Carcassonne C1 Lute Token.png note token(s)
Figure Witch.png
City with Witch
1/2 points (rounded up)
  • Affects all points obtained from city tiles (previous rows)
Token LB Tower4 C1.png
Little building(s) on city tiles
Token Castle C2.png
  • Basic rules:
    • (+1) point / little building
  • Variant rules:
    • (+1) point / Token LB Shed4 C1.png shed
    • (+2) points / Token LB House4 C1.png house
    • (+3) points / Token LB Tower4 C1.png tower
(-1) points / Figure Mist Ghost.png ghost added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Depends on season condition for current season Seasons C1 Clock token.png
Seasons C1 Season condition 02.png Seasons C1 Season condition 23.png
Numerical values vary.
(+ # ) or (- # ) points
  • Player is allowed to have negative points as a result.
Seasons C1 Season condition 20.png
Numerical values vary.
(+ # ) or (- # ) × size of city/ Tile tile
  • Player is allowed to have negative points as a result.
Figure HansStatue.png
City on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)