The Watchtowers

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General info and comments

Punchout
Expansion symbol

The Watchtowers was released in 2016 by HiG through CundCo.

This mini expansion features watchtowers that you can build in and around Carcassonne. Each tower watches over different things and is more valuable the more it watches over.

This expansion has been developed for the Carcassonne basic game. All the basic game rules still apply in addition to the expansion rules below. You can combine it with other expansions - but at your own risk – that is, there will be no official rules for these combinations.

Contents

  • 12 new land tiles showing watchtowers
Tile with a watchtower

Rules

Preparation

Shuffle the 12 land tiles showing the watchtowers together with those from the base game.

Gameplay

1. Placing a tile

When you draw a land tile showing a watchtower, place it according to the known rules.

2. Placing a meeple

After placing a land tile showing a watchtower, you may place one of your meeples on the tile according to the normal rules. You may place it on a city or a road, or in a field as a farmer. You may not place it on the watchtower itself.

Example: You place a tile showing a watchtower and place a meeple in the city. You may not place it on the watchtower though.

3. Scoring a feature

When a completed road or a city contains a tile which features a watchtower, and there is a meeple on the feature (city, road) on that tile, the watchtower is scored first. The completed road or city is scored afterwards. [1] [2] [3] [4]

This does not apply to farmers. Farmers do not trigger scoring for watchtowers. [5]

For scoring the watchtowers, the 8 directly adjacent tiles and the tile with the watchtower itself are considered. You can see on each watchtower what scores you points:

Watchtowers C2 Watchtower Type 1.png   2 points for each meeple [6] [7]
Watchtowers C2 Watchtower Type 4.png   2 points for each coat of arms
Watchtowers C2 Watchtower Type 2.png   1 point for each tile showing at least one road segment [8]
Watchtowers C2 Watchtower Type 3.png   3 points for each monastery [9]
Watchtowers C2 Watchtower Type 5.png   1 point for each tile showing at least one city segment [10]

The following examples show how watchtowers are scored:

Example 1: Your city has been completed. First you score 8 points (4 meeples x 2 points) with the watchtower. Then you get 6 points for the city.
Example 2 - Same situation with a different watchtower: you score 4 points with the tower (4 tiles showing a part of a city x 1 point) and then 6 points for the city itself.
Final scoring

Watchtowers do not provide points after the game. [11]

Tile distribution

Total tiles: 12
Watchtowers C2 Tile A.jpg  x1
Watchtowers C2 Tile B.jpg  x1
Watchtowers C2 Tile C.jpg  x1
Watchtowers C2 Tile D.jpg  x1
Watchtowers C2 Tile E.jpg  x1
Watchtowers C2 Tile F.jpg  x1
Watchtowers C2 Tile G.jpg  x1
Watchtowers C2 Tile H.jpg  x1
Watchtowers C2 Tile I.jpg  x1
Watchtowers C2 Tile J.jpg  x1
Watchtowers C2 Tile K.jpg  x1
Watchtowers C2 Tile L.jpg  x1

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Interpretation from the Community This means watchtowers are scored independently from cities or roads, so the resulting score is not part of the feature. Therefore watchtowers score first as an event triggered by the completion of the neighboring city or road but it is actually a scoring associated to the meeple placed on the watchtower tile. Note that the meeple on the watchtower tile may belong to a player who doesn't have the majority in the feature being scored, so:
    • The player with the meeple on the watchtower will score their meeple first.
    • The player with the majority will score the feature afterwards.
    In this regard, the watchtower scoring is a separate scoring event (see Mini #2 - The Messages (Dispatches)) and it should not trigger the evaluation of a castle (see Exp. 8 - Bridges, Castles and Bazaars) either, since it is not associated to the completed feature itself. Thus, on the other hand, the scoring of the completed city or road would trigger the scoring of a castle.
  2. Interpretation from the Community The rules describe the simplest case (one completed feature with one watchtower). However, if several watchtowers are triggered by the same tile placement, it is necessary to score all these watchtowers before removing any meeples from those features to be scored. This is especially important when the scoring involves watchtowers scoring points for neighboring meeples. This way, the players will avoid scorings leading to different results depending on the order the features (and their watchtowers) are scored and their meeples removed.
  3. Interpretation from the Community Note that several meeples may end up on the same watchtower tile when playing with phantoms, magic portals, flying machines, crop circles, wagons or the Count of Carcassonne. Also remember that watchtower tiles may have several segments connected to the same completed feature. So a completed road or city may contain a tile contributing with several segments to the same feature, each of them with zero, one or more meeples. In these cases, since majority is not applied to this scoring bonus, each meeple on the watchtower tile contributing to the feature being scored will receive the watchtower points. These meeples may belong to the same or to different players.
  4. Interpretation from the Community A meeple on a bridge placed on a watchtower tile can also trigger the scoring of a watchtower if the bridge is part of a road just completed.
  5. Official clarification from the publisher Monks placed on completed monasteries on adjacent tiles would not trigger the scoring for watchtowers either, as indicated in the rules for the Carcassonne I conversion of this expansion approved by HiG.
    Interpretation from the Community This would be applicable to meeples on any monastic building or any other feature, other than roads or cities, completed on tiles adjacent to the watchtower. By monastic building, we mean monasteries, abbeys, shrines, German monasteries, Dutch & Belgian monasteries, Japanese buildings and Darmstadt churches.
  6. Interpretation from the Community This watchtower type only takes meeples into consideration, that is, normal meeples, large meeples, mayors, wagons, ringmasters, abbots and phantoms. Special figures (builders, pigs, barns and shepherds) and neutral figures (Dragon, Fairy, tower pieces, Count, bridges, Big Top, ferries, gold ingots, Mage, Witch or Gingerbread Man) are not considered.
  7. Community rule When scoring a watchtower bonus for neighboring meeples you will also count any neighboring castle lords. This would be similar to how the big top considers castles in its vicinity. See Exp. 10 - Under the Big Top.
  8. Interpretation from the Community Wooden bridges from Exp. 8 - Bridges, Castles and Bazaars should be taken into consideration for this watchtower as wooden bridges are considered the same as printed road segments.
  9. Interpretation from the Community This watchtower bonus will be applicable to all monastic buildings: monasteries, abbeys, shrines, German monasteries, Dutch & Belgian monasteries, Japanese buildings and Darmstadt churches. German cathedrals or gardens are not considered.
    Moreover, the position of a meeple placed on a special monastery (German monasteries, Dutch & Belgian monasteries, Japanese buildings) is also irrelevant.
  10. Interpretation from the Community Castles are not placed on a particular tile and they are not cities but a different feature type, so this watchtower type would not consider castles for scoring.
  11. Interpretation from the Community This statement, not included in the original rules, is inferred from the rules, since watchtower scoring can only be triggered by completed roads or cities.