Kooplieden en Bouwmeesters
Algemene informatie en commentaar
Kooplieden en Bouwmeesters is uitgegeven door HiG in het Template:Year nl.
Uitgaves geprint in de periode van 2015 tot 2016 hebben een donkere stadsachtergrond.
Inhoud
- 24 landschapstegels (te herkennen aan het uitbreidingssymbool), waaronder 9 met wijn, 6 met graan en 5 met laken
- 6 varkens
- 20 handelswarenfiches (9x wijn, 6x graan and 5x laken)
- 6 bouwmeesters
Regels
Voorbereiding
Schud de nieuwe landschapstegels met die van het basisspel en stapel ze als normaal. Plaats de handelswarenfiches als algemene voorraad binnen handbereik van alle spelers. Elke speler voegt de bouwmeester en het varken van zijn kleur toe aan zijn voorraad.
De handelswarenfiches
3. Het scoren van een project File:Trad c2 tokens.png
Het scoren van een project met een handelswarensymbool
Wanneer u of een andere speler een stad afrond[1] waarin zich een handelswarensymbool bevindt, gebeurt het volgende:
- De stad wordt als normaal gescoord.
- De speler die 'de stad heeft voltooid (door het plaatsen van de laatste tegel aan de stad) neemt de afgebeelde handelswarenfiches uit de voorraad.
Dit kan elke speler zijn, en wie controle heeft over de stad heeft geen invloed op deze stap. De speler krijgt een handelswarenfiches uit de voorraad voor elk corresponderend symbool in de stad. Het maakt niet uit of de speler die de stad heeft voltooid een ridder in de stad had, of dat er überhaupt geen ridders in de stad aanwezig waren; degene die de laatste tegel aan de stad plaatst krijgt alle handelswarenfiches van die stad. Plaats uw verzamelde handelswarenfiches open voor je neer.
Handelswarenfiches tijdens de eindscore
Tijdens de eindscore, de speler die het grootste deel van elke soort van handelswaren heeft verzameld (Wijn, Graan, of Doek)
scoort 10 punten. In het geval van een gelijk spel krijgen beide spelers 10 punten.
De Bouwmeester
Instead of placing a meeple [2], you may place your builder on the tile you just placed, but only on a road or city. Note that you must already have one meeple on the feature in order to place a builder there.
Your builder is always returned to your supply if you no longer have meeples on that feature. This typically occurs after the feature has been scored, but some expansions introduce other ways in which this can happen.
Later in het spel heeft de bouwmeester het volgende effect:
1. Placing a Tile and Getting a Double Turn
If you place a tile that continues[3][4] the road or city that your builder occupies, you may immediately draw and place another tile.[5] You must still follow all the normal rules while placing this tile.
More Information on the Builder
You may place a meeple on both the first and second tile of a double turn[6]. If you complete a feature that is occupied by your builder on the first turn, you may place that builder on the tile you place during the second turn (see the example).
The builder can only ever grant one double turn at a time. If you use the second tile to expand a feature occupied by your builder, you do not get to draw and place a third tile.
- As long as the feature is incomplete, the builder will remain, allowing you to get a double turn the first time you expand that feature each turn.
- As long as there is one of your meeples on the feature, your builder will remain. When you have no meeples on the feature, return your builder to your supply.
- During a double turn, you may: 1. Place a Tile, 2. Place a Meeple, and 3. Score a Feature.
- Multiple builders may occupy the same feature.
- There can be any number of tiles between your builder and your highwayman or knight.
- You may place your builder onto a road or city. You may never place your builder onto a monastery or field.
- Features may be scored after the placement of each tile of a double turn. Remember that you must score any features you completed during your turn, even if you don't want to.
3. Scoring a Feature
The builder has no impact when scoring a feature. Builders are never counted when determining who has control of a feature. Your builder and your meeples are all returned to your supply (as well as any other players' builders or meeples) when the feature they occupy is scored.
Het Varken
1. Placing a tile
The new Land tiles are placed exactly like those in the base game.
Instead of placing a meeple, you may place your pig on the field segment of a tile you just placed. However, that field must also contain at least one of your farmer meeples.
You may place your pig even if another player's pig is also in that field.
If your pig is removed from the field, return it to your supply.
3. Final Scoring - Scoring Fields with Pigs
Once placed, your pig stays in its field until final scoring (like farmers). Your pig allows you to score more points for the field it occupies during final scoring, if you control that field. Pigs are never counted when determining who has control of a field. If you have control of the field that your pig occupies, each completed city that touches that field is worth 4 points (instead of the normal 3). Pigs belonging to other players have no impact on your score.
Aantekening: Uw varken zal nog steeds uw score verhogen, zelfs als u een meerderheid op het weiland deelt met een andere speler.
De dubbele beurt
Dingen die maar ÉÉN keer gebeuren
- Bonuspunt van fee (De Draak, de Fee en de Jonkvrouw)
- Het terugkopen van een gevangen genomen meeple (3 punten) (De Toren)
Dingen die TWEE keer kunnen of moeten gebeuren
- Draw and place a landscape tile (required)
- Resolution of special symbols on tile (required)
- Meeple or figure place
- Scoring (if one or more features are completed)
- Prisoner exchange (can be more than twice) (The Tower)
Huisregels
- Players are allowed to keep drawing additional tiles as long as they extend their city/road where their builder is deployed. (Thanks to Diminuendo)
- To bring the trade goods in line with the relative scoring of the King and Robber Baron (Count, King and Robber), a player with a majority no longer scores 10 points. Instead, they receive a 10% bonus (or 10 points, whichever is higher) to their total score at the end of the game, after calculating farms and incomplete features, but before calculating any other scores such as those from the King and Robber Baron. Additionally, any player who does not win the majority may be awarded 2 points for every token they own. (Thanks to kissybooboo)
Verduidelijking van de nieuwe landschapstegels
The bridge does not end the roads displayed on it, nor does it combine them; one road continues from left to right, while the other continues from top to bottom. The roads split the field into four separate fields. | |
The monastery splits the roads and fields into three separate roads and three separate fields. | |
One road ends in the city, while the other ends at the small cottage[7]. The roads splits the field into three separate fields. | |
This tile shows three different city segments and one field in the
center. |
Tegel distributie
Totale aantal tegels: 24
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
Totale aantal handelswarenfiches: 20
Voetnoten
Ga voor licentie en uitleg over de pictogrammen naar de pictogrammen pagina.
- ↑ Vraag: Als steden met handelswaren voltooid zijn door het plaatsen van een abdijtegel (Burgemeesters en Abdijen), worden de goederen dan gegeven aan degene die de abdij plaatste? Antwoord: Ja, als de speler de stad afrond.
- ↑ The ZMG rules specified "normal meeple" (updated here) but the original HiG rules simply read "meeple." The wording by ZMG, by mistake, would rule out the placement of the builder with the large meeple or any other meeple different than the normal ones.
- ↑ If a player completes a feature with an Abbey tile and his or her builder is on the feature, the feature does not get “extended” by the Abbey (as the Abbey is a separate feature), so the player does not get another tile.
- ↑ Placing a bridge on a tile to extend a road is sufficient to trigger the builder’s double turn.
- ↑ As long as the builder was present in the city/road when the tile was placed to extend it, the second part of the builder turn can occur even if the builder is no longer present by the end of the first part of the turn (such as removal by completing the city, or removal by the dragon, or removal by The Festival). (3/2015; updated 12/2018)
- ↑ Important note: The "double turn" is really a single turn with two parts. Both parts of the double-turn are identical, but actions that only occur once per turn (such as fairy bonus point and prisoner buy-back) still only happen once. See #The Double Turn section/table for more details. (modified 6/2013)
- ↑ Notice that small cottage is not a Farm
- Editor Manual - Old numbered parameters - RulesScoring
- Editor Manual - Old numbered parameters - RulesPlacingMeeple
- Editor Manual - Old numbered parameters - RulesPlacingTile
- Editor Manual - Old numbered parameters - Tile
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