Difference between revisions of "Map-Chips Taiwan/ro"
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Utilizează cele 2 pătrate de început disponibile (Mount Snow și Mount Jade). | |||
[[File:Map-Chips_Taiwan_C2_Start-Tiles.png|frame|none|Start-squares for Carcassonne Maps - Taiwan]] | [[File:Map-Chips_Taiwan_C2_Start-Tiles.png|frame|none|Start-squares for Carcassonne Maps - Taiwan]] |
Revision as of 16:34, 3 October 2021
Pagina principală > Hărți Carcassonne > Jetoane de hărți: Taiwan
Informații generale și comentarii
Jetoanele de hărți Carcassonne a fost lansată original de Hans im Glück în anul Template:Year ro.
Este o miniextensie cu reguli diferite pentru fiecare Hartă Carcassonne. În cazul Hărți Carcassonne - Taiwan, jucătorii pot să își facă meepleșii mai puternici pentru a avea majoritatea în timpul evaluării (această mecanică a jetoanelor de hărți este de asemenea implementată la Jetoane de hărți: Germania).
Conținut
- 30 de jetoane de hărți (fiecare 10 în mov, albastru deschis și portocaliu)
Este recomandat să se joace cu 110–120 de cartonașe, de exemplu cu jocul de bază și cu prima și a doua extensie, adică cu Ext. 1 - Hanuri și catedrale și Ext. 2 - Negustori și constructori.[1]
Reguli
Pregătire
Utilizează cele 2 pătrate de început disponibile (Mount Snow și Mount Jade).
Shuffle all 30 Map-Chips face down. Place them evenly distributed on the squares of the map and stick to the following rules:
- Place the chips face down
- Place only 1 chip per square
- Place no chips on the large city squares or town squares
- Place no chips next to each other vertically or horizontally (only diagonally)
- Place no chips vertically or horizontally adjacent to a used start square or to an open edge of a large city
Gameplay
1. Placing a tile
Island squares with coats of arms
You can only place tiles on island squares if they have been connected with a ferry route from the mainland (see general rules here). If you place a tile on a square with a coat of arms, you'll score 2 points for each coat of arms immediately.
Collecting chips
If you place a tile on a square with a chip, you take the chip, flip it over and score 1 or 2 points immediately. Then you place the chip face up in front of you.
2. Placing a meeple
After having placed a tile, you are allowed to place a meeple according to the general rules.
Upgrading a meeple
If you have collected chips with an exact value of 4 (4x 1-value | 2x 2-value | 2x 1-value + 1x 2-value), you can use them in this or in another turn to upgrade one of your meeples.
You take one of your chips (the value doesn't matter) and you place it under one of your meeples. This can be a meeple which has been placed in another turn or the one you've just placed (the other chips you used to pay for the upgrade are taken out of the game).
You may upgrade a meeple on a tile only once.
3. Scoring a feature
During a scoring, an upgraded meeple counts as 2 meeples in the respective area (like the big meeple of Exp. 1 - Inns and Cathedrals). After scoring, the meeple returns to your supply as usual and the chip is taken out of the game. This meeple isn't upgraded anymore and counts again as a normal one (you may upgrade it the same way you did before).
End of game
Upgraded meeples count as two even at the end of the game (also farmers).
Tile distribution
Total Tokens: 30
Footnotes
For Icons explanation and licensing please visit Icons page.
- ↑ Regulile pentru Taiwan sugerează utilizarea a 125-130 de cartonașe incluzând aceleași extensii ca celelalte hărți, așa că asta pare a fi o greșeală. Pe lângă asta, harta Taiwanului are loc pentru numai 121 de cartonașe.
- Editor Manual - Old numbered parameters - RulesPlacingTile
- Editor Manual - Old numbered parameters - RulesPlacingMeeple
- Editor Manual - Old numbered parameters - RulesScoring
- Editor Manual - Old numbered parameters - Tile
- Old template
- Old template - FootnoteIconPara en
- Second Edition
- Second Edition Variant
- Second Edition Variant Minor Expansion