Difference between revisions of "The Watchtowers/nl"
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Revision as of 15:35, 5 July 2020
Algemene informatie en opmerkingen
De Wachttorens werd in Template:Year nl uitgegeven door HiG via CundCo.
Deze mini-uitbreiding introduceert wachttorens die je overal in Carcassonne kunt bouwen. Elke wachttoren waakt over verschillende dingen en is waardevoller naarmate deze over meer waakt.
Deze uitbreiding is ontworpen voor het basisspel van Carcassonne. Alle standaard spelregels zijn van kracht, aangevuld met de spelregels voor deze uitbreiding. Je kunt deze uitbreiding – op eigen risico – ook met andere uitbreidingen combineren, er zijn namelijk geen officiële regels voor die combinaties.
Speelmateriaal
- 12 nieuwe landtegels met wachttorens
Spelregels
Voorbereiding
Schud de 12 landtegels met de wachttorens door die van het basisspel.
1. Landtegel leggen
Als je een landtegel met een wachttoren trekt, leg je die volgens de gebruikelijk spelregels aan.
2. Placing a meeple
3. Scoring a feature
When a completed road or a city contains a tile which features a watchtower, and there is a meeple on the feature (city, road) on that tile, the watchtower is scored first. The completed road or city is scored afterwards. [1] [2]
This does not apply to farmers. Farmers do not trigger scoring for watchtowers.
For scoring the watchtowers, the 8 directly adjacent tiles and the tile with the watchtower itself are considered. You can see on each watchtower what scores you points:
2 points for each meeple [3] [4] | ||
2 points for each coat of arms | ||
1 point for each tile showing at least one road segment | ||
3 points for each monastery [5] | ||
1 point for each tile showing at least one city segment [6] |
The following examples show how watchtowers are scored:
Final scoring
Watchtowers do not provide points after the game. [7]
Tile distribution
Total Tiles: 12
Footnotes
For Icons explanation and licensing please visit Icons page.
- ↑
This means watchtowers are scored independently from cities or roads, so the resulting score is not part of the feature. Therefore watchtowers score first as an event triggered by the completion of the neighboring city or road but it is actually a scoring associated to the meeple placed on the watchtower tile. Note that the meeple on the watchtower tile may belong to a player who doesn't have the majority in the feature being scored, so:
- The player with the meeple on the watchtower will score their meeple first.
- The player with the majority will score the feature afterwards.
- ↑ Note that several meeples may end up on the same watchtower tile when playing with phantoms, magic portals, flying machines, crop circles, wagons or the Count of Carcassonne. Also remember that watchtower tiles may have several segments connected to the same completed feature. So a completed road or city may contain a tile contributing with several segments to the same feature, each of them with zero, one or more meeples. In these cases, since majority is not applied to this scoring bonus, each meeple on the watchtower tile contributing to the feature being scored will receive the watchtower points. These meeples may belong to the same or to different players.
- ↑ This watchtower type only takes meeples into consideration, that is, normal meeples, large meeples, mayors, wagons, ringmasters, abbots and phantoms. Special figures (builders, pigs, barns and shepherds) and neutral figures (Dragon, Fairy, tower pieces, Count, brigdes, Big Top, ferries, gold ingots, Mage, Witch or Gingerbread Man) are not considered.
- ↑ Castles are not placed on a particular tile, so this watchtower type would not consider meeples in castles for scoring.
- ↑
This watchtower bonus will be applicable to all monastic buildings: monasteries, abbeys, shrines, German monasteries, Dutch & Belgian monasteries, Japanese buildings and Darmstadt churches. German cathedrals or gardens are not considered.
Moreover, the position of a meeple placed on a special monastery (German monasteries, Dutch & Belgian monasteries, Japanese buildings) is also irrelevant. - ↑ Castles are not placed on a particular tile and they are not cities but a different feature type, so this watchtower type would not consider castles for scoring.
- ↑ This statement, not included in the original rules, is inferred from the rules, since watchtower scoring can only be triggered by completed roads or cities.
- Editor Manual - Old numbered parameters - RulesPlacingTile
- Editor Manual - Old numbered parameters - RulesPlacingMeeple
- Editor Manual - Old numbered parameters - RulesScoring
- Editor Manual - Old numbered parameters - Tile
- Old template
- Old template - FootnoteIconPara en
- Checked
- Second Edition
- Second Edition Minor Expansion