The Wonders of Humanity

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Promotional image of The Wonders of Humanity posted on Instagram

General info and comments

Expansion symbol


The Wonders of Humanity will be released by Hans im Glück in 2023. The expansion contains mega tiles spanning across 5 spaces in various configurations. Each mega tile feature a wonder build by man in different ages:

  • Stonehenge, a prehistoric monument located in Wiltshire, England (UK).
  • Circus Maximus, an ancient Roman chariot-racing stadium and mass entertainment venue in Rome, Italy.
  • Notre-Dame, a medieval Gothic cathedral built in Paris, France.
  • The Alhambra, a palace and fortress complex from the 13th century located in Granada, Spain.

This expansion has cities with clipped buildings.

Contents

  • 4 wonder tiles with wonders of humanity (in the size of 5 landscape tiles)

Rules

Setup

We recommend you to play "The Wonders of Humanity" with more than just the basic game tiles (about 90+). You can use any tiles you want (more basic game tiles or from the (mini) expansions, without having to play with their rules).

  • To mark your wonder later, we recommend you to take another (marker) meeple in your color. As always, place one meeple of each color on the scoreboard as a counting meeple.
  • Place another meeple of each color + the marking meeple next to the field 10 outside the scoreboard.
  • Each player starts the game with 6 meeples in his or her own supply.
  • Select as many wonders as there are players and place them openly next to the scoring board. Put the remaining wonders aside for further games.

Note: Only 4 wonders are included in the first set. So you can play with a maximum of four players. However, further sets will be available, which will allow you to choose the wonders and/or play with more than 4 players.

This expansion was developed for the CARCASSONNE - base game, therefore the basic rules stay the same! You can play The Wonders of Humanity in combination with other expansions but there won't be any official rules.

Placing a wonder tile

There is one wonder for each player. To receive a wonder tile, you must fulfill a condition. This falls under the point

3. Scoring

The first player to get 10 or more points by scoring (entering or crossing the scoring space with the 10) performs the following steps in this order:

Take meeple and move it along Take your two meeple that are next to the scoring board into your supply. Now move all remaining meeples 5 spaces forward next to space 15.

Wonder tile obtained You now choose one of the selected wonders and place it in front of you. This ends your turn. You don't place it until your next turn (see 1. Placing a wonder tile).

Whoever reaches the space with the remaining meeple first (space 15, possibly later 20 and 25), takes both of their own meeple in the same way, moves the remaining meeple 5 spaces forward and chooses one of the remaining wonders.

Special cases

  • If more than one player reaches the space with the meeple on the same turn, the active player chooses which of them will take their meeple (moving the others) and choose a wonder. Therefore, it is possible that another player who has also reached the space will have to wait.
  • You may not move the meeple further than space 25, even if you are more than 4 players. The meeple will then "wait" there until the last player picks up the remaining wonder.
1. Placing a wonder tile

If there is a wonder in front of you, you do not draw a tile, but instead place your wonder according to the usual rules. Once you have placed it, you mark your wonder with your marker meeple by placing it in the center of the wonder (not on a city, road or field).

Note: If you are using normal meeple, you can place them upside down to distinguish them from the other meeple. In this way you won't confuse them with knights, travelers or peasants. The marker meeple remains there until the end of the game.

2. Placing a meeple on a wonder tile

After you have placed and marked your wonder, you may immediately place up to 2 meeples on different unoccupied areas (city, road, monastery or field) of this wonder tile. You may also place only one or no meeple.

You place Alhambra. Then place a meeple upside down on the wonder. Then place a meeple in the city and another meeple on the free road.

3. Scoring a wonder

Each wonder has its own function that can earn you points. Some wonders give you points during the game, others at the end of the game (maybe both for future wonders). Starting with the turn in which you place and mark your wonder, you can use it to score points.

Notre Dame During the game, if you place one of your meeples on one of the 8 tiles around a monastery, you immediately score 3 points. Even if several monasteries are located next to each other, you will "only" receive 3 points.

Stonehenge If you complete one or more roads and score points during the game, you immediately score 3 points for each of those road scorings, even if you don't have a meeple on the road yourself. After that, you score the road as usual.

Circus Maximus At the end of the game, depending on the number of players, you will receive points for each meeple of another color in (still unfinished) cities: 2 players: 4 points 3+4 players: 3 points 5+ players: 2 points

Alhambra At the end of the game, you score 4 points for each of your peasants, regardless of whether they score any other points.

Detailed view at the end of the game: You receive 2x4 points for this.

Important!

  • At the end of the game, you always score the wonders that have a score at the end of the game first, before continuing with the normal final score.
  • Notre Dame and Stonehenge, also have a longer road that is 2 "normal" tiles long. This is considered like 2 roads for the scoring.

Tile distribution

Total tiles: 4
Wonders of Humanity C3 Tile 03.png ×1
Stonehenge
Wonders of Humanity C3 Tile 04.png ×1
Circus Maximus
Wonders of Humanity C3 Tile 01.png ×1
Notre-Dame de Paris, Monastery
Wonders of Humanity C3 Tile 02.png ×1
The Alhambra