Les Merveilles de l’Humanité

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This page is a translated version of the page The Wonders of Humanity and the translation is 36% complete.
Outdated translations are marked like this.


L’extension Les Merveilles de l’Humanité contient des mégas tuiles qui s’étendent sur 5 carrés dans différentes configurations. Chaque méga tuile représente une merveille construite par l’homme à différentes époques. Chacune d’entre elles vous apporte des avantages individuels. Mais chacun ne peut en utiliser qu’une seule par partie. Obtenez rapidement la merveille qui vous convient pour en profiter au maximum !

Vous êtes en train de lire les règles pour ce modèle de tuiles.
Cette extension n’a pas été publiée dans d’autres éditions.
Si vos tuiles ont un motif différent, choisissez un jeu parmi les jeux dérivés.


L’extension Les Merveilles de l’Humanité contient des mégas tuiles qui s’étendent sur 5 carrés dans différentes configurations. Chaque méga tuile représente une merveille construite par l’homme à différentes époques. Chacune d’entre elles vous apporte des avantages individuels. Mais chacun ne peut en utiliser qu’une seule par partie. Obtenez rapidement la merveille qui vous convient pour en profiter au maximum !

Les Merveilles de l’Humanité ont fait leur entrée à Carcassonne. Chacune d’entre elles vous apporte des avantages individuels. Mais chacun ne peut en utiliser qu’une seule par partie. Obtenez rapidement la merveille qui vous convient pour en profiter au maximum !

Informations générales et commentaires

Symbole de l’extension

Les Merveilles de l’Humanité a été publié par Hans im Glück en 2023 (série 1), en 2024 (série 2) et en 2025 (série 3). L’extension contient des tuiles Merveille qui s’étendent sur 5 carrés dans différentes configurations. Chaque tuile représente une merveille construite par l’homme à différentes époques.

La première série comprend les merveilles suivantes :

  • Stonehenge, un monument préhistorique situé près d’Amesbury, dans le sud de l’Angleterre (Royaume-Uni).
  • Circus Maximus, un ancien stade romain de courses de chars et un lieu de divertissement populaire situé à Rome, en Italie.
  • Notre-Dame, une cathédrale médiévale gothique construite à Paris, en France.
  • L'Alhambra, complexe de palais et de forteresses datant du XIIIᵉ siècle situé à Grenade, en Espagne.

La deuxième série comprend les merveilles suivantes :

  • Abou Simbel, deux temples rupestres construits en Égypte au XIIIᵉ siècle avant Jésus-Christ.
  • Tikal, une ancienne cité maya située dans le nord du Guatemala.
  • Angkor Vat, un complexe de temples du Xᵉ siècle au Cambodge.
  • L'armée de terre cuite, plus de 7000 soldats grandeur nature dans un complexe funéraire de la Chine ancienne.

La troisième série comprend les merveilles suivantes :

  • La Grande Muraille de Chine, une structure protectrice construite pour sécuriser la frontière nord de la Chine.
  • Les Géoglyphes de Nazca, des géoglyphes géants dans le désert près de Nazca et Palpa au Pérou.
  • Le Cothon de Carthage, probablement le plus grand port du monde au IIIᵉ siècle avant Jésus-Christ.
  • Le Taj Mahal, un mausolée en Inde achevé en 1648.

Cette extension comporte des villes avec des bâtiments coupés.

Remarque : Toutes les tuiles Merveille comptent comme 5 tuiles Terrain connectées.

Matériel

Série 1

  • 4 tuiles Merveille représentant des merveilles de l’humanité
Notre-Dame
Stonehenge
Circus Maximus
Alhambra

Remarque : La carte imprimée au dos de la première série de tuiles Merveille (Stonehenge, Notre-Dame, Circus Maximus et Alhambra) n’était pertinente que lors du Festival des Jeux Carcassonne de 2023 à Carcassonne.

Carte de Carcassonne au dos des tuiles Merveille une fois assemblées

Série 2

  • 4 tuiles Merveille représentant des merveilles de l’humanité
Abou Simbel
Tikal
Angkor Vat
Armée de terre cuite

Série 3

  • 4 tuiles Merveille représentant des merveilles de l’humanité
Grande Muraille de Chine
Géoglyphes de Nazca
Cothon de Carthage
Taj Mahal

Règles

Mise en place

Nous vous recommandons de jouer avec au moins 90 tuiles et un meeple supplémentaire (par exemple, jeu de base + 1ʳᵉ extension) [1]. Vous ignorez les règles des extensions supplémentaires.

Exemple : Mise en place pour 4 joueurs, où deux meeples par joueur sont placés à côté de la case 10 du plateau de score.
  • Chaque joueur prend les 9 meeples d’une même couleur. Placez 2 des meeples de chaque couleur à côté de la case 10 à l’extérieur du plateau de score.
Remarque : L’un de ces deux meeples sert uniquement à marquer votre merveille. Vous pouvez utiliser le grand meeple de la première extension ou n’importe quelle autre pion de cette couleur.
  • Placez un meeple de score, comme d’habitude, sur la case 0 du plateau de score. Tous les joueurs commencent la partie avec 6 meeples dans leur réserve.
  • Choisissez 1 tuile Merveille par joueur. Vous pouvez également combiner des merveilles de différentes séries. Placez-les face visible à côté du plateau de score (excepté pour le Cothon de Carthage, voir ci-dessous). Défaussez les tuiles Merveille restantes, vous n'en aurez pas besoin pour cette partie [2].

Remarque : Vous pouvez également préparer autant de merveilles que vous le souhaitez. Vous aurez alors un plus grand choix de merveilles et vous pourrez choisir celle qui vous convient le mieux, plus tard dans le jeu.


Placement d’une tuile Merveille

Chaque joueur peut disposer d’une merveille. Pour recevoir une tuile Merveille, vous devez remplir la condition relevant de la section 3. Évaluation des zones décrite ci-dessous :

3. Évaluation des zones et obtention d’une tuile Merveille

Il y a une merveille par joueur. Vous ne pouvez donc obtenir une tuile Merveille qu’une seule fois au cours de la partie (Pour une variante avec deux merveilles par joueur, voir ci-dessous).

Lorsque votre meeple de score atteint ou dépasse la case avec les deux meeples (la première fois, il s’agit de la case 10), vous effectuez les étapes suivantes dans cet ordre :

  1. Choose one of the wonder tiles available and place it in front of you. You don't place it on the game board yet (see 1. Placing a wonder tile).
  2. Take your two meeples next to the scoreboard and add them to your supply.
  3. Move all remaining meeples placed next to the scoreboard 5 spaces forward (i.e. the first time next to the 15 space, then next to the 20 space, and finally next to the 25 space).

Attention: You must never move the meeple pairs beyond the 25 space, even if there are more than 4 players. The meeples remain next to the 25 space until they are reached by all other scoring meeples.

Exemple : Vous êtes le premier joueur à atteindre 10 points, donc vous obtenez en premier une tuile Merveille. Ensuite, vous prenez vos meeples à côté du plateau de score pour les placer dans votre réserve. Enfin, vous déplacez les meeples des autres joueurs vers la case 15.

Cas particuliers

1. Placement d’une tuile Merveille

Si vous possédez une merveille devant vous, vous ne piochez pas de tuile, mais vous placez votre merveille selon les règles habituelles. Une fois que vous l’avez placée, vous marquez votre merveille avec votre meeple marqueur en le posant au centre de la merveille (pas dans une ville, sur une route ou dans un pré).

Example: Meeple placed upside down.

Remarque : Si vous utilisez des meeples normaux, vous pouvez les poser à l’envers pour les distinguer des autres meeples. Ainsi, vous ne les confondrez pas avec des chevaliers, des voyageurs ou des paysans [3]. Le meeple marqueur reste en place jusqu’à la fin de la partie.

Special case: The game ends when nobody can place a land tile or a wonder tile during their turn, even if other players still have wonder tiles. [4]

2. Pose d’un meeple sur une tuile Merveille

Après avoir posé et marqué votre merveille, vous pouvez immédiatement poser jusqu’à 2 meeples sur différentes zones inoccupées (ville, route, abbaye ou pré) de cette tuile Merveille. Vous pouvez également ne poser qu’un seul meeple ou aucun meeple.

Exemple : Vous placez la tuile Alhambra et vous posez alors un meeple à l’envers sur la merveille. Puis vous posez un meeple dans la ville et un autre meeple sur la route inoccupée de la tuile Merveille.
3. Évaluation d’une merveille

Chaque merveille a sa propre fonctionnalité qui peut vous faire gagner des points. Certaines merveilles rapportent des points en cours de partie, d’autres lors de l’évaluation finale (peut-être les deux pour des merveilles futures). À partir du tour où vous placez et marquez votre merveille, vous pouvez l’utiliser pour marquer des points.

Scoring during the game

 Clarification officielle de l’éditeur Question : Do you get the Stonehenge bonus if you complete an unoccupied road and then you add a meeple to it on the tile just placed?

Réponse : Yes it is possible. You place the meeple in 2. Placing a meeple right before you perform 3. Scoring with a wonder. (3/2024)


Abu Simbel

When it's your turn, you can choose from 2 tiles. The first time you draw 2 tiles. You choose one and place it as usual. Place the other one face down in front of you for a later turn. When it's your turn again, you draw another tile and choose from 2 tiles again, and so on. If there are no more tiles for you to draw at the end of the game, place the one in front of you. If your unchosen tile is the last one in the game, it goes to the next player for the last turn.

Example: You draw a tile, look at it and choose one. You decide which one you want to play now. You place the other one face down in front of you.

Tikal

If a city is scored that is at least 3 tiles in size and in which you have at least one meeple, you receive 2 points for each of your own meeples in a city on the board. The following applies:

  • You do not have to have the majority in the scored city.
  • The meeple in the scored city also scores 2 points.
Example: Blue scores the city which is bigger than two tiles and in which you also have a meeple. Since Blue has the majority there, the player receives the points for the city, but you receive points for your Tikal wonder. You currently have a total of 4 meeples in cities on the board and therefore you receive 8 points (4 meeples x 2 points).

Great Wall of China

Each time a city in which you are already represented is expanded with a city wall (by placing a corresponding city tile, regardless of who does so), you immediately receive 3 points.

    Notre-Dame

En cours de partie, si vous posez un de vos meeples sur l’une des 8 tuiles autour d’une abbaye, vous marquez immédiatement 3 points. Même si plusieurs abbayes sont adjacentes à la tuile, vous ne recevrez « que » 3 points Cite error: Closing </ref> missing for <ref> tag

Exemple : Vous recevrez 3 points pour la complétion de cette route évaluée par Jaune. Après avoir obtenu ces points bonus, l’évaluation se déroulera comme à l’habitude et Jaune recevra 3 points pour la route (3 tuiles valant 1 point).
Tile with city wall
Tile without city wall
Example: Blue expands the city wall of your shared city. You immediately receive 3 points.

 Clarification officielle de l’éditeur Question : Do you score 3 points right away if, by placing the Great Wall of China wonder tile, you extend a city with one or more of your meeples? (The rules do not include any limitation.)

Réponse : No, because when you place the wonder, you didn't own it yet. Think of the turn sequence: 1. Placement d’une tuile - 2. Pose d’un meeple. (12/2025)

 Clarification officielle de l’éditeur Question : Let's say Red owns the Great Wall of China. A player expands 2 cities owned by Red by placing one single tile. How many bonus points does Red receive for the Great Wall of China this turn: 3 points (only once no matter what) or 6 points (once per extended city)?

Réponse : You count per wall (because it is the Great Wall), so Red gets 6 points. [5] (12/2025)

Example: In this case, the Great Wall of China grants Red 6 points.

 Clarification officielle de l’éditeur Question : Let's say Red owns the Great Wall of China. Does the player score 3 bonus points in the scenario below? The player adds a tile with wall, but it is not connected directly to the existing wall in the city.

Réponse : Yes, Red receives 3 points because the player adds a wall to the city. [5] (12/2025)

Example: In this case, the Great Wall of China grants Red 3 points for the new tile with wall added to the city.

 Clarification officielle de l’éditeur Question : Let's say Red owns the Great Wall of China. Does the player score 3 or 6 bonus points in the scenario below? The player extends 2 separate cities, although they end up connected by the tile.

Réponse : Red receives 3 points because the player adds a city tile with wall to the resulting city. [5] (12/2025)

Example: In this case, the Great Wall of China grants Red 3 points for the new tile with wall added to the resulting city.

 Clarification officielle de l’éditeur Question : Creating an exception for tiles without walls is thematically aligned with the wonder, but it only affects 3 tiles with the suggested setup (the CCCC tile in the base game and cathedral tiles in Ext. 1 – Auberges & Cathédrales Ext. 1 – Auberges & Cathédrales). Are we missing something?

Réponse : Well, when you think about other expansions there are more tiles: e.g. the town hall tile (C3.1-ARat) or the CCCC tile in Ext. 5 - Maires & Messagers Ext. 5 - Maires & Messagers with 2 coats of arms (C3.1-AD) and some more. But, basically, it's just about the theme, not so necessary. (12/2025)


Taj Mahal

At the Taj Mahal, you can use standard meeple to receive bonuses during scoring.

With the 'marker meeple' you already receive the first bonus: Place the meeple upside down on the canal intersection next to the "Road +2" symbol, and from now on, you will receive 2 additional points for every road scoring in which you are involved.

Example: Meeple placed on the canal intersection next to the "Road +2" symbol

The 1-2 meeples that you are now allowed to place on the wonder tile when building the wonder you can place them on the wonder itself.

Whenever it is your turn and you do not place a meeple on the tile you just played, you may instead place 1 standard meeple on the Taj Mahal or retrieve one from there to your supply.


>> Place a meeple on the Taj Mahal

You place the meeple on the next available space away from the canal. Each space occupied by one of your meeple gives you an additional or improved bonus when you participate in the corresponding scoring.


Space 1 "Canal Crossing" = +2 points for road scorings
Space 2 = +3 points for city scorings
Space 3 = +4 points for monastery scorings
Space 4 = (from now on) +5 points for road scorings

Space 5 = (from now on) +6 points for city scorings
Example: You place a meeple on space 3. You receive +2 points for road scoring, +3 points for city scoring, and from now on also +4 points for monastery scoring.
Example: Later, you even place a meeple on space 5. From now on, you also receive +6 points for city scores (+5 for road scores and +4 points for monastery scores).

 Clarification officielle de l’éditeur Question : Do you score the Taj Mahal bonus points right away if, by placing the Taj Mahal tile, you complete a feature (city, road, or monastery) with one or more of your meeples? (The rules do not include any limitation.)

Réponse : Yes, you get the bonus, because this happens in 3. Évaluation des zones. (12/2025)

 Clarification officielle de l’éditeur Question : Let's say you own the Taj Mahal. You have a meeple on the Taj Mahal tile "+5" space (for roads). In a given turn, a player completes two roads where you have at least one meeple. Do you receive 10 points for the Taj Mahal bonus (+5 points per completed road)?

Réponse : Yes, 10 points, +5 per road. (12/2025)


>> Retrieve Meeple

When you take a meeple from the Taj Mahal into your supply, you always take the last meeple placed (in reverse order).

Exception: The 'marker meeple' remains upside down on the canal intersection. Its bonus always applies.

Example: Instead of placing a meeple on your tile, you take the last meeple placed on the Taj Mahal from space 5 back into your supply.
From now on, you will again receive +3 points for city scoring (and continue to receive +5 points for road scoring and +4 points for monastery scoring).

Cothon of Carthage (only playable with river)

Unlike all previous wonders, the Cothon is used as the starting tableau and is therefore integrated into the playing field from the outset. The river is created from here. If you choose the Cothon as your wonder, mark it as your wonder immediately and place up to 2 meeples in different features on the wonder tile and/or in the harbor there.

 Clarification officielle de l’éditeur Question : You score multiple features during your turn and you may obtain one wonder. If you choose the Cothon of Carthage, do the rules mean that you mark the wonder immediately (and place 1 or 2 meeples) during the turn it is obtained? (This seems odd as you are placing meeples on your tile outside 2. Pose d’un meeple.)

Réponse : Yes, the Cothon of Carthage is a special case because you do not place it, otherwise you would lose a turn. (12/2025)

 Clarification officielle de l’éditeur Question : What happens if you obtain the wonder during another player's turn? Do you still mark the wonder and add the 1 or 2 meeples to it? No meeples can be moved from the Cothon of Carthage in this case of course. (If marking and placing the meeples on the wonder is allowed, you would be allowing the player to perform their actions from 2. Pose d’un meeple during another player's turn.)

Réponse : Yes, you mark it immediately, so you are allowed to mark it an occupy it in another player's turn. [6] (12/2025)


>> Place meeple in the harbor

From now on, you may also place your own standard meeples in the harbor of your wonder instead of returning them to the supply after scoring.

 Clarification officielle de l’éditeur Question : How many standard meeples can you place in one turn in the harbor instead of returning them to your supply? (The rules seem to suggest that there is no such a limit.)

Réponse : There is no limit. If you score 3 meeples in one turn, you could place all of them in the harbor. (12/2025)


>> Send meeple from the harbor

Whenever it is your turn and you do not place a meeple on the tile you just placed, you may place a standard meeple from your wonder's harbor into a feature along the river that is not a field. [7]

The following applies:

  • This feature must start directly on a river tile (directly adjacent to the river).
  • No meeples belonging to YOU may be placed in this feature yet.
  • Opponent meeples may already be standing in this feature.
  • You may still place the meeple in a feature (2. Pose d’un meeple) if you complete it with the tile you just placed (1. Placement d’une tuile), thereby triggering another scoring (3. Évaluation des zones) during this turn.

Note: The possible features along the river may be completed relatively early in the game. This ends the advantage of the wonder, which is usually before the end of the game.

Example: Instead of placing a meeple on your played tile, you now send a meeple from the harbor (left). You place it in the city further down the river, where there is already a yellow meeple (right).
Example: Later, you complete a city on the river with your tile where there is no meeple yet and place a meeple from the harbor there. You score it and receive 4 points. You decide to place the scored meeple back into the harbor immediately.

 Clarification officielle de l’éditeur Question : If you move a meeple from the Cothon of Cartage to a city along the river, can you move it to any tile of the feature? (The rules do not specify any limitations about the chosen tile.)

Réponse : No, the rule specify "into a feature along the river," so it means the segment of the feature that is on the river tile. (12/2025)

 Clarification officielle de l’éditeur Question : How many meeples can you move out of the harbor in one turn? (The rules seem to suggest that only one.)

Réponse : Only one as usual. This is your action in 2. Pose d’un meeple. (12/2025)



Nazca Lines

If you draw a tile that only has the features road and field on it, you may take another turn (graphic elements such as farmhouses, stables, gardens, highwaymen, lakes, walls, etc. are irrelevant).

Note: If you play with the abbot, a garden is no longer a graphic element, but a feature.

If you draw another tile that only shows road and fields, you may take another turn, and so on.

Example: You draw a tile on which only a road and a field can be seen. You show the tile to all players and announce that you now have 2 full turns.

 Clarification officielle de l’éditeur Question : You own the Nazca Lines wonder. If you draw a tile with only roads and fields but you cannot place it, do you still receive the extra turn?

Réponse : No, if you have to discard this tile and draw a new one, you don't get the double turn for it. [8] (12/2025)

Évaluation finale

    Circus Maximus

Lors de l’évaluation finale, en fonction du nombre de joueurs, vous recevrez des points pour chaque meeple d'une autre couleur dans les villes encore inachevées :

2 joueurs :      4 points
3 à 4 joueurs :      3 points
5 joueurs ou plus :      2 points
Exemple : Vue détaillée lors de l’évaluation finale : Dans une partie à trois joueurs vous obtenez 6 points pour les chevaliers jaunes (2 meeples × 3 points) et 3 points pour le bleu (1 meeple × 3 points). Vous n’obtenez aucun point pour votre propre meeple .


    Alhambra

Lors de l’évaluation finale, vous marquez 4 points pour chacun de vos paysans, qu’ils marquent ou non d’autres points.

 Clarification officielle de l’éditeur Question : The rules of the Alhambra wonder mention "farmers," which is relevant in C3.1 as it would affect the scoring with some expansions. Should we consider "meeples in fields" instead as its original assumed intent in C3?

Réponse : The Wonder rules are designed for the base game. That's what it says there. For a roughly balanced game in relation to the other Wonder rules, the idea is that only farmers should be used to score points in Alhambra. That's why we adjusted the rule from 4 to 5 points after we released Wonders set II.
However, it is up to the players, or rather, it is not forbidden, if they play with scarecrows and/or shepherds, to allow these to count as well in order to score points.

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Exemple : Vue détaillée en fin de partie : Vous recevez 8 points pour vos paysans sur l’aire de jeu (2 paysans × 4 points).

Angkor Wat

For each road (incomplete or complete) that is at least 5 tiles long, you receive 5 points at the end of the game.

Example: At the end of the game, you first count all roads that are at least 5 tiles long. It doesn't matter whether the roads have already been scored or are still incomplete, whether there are meeples on them or not. In this example, you count 2 relevant roads that give you 10 points (2 roads x 5 points).

Terracotta Army

You receive 2 points for every 7+ tiles that are in a row or column on the board at the end of the game. The following applies:

  • You may score identical tiles for the column and for the row.
  • Each column and row is only scored once. [9]
Example: At the end of the game, go through column by column and row by row, counting how many of them consist of 7 or more tiles that are adjacent to each other without a gap. In this example, there is one row and one column. You get 4 points for this ((1 column + 1 row) x 2 points = 2 x 2 points).

Important !

  • Lors de l’évaluation finale, vous évaluez toujours en premier les merveilles qui marquent des points en fin de jeu, avant de poursuivre avec l’évaluation finale habituelle.
  • Notre-Dame et Stonehenge, possèdent également une route plus longue d’une longueur de 2 tuiles « normales ». Cette route est considérée comme 2 tuiles Route pour le décompte des points [10].

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At the end of the game, you first score the wonders that score at the end of the game. After that, you continue with the normal final scoring. [11]

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Variante - 2 merveilles par joueur

If you are already familiar with this expansion, you can also try out the following variant, in which each player receives up to 2 wonders in the game. You now receive the effects of both wonders. Depending on the situation, you can also build interesting combinations.

Note: All the rules of the game remain the same. We are only listing changes here.


Mise en place

We recommend that you play with at least 120 or more tiles and 2 additional meeples (e.g. base game + river + 1st expansion and any other tiles from (mini) expansions). But ignore the expansion rules.[12]

  • Each player takes 10 meeples of one color. Place 2 meeples of each color next to space 10 outside the scoreboard, and 1 meeple next to the starting space 0/50.
  • Choose 2 or any number of wonders per player and place them next to the scoring board.

Receive the second wonder tile

If your counting meeple reaches or exceeds space 50, you choose your second wonder, place it in front of you and take the meeple next to the starting space 0/50. After that, you use it to mark your second wonder on your next turn, after you have placed it.

Précisions supplémentaires

Roads, cities and fields on wonder tiles

Observations générales

Interprétation de la communauté Some wonder tiles include multiple cities spreading across multiple square spaces. Each space should be counted like a separate tile. The following images illustrate the number of road and city tiles to consider for each wonder tile as well as the intended field connectivity. Blue circles represent connected fields and red circles represent separated fields.

Notes:

  • The dirt patches next to some wonders are part of the wonder, not part of the adjacent city.
  • The die-cutting of the wonder tiles may affect field connectivity due to production variations. If playing with wonder tiles diverging from the intended field connectivity, players will have to agree on the field connectivity to apply.
Stonehenge
  • One 2-tile road that forks into two open segments (top left and center tiles)
  • One 1-tile city (top right tile)
  • Two separate 1-tile roads (bottom center and right tiles)
  • Four fields (the blue circle marks one narrow field connection)
Notre-Dame
  • One 2-tile road with one open segment, which forks and ends at the monastery and the wonder (top and middle tiles)
  • One 2-tile city (bottom left and center tiles)
  • One 1-tile road (bottom right tile)
  • Four fields, including the triangular field enclosed by the upper road (the blue circles mark two narrow field connections)
Circus Maximus
  • One 4-tile city, the upper and lower parts are connected by a tiny city strip (left top-to-bottom and center middle-to-bottom tiles)
  • Two separate 1-tile roads (middle and bottom right tiles)
  • Four fields (the blue circle marks one narrow field connection)
Alhambra
  • One 3-tile city (left top-to-bottom tiles)
  • Two separate 1-tile roads (bottom center and right tiles)
  • Five fields (the blue circle marks one narrow field connection, and the red circles mark field separations)
Abu Simbel
  • Two separate 1-tile cities (leftmost and second rightmost tiles)
  • One 1-tile road (second leftmost tile)
  • One 2-tile road that forks into two open segments (two rightmost tiles)
  • Three fields
Tikal
  • Two separate 1-tile cities (center and lower right tiles)
  • One 3-tile road (top left, top middle and center tiles)
  • Three fields
Angkor Wat
  • Two separate 1-tile cities (top and left center tiles)
  • Two separate 1-tile roads (top and right center tiles)
  • One 2-tile road (center and bottom tiles)
  • Three fields
Terracotta Army
  • One 1-tile city (top and right tile)
  • One 1-tile road that forks into three open segments (bottom center tile)
  • One 2-tile road (top center and right tiles)
  • Four fields
Great Wall of China
  • Two 1-tile cities (top left and bottom right tiles)
  • Two 1-tile roads (bottom left and top right tiles)
  • Four fields
Nazca Lines
  • Two 1-tile cities (top and left tiles)
  • Four 1-tile roads (left, middle-left, right tiles)
  • Five fields + 1 inner field
Cothon of Carthage
  • Three 1-tile cities (top, middle-right and right tiles)
  • One 1-tile road with a bridge (left tile)
  • Five fields
Taj Mahal
  • Two 1-tile cities (top and bottom tiles)
  • Two 1-tile roads (top left and top right tiles)
  • Three fields


 Clarification officielle de l’éditeur Question : Does the city on the Notre-Dame wonder tile span 2 or 4 tiles? The dirt patches surrounding Notre-Dame extend to 2 adjacent square spaces (top and right). It is a bit ambiguous in visual terms, since there is no actual wall closing the city but the houseless dirt patches with Notre-Dame bordering the field.

Réponse : The city only spans across 2 tiles. The dirt patches surrounding Notre-Dame are graphically necessary to close off the roads there. (3/2024)

 Clarification officielle de l’éditeur Question : The outer stone circle limits the surrounding fields, so there are 4 fields on the Stonehenge wonder tile. Is this correct?

Réponse : It is exactly right. (3/2024)

 Clarification officielle de l’éditeur Question : Are these green patches on the Nazca Lines wonder considered as fields? Or are they just an artistic licenses?

Réponse : The field on the left is connected with the field at the top (just by a very narrow strip). The right one is a separate field, but no one would ever like to occupy it without any possibility of a city. (12/2025)

Small field paches on Nazca Lines wonder



Interprétation de la communauté A farmer placed in a field only bordering a wonder but not the city adjacent to the wonder will not score points for this city. This may happen to some fields on wonder tiles:

  • The field surrounding the monastery on the Notre-Dame wonder tile (top right)
  • The field between the roads on the Circus Maximus wonder tile (center right)
  • The field between the roads on the Alhambra wonder tile (center right)

Note that wonders (including the dirt patches next to them) are separate features from cities. Wonders limit cities but are not part of them.

 Clarification officielle de l’éditeur Question : Some wonders such as Notre-Dame, Circus Maximus and Alhambra include a field between two roads that touches the wonder. Is this field considered to touch the city or only the wonder (and therefore no city)?

Réponse : The field only touches the wonder. A wonder is always neutral and not part of a city. (3/2024)

Monasteries and wonder tiles

Observations générales

Interprétation de la communauté Each square space on a wonder tile counts as a separate tile when scoring monasteries. This applies to monasteries adjacent to wonder tiles and to monasteries on a wonder tile.

Autres extensions

Cette section contient des informations supplémentaires sur les interactions avec les autres extensions de Carcassonne.

Observations générales :

Interprétation de la communauté You may place 0, 1 or 2 wooden meeples on a wonder tile. This is one single action.

  • If you only place one wooden meeple, you cannot perform any other action instead of placing the second wooden meeple. [13]
  • If you only place one or two wooden meeples, you may use direct placement and even another placement mechanic available for one of the meeples: "Add Meeple" / "Place Meeple" (Extension du 20ᵉ anniversaire Extension du 20ᵉ anniversaire).

Interprétation de la communauté After placing 0, 1 or 2 wooden meeples on the wonder tile, you may place:


Notre-Dame bonus:


Nazca Lines granting an extra turn:

Interprétation de la communauté The Nazca Lines wonder will grant an extra turn to a tile with road(s) and field(s) if it has no feature that can be used or a symbol that activates any action.

  • The Nazca Lines wonder will not grant an extra turn to a tile that may have a feature or a symbol that may trigger an action or may participate in a scoring of any expansion used during the game.
    • The Advanced Variant rules of Le Labyrinthe Le Labyrinthe will not allow the labyrinth tiles to grant the Nazca Lines bonus.
    • The scoring rules of tollhouses in Les Péages Les Péages will restrict Nazca Lines bonus to those tiles with no symbols on roads (gardens, farmhouses, stables, highwaymen).
  • In general, the case of the garden can be applied to any tile from expansions with features/symbols when their rules are not applied in a game. For example, the Nazca Lines wonder can grant an extra turn to road tiles with inns if you are using them as plain road tiles, that is, without applying their rules as in Ext. 1 – Auberges & Cathédrales Ext. 1 – Auberges & Cathédrales.

 Clarification officielle de l’éditeur Question : If you draw a tile with a road, fields and a feature that can be occupied (e.g. a tower foundation, an acrobat space, etc.), does this feature prevent you from receiving the Nazca Lines bonus? (We understand that the example of the garden applies to any feature, no matter if it is directly scorable or not.)

Réponse : When you have anything on the tile that you can use, the tile doesn't count for the Nazca Lines. (12/2025)

 Clarification officielle de l’éditeur Question : If you draw a tile with a road, fields and a symbol that triggers an action (e.g. a festival tile), does this symbol prevent you from receiving the Nazca Lines bonus?

Réponse : Yes, Nazca Lines only work if you have a simple road and field tile. (12/2025)

 Clarification officielle de l’éditeur Question : If you play with Les Péages Les Péages, the Nazca Lines wonder will not grant its bonus to:
o Any road + field tiles with a crossroads (with villages or trees), since you can use them to place a tollhouse token.
o Any road + field tiles with gardens, stables, farmhouses or highwaymen (or groups of travelers), since you may score points for them with your tollhouse token.
Is this correct?

Réponse : Yes, these tiles will not grant you the Nazca Lines bonus. If you have anything on the tile that you can use, the tile doesn't count for the Nazca Lines. (12/2025)

 Clarification officielle de l’éditeur Question : Without Les Péages Les Péages, does the Nazca Lines wonder grant its bonus to road + field tiles with crossroads?

Réponse : Yes, these tiles will grant you the Nazca Lines bonus. You are not using the crossroads in this case for anything special. If you have anything on the tile that you can use, the tile doesn't count for the Nazca Lines. (12/2025)

 Clarification officielle de l’éditeur Question : Does the Nazca Lines wonder grant its bonus to the labyrinth tile if played with the basic rules (it works just like a regular roundabout)?

Réponse : If you play the Labyrinth tile just as a 4-legged road tile (as in the basic rules), you would get a double turn. (12/2025)

Interprétation de la communauté If you use a tile from your supply that meets the conditions of the Nazca Lines wonder, you will get an extra turn. It does not matter if the tile was not drawn.

 Clarification officielle de l’éditeur Question : You own the Nazca Lines. You place a halfling featuring only a field and a road. Do you get an extra turn for that?

Réponse : Yes, when you use this tile, you can get the double turn. The same would be if you choose a road/field tile when playing with Le Voyage vers Carcassonne Le Voyage vers Carcassonne. You will always get a double turn when you happen to use these tiles. (12/2025)


Cothon of Carthage placement:

Interprétation de la communauté When playing with some expansions, an early scoring may happen and trigger one of these possible scenarios:

  • An early scoring during your turn may lead to the following scenario:
    • 1. Placement d’une tuile (you place a tile that triggers a scoring that allows you to choose the Cothon of Carthage and perform 2. Pose d’un meeple to occupy the harbor)
    • 2. Pose d’un meeple (you can use the meeples just placed in the harbor, since it is your turn)
    • 3. Évaluation des zones
  • An early scoring during another player's turn may lead to the following scenario:
    • 1. Placement d’une tuile (the other player places a tile that triggers a scoring that allows you to choose the Cothon of Carthage and perform 2. Pose d’un meeple to occupy the harbor, as a special case)
    • 2. Pose d’un meeple (you cannot use the meeples just placed in the harbor, since it is not your turn)
    • 3. Évaluation des zones

 Clarification officielle de l’éditeur Question : If so, if it is obtained early in the turn (e.g. you scored many points during an Ext. 7 - Siège & Défense Ext. 7 - Siège & Défense Attack in 1. Placement d’une tuile), can you move meeples from the Cothon of Cartage later in 2. Pose d’un meeple or should you wait until the next turn to allow this? (If allowed, you would be allowing the player to perform actions from 2. Pose d’un meeple twice in the same turn.)

Réponse : It is a very special, very rare case, but yes you could use your meeple from the Cothon. (You always are allowed to perform 2. Pose d’un meeple twice with the Cothon of Carthage. Normally, you would do as usual: 1. Placement d’une tuile, 2. Pose d’un meeple and 3. Évaluation des zones, and then again 2. Pose d’un meeple when choosing the Cothon of Carthage.) (12/2025)


Taj Mahal and gardens and abbots:

Interprétation de la communauté Space 3 of Taj Mahal only affects completed monasteries. Completing a garden or removing an abbot from a monastery or garden does not trigger its bonus.

 Clarification officielle de l’éditeur Question : Does the Space 3 on Taj Mahal grant a bonus if you remove an abbot meeple form a monastery?

Réponse : Space 3 of Taj Mahal only grants the bonus when a monastery is completed. (3/2026)

 Clarification officielle de l’éditeur Question : Does the Space 3 on Taj Mahal grant a bonus to gardens?

Réponse : Space 3 of Taj Mahal only grants its bonus to monasteries, never to gardens. (3/2026)

L’AbbéL’Abbé

Interprétation de la communauté If you place a wooden meeple on the wonder tile, you cannot remove your abbot instead of placing a second wooden meeple.
Interprétation de la communauté A garden does not trigger the Notre-Dame bonus when placing a meeple on an adjacent tile.
Interprétation de la communauté A garden does not trigger the Taj Mahal bonus if a meeple occupies Space 3 on the wonder.

Interprétation de la communauté Removing the abbot does not trigger the Taj Mahal bonus if a meeple occupies Space 3 on the wonder.

Ext. 2 – Marchands & BâtisseursExt. 2 – Marchands & Bâtisseurs

Interprétation de la communauté If you place a wooden meeple on the wonder tile, you cannot place your builder or your pig instead of a second wooden meeple.

Ext. 3 – Princesse et DragonExt. 3 – Princesse et Dragon

Interprétation de la communauté If you place a wooden meeple on the wonder tile, you may not move the fairy instead of placing a second wooden meeple.
Interprétation de la communauté If you add the fairy to a meeple on the wonder tile, the whole wonder tile is protected from the dragon. The dragon cannot land on any square space of the wonder tile.
Interprétation de la communauté The fairy cannot be added to the marker meeple on a wonder tile.
Interprétation de la communauté The wonder tile is one single tile but it represents 5 spaces for the movement of the dragon. The dragon affects the whole tile when it lands on it (except for the marker meeple on the wonder itself), but it may represent 5 steps in its movement. The wonder is a special area not affected by the dragon.
Interprétation de la communauté If you extend the city on a wonder tile with a princess tile, you may remove any meeple on the city. However, you cannot remove the marker meeple.

Interprétation de la communauté You may use a magic portal to place a meeple on any uncompleted, unoccupied feature on a wonder tile. You may not use the magic portal to place a meeple on the wonder itself, since it is a special area with special placement rules.

Ext. 4 – La TourExt. 4 – La Tour

Interprétation de la communauté Wonder tiles count as one tile for the tower, but they represent 5 spaces for the tower range. If at least one of the spaces occupied by a wonder tile is in range from the tower, any meeple placed on the tile can be captured, except the marker meeple.

Interprétation de la communauté A tower cannot capture a marker meeple. The wonder is a special area which cannot be affected by a tower.

Ext. 5 – Maires et MonastèresExt. 5 – Maires et Monastères

Interprétation de la communauté If you place a wooden meeple on a wonder tile, you cannot place your barn instead of a second wooden meeple.
Interprétation de la communauté The general rule states that the base for the barn has to be stable - that means that the corner of all four tiles have to touch each other and all tiles must have field in the corner for the placement of the barn.
A wonder tile can therefore occupy one, two or three of the corners under the barn.

Interprétation de la communauté When moving the wagon after scoring, consider the unoccupied, uncompleted features on its current tile and any other tile (square or not) overlapping its adjacent square spaces.

  • If the wagon is on a wonder tile, any of its features is considered adjacent.
  • If the wagon is on a square tile adjacent to a wonder tile, any of the features on the wonder tile is considered adjacent.
  • If the wagon is on a wonder tile, any feature on a square or wonder tile on and adjacent square space is considered adjacent.
Interprétation de la communauté An abbey can trigger the Notre-Dame bonus when placing a meeple on an adjacent tile.

Ext. 6 – Comte, Roi et BrigandExt. 6 – Comte, Roi et Brigand

Interprétation de la communauté A shrine can trigger the Notre-Dame bonus when placing a meeple on an adjacent tile.

Ext. 7 – La CatapulteExt. 7 – La Catapulte

Interprétation de la communauté The Knock Out token and the Seduction token do not affect the marker meeple on a wonder tile.

Ext. 8 – Ponts, Forteresses et BazarsExt. 8 – Ponts, Forteresses et Bazars

Interprétation de la communauté A bridge can be placed on a wonder tile if the conditions are met for the give square space.
Interprétation de la communauté If one or more spaces of a wonder tile overlap a castle fief, any feature completed on those spaces (road, city or monastery) will trigger the castle scoring.

  • The castle will consider each space on the wonder tile as a separate tile.
  • The features on the spaces in the castle vicinity will be the ones that can trigger the castle scoring. [14]

Ext. 9 – Moutons et CollinesExt. 9 – Moutons et Collines

Interprétation de la communauté If you place a meeple on a wonder tile, you cannot place your shepherd instead of a second wooden meeple.

Ext. 10 – Tous en Piste !Ext. 10 – Tous en Piste !

Interprétation de la communauté If you place a wonder tile adjacent to a tile with an acrobat space, you can only add one acrobat to the pyramid instead of placing meeples on the wonder tile.
Interprétation de la communauté If you place a wooden meeple on a wonder tile, you cannot score an acrobat pyramid instead of placing a second wooden meeple.

Interprétation de la communauté A marker meeple does not receive points for the big top.

La Roue de la FortuneLa Roue de la Fortune

Interprétation de la communauté If you place a wooden meeple on a wonder tile, you cannot place a meeple on the crown of the Wheel of Fortune instead of a second wooden meeple.

Mini n°1 – Les OrnithoptèresMini n°1 – Les Ornithoptères

Interprétation de la communauté The wonder tile counts as 1 tile occupying 5 spaces. The flier considers spaces for its movement. If the flier lands on a space occupied by a wonder tile, it can choose any feature on the whole tile, that is, the flier has the choice of various roads, a city or a monastery, if available. The flier can only land on one of these features if it is not yet finished.
Interprétation de la communauté If the flight of the flier is diagonal, all steps must be in a straight line in the direction the arrow shows from the flying machine tile. The angle cannot change. If the flier lands on a space occupied by a wonder tile then the flier has the choice of various roads, a city or a monastery, if available. The flier can only land on one of these features if it is not yet finished.

Interprétation de la communauté A flying machine cannot add a marker meeple to a wonder.

Mini n°2 – Les HérautsMini n°2 – Les Hérauts

Interprétation de la communauté You can obtain a wonder tile if your scoring meeple or your messenger reaches or exceeds the space with your meeple pairs, or the 0/50 space with one meeple next to it, if playing with the variant with 2 wonders per player. Therefore, any of your scoring figures can meet the condition to get the wonder tile.

Le FestivalLe Festival

Interprétation de la communauté You cannot remove a marker meeple with a festival.

Abbayes d’AllemagneAbbayes d’Allemagne / Abbayes des Pays-Bas et de BelgiqueAbbayes des Pays-Bas et de Belgique / Monuments japonaisMonuments japonais

Interprétation de la communauté A special monastery can trigger the Notre-Dame bonus when placing a meeple on an adjacent tile.
Interprétation de la communauté Wonder tiles will be considered as 5 square spaces when scoring the abbot/claustral prior on a special monastery. Special monasteries will count those square spaces in the columns and rows starting from the monastery tile.

  • Depending on the position of a wonder tile overlapping any of those rows or columns, one or more spaces of a wonder tile will be taken into consideration for the scoring. [15]

Cathédrales d’AllemagneCathédrales d’Allemagne

Interprétation de la communauté A German cathedral does not trigger the Notre-Dame bonus when placing a meeple on an adjacent tile.

Les Tours de GuetLes Tours de Guet

Interprétation de la communauté A watchtower scoring for roads, cities, monasteries or coats or arms will consider the features on each square space of a wonder tile separately. [14]

Interprétation de la communauté A watchtower scoring for meeples will consider all the meeples on a wonder tile adjacent to it, even they are not on adjacent square spaces. [16]

Extension du 20ᵉ anniversaireExtension du 20ᵉ anniversaire

Interprétation de la communauté If you activate an "Add Meeple" symbol when placing a wonder tile, you can use the action with one wooden meeple and place the other wooden meeple on the wonder tile as usual.
Interprétation de la communauté If you activate a "Place Meeple" symbol when placing a wonder tile, you can use the action with one wooden meeple and place the other on the wonder tile as usual.

Interprétation de la communauté A marker meeple cannot be added a second meeple.

Les Révoltes PaysannesLes Révoltes Paysannes

Interprétation de la communauté If you place one or two wooden meeples on a wonder tile, you may protect each of them individually.
Interprétation de la communauté If you place a wooden meeple on a wonder tile, you may not protect a meeple previously placed on the board instead of placing a second wooden meeple.

Interprétation de la communauté A marker meeple cannot be protected from peasant revolts.

Les PéagesLes Péages

Interprétation de la communauté If you place a wooden meeple on a wonder tile, you may not place or move your tollhouse token instead of placing a second wooden meeple.

La PesteLa Peste - Plague spreading

Interprétation de la communauté A wonder tile counts as 1 tile for the plague tokens, but 5 spaces for its movement (similar to the dragon).

Les Petits BâtimentsLes Petits Bâtiments

Interprétation de la communauté If you place a wooden meeple on a wonder tile, you may not place a little building token instead of placing a second wooden meeple.

Tuiles promotionnelles Darmstadt SpieltTuiles promotionnelles Darmstadt Spielt

Interprétation de la communauté A Darmstadt church can trigger the Notre-Dame bonus when placing a meeple on an adjacent tile.

Tuiles promotionnelles russesTuiles promotionnelles russes

Interprétation de la communauté If you place a wooden meeple on a wonder tile, you may not remove a meeple trapped by Solovei Razboynik or Vodyanoy instead of placing a second wooden meeple.

Interprétation de la communauté Vodyanoy cannot capture a maker meeple on a wonder tile.

Les merveilles en détail

    Notre-Dame

La cathédrale Notre-Dame de Paris est une église catholique romaine. Construite entre 1163 et 1345, elle est l’une des premières églises gothiques de France. Elle se trouve dans le centre historique de Paris, sur l’île de la Cité (Seine). Le 15 avril 2019, elle a été gravement endommagée par un important incendie. Peu après, le Parlement français a décidé de la reconstruire à l’identique.


    Stonehenge

Le monument est une structure mégalithique de la période néolithique. Il est situé près de la rivière Avon, près d’Amesbury, dans le sud de l’Angleterre, et a été érigé en plusieurs sections (sur plusieurs centaines d’années) à partir de 3000 avant J.-C. au moins. Plusieurs hypothèses existent quant à l’origine et à la fonction de ce monument très élaboré. Stonehenge est inscrit au patrimoine mondial de l’UNESCO depuis 1986.


    Circus Maximus

Construit pour la première fois en pierre en tant qu’installation permanente, la construction a débuté vers 31 avant Jésus-Christ. Avec une longueur totale d’environ 600 mètres et une largeur de 140 mètres, le Circus Maximus était le plus grand cirque de la Rome antique. Il était donc encore plus grand que le Colisée et, jusqu’à l’époque moderne, le plus grand stade du monde. Des courses de chars y ont été organisées jusqu’au VIᵉ siècle. Sa capacité aurait alors atteint 250 000 places, bien que cela ne soit qu’une hypothèse. Il est plus probable qu’il ait compté jusqu’à 150 000 places, ce qui est tout de même déjà très impressionnant.


    Alhambra

Le château de l’Alhambra se dresse sur le plateau de la Sabika à Grenade, en Andalousie (Espagne). Le complexe du château, dans le style mauresque de l’art islamique, mesure environ 740 mètres de long et 220 mètres de large. Les palais nasrides avec leurs jardins, la Médina et le palais de style Renaissance de Charles Quint sont particulièrement importants pour l’Alhambra d’aujourd’hui. L’Alhambra est l’une des attractions touristiques les plus visitées en Europe et a été déclarée site du patrimoine mondial en 1984.


    Abu Simbel

The rock temples in the village of Abu Simbel were built in the 13th century BC. The two temples - the large one for the glory of King (Pharaoh) Ramses II, and the small Hathor-Temple in memory of his wife Nefertari - have been on the UNESCO World Heritage List since 1979. To safe them from the rising waters of Lake Nasser, they were demolished between 1963 and 1968 and rebuilt 64 meters higher on an island in Lake Nasser.


    Tikal

The ancient Mayan city is best known for its stepped temples. It is located in northern Guatemala, in the rainforests of the Petén and was one of the most important cities in the Classic Mayan period in the 3rd-9th century. Tikal experienced its highlights in the 5th and 8th centuries. Since 2018, researchers have assumed that the area around Tikal was home to at least one million people. The city was completely abandoned by the 10th century at the latest.


    Angkor Wat

The most famous temple complex in the Angkor region of Cambodia is located around 240 km northwest of the capital Phnom Penh. When the country south of China developed into a regional center of power in Southeast Asia in the 10th century, the Khmer built large cities and enormous temples. Angkor Wat was built under King Suryavarman II. The complex was built as the king's state temple and was used to worship Vishnu. There is also evidence that it was the mortuary temple of Suryavarman II.


    Terracotta Army

The so-called Terracotta Army comprises more than 7,000 life-size soldiers. It is part of an early Chinese burial complex, the Qín Shihuángìs Mausoleum. Construction began in 246 BC and Emperor Qín Shihuángìs was buried in it in 210 BC. It is one of the world's largest tombs, one of the greatest archaeological discoveries of the 20th century and has been on the UNESCO World Heritage List since 1987.




    Great Wall of China

The Great Wall of China is a protective structure built to secure the northern border of China. The entire structure consists of different sections from different periods, each of which was built using different construction techniques. The wide, walkable wall from the second half of the 16th century forms the typical image of the Great Wall of China. In 1987, UNESCO declared some sections of the Great Wall of China a World Heritage Site.


    Nazca Lines

The Nazca Lines are over 1,500 giant geoglyphs in the desert near Nazca and Palpa in Peru. Due to their enormous size, they can only be seen from a great distance, from hills, airplanes, drones, or satellites. The Nazca Plain covers an area of 500 km² and features straight lines up to 20 km long, triangles, trapezoidal areas, and figures ranging in size from approximately ten to several hundred meters. They were probably created as part of fertility rituals between 800 BC and 600 AD. The Paracas and Nazca cultures are considered to be the creators of the lines.


    Cothon of Carthage

The Cothon of Carthage was probably the world's largest port in the 3rd century BC. It was divided into a commercial area and a military facility. The rectangular commercial port was located offshore. It was necessary to pass through it to gain access to the naval port. This circular facility could accommodate around 200 ships. The shape of the two harbors is still clearly visible today. The archaeological site, located in present-day Tunisia, was declared a UNESCO World Heritage Site in 1979.


    Taj Mahal

The Taj Mahal in India is a mausoleum completed in 1648. The Great Mughal Shah Jahan had it built in memory of his wife, Mumtaz Mahal, who died in 1631. The building consists of fired bricks covered with white marble. In front of it lies an 18-hectare garden with an elongated water basin in the center. To the right and left, the mausoleum is flanked by two buildings made of red sandstone. The Taj Mahal was added to the UNESCO World Heritage List in 1983. Today, it is considered one of the most beautiful and significant examples of Mughal style due to the harmony of its proportions.

Historique des règles

* 09/2024 Rules for Set II updated the Alhambra bonus from 4 points per farmer to 5 points per farmer, and to 6 points per farmer when playing with at least 120 tiles.
* 11/2025 Rules for Set III included.

Ensemble des tuiles

Série 1

Total des tuiles : 4
 ×1

Série 2

Total des tuiles : 4
 ×1
Certaines des tuiles comportent une petite illustration. Les lettres entre parenthèses indiquent l’illustration qui se trouve sur chaque tuile :

F | Ferme

Série 3

Total des tuiles : 4
 ×1

Notes

Pour les licences et les explications des icônes, veuillez visiter la page des icônes.

  1. Interprétation de la communauté La version initiale des règles proposait de jouer avec plus que les tuiles du jeu de base (environ 90 ou plus) en ajoutant toutes les tuiles que l’on souhaitait (d’autres tuiles du jeu de base ou des extensions mineures, sans appliquer leurs règles).
  2. Interprétation de la communauté Une seule série de merveilles vous permet de jouer avec un maximum de 4 joueurs avec 1 merveille chacun. Vous aurez besoin de deux séries pour jouer avec plus de 4 joueurs avec une merveille chacun. Deux séries ou plus vous permettront de jouer la variante avec 2 merveilles par joueur (voir ci-dessus). Le tableau suivant illustre les possibilités.
Merveilles disponibles par joueur Joueurs
1 2 3 4 5 6
1 série (4 merveilles) 1 merveille 1 merveille 1 merveille 1 merveille - -
2 séries (8 merveilles) 1 à 2 merveilles 1 à 2 merveilles 1 à 2 merveilles 1 à 2 merveilles 1 merveille 1 merveille
3 séries (12 merveilles) 1 à 2 merveilles 1 à 2 merveilles 1 à 2 merveilles 1 à 2 merveilles 1 à 2 merveilles 1 à 2 merveilles
  • Interprétation de la communauté Un meeple placé sur une route est appelé voleur dans la première édition de Carcassonne (C1), brigand dans la deuxième édition (C2) et voyageur dans la troisième édition (C3).
  • Différence de règle notoire entre les éditions ou les éditeurs This paragraph was not included in the original rules. However, it has been added for the sake of clarity, since it was clarified in 10/2024 that this ruling applicable to Châteaux d’Allemagne Châteaux d’Allemagne in C3 (3rd Edition) is also valid for this expansion.
  • 5.0 5.1 5.2 Interprétation de la communauté The Great Wall of China bonus considers the final situation of the city or cities extended after placing the tile. At that moment, the number of cities extended with a tile with wall will determine the number of times the bonus can be granted.
  • Interprétation de la communauté If you obtain the Cothon of Carthage as the result of a regular scoring during another player's turn, the turn sequence will be as follows:
    • 1. Placement d’une tuile
    • 2. Pose d’un meeple
    • 3. Évaluation des zones (the other player triggers a scoring that allows you to choose the Cothon of Carthage and perform 2. Pose d’un meeple to occupy the harbor as a special case)
  • Interprétation de la communauté The Cothon of Carthage can send a standard meeple to any feature along the river that can be completed during the game. Therefore, it cannot send a meeple to a field.
  •  Clarification officielle de l’éditeur Question : Can you use the Cothon of Carthage to send meeples to fields along the river?

    Réponse : No, you can’t send meeples to fields with the Cothon of Carthage. (12/2025)

  • Interprétation de la communauté The Nazca Lines wonder only grants an extra turn for tiles with road and field that you can place.
  • Interprétation de la communauté If a row or column has more than one stretch with 7+ consecutive tiles, that row or column is counted only once. In other words, you score points for each row or column meeting the condition at least once.
  •  Clarification officielle de l’éditeur Question : Does the Terracotta Army wonder grant 2 points per each stretch highlighted in yellow or just 2 points for the whole row (the row is scored only once)?

    Réponse : You just get 2 points for this yellow highlighted part. (1/2025)

    Example: This scenario includes 2 stretches of 7+ tiles on the same row (marked in yellow) separated by a gap. This row would only grant 2 points. So, the player with the Terracotta Army wonder will score 8 points in this case ( (2 rows + 2 columns) x 2 points = 4 x 2 points.
  • Interprétation de la communauté Certaines tuiles Merveille comprennent plusieurs villes réparties sur plusieurs espaces carrés. Chaque espace doit être compté comme une tuile distincte. Les images suivantes illustrent le nombre de tuiles Route et Ville à prendre en compte pour chaque tuile Merveille :
    Stonehenge
    • Une route de deux tuiles qui se divise en deux sections ouvertes (en haut à gauche et au centre)
    • Une ville d’une tuile (en haut à droite)
    • Deux routes d’une tuile (en bas au centre et à droite)
    Notre-Dame
    • Une route de deux tuiles avec une section ouverte, qui bifurque et se termine sur l’abbaye et sur la merveille (en haut et au milieu).
    • Une ville de deux tuiles (en bas à gauche et au centre)
    • Une route d’une tuile (en bas à droite)
    Circus Maximus
    • Une ville de quatre tuiles, les parties supérieure et inférieure étant reliées par une minuscule bande de ville (à gauche de haut en bas et au centre du milieu au bas).
    • Deux routes d’une tuile (au milieu et en bas à droite)
    Alhambra
    • Une ville de trois tuiles (à gauche de haut en bas)
    • Deux routes d’une tuile (en bas au centre et à droite)
  • Interprétation de la communauté This sentence was moved to a separate section for the sake of completeness and clarity.
  • Interprétation de la communauté Or don't ignore the expansion rules and refer to the Other expansions section of this page for further clarifications from the community. We know what you want.
  • Interprétation de la communauté The placement of 1 or 2 wooden meeples as one single action would exclude the possibility of performing any other action in Step 2B-1 (see Order of Play).
  • 14.0 14.1 Interprétation de la communauté This is a consequence of a similar official clarification for (haunted) castles and the mist banks on the 2x2 starting tile in Fantômes, Châteaux et Cimetières Fantômes, Châteaux et Cimetières.
  • Interprétation de la communauté This approach is based on the clarifications provided for Les Marchés de Leipzig (see FAQ boxes here).
  • Interprétation de la communauté This is a consequence of a similar official clarification for German castles.

     Clarification officielle de l’éditeur Question : If a watchtower scoring for meeples is adjacent to only one half of a double-sized tile, does the watchtower consider those meeples on the half adjacent to the watchtower or all the meeples on the tile?

    Réponse : The watchtower will consider all the meeples on the double-sized tile. (10/2022)