Les Merveilles de l’Humanité

L’extension Les Merveilles de l’Humanité contient des mégas tuiles qui s’étendent sur 5 carrés dans différentes configurations. Chaque méga tuile représente une merveille construite par l’homme à différentes époques. Chacune d’entre elles vous apporte des avantages individuels. Mais chacun ne peut en utiliser qu’une seule par partie. Obtenez rapidement la merveille qui vous convient pour en profiter au maximum !
Les Merveilles de l’Humanité ont fait leur entrée à Carcassonne. Chacune d’entre elles vous apporte des avantages individuels. Mais chacun ne peut en utiliser qu’une seule par partie. Obtenez rapidement la merveille qui vous convient pour en profiter au maximum !
Informations générales et commentaires
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Les Merveilles de l’Humanité a été publié par Hans im Glück en 2023 (série 1), en 2024 (série 2) et en 2025 (série 3). L’extension contient des tuiles Merveille qui s’étendent sur 5 carrés dans différentes configurations. Chaque tuile représente une merveille construite par l’homme à différentes époques.
La première série comprend les merveilles suivantes :
- Stonehenge, un monument préhistorique situé près d’Amesbury, dans le sud de l’Angleterre (Royaume-Uni).
- Circus Maximus, un ancien stade romain de courses de chars et un lieu de divertissement populaire situé à Rome, en Italie.
- Notre-Dame, une cathédrale médiévale gothique construite à Paris, en France.
- L'Alhambra, complexe de palais et de forteresses datant du XIIIᵉ siècle situé à Grenade, en Espagne.
La deuxième série comprend les merveilles suivantes :
- Abou Simbel, deux temples rupestres construits en Égypte au XIIIᵉ siècle avant Jésus-Christ.
- Tikal, une ancienne cité maya située dans le nord du Guatemala.
- Angkor Vat, un complexe de temples du Xᵉ siècle au Cambodge.
- L'armée de terre cuite, plus de 7000 soldats grandeur nature dans un complexe funéraire de la Chine ancienne.
La troisième série comprend les merveilles suivantes :
- La Grande Muraille de Chine, une structure protectrice construite pour sécuriser la frontière nord de la Chine.
- Les Géoglyphes de Nazca, des géoglyphes géants dans le désert près de Nazca et Palpa au Pérou.
- Le Cothon de Carthage, probablement le plus grand port du monde au IIIᵉ siècle avant Jésus-Christ.
- Le Taj Mahal, un mausolée en Inde achevé en 1648.
Cette extension comporte des villes avec des bâtiments coupés.
Remarque : Toutes les tuiles Merveille comptent comme 5 tuiles Terrain connectées.
Matériel
Série 1
- 4 tuiles Merveille représentant des merveilles de l’humanité
Remarque : La carte imprimée au dos de la première série de tuiles Merveille (Stonehenge, Notre-Dame, Circus Maximus et Alhambra) n’était pertinente que lors du Festival des Jeux Carcassonne de 2023 à Carcassonne.

Série 2
- 4 tuiles Merveille représentant des merveilles de l’humanité
Série 3
- 4 tuiles Merveille représentant des merveilles de l’humanité
Règles
Mise en place
Nous vous recommandons de jouer avec au moins 90 tuiles et un meeple supplémentaire (par exemple, jeu de base + 1ʳᵉ extension) [1]. Vous ignorez les règles des extensions supplémentaires.

- Chaque joueur prend les 9 meeples d’une même couleur. Placez 2 des meeples de chaque couleur à côté de la case 10 à l’extérieur du plateau de score.
- Remarque : L’un de ces deux meeples sert uniquement à marquer votre merveille. Vous pouvez utiliser le grand meeple de la première extension ou n’importe quelle autre pion de cette couleur.
- Placez un meeple de score, comme d’habitude, sur la case 0 du plateau de score. Tous les joueurs commencent la partie avec 6 meeples dans leur réserve.
- Choisissez 1 tuile Merveille par joueur. Vous pouvez également combiner des merveilles de différentes séries. Placez-les face visible à côté du plateau de score (excepté pour le Cothon de Carthage, voir ci-dessous). Défaussez les tuiles Merveille restantes, vous n'en aurez pas besoin pour cette partie [2].
Remarque : Vous pouvez également préparer autant de merveilles que vous le souhaitez. Vous aurez alors un plus grand choix de merveilles et vous pourrez choisir celle qui vous convient le mieux, plus tard dans le jeu.
Placement d’une tuile Merveille
Chaque joueur peut disposer d’une merveille. Pour recevoir une tuile Merveille, vous devez remplir la condition relevant de la section 3. Évaluation des zones décrite ci-dessous :
3. Évaluation des zones et obtention d’une tuile Merveille
Il y a une merveille par joueur. Vous ne pouvez donc obtenir une tuile Merveille qu’une seule fois au cours de la partie (Pour une variante avec deux merveilles par joueur, voir ci-dessous).
Lorsque votre meeple de score atteint ou dépasse la case avec les deux meeples (la première fois, il s’agit de la case 10), vous effectuez les étapes suivantes dans cet ordre :
- Choose one of the wonder tiles available and place it in front of you. You don't place it on the game board yet (see 1. Placing a wonder tile).
- Take your two meeples next to the scoreboard and add them to your supply.
- Move all remaining meeples placed next to the scoreboard 5 spaces forward (i.e. the first time next to the 15 space, then next to the 20 space, and finally next to the 25 space).
Attention: You must never move the meeple pairs beyond the 25 space, even if there are more than 4 players. The meeples remain next to the 25 space until they are reached by all other scoring meeples.

Cas particuliers
1. Placement d’une tuile Merveille
Si vous possédez une merveille devant vous, vous ne piochez pas de tuile, mais vous placez votre merveille selon les règles habituelles. Une fois que vous l’avez placée, vous marquez votre merveille avec votre meeple marqueur en le posant au centre de la merveille (pas dans une ville, sur une route ou dans un pré).
Remarque : Si vous utilisez des meeples normaux, vous pouvez les poser à l’envers pour les distinguer des autres meeples. Ainsi, vous ne les confondrez pas avec des chevaliers, des voyageurs ou des paysans [3]. Le meeple marqueur reste en place jusqu’à la fin de la partie.
Special case: The game ends when nobody can place a land tile or a wonder tile during their turn, even if other players still have wonder tiles. [4]
2. Pose d’un meeple sur une tuile Merveille
Après avoir posé et marqué votre merveille, vous pouvez immédiatement poser jusqu’à 2 meeples sur différentes zones inoccupées (ville, route, abbaye ou pré) de cette tuile Merveille. Vous pouvez également ne poser qu’un seul meeple ou aucun meeple.
3. Évaluation d’une merveille
Chaque merveille a sa propre fonctionnalité qui peut vous faire gagner des points. Certaines merveilles rapportent des points en cours de partie, d’autres lors de l’évaluation finale (peut-être les deux pour des merveilles futures). À partir du tour où vous placez et marquez votre merveille, vous pouvez l’utiliser pour marquer des points.
Question : Do you get the Stonehenge bonus if you complete an unoccupied road and then you add a meeple to it on the tile just placed?
Réponse : Yes it is possible. You place the meeple in 2. Placing a meeple right before you perform 3. Scoring with a wonder. (3/2024)
When it's your turn, you can choose from 2 tiles. The first time you draw 2 tiles. You choose one and place it as usual. Place the other one face down in front of you for a later turn. When it's your turn again, you draw another tile and choose from 2 tiles again, and so on. If there are no more tiles for you to draw at the end of the game, place the one in front of you. If your unchosen tile is the last one in the game, it goes to the next player for the last turn.
If a city is scored that is at least 3 tiles in size and in which you have at least one meeple, you receive 2 points for each of your own meeples in a city on the board. The following applies:
- You do not have to have the majority in the scored city.
- The meeple in the scored city also scores 2 points.

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Question : Do you score 3 points right away if, by placing the Great Wall of China wonder tile, you extend a city with one or more of your meeples? (The rules do not include any limitation.)
Réponse : No, because when you place the wonder, you didn't own it yet. Think of the turn sequence: 1. Placement d’une tuile - 2. Pose d’un meeple. (12/2025)
Question : Let's say Red owns the Great Wall of China. A player expands 2 cities owned by Red by placing one single tile. How many bonus points does Red receive for the Great Wall of China this turn: 3 points (only once no matter what) or 6 points (once per extended city)?
Réponse : You count per wall (because it is the Great Wall), so Red gets 6 points. [5] (12/2025)
Question : Let's say Red owns the Great Wall of China. Does the player score 3 bonus points in the scenario below? The player adds a tile with wall, but it is not connected directly to the existing wall in the city.
Réponse : Yes, Red receives 3 points because the player adds a wall to the city. [5] (12/2025)
Question : Let's say Red owns the Great Wall of China. Does the player score 3 or 6 bonus points in the scenario below? The player extends 2 separate cities, although they end up connected by the tile.
Réponse : Red receives 3 points because the player adds a city tile with wall to the resulting city. [5] (12/2025)
Question : Creating an exception for tiles without walls is thematically aligned with the wonder, but it only affects 3 tiles with the suggested setup (the CCCC tile in the base game and cathedral tiles in
Ext. 1 – Auberges & Cathédrales). Are we missing something?
Réponse : Well, when you think about other expansions there are more tiles: e.g. the town hall tile (C3.1-ARat) or the CCCC tile in
Ext. 5 - Maires & Messagers with 2 coats of arms (C3.1-AD) and some more. But, basically, it's just about the theme, not so necessary. (12/2025)
At the Taj Mahal, you can use standard meeple to receive bonuses during scoring.
With the 'marker meeple' you already receive the first bonus: Place the meeple upside down on the canal intersection next to the "Road +2" symbol, and from now on, you will receive 2 additional points for every road scoring in which you are involved.
The 1-2 meeples that you are now allowed to place on the wonder tile when building the wonder you can place them on the wonder itself.
Whenever it is your turn and you do not place a meeple on the tile you just played, you may instead place 1 standard meeple on the Taj Mahal or retrieve one from there to your supply.
>> Place a meeple on the Taj Mahal
You place the meeple on the next available space away from the canal. Each space occupied by one of your meeple gives you an additional or improved bonus when you participate in the corresponding scoring.
Question : Do you score the Taj Mahal bonus points right away if, by placing the Taj Mahal tile, you complete a feature (city, road, or monastery) with one or more of your meeples? (The rules do not include any limitation.)
Réponse : Yes, you get the bonus, because this happens in 3. Évaluation des zones. (12/2025)
Question : Let's say you own the Taj Mahal. You have a meeple on the Taj Mahal tile "+5" space (for roads). In a given turn, a player completes two roads where you have at least one meeple. Do you receive 10 points for the Taj Mahal bonus (+5 points per completed road)?
Réponse : Yes, 10 points, +5 per road. (12/2025)
>> Retrieve Meeple
When you take a meeple from the Taj Mahal into your supply, you always take the last meeple placed (in reverse order).
Exception: The 'marker meeple' remains upside down on the canal intersection. Its bonus always applies.
Unlike all previous wonders, the Cothon is used as the starting tableau and is therefore integrated into the playing field from the outset. The river is created from here. If you choose the Cothon as your wonder, mark it as your wonder immediately and place up to 2 meeples in different features on the wonder tile and/or in the harbor there.
Question : You score multiple features during your turn and you may obtain one wonder. If you choose the Cothon of Carthage, do the rules mean that you mark the wonder immediately (and place 1 or 2 meeples) during the turn it is obtained? (This seems odd as you are placing meeples on your tile outside 2. Pose d’un meeple.)
Réponse : Yes, the Cothon of Carthage is a special case because you do not place it, otherwise you would lose a turn. (12/2025)
Question : What happens if you obtain the wonder during another player's turn? Do you still mark the wonder and add the 1 or 2 meeples to it? No meeples can be moved from the Cothon of Carthage in this case of course. (If marking and placing the meeples on the wonder is allowed, you would be allowing the player to perform their actions from 2. Pose d’un meeple during another player's turn.)
Réponse : Yes, you mark it immediately, so you are allowed to mark it an occupy it in another player's turn. [6] (12/2025)
>> Place meeple in the harbor
From now on, you may also place your own standard meeples in the harbor of your wonder instead of returning them to the supply after scoring.
Question : How many standard meeples can you place in one turn in the harbor instead of returning them to your supply? (The rules seem to suggest that there is no such a limit.)
Réponse : There is no limit. If you score 3 meeples in one turn, you could place all of them in the harbor. (12/2025)
>> Send meeple from the harbor
Whenever it is your turn and you do not place a meeple on the tile you just placed, you may place a standard meeple from your wonder's harbor into a feature along the river that is not a field. [7]
The following applies:
- This feature must start directly on a river tile (directly adjacent to the river).
- No meeples belonging to YOU may be placed in this feature yet.
- Opponent meeples may already be standing in this feature.
- You may still place the meeple in a feature (2. Pose d’un meeple) if you complete it with the tile you just placed (1. Placement d’une tuile), thereby triggering another scoring (3. Évaluation des zones) during this turn.
Note: The possible features along the river may be completed relatively early in the game. This ends the advantage of the wonder, which is usually before the end of the game.


Question : If you move a meeple from the Cothon of Cartage to a city along the river, can you move it to any tile of the feature? (The rules do not specify any limitations about the chosen tile.)
Réponse : No, the rule specify "into a feature along the river," so it means the segment of the feature that is on the river tile. (12/2025)
Question : How many meeples can you move out of the harbor in one turn? (The rules seem to suggest that only one.)
Réponse : Only one as usual. This is your action in 2. Pose d’un meeple. (12/2025)
If you draw a tile that only has the features road and field on it, you may take another turn (graphic elements such as farmhouses, stables, gardens, highwaymen, lakes, walls, etc. are irrelevant).
Note: If you play with the abbot, a garden is no longer a graphic element, but a feature.
If you draw another tile that only shows road and fields, you may take another turn, and so on.

Question : You own the Nazca Lines wonder. If you draw a tile with only roads and fields but you cannot place it, do you still receive the extra turn?
Réponse : No, if you have to discard this tile and draw a new one, you don't get the double turn for it. [8] (12/2025)
Circus Maximus
Lors de l’évaluation finale, en fonction du nombre de joueurs, vous recevrez des points pour chaque meeple d'une autre couleur dans les villes encore inachevées :
| 2 joueurs : | 4 points | |
| 3 à 4 joueurs : | 3 points | |
| 5 joueurs ou plus : | 2 points |

Alhambra
Lors de l’évaluation finale, vous marquez 4 points pour chacun de vos paysans, qu’ils marquent ou non d’autres points.
Question : The rules of the Alhambra wonder mention "farmers," which is relevant in C3.1 as it would affect the scoring with some expansions. Should we consider "meeples in fields" instead as its original assumed intent in C3?
Réponse : The Wonder rules are designed for the base game. That's what it says there. For a roughly balanced game in relation to the other Wonder rules, the idea is that only farmers should be used to score points in Alhambra. That's why we adjusted the rule from 4 to 5 points after we released Wonders set II.
However, it is up to the players, or rather, it is not forbidden, if they play with scarecrows and/or shepherds, to allow these to count as well in order to score points.
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For each road (incomplete or complete) that is at least 5 tiles long, you receive 5 points at the end of the game.

You receive 2 points for every 7+ tiles that are in a row or column on the board at the end of the game. The following applies:
- You may score identical tiles for the column and for the row.
- Each column and row is only scored once. [9]

Important !
- Lors de l’évaluation finale, vous évaluez toujours en premier les merveilles qui marquent des points en fin de jeu, avant de poursuivre avec l’évaluation finale habituelle.
- Notre-Dame et Stonehenge, possèdent également une route plus longue d’une longueur de 2 tuiles « normales ». Cette route est considérée comme 2 tuiles Route pour le décompte des points [10].
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At the end of the game, you first score the wonders that score at the end of the game. After that, you continue with the normal final scoring. [11]
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Variante - 2 merveilles par joueur
If you are already familiar with this expansion, you can also try out the following variant, in which each player receives up to 2 wonders in the game. You now receive the effects of both wonders. Depending on the situation, you can also build interesting combinations.
Note: All the rules of the game remain the same. We are only listing changes here.
Mise en place
We recommend that you play with at least 120 or more tiles and 2 additional meeples (e.g. base game + river + 1st expansion and any other tiles from (mini) expansions). But ignore the expansion rules.[12]
- Each player takes 10 meeples of one color. Place 2 meeples of each color next to space 10 outside the scoreboard, and 1 meeple next to the starting space 0/50.
- Choose 2 or any number of wonders per player and place them next to the scoring board.
Receive the second wonder tile
If your counting meeple reaches or exceeds space 50, you choose your second wonder, place it in front of you and take the meeple next to the starting space 0/50. After that, you use it to mark your second wonder on your next turn, after you have placed it.
Précisions supplémentaires
Roads, cities and fields on wonder tiles
Some wonder tiles include multiple cities spreading across multiple square spaces. Each space should be counted like a separate tile. The following images illustrate the number of road and city tiles to consider for each wonder tile as well as the intended field connectivity. Blue circles represent connected fields and red circles represent separated fields.
Notes:
- The dirt patches next to some wonders are part of the wonder, not part of the adjacent city.
- The die-cutting of the wonder tiles may affect field connectivity due to production variations. If playing with wonder tiles diverging from the intended field connectivity, players will have to agree on the field connectivity to apply.
Abu Simbel
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Tikal
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Great Wall of China
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Nazca Lines
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Question : Does the city on the Notre-Dame wonder tile span 2 or 4 tiles? The dirt patches surrounding Notre-Dame extend to 2 adjacent square spaces (top and right). It is a bit ambiguous in visual terms, since there is no actual wall closing the city but the houseless dirt patches with Notre-Dame bordering the field.
Réponse : The city only spans across 2 tiles. The dirt patches surrounding Notre-Dame are graphically necessary to close off the roads there. (3/2024)
Question : The outer stone circle limits the surrounding fields, so there are 4 fields on the Stonehenge wonder tile. Is this correct?
Réponse : It is exactly right. (3/2024)
Question : Are these green patches on the Nazca Lines wonder considered as fields? Or are they just an artistic licenses?
Réponse : The field on the left is connected with the field at the top (just by a very narrow strip). The right one is a separate field, but no one would ever like to occupy it without any possibility of a city. (12/2025)
A farmer placed in a field only bordering a wonder but not the city adjacent to the wonder will not score points for this city. This may happen to some fields on wonder tiles:
- The field surrounding the monastery on the Notre-Dame wonder tile (top right)
- The field between the roads on the Circus Maximus wonder tile (center right)
- The field between the roads on the Alhambra wonder tile (center right)
Note that wonders (including the dirt patches next to them) are separate features from cities. Wonders limit cities but are not part of them.
Question : Some wonders such as Notre-Dame, Circus Maximus and Alhambra include a field between two roads that touches the wonder. Is this field considered to touch the city or only the wonder (and therefore no city)?
Réponse : The field only touches the wonder. A wonder is always neutral and not part of a city. (3/2024)
Monasteries and wonder tiles
Autres extensions
Cette section contient des informations supplémentaires sur les interactions avec les autres extensions de Carcassonne.
You may place 0, 1 or 2 wooden meeples on a wonder tile. This is one single action.
- If you only place one wooden meeple, you cannot perform any other action instead of placing the second wooden meeple. [13]
- If you only place one or two wooden meeples, you may use direct placement and even another placement mechanic available for one of the meeples: "Add Meeple" / "Place Meeple" (
Extension du 20ᵉ anniversaire).
The wooden meeples that can be placed on the wonder tile are the following:
After placing 0, 1 or 2 wooden meeples on the wonder tile, you may place:
All monastic buildings can trigger the Notre-Dame bonus when placing a meeple on an adjacent tile:
- Abbaye (
Jeu de base) - Monastère (
Ext. 5 – Maires et Monastères) - Lieu de culte (
Ext. 6 – Comte, Roi et Brigand) - Abbaye allemande (
Abbayes d’Allemagne) - Dutch & Belgian monastery (
Abbayes des Pays-Bas et de Belgique) - Monument japonais (
Monuments japonais) - Église fortifiée roumaine (
Églises fortifiées de Roumanie) - Église de Darmstadt (
Tuiles promotionnelles Darmstadt Spielt)
The following features do not trigger the Notre-Dame bonus when placing a meeple on an adjacent tile:
- Jardin (Jeu de base -
L’Abbé) - Cathédrale allemande (
Cathédrales d’Allemagne)
The Nazca Lines wonder will grant an extra turn to a tile with road(s) and field(s) if it has no feature that can be used or a symbol that activates any action.
- The Nazca Lines wonder will not grant an extra turn to a tile that may have a feature or a symbol that may trigger an action or may participate in a scoring of any expansion used during the game.
- The Advanced Variant rules of
Le Labyrinthe will not allow the labyrinth tiles to grant the Nazca Lines bonus. - The scoring rules of tollhouses in
Les Péages will restrict Nazca Lines bonus to those tiles with no symbols on roads (gardens, farmhouses, stables, highwaymen).
- The Advanced Variant rules of
- In general, the case of the garden can be applied to any tile from expansions with features/symbols when their rules are not applied in a game. For example, the Nazca Lines wonder can grant an extra turn to road tiles with inns if you are using them as plain road tiles, that is, without applying their rules as in
Ext. 1 – Auberges & Cathédrales.
Question : If you draw a tile with a road, fields and a feature that can be occupied (e.g. a tower foundation, an acrobat space, etc.), does this feature prevent you from receiving the Nazca Lines bonus? (We understand that the example of the garden applies to any feature, no matter if it is directly scorable or not.)
Réponse : When you have anything on the tile that you can use, the tile doesn't count for the Nazca Lines. (12/2025)
Question : If you draw a tile with a road, fields and a symbol that triggers an action (e.g. a festival tile), does this symbol prevent you from receiving the Nazca Lines bonus?
Réponse : Yes, Nazca Lines only work if you have a simple road and field tile. (12/2025)
Question : If you play with
Les Péages, the Nazca Lines wonder will not grant its bonus to:
o Any road + field tiles with a crossroads (with villages or trees), since you can use them to place a tollhouse token.
o Any road + field tiles with gardens, stables, farmhouses or highwaymen (or groups of travelers), since you may score points for them with your tollhouse token.
Is this correct?
Réponse : Yes, these tiles will not grant you the Nazca Lines bonus. If you have anything on the tile that you can use, the tile doesn't count for the Nazca Lines. (12/2025)
Question : Without
Les Péages, does the Nazca Lines wonder grant its bonus to road + field tiles with crossroads?
Réponse : Yes, these tiles will grant you the Nazca Lines bonus. You are not using the crossroads in this case for anything special. If you have anything on the tile that you can use, the tile doesn't count for the Nazca Lines. (12/2025)
If you use a tile from your supply that meets the conditions of the Nazca Lines wonder, you will get an extra turn. It does not matter if the tile was not drawn.
Question : You own the Nazca Lines. You place a halfling featuring only a field and a road. Do you get an extra turn for that?
Réponse : Yes, when you use this tile, you can get the double turn. The same would be if you choose a road/field tile when playing with
Le Voyage vers Carcassonne. You will always get a double turn when you happen to use these tiles. (12/2025)
When playing with some expansions, an early scoring may happen and trigger one of these possible scenarios:
- An early scoring during your turn may lead to the following scenario:
- 1. Placement d’une tuile (you place a tile that triggers a scoring that allows you to choose the Cothon of Carthage and perform 2. Pose d’un meeple to occupy the harbor)
- 2. Pose d’un meeple (you can use the meeples just placed in the harbor, since it is your turn)
- 3. Évaluation des zones
- An early scoring during another player's turn may lead to the following scenario:
- 1. Placement d’une tuile (the other player places a tile that triggers a scoring that allows you to choose the Cothon of Carthage and perform 2. Pose d’un meeple to occupy the harbor, as a special case)
- 2. Pose d’un meeple (you cannot use the meeples just placed in the harbor, since it is not your turn)
- 3. Évaluation des zones
Question : If so, if it is obtained early in the turn (e.g. you scored many points during an
Ext. 7 - Siège & Défense Attack in 1. Placement d’une tuile), can you move meeples from the Cothon of Cartage later in 2. Pose d’un meeple or should you wait until the next turn to allow this? (If allowed, you would be allowing the player to perform actions from 2. Pose d’un meeple twice in the same turn.)
Réponse : It is a very special, very rare case, but yes you could use your meeple from the Cothon. (You always are allowed to perform 2. Pose d’un meeple twice with the Cothon of Carthage. Normally, you would do as usual: 1. Placement d’une tuile, 2. Pose d’un meeple and 3. Évaluation des zones, and then again 2. Pose d’un meeple when choosing the Cothon of Carthage.) (12/2025)
Space 3 of Taj Mahal only affects completed monasteries. Completing a garden or removing an abbot from a monastery or garden does not trigger its bonus.
Question : Does the Space 3 on Taj Mahal grant a bonus if you remove an abbot meeple form a monastery?
Réponse : Space 3 of Taj Mahal only grants the bonus when a monastery is completed. (3/2026)
Question : Does the Space 3 on Taj Mahal grant a bonus to gardens?
Réponse : Space 3 of Taj Mahal only grants its bonus to monasteries, never to gardens. (3/2026)
If you place a wooden meeple on the wonder tile, you cannot remove your abbot instead of placing a second wooden meeple.
A garden does not trigger the Notre-Dame bonus when placing a meeple on an adjacent tile.
A garden does not trigger the Taj Mahal bonus if a meeple occupies Space 3 on the wonder.
Ext. 2 – Marchands & Bâtisseurs
If you place a wooden meeple on the wonder tile, you may not move the fairy instead of placing a second wooden meeple.
If you add the fairy to a meeple on the wonder tile, the whole wonder tile is protected from the dragon. The dragon cannot land on any square space of the wonder tile.
The fairy cannot be added to the marker meeple on a wonder tile.
The wonder tile is one single tile but it represents 5 spaces for the movement of the dragon. The dragon affects the whole tile when it lands on it (except for the marker meeple on the wonder itself), but it may represent 5 steps in its movement. The wonder is a special area not affected by the dragon.
If you extend the city on a wonder tile with a princess tile, you may remove any meeple on the city. However, you cannot remove the marker meeple.
Wonder tiles count as one tile for the tower, but they represent 5 spaces for the tower range. If at least one of the spaces occupied by a wonder tile is in range from the tower, any meeple placed on the tile can be captured, except the marker meeple.
If you place a wooden meeple on a wonder tile, you cannot place your barn instead of a second wooden meeple.
The general rule states that the base for the barn has to be stable - that means that the corner of all four tiles have to touch each other and all tiles must have field in the corner for the placement of the barn.
A wonder tile can therefore occupy one, two or three of the corners under the barn.
When moving the wagon after scoring, consider the unoccupied, uncompleted features on its current tile and any other tile (square or not) overlapping its adjacent square spaces.
- If the wagon is on a wonder tile, any of its features is considered adjacent.
- If the wagon is on a square tile adjacent to a wonder tile, any of the features on the wonder tile is considered adjacent.
- If the wagon is on a wonder tile, any feature on a square or wonder tile on and adjacent square space is considered adjacent.
Ext. 6 – Comte, Roi et Brigand
Ext. 8 – Ponts, Forteresses et Bazars
A bridge can be placed on a wonder tile if the conditions are met for the give square space.
If one or more spaces of a wonder tile overlap a castle fief, any feature completed on those spaces (road, city or monastery) will trigger the castle scoring.
- The castle will consider each space on the wonder tile as a separate tile.
- The features on the spaces in the castle vicinity will be the ones that can trigger the castle scoring. [14]
If you place a wonder tile adjacent to a tile with an acrobat space, you can only add one acrobat to the pyramid instead of placing meeples on the wonder tile.
If you place a wooden meeple on a wonder tile, you cannot score an acrobat pyramid instead of placing a second wooden meeple.
The wonder tile counts as 1 tile occupying 5 spaces. The flier considers spaces for its movement. If the flier lands on a space occupied by a wonder tile, it can choose any feature on the whole tile, that is, the flier has the choice of various roads, a city or a monastery, if available. The flier can only land on one of these features if it is not yet finished.
If the flight of the flier is diagonal, all steps must be in a straight line in the direction the arrow shows from the flying machine tile. The angle cannot change. If the flier lands on a space occupied by a wonder tile then the flier has the choice of various roads, a city or a monastery, if available. The flier can only land on one of these features if it is not yet finished.
Abbayes d’Allemagne /
Abbayes des Pays-Bas et de Belgique /
Monuments japonais
A special monastery can trigger the Notre-Dame bonus when placing a meeple on an adjacent tile.
Wonder tiles will be considered as 5 square spaces when scoring the abbot/claustral prior on a special monastery. Special monasteries will count those square spaces in the columns and rows starting from the monastery tile.
- Depending on the position of a wonder tile overlapping any of those rows or columns, one or more spaces of a wonder tile will be taken into consideration for the scoring. [15]
If you activate an "Add Meeple" symbol when placing a wonder tile, you can use the action with one wooden meeple and place the other wooden meeple on the wonder tile as usual.
If you activate a "Place Meeple" symbol when placing a wonder tile, you can use the action with one wooden meeple and place the other on the wonder tile as usual.
If you place one or two wooden meeples on a wonder tile, you may protect each of them individually.
If you place a wooden meeple on a wonder tile, you may not protect a meeple previously placed on the board instead of placing a second wooden meeple.
La Peste - Plague spreading
Tuiles promotionnelles Darmstadt Spielt
If you place a wooden meeple on a wonder tile, you may not remove a meeple trapped by Solovei Razboynik or Vodyanoy instead of placing a second wooden meeple.
Les merveilles en détail
Historique des règles
- * 09/2024 Rules for Set II updated the Alhambra bonus from 4 points per farmer to 5 points per farmer, and to 6 points per farmer when playing with at least 120 tiles.
- * 11/2025 Rules for Set III included.
Ensemble des tuiles
Série 1
Série 2
Série 3
Notes
Pour les licences et les explications des icônes, veuillez visiter la page des icônes.
- ↑ La version initiale des règles proposait de jouer avec plus que les tuiles du jeu de base (environ 90 ou plus) en ajoutant toutes les tuiles que l’on souhaitait (d’autres tuiles du jeu de base ou des extensions mineures, sans appliquer leurs règles).
- ↑ Une seule série de merveilles vous permet de jouer avec un maximum de 4 joueurs avec 1 merveille chacun. Vous aurez besoin de deux séries pour jouer avec plus de 4 joueurs avec une merveille chacun. Deux séries ou plus vous permettront de jouer la variante avec 2 merveilles par joueur (voir ci-dessus). Le tableau suivant illustre les possibilités.
| Merveilles disponibles par joueur | Joueurs | |||||
|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | |
| 1 série (4 merveilles) | 1 merveille | 1 merveille | 1 merveille | 1 merveille | - | - |
| 2 séries (8 merveilles) | 1 à 2 merveilles | 1 à 2 merveilles | 1 à 2 merveilles | 1 à 2 merveilles | 1 merveille | 1 merveille |
| 3 séries (12 merveilles) | 1 à 2 merveilles | 1 à 2 merveilles | 1 à 2 merveilles | 1 à 2 merveilles | 1 à 2 merveilles | 1 à 2 merveilles |
- 1. Placement d’une tuile
- 2. Pose d’un meeple
- 3. Évaluation des zones (the other player triggers a scoring that allows you to choose the Cothon of Carthage and perform 2. Pose d’un meeple to occupy the harbor as a special case)
Question : Can you use the Cothon of Carthage to send meeples to fields along the river?
Réponse : No, you can’t send meeples to fields with the Cothon of Carthage. (12/2025)
Question : Does the Terracotta Army wonder grant 2 points per each stretch highlighted in yellow or just 2 points for the whole row (the row is scored only once)?
Réponse : You just get 2 points for this yellow highlighted part. (1/2025)
Question : If a watchtower scoring for meeples is adjacent to only one half of a double-sized tile, does the watchtower consider those meeples on the half adjacent to the watchtower or all the meeples on the tile?
Réponse : The watchtower will consider all the meeples on the double-sized tile. (10/2022)































