Ovce a kopce (původní edice)

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This page is a translated version of the page Hills & Sheep (1st edition) and the translation is 36% complete.


Na loukách v okolí Carcassonne trpělivě čekají pastýři, dokud se jim nesejde celé stádo, pěkně ovce za ovcí. Musí ale dávat pozor, aby jejich plány dříve, než své stádo dovedou bezpečně do salaše, nepřekazil vlk. Díky kopcům může ve správnou chvíli hráč získat zpět vládu nad územím, které se zdálo být už téměř ztracené. Velkou radost mají mniši z dobře založených vinic v okolí svých klášterů.

Other languages:
Hills And Sheep C1 Tile 10.jpg Na této stránce najdete pravidla pro takto ilustrované kartičky.
Hills And Sheep C2 Tile K.jpgPokud se vaše kartičky podobají těmto, přejděte na tato pravidla:
Ovce a kopce Ovce a kopce
Pokud grafika na vašich kartičkách vypadá úplně jinak, bude mít jinou spin-off hru Carcassonne.Rule selection by design Spin-offs.png


Na loukách v okolí Carcassonne trpělivě čekají pastýři, dokud se jim nesejde celé stádo, pěkně ovce za ovcí. Musí ale dávat pozor, aby jejich plány dříve, než své stádo dovedou bezpečně do salaše, nepřekazil vlk. Díky kopcům může ve správnou chvíli hráč získat zpět vládu nad územím, které se zdálo být už téměř ztracené. Velkou radost mají mniši z dobře založených vinic v okolí svých klášterů.

Úvod

Symbol HillsSheep C1C2.png
symbol rozšíření
Exclamation2.png

Tato stránka má zatím
nedokončený překlad!

Česká pravidla k rozšíření Ovce a kopce Ovce a kopce ilustrovaném ve stylu původní edice (C1), vycházejí na této stránce z oficiální předlohy. Nejnovější pravidla v češtině publikovalo vydavatelství Mindok roku 2014 jako součást samostatného rozšíření. Na této stránce je uveden jejich přepis s korekčními úpravami popsanými na souhrnné stránce: Poznámky k českému překladu Poznámky k českému překladu.

Více informací o samotném rozšíření naleznete v Carcapedii Carcassonne CZ fóra (pro zobrazení obsahu se prosím zaregistrujte).

Toto rozšíření nelze hrát samostatně – budete potřebovat základní hru Carcassonne, do níž ho můžete začlenit úplně nebo i jen částečně. Toto rozšíření můžete také libovolně kombinovat se všemi ostatními rozšířeními hry Carcassonne.

Herní materiál

  • 18 new land tiles
  • 18 sheep and wolf tokens (4x 1 sheep, 5x 2 sheep, 5x 3 sheep, 2x 4 sheep, 2x wolf)
Sheep and wolf Tokens
  • 1 cloth bag
  • 6 shepherds in 6 player colors
Figure Shepards C1.png

Pravidla

Příprava hry  

The sheep and wolf tokens are all placed in the bag. Each player receives one shepherd of his/her color to add to his followers. The new land tiles are mixed in with the others. With the exception of the new rules used with this expansion, all basic Carcassonne rules remain unchanged.

Placing a tile

The players draw and place tiles according to the usual rules.

Shepherd and Sheep

Shepherd use: If a player plays a land tile containing a field segment, he can decide whether to deploy a follower to the tile as usual, or he may deploy his shepherd to the field segment instead. If he deploys the shepherd, he immediately draws a token from the bag. If he draws a sheep token, he places it near his shepherd on the field. If a wolf token is drawn, it is put back into the bag and the shepherd returns to the player’s supply. If the field extended by the newly-placed tile already contains a farmer, the player may still deploy his shepherd to that field, but he may not deploy his shepherd to a field already containing another shepherd.

Expanding a flock of sheep: When a player extends a field containing his shepherd by placement of a new tile, he may first place a follower [1] according to the usual rules of placement, [2] and then he may choose between the following two special actions: [3]

  • Expand the flock (by drawing another token from the bag)
or
  • Herd the flock into the stable (sheep tokens are scored)

Expand the flock

The player draws one token from the bag. There are now two possibilities:

  1. A sheep token is drawn – The flock continues to expand. The player places the sheep token with the other(s) near his shepherd.
  2. A wolf token is drawn – The wolf chases the sheep away! The player must now return all sheep tokens from the field to the bag (along with the wolf token), and returns the shepherd to his supply without scoring.

Herd the flock into the stable

Instead of drawing a new token from the bag, the player can decide to score his shepherd's flock. For every sheep pictured on the tokens that have accumulated in his field, he scores 1 point (each token is valued from 1 to 4 points). After scoring, the player returns all sheep tokens from the field to the bag, and returns the shepherd to his supply.

More than one shepherd in a field: By subsequent joining of originally separate fields, more than one shepherd may be present in the same field. If this happens, all sheep in the newly-connected field are considered to be part of the same flock, and (if scored) will earn points for every shepherd in that field. Whenever a sheep token is added to a flock in this case, it will essentially score the same for every shepherd. If one of the shepherds decides to score his flock, all shepherds in that field score the same points (the total of all sheep on all tokens in that field) and all concerned players must return their sheep tokens to the bag and return the shepherds to their supply. If a player draws a wolf token from the bag, the flock is lost for all shepherds in that field. All sheep tokens in the entire field are returned to the bag (along with the wolf token), and all shepherds in that field are returned to players’ supplies without scoring.

The shepherd is not a follower: A player who wishes to score his shepherd must do so by using the “Herd the flock into the stable” action. [4] The shepherd is not influenced by any other game scoring, and also does not influence any other game scoring.

If any shepherds with their sheep are still present in fields at the end of the game, they do NOT score.

Special case: If a player surrounded a farm completely with roads or city walls, then the action Herd the flock into the stable triggers immediately for the shepherds farm. [5] [6]

Example: The RED and BLUE shepherds are both standing in the same field. There are 4 sheep tokens in the combined flock with a total of 8 sheep. On RED’s turn, he extends the field and decides to score the sheep. RED and BLUE both score 8 points. All of the sheep are put back into the bag, and both players return the shepherds to their supplies.

If RED had decided to expand the flock and had drawn a wolf token, no points would have been scored by either player.

Hills

(Idea: Manfred Keller)

Hill symbol

Place and occupy: If a player draws a land tile depicting a Hill, he immediately draws a second tile, keeping it face-down, and places it under the Hill tile without looking at the second tile. [7]

Placing a hill

Then, according to the normal rules of placement, he places the two-tile-high Hill and may deploy a follower on it. Other than its increased height, any other features depicted on the Hill tile (city, road, and field) function as they do in the basic game.

Scoring effects of a Hill: When scoring a feature (city, road, or field) with more than one follower, a follower on a Hill breaks any ties in favor of the owner of that follower. The player with a follower on a Hill receives all of the points for that feature. In this case, any other players involved in the tie who do not have a follower on a Hill receive no points for the feature. [8] [9]

If there is no tie, a follower on a Hill has no additional special meaning. Followers on Hills are returned to a player’s supply as usual after a scoring. These Hill rules also apply to the final scoring at the end of the game.

Example: RED and BLUE each have 1 knight in the city when it is completed. The RED knight stands on a hill in the city. Therefore, RED wins the tie and scores 10 points. BLUE earns no points.

Vineyards

Vineyard symbol

Placement: A land tile depicting a Vineyard is placed according to the usual rules. Whenever a cloister is completed and scored, the owner receives 3 additional points for every Vineyard on any of the 8 land tiles surrounding the cloister. [10]

A Vineyard may contribute to the additional points of multiple cloisters.

If any cloisters remain incomplete at the end of the game, any surrounding Vineyards will score no additional points. [11]

Example: RED has just completed a cloister, which is now scored. There are two vineyards surrounding this cloister. Therefore, RED scores 9 + 3 + 3 = 15 points. If BLUE’s cloister is completed later in the game, he will also receive 3 additional points from the vineyard on the land tile directly above the cloister.

New land tiles

(Idea: Jan König)

Hills And Sheep C1 Feature Tile 01.png The field regions between the two cities are not connected.
Hills And Sheep C1 Feature Tile 02.png The cottages divide the road into 2 parts (end segments).

Hills And Sheep C1 Feature Tile 03.png The right side of this tile is a "city side" with two separate city segments. If a tile with a city segment is placed next to it, the two segments are then connected.
Example: The tile on the right connects the two formerly separate city segments of the tile on the left.
Hills And Sheep C1 Feature Tile 04.png The right side of this tile is a "field side" with two separate field segments. If a tile with a field segment is placed next to it, the two field segments are then connected.
Example: The tile on the right connects the two formerly separate field segments of the tile on the left.
Special case: If these two particular tiles are placed next to each other as shown, all four formerly separate city segments are then connected into 1 city. (These tiles are intentionally created asymmetrically.)
Special case: If these two particular tiles are placed next to each other as shown, the two city segments are not considered to be connected. In addition, the top and bottom field segments are not considered to be connected.

Other expansions

Special rules for Princezna a drakPrincezna a drak expansion

If the dragon moves to a land tile containing a shepherd (with his sheep tokens), the dragon eats the shepherd and all of his sheep. The player returns the shepherd to his supply and places the sheep tokens back into the bag. Note that this is an exception to the rule that states that the dragon only eats followers. [12] The sheep (and shepherd) simply look too delicious to the dragon, and unfortunately he can no longer restrain himself...

House rules

  • If you’re not concerned about whether or not players count tiles as a strategy, and you want to be able to use all of the tiles in the game, you can place blank tiles under any hills that are drawn. (Thanks to Crispy Jones.)

Seznam kartiček

Celkem kartiček: 18
Hills And Sheep C1 Tile 01.jpg 2×
 / W + Popis
Hills And Sheep C1 Tile 02.jpg 1×
 / H
Hills And Sheep C1 Tile 03.jpg 1×
 / H
Hills And Sheep C1 Tile 04.jpg 1×
 / W
Hills And Sheep C1 Tile 05.jpg 1×
 / W
Hills And Sheep C1 Tile 06.jpg 1×
 / W
Hills And Sheep C1 Tile 07.jpg 1×
 / H
Hills And Sheep C1 Tile 08.jpg 1× [13]
 / H
Hills And Sheep C1 Tile 09.jpg 1×
Symbol CarcassonneC.png
Hills And Sheep C1 Tile 10.jpg 2×
 / W
Hills And Sheep C1 Tile 11.jpg 1×
 / H
Hills And Sheep C1 Tile 12.jpg 1×
 / H
Hills And Sheep C1 Tile 13.jpg 1×
 / W
Hills And Sheep C1 Tile 14.jpg 1×
Symbol CarcassonneC.png
Hills And Sheep C1 Tile 15.jpg 1×
 / H
Hills And Sheep C1 Tile 16.jpg 1×
 / H
Vysvětlivky (označení písmeny ponecháváme v původním znění)
  •  - označuje kartičky s novými ilustracemi tohoto rozšíření: Feature Hill C1.png / H | kopec; Feature Vineyard C1.png / W | vinice
  • Symbol CarcassonneC.png - označuje kartičku s vyobrazeným klášterem: Feat Cloister C1.png
Celkem žetonů: 18
Token HillsSheep Sheep2 C1.png 5×
Token HillsSheep Sheep3 C1.png 5×
Token HillsSheep Wolf C1.png 2×

Poznámky pod čarou

Vysvětlení ikonek najdete na této stránce.

  1. Oficiální vysvětlení pravidel od vydavatelství This should actually state that the player can place a figure according to the usual rules of placement, as any legal figure placement (such as the pig or builder) would be allowed here. (7/2014)
  2. Rozdílná pravidla mezi jednotlivými edicemi nebo vydavatelstvími The original ZMG version of the rules stated that the shepherd action is chosen first, then a follower is placed according to the normal rules if desired. This actually could have strategic implications, because the results of the attempt to expand the flock could influence whether or not you place a follower with the original ZMG rules. (And since the word "follower" is actually intended to be "figure," with the original ZMG rules you could return the shepherd to the field immediately after a wolf token kicked him off!) This has since been corrected. (7/2014, updated 3/2015)
  3. Oficiální vysvětlení pravidel od vydavatelství If a tile with a dragon icon is placed and extends the field with the active player’s shepherd, the player can perform the shepherd action (expand or herd the flock) before the dragon moves. (3/2015)
  4. Rozdílná pravidla mezi jednotlivými edicemi nebo vydavatelstvími An early version of the HiG rules incorrectly stated that the shepherd must use the “Expand the flock” action in order to score. (5/2014)
  5. Rozdílná pravidla mezi jednotlivými edicemi nebo vydavatelstvími The German rules in the Big Box 5 Big Box 5 from 2014 include this sentence. The English Big Box rules differ from the German ones in this point because this special case was added to the German rules at the request of correction readers shortly before printing.
    This addition refers to a special case when a farm is surrounded and "closed" with roads and cities so it cannot expand anymore. At that point the shepherd scoring takes place: The player gets points for the sheep, the sheep go back into the bag, and the shepherd goes back to the player's supply. (12/2015)
    Výklad pravidel komunitou No farm scoring happens at this point. The surrounded farm will be scored at the end of the game as usual.
  6. Výklad pravidel komunitou The same special case should apply when placing a shepherd on an inner farm. Inner farms are present on several CCCC or CCCF tiles, so they closed by city walls and cannot be extended. In this case, you would place the shepherd on the inner farm, perform the Expand the flock action and, if no wolf token was drawn, you would perform the Herd the flock into the stable action automatically since the filed is already closed. These are examples of CCCC tiles with inner farms:

    Inns C1 01.jpg
    Trad c1 tile 01.jpg
    Trad c1 tile 02.jpg
    Tower C1-07.png
    Abbey And Mayor C1 Tile 02.jpg

    These are examples of CCCF tiles with inner farms:

    Trad c1 tile 03.jpg
    Princess And Dragon C1 Tile 01.jpg
    Abbey And Mayor C1 Tile 03.jpg

    The following CCCC tile doesn't show an inner farm as it is not surrounded by walls or roads as a regular farm. The green patch serves just as a decoration for a jousting scene. (In any case, it would be rather odd to have shepherds and flocks around knights in a jousting tournament, right?)

    EssenSpiel 2016.png
  7. Oficiální vysvětlení pravidel od vydavatelství If the Hill tile drawn is the last tile in the game, the player is still allowed to place it without a second tile underneath. The normal turn (move wood, score features) then takes place. Note that generally a tie break would not be possible with this tile – even if a follower is placed on it, there will be no way to connect that follower to an occupied feature, as the game will be over. (10/2014)
  8. Oficiální vysvětlení pravidel od vydavatelství If the tied players also have equal numbers of followers on hills in that feature, the tie remains unbroken and both players still receive the points. Even if the number of followers on hills is unequal, as long as each of the tied players has at least one follower on a hill, the tie is unbroken and both players receive the points. (5/2014)
  9. Domácí pravidla nebo varianty As an alternative tiebreaker method, the number of followers on hills can be counted. Thus, if two players have the same number of followers in a feature, but one player has more of those followers on hills than the other player does, the player with the most followers on hills gets all of the points and the other player gets none. (5/2014)
  10. Oficiální vysvětlení pravidel od vydavatelství The vineyard bonus is also applied to the Abbey tile (Opatství a starosta (5. rozšíření) Opatství a starosta (5. rozšíření)) and Cult Places Cult Places. When using German/Dutch and Belgian Monasteries German/Dutch and Belgian Monasteries, the vineyard bonus is applied to the Monastery if the follower is placed as a monk and the feature is scored as a finished cloister. However, the vineyard bonus is not applied if a follower is placed as an abbot on a Monastery, as the abbot scores only at the end of the game, when the vineyard has no effect. (5/2014)
  11. Oficiální vysvětlení pravidel od vydavatelství Regardless of the type of cloister involved (normal cloister, Abbey, Cult Place, or German Monastery), the vineyard has no effect on final scoring at the end of the game. (5/2014)
  12. Výklad pravidel komunitou This is an odd clarification / special rule, as the premise is not actually correct. The dragon actually does eat all players’ figures (other than the barn), so eating the shepherd does not represent a change in the rules. (The 2013 Princezna a drakPrincezna a drak rules have a specific bullet point stating that all players’ figures, not just followers, are fair game for the dragon – this predates the Ovce a kopce expansion.) (1/2015)
  13. Oficiální vysvětlení pravidel od vydavatelství Všimněte si, že na této kartičce není symbol rozšíření. HiG uvedlo, že podle přítomnosti kopce lze poznat, že kartička je součástí tohoto rozšíření. (5/2014)