The Land Surveyors

From Wikicarpedia
(Redirected from The Land Surveyors)
Jump to navigation Jump to search


Land Surveyors C2 Scoring Explanation 01.png You are reading the rules for this tile design.
If your tiles have a different design, then choose a game from Spin-offs.Rule selection by design Spin-offs.png


In this mini expansion land surveyors move throughout the Carcassonne area, redetermining its value over and over. Timing is everything as you plan and wait for the right time to score your features.

General info and comments

Sheet

The Land Surveyors is the second official Print & Play mini expansion for the 2nd edition. It was released by Hans im Glück in 2020.

This expansion does not include new land tiles but a set of scoring tiles that modify the usual rules for scoring roads, cities and monasteries.

Example of scoring tiles included in The Land Surveyors

The scoring tiles are included in the last page of the rulebook available here:

Make sure to print out the scoring tiles onto thick paper (or glue the paper to a piece of cardboard) and cut them out.

This expansion has been developed for the Carcassonne basic game. All the basic game rules still apply in addition to the expansion rules below. You can combine it with other expansions - but at your own risk – that is, there will be no official rules for these combinations, since this has not yet been tested.

Note: You can find an online simulator of this expansion here.

Contents

  • 12 Scoring tiles divided into:
    • 5 city scorings
City scorings
  • 4 road scorings
Road scorings
  • 3 monastery scorings
Monastery scorings

Rules

Preparation

Divide the Scoring tiles into three stacks [1] (cities, roads and monasteries), the top side with the information facing up. Shuffle each of the three stacks and place them next to each other under the scoring board. Next, take the upper tile of each stack and place it next to the stack. Those three tiles are the active scoring tiles.

Example: Setup of city, road and monastery scorings (from left to right). For each scoring type, you arrange the following:
  • 1 A stack of scoring tiles
  • 2 An active scoring tile by the stack

Gameplay

This expansion only affects the scoring. You will conduct the following steps: 1. Placing a tile and 2. Placing a meeple as usual.

3. Scoring a feature

For each of the three features (cities, roads and monasteries) one scoring tile is always activated. During the scoring of a feature, the scoring tiles determine, how many points a player receives. If you score more than one feature during a turn, all of those scorings are being influenced by their respective scoring tile.

After a turn in which you scored at least one feature, take all active scoring tiles and put them underneath the respective stack. After that, take the upper tile of each of the three stacks and put it next to the stack (becoming the active scoring tile). If you complete a feature, but no points are being scored (because it has no meeple on it), the active scoring tiles remain and are not being replaced.

The scoring tiles in detail

Land Surveyors C2 Scoring Explanation 01.png
Citizens' Jury | If a city is scored, the rule of the meeple majority does not apply. Any player, who has at least 1 meeple in the city, scores the points.
Example 1: You have completed a city. Due to the Citizens’ Jury scoring tile both Red (having the majority of meeples) and Blue (with only 1 meeple) score 14 points.

Land Surveyors C2 Scoring Explanation 02.png
Bad Neighborhood | During the scoring of a city, these completing city segments Land Surveyors C2 Semicircular City Segment.png are not part of the scoring and do not get you any points. [2]
Example 2: Red's city only scores 6 points, because of the Bad Neighborhoods. All city tiles with Land Surveyors C2 Symbol Cross v01.png do not score.

Land Surveyors C2 Scoring Explanation 03-06.png
Wealth / Poverty | During the scoring of a city, road or monastery, you either receive +3 or -3 points. Therefore scoring minus-points is also possible and it can happen for your overall score to fall below 0.

Land Surveyors C2 Scoring Explanation 07.png
Siege | During the scoring of a city each coat of arms gives you 1 extra point.

Land Surveyors C2 Scoring Explanation 08.png
Street Fair | During the scoring of a road you receive twice as many points. [3]

Land Surveyors C2 Scoring Explanation 09.png
Highway | During the scoring of a road you receive 5 points, regardless of the length of the road. [4]
Example 3: You have completed both roads. Because of the Highway scoring tile being active, both Red and Blue receive 5 points each for their roads.

Land Surveyors C2 Scoring Explanation 10.png
Peasant Uprising | During the scoring of a road, each tile with a farmhouse scores you one point less. Sheds [5] do not affect the scoring.

 Official clarification from the publisher Question: What are farmhouses and sheds?

Answer: They are small illustration you can find in Carcassonne II fields:

Note: The small illustrations of a cowshed, a pigsty and a donkey stable are collectively referred to as sheds or stables.

Example 4: Due to the Peasant Uprising Red only scores 4 points for their road. All road tiles marked with Land Surveyors C2 Symbol Cross v01.png do not score any points.

Land Surveyors C2 Scoring Explanation 11.png
Hermit Monastery | You receive 1 point less for each of the 9 tiles in a monastery scoring showing a city segment.
Example 5: Due to the Hermit Monastery, Red only scores 5 points (9 - 4 points) for their monastery. Each tile marked with Land Surveyors C2 Symbol Cross v01.png does not score any points.

Land Surveyors C2 Scoring Explanation 12.png
Pilgrimage Route | You receive 1 extra point for each of the 9 tiles in a monastery scoring showing a road segment.
Example 6: Due to the Pilgrimage Route, Red scores 15 points (9 + 6 points) for their monastery. Each tile marked with Land Surveyors C2 Symbol Check v01.png scores 1 extra point.
Final Scoring

Scoring tiles do not affect the scoring after the game. [6]

Other expansions

This section contains additional information about the interactions with other Carcassonne expansions.

The rules of this mini expansion only consider the features in the basic game. Moreover, the original intent is to modify the basic rules applied to majority and to feature scoring in a dynamic way. As a consequence, some individual tiles may score differently, or even the feature total score may be altered.

This said, we include the following clarifications when combining this mini expansion with other expansions in the absence of further clarifications by the publisher.

General comments

General considerations

Community rule The following scoring tiles should be applied first when scoring a feature in order to stick to the original intent of modifying the basic feature scoring. This means that the scoring tiles listed next should be applied before any other score modifier (such as inns and cathedrals) but not to bonuses applied on top (such as Mage or Markets of Leipzig):

  • Citizens' Jury: modifies the majority on the feature. It will be considered first.
  • Highway / Bad Neighborhood: modify the number of tiles to be considered during scoring. The modified tile count will be considered for any other modifier or bonus applied afterwards involving points per tile.
    • Roads: German cathedrals and inns (the Mage bonus, the Markets of Leipzig's Wainwrights quarter bonus and the Bets bonus are not affected, so they use the original tile count)
    • Cities: Cathars / Siege / Besiegers and cathedrals (the Mage bonus and the Bets bonus are not affected, so they use the original tile count). [7]
  • Siege / Street Fair / Peasant Uprising / Hermit Monastery / Pilgrimage Route: modify the number of points scored per tile or symbol. Any modifier or bonus will be applied afterwards as usual.

Community rule The following scoring tiles should be applied along with other feature bonus (such as little buildings), since they modify the points a feature is worth once the scoring per tile is done:

  • Wealth / Poverty: provide a bonus or a penalty on top of the usual number of points for the feature.

Monastic buildings

Community rule The monastery scoring tiles should apply to all monastic buildings: monasteries, abbeys, shrines, German monasteries, Dutch & Belgian monasteries, Japanese buildings, Darmstadt churches. German cathedrals or gardens are not considered.

Community rule An abbot meeple placed on a monastic building will not be affected by any monastery scoring tile when removed and scored early in phase 2. Placing a meeple, since the feature is not scored after completion in phase 3. Scoring a feature.

Exp. 2 - Traders & BuildersExp. 2 - Traders & Builders

Community rule The scoring tiles must change at the end of any part of a double turn in which at least a road, a city or a monastic building was scored. This means that the scoring tiles may change 0, 1 or even 2 times in a double turn.

Exp. 1 - Inns & CathedralsExp. 1 - Inns & Cathedrals

Community rule The Citizens' Jury scoring tile will grant 1 strength to all players in a city, even if any player has a large meeple. All the players in the city will share the majority, no matter the number or strength of their meeples.

Exp. 5 - Abbey & MayorExp. 5 - Abbey & Mayor

Community rule The Citizens' Jury scoring tile will grant 1 strength to all players in a city. It is irrelevant if the player has a mayor in a city with zero or several coats of arms. All the players in the city will share the majority, no matter the number or strength of their meeples.

Example 1: You have completed a city. Due to the Citizens’ Jury scoring tile both Red (having the majority of meeples) and Blue (having 1 mayor with 0 strength) score 14 points.

Exp. 9 - Hills & SheepExp. 9 - Hills & Sheep

Community rule The Citizens' Jury scoring tile will grant 1 strength to all players in a city, even if any player has a meeple on a hill. All the players in the city will share the majority, no matter if any meeple in the city is on a hill.

Exp. 1 - Inns & CathedralsExp. 1 - Inns & Cathedrals

Community rule The Bad Neighborhood scoring tile will not consider the semicircular city segments when scoring a city with a cathedral.

Example 2: You have completed a city. Due to the Bad Neighborhood scoring tile, Red will score 6 points ( (6 tiles - 4 bad neighborhood tiles) x 3 points = 2 x 3 points). The scoring tile diminished the tile count but the red meeple on the semicircular city segment is considered as usual.

Exp. 11 - Ghosts, Castles & CemeteriesExp. 11 - Ghosts, Castles & Cemeteries

Community rule The Bad Neighborhood scoring tile will not consider the semicircular city segments when scoring a city. Ghosts assigned to meeples may lead to negative scores.

Example 3: You have completed a city. Due to the Bad Neighborhood scoring tile, the city is worth 0 points ( (2 tiles - 2 bad neighborhood tiles) x 2 points = 0 x 2 points). The 2 ghosts next to their meeple will cause Red to score -4 points (0 points for the city - (2 ghosts x 2 points) = 0 - 4 points). The scoring tile diminished the tile count but the red meeple and the ghosts added to it on the semicircular city segment are considered as usual.

Mini #5 - Mage & WitchMini #5 - Mage & Witch

Community rule The Bad Neighborhood scoring tile will not affect the tile count for the Mage in a city. It is irrelevant if the Mage is placed on a semicircular city segment.

Example 4: You have completed a city. Due to the Bad Neighborhood scoring tile, the city is worth 6 points ( (5 tiles - 3 bad neighborhood tiles + 1 coat of arms) x 2 points = 3 x 2 points). Additionally, the Mage will grant 1 point per tile as usual, unaffected by the scoring tile. Therefore, Red will score 11 points for the city (6 points for the city itself + 5 points for the Mage).

Castles in GermanyCastles in Germany

Community rule A German castle will grant its bonus to a completed city even if the Bad Neighborhood scoring tile does not consider the semicircular city segment on the German castle tile for the city scoring.

The WatchtowersThe Watchtowers

Community rule A watchtower will grant its bonus when a city on it is completed even if the Bad Neighborhood scoring tile does not consider the semicircular city segment on the watchtower tile for the city scoring.

The BetsThe Bets

Community rule A bet on a city will consider the tiles with semicircular city segments as usual, unaffected by the Bad Neighborhood scoring tile.

The CatharsThe Cathars

Community rule The Bad Neighborhood scoring tile will not consider the semicircular city segments when scoring a city with a Cathars tile.

SiegeSiege

Community rule The Bad Neighborhood scoring tile will not consider the semicircular city segments when scoring a city with a siege.

The BesiegersThe Besiegers

Community rule The Bad Neighborhood scoring tile will not consider the semicircular city segments when scoring a besieged city.

Little BuildingsLittle Buildings

Community rule A little building on a tile with a semicircular city segment will be scored as usual, unaffected by the Bad Neighborhood scoring tile.

The AbbotThe Abbot

Community rule The removal and scoring of an abbot will not be affected by the Wealth scoring tile for monastic buildings.

Mini #5 - Mage & WitchMini #5 - Mage & Witch

Community rule The points provided by the Wealth / Poverty scoring tile to roads and cities are added after the Witch.

Exp. 1 - Inns & CathedralsExp. 1 - Inns & Cathedrals

Community rule The Siege scoring tile will grant you one additional point per coat of arms when scoring a city with a cathedral.

Example 5: You have completed a city. Due to the Siege scoring tile, Red will score 22 points for this city ( (6 tiles x 3 points) + (1 coat of arms x 4 points) = 18 + 4 points).

Exp. 1 - Inns & CathedralsExp. 1 - Inns & Cathedrals

Community rule The Street Fair scoring tile will grant you one additional point per tile also with a inn. The scoring tile will double the basic value per road tile, and the additional value for an inn will be added on top.

Example 6: You have completed two roads. Due to the Street Fair scoring tile, Red scores 6 points (3 tiles x 2 points), and Blue scores 21 points (7 tiles x (2 points per road tile + 1 point for the inn) = 7 x 3 points).

Exp. 1 - Inns & CathedralsExp. 1 - Inns & Cathedrals

Community rule The Highway scoring tile will also score a road with an inn as if it had 5 tiles, no matter its actual length.

Example 7: You have completed two roads. Due to the Highway scoring tile, Red scores 5 points (5 tiles x 1 point) and Blue scores 10 points (5 tiles x 2 points).

Mini #5 - Mage & WitchMini #5 - Mage & Witch

Community rule The Highway scoring tile will not affect the number of road tiles considered by the Mage. The Witch will halve the points of the road as usual.

Example 8: You have completed two roads. Due to the Highway scoring tile, Red scores 3 points ( ( 5 tiles x 1 point ) / 2 rounded up = 5 / 2 rounded up) and Blue scores 12 points ( (5 tiles x 1 point for the road) + (7 tiles x 1 point for the Mage) = 5 + 7 points).

German CathedralsGerman Cathedrals

Community rule The Highway scoring tile will not affect the road tile count when scoring a completed German cathedral. The German cathedral will consider the usual tile count for each road connected to it.
Community rule The Highway scoring tile will affect the tile count when scoring a completed road with a German cathedral.

The Markets of LeipzigThe Markets of Leipzig

Community rule The Wainwrights quarter bonus will consider the usual road tile count, unaffected by the Highway scoring tile.

The BetsThe Bets

Community rule A bet on a road will consider the usual tile count, unaffected by the Highway scoring tile.

Exp. 1 - Inns & CathedralsExp. 1 - Inns & Cathedrals

Community rule The Peasant Uprising scoring tile will grant you one point less per tile with a farmhouse on a road with an inn.

Example 9: You have completed this road. Due to the Peasant Uprising scoring tile, Red scores 10 points ( (6 tiles x 2 points) - (2 tiles with a farmhouse x 1 point) = 12 - 2 points).

Mini #5 - Mage & WitchMini #5 - Mage & Witch

Community rule The Peasant Uprising scoring tile will not affect the points granted by the Mage on a road. It is irrelevant if the road includes tiles with farmhouses and even if the Mage is placed on one of them.

Example 10: You have completed a road. Due to the Peasant Uprising scoring tile, the road is worth 4 points ( (6 tiles x 1 point) - (2 tiles with a farmhouse x 1 point) = 6 - 2 points). Additionally, the Mage will grant 1 point per tile as usual, unhindered by tiles with farmhouses. Therefore, Red will score 10 points for the road (4 points for the road itself + 6 points for the Mage).

Community rule The Witch will be applied after inns and the Peasant Uprising scoring tile.

Example 11: You have completed a road. Due to the Peasant Uprising scoring tile, the road is worth 10 points ( (6 tiles x 2 points) - (2 tiles with a farmhouse x 1 point) = 12 - 2 points). Additionally, the Witch on the road will halve the value of the road (rounded up if necessary). Therefore, Red will score 5 points for the road (10 points / 2 for the Witch).

German CathedralsGerman Cathedrals

Community rule The Peasant Uprising scoring tile will not affect the scoring of a completed German cathedral. Tiles with farmhouses do not affect the points scored for each road connected to the German cathedral.
Community rule The Peasant Uprising scoring tile will affect the scoring of a completed road with a German cathedral.

Little BuildingsLittle Buildings

Community rule A little building on a tile with a farmhouse will be scored as usual, unaffected by the Peasant Uprising scoring tile.

General considerations:

Community rule The Hermit Monastery scoring tile will grant one point less per tile with a city segment involved in the scoring of a completed monastic building. The base game does not feature city segments on monastery tiles, but this may happen in some expansions.

Example 12: You have completed a monastery. Due to the Hermit Monastery scoring tile, Red scores 4 points ( (9 tiles x 1 point) - (5 tiles with city segments x 1 point) = 9 - 5 points). Note that the monastery tile has a city segment and subtracts 1 point from the monastery scoring.

The AbbotThe Abbot

Community rule The removal and scoring of an abbot will not be affected by the Hermit Monastery scoring tile.

Exp. 9 - Hills & SheepExp. 9 - Hills & Sheep

Community rule A vineyard will grant its bonus to a neighboring monastic building as usual, even if the vineyard is on a tile with a city segment. The Hermit Monastery scoring tile does not affect vineyards.

The AbbotThe Abbot

Community rule The removal and scoring of an abbot will not be affected by the Pilgrimage Route scoring tile.

Exp. 9 - Hills & SheepExp. 9 - Hills & Sheep

Community rule A vineyard will grant its bonus to a neighboring monastic building as usual, even if the vineyard is on a tile with a road segment. The Pilgrimage Route scoring tile does not affect vineyards.

Tile distribution

Total Scoring Tiles: 12

Land Surveyors C2 Scoring Tile 01.png ×1
Land Surveyors C2 Scoring Tile 02.png ×1
Land Surveyors C2 Scoring Tile 03.png ×1
Land Surveyors C2 Scoring Tile 04.png ×1
Land Surveyors C2 Scoring Tile 05.png ×1
Land Surveyors C2 Scoring Tile 06.png ×1
Land Surveyors C2 Scoring Tile 07.png ×1
Land Surveyors C2 Scoring Tile 08.png ×1
Land Surveyors C2 Scoring Tile 09.png ×1
Land Surveyors C2 Scoring Tile 10.png ×1
Land Surveyors C2 Scoring Tile 11.png ×1
Land Surveyors C2 Scoring Tile 12.png ×1

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Interpretation from the Community The rules by HiG used the word "pile." Instead, we used "stack" for the sake of consistency with other rules in English.
  2. Interpretation from the Community The Bad Neighborhood scoring tile affects tile count. The meeples placed on those tiles not counted for the scoring are still considered for the majority as usual.
  3. Interpretation from the Community The Street Fair scoring tile shows a "x2" instead of presenting a generic road tile followed by "+1". The latter format is preferred in those scoring tiles with modifications applied to certain tiles only. However, the "x2" format is more straightforward to indicate the "+1" point affects all the tiles.
  4. Interpretation from the Community The Highway scoring tile affects tile count. No matter the length of the road, it will be scored as a 5-tile road. This scoring tile has a dual behavior as it can increase or decrease the actual scoring for a road.
  5. Interpretation from the Community The rules by HiG used the word "stable." Instead, we used "shed" for the sake of consistency with other rules in English.
  6. Interpretation from the Community The rules do not mention the final scoring explicitly but the rules only mention the scoring of completed features during players' turns.
  7. Interpretation from the Community Those tiles not considered for the tile count for the basic scoring the city will be considered as usual for bonus scorings such as German cathedral bonuses or triggering the scoring of neighboring castles. Any figures or tokens placed on those tiles will be considered as usual: meeples, special figures, neutral figures and tokens such as little buildings.