Zweite Edition Dunklere Stadthintergrund

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This page is a translated version of the page Visual Changes in the 2nd & 3rd Edition and the translation is 14% complete.
Outdated translations are marked like this.


The Second and Third Editions of Carcassonne share a similar visual style. These editions represent different milestones since the visual restyling of the game 14 years after its release. On this page you can see how this new graphic style has also varied through the years.


The Second and Third Editions of Carcassonne share a similar visual style. These editions represent different milestones since the visual restyling of the game 14 years after its release. This new graphic style has also varied through the years, as you can see below.

Die Städte der zweite Ausgabe hat anfangs dunklere Städte

The Second Edition of Carcassonne (or C2 for short) has undergone a few changes in style since its release in 2014. These minor graphic changes do not affect the playability of the game but the visual appearance of the board when combining tiles from different editions or styles.

Dark Light city.jpg

Die ersten gedruckten Versionen der zweiten Edition von Carcassonne (2014-2016) hatten eine dunklere braune Farbe für die Städte. Diese wurde auch für die ersten beiden großen Erweiterungen (Wirtshäuser und Kathedralen, und Händler und Baumeister) sowie für einige der damals verfügbaren Werbeartikel verwendet. Nach mehreren Beiträgen im Carcassonne Central Forum forderte die KJW eine Aufhellung, und seither werden bei allen Neuerscheinungen (ab Burgfräulein und Drache) und dem anschließenden Neudruck des Basisspiels und der ersten beiden Erweiterungen die heller gefärbten Städte verwendet.

Im Beispiel rechts sind die beiden unterschiedlichen Drucke für eine der Kathedralen-Karten und einige benachbarte Karten dargestellt. (Bild kombiniert aus verschiedenen Versionen von PDF der Regeln für Wirtshäuser und Kathedralen)

Innerhalb der Fangemeinde wird die dunklere Stadtversion als Carc 2.0, die hellere Stadtversion als Carc 2.1 bezeichnet.

Während der gesamten Produktionsgeschichte gab es einige Probleme mit der Farbkonsistenz zwischen den verschiedenen Erweiterungen, und damit müssen wir als Spieler versuchen zu leben. Einige wenige mögen ästhetische Probleme mit der Kombination von Erweiterungen aus den beiden verschiedenen Drucken haben, aber die Karten sind topologisch identisch.

Folgendes wurde mit dunkleren Städten hergestellt

Cities with clipped buildings

Example: This picture compares city tiles from the base game (left) and cities with clipped buildings from the 20th Anniversary Edition (right).

Since 2020, the new releases kicked-off the Third Edition of Carcassonne (or C3 for short) with a few exceptions. This new edition changed its graphic style, affecting cities most noticeably:

  • The artwork style tends to show more detailed graphics and textured buildings.
  • Cities feature some buildings overflowing the tile and therefore clipped at the tile edges. This causes a discontinuity at the city edges, since the illustration is interrupted abruptly.
  • Cities include some distinctive features: buildings with black roofs, squares with a well and a new type of water towers.
  • Monasteries show no crosses on top of their belfries.

Previously, the Second Edition artwork style featured buildings distributed more sparsely in cities. They would be near the edge of the tile but never overflowing it.

Items known to have been produced with this new style:

Rounder corners

Example: This picture compares the tile corners from the base game (left) and the rounder ones from the 20th Anniversary Edition (right). The rounder corners create a bigger gap at the intersections that dissimulates the city wall interruptions caused by city-city corners.

Some of the latest print runs of C2 and some of the C3 print runs feature tiles with rounder corners. It hasn't been reported the reason for this, and there is no consistency for the time being. The place of printing seems an indicator, however this is also not always consistent for a publisher.

Most of the latest C2 releases have fairly square corners, and most C3 releases have more rounded corners (e.g. all the mini expansions released by HiG), but, for example, the C2 base game (second printing) by ZMG from 2019 has tiles with rounded corners, and C3 Big Box 7 Big Box 7 by ZMG or Mindok released later (2021-2022) with squarer corners.

Some items released with rounder corners: