Difference between revisions of "The Land Surveyors/de"
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===== Die WERTUNGSPLÄTTCHEN im Einzelnen ===== | ===== Die WERTUNGSPLÄTTCHEN im Einzelnen ===== | ||
<span id="citizens_jury"></span> | |||
<div class="mw-translate-fuzzy"> | |||
{{Tile|image=Land_Surveyors_C2_Scoring_Explanation_01.png|size=100px|padding-right=3em|text='''Bürgerparlament''' | Bei einer Stadtwertung spielt eine Meeple-Mehrheit keine Rolle mehr. Jeder Spieler, von dem mindestens einen Meeple in der Stadt steht, bekommt die volle Punktzahl. | {{Tile|image=Land_Surveyors_C2_Scoring_Explanation_01.png|size=100px|padding-right=3em|text='''Bürgerparlament''' | Bei einer Stadtwertung spielt eine Meeple-Mehrheit keine Rolle mehr. Jeder Spieler, von dem mindestens einen Meeple in der Stadt steht, bekommt die volle Punktzahl. | ||
</div> | |||
[[File:Land_Surveyors_C2_Scoring_Example_01.png|frame|none|'''Beispiel 1:''' Du schließt die Stadt ab. Wegen des Wertungsplättchens '''Bürgerparlament''' bekommen sowohl {{ColorRed|Rot}} (mit der Mehrheit), | [[File:Land_Surveyors_C2_Scoring_Example_01.png|frame|none|'''Beispiel 1:''' Du schließt die Stadt ab. Wegen des Wertungsplättchens '''Bürgerparlament''' bekommen sowohl {{ColorRed|Rot}} (mit der Mehrheit), | ||
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<hr style="margin-bottom: 1ex" /> | <hr style="margin-bottom: 1ex" /> | ||
<span id="bad_neighborhood"></span> | |||
<div class="mw-translate-fuzzy"> | |||
{{Tile|image=Land_Surveyors_C2_Scoring_Explanation_02.png|size=100px|padding-right=3em|text='''Problemviertel''' | Bei einer Stadtwertung, werden diese '''abschließenden Stadtteile''' [[File:Land_Surveyors_C2_Semicircular_City_Segment.png]] are '''nicht mitgezählt''' und bringen somit keine Punkte. | {{Tile|image=Land_Surveyors_C2_Scoring_Explanation_02.png|size=100px|padding-right=3em|text='''Problemviertel''' | Bei einer Stadtwertung, werden diese '''abschließenden Stadtteile''' [[File:Land_Surveyors_C2_Semicircular_City_Segment.png]] are '''nicht mitgezählt''' und bringen somit keine Punkte. | ||
</div> | |||
[[File:Land_Surveyors_C2_Scoring_Example_02.png|frame|none|'''Beispiel 2:''' Die Stadt von {{ColorRed|Rot}} zählt wegen der Problemviertel nur 6 Punkte. Alle Stadteile mit {{ColorRed|X}} bringen keine Punkte.]] | [[File:Land_Surveyors_C2_Scoring_Example_02.png|frame|none|'''Beispiel 2:''' Die Stadt von {{ColorRed|Rot}} zählt wegen der Problemviertel nur 6 Punkte. Alle Stadteile mit {{ColorRed|X}} bringen keine Punkte.]] | ||
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<hr style="margin-bottom: 1ex" /> | <hr style="margin-bottom: 1ex" /> | ||
<span id="wealth_poverty"></span> | |||
<div class="mw-translate-fuzzy"> | |||
{{Tile|textbefore=[[File:Land_Surveyors_C2_Scoring_Explanation_03.png|100px]] [[File:Land_Surveyors_C2_Scoring_Explanation_04.png|100px]] [[File:Land_Surveyors_C2_Scoring_Explanation_05.png|100px]]|image=Land_Surveyors_C2_Scoring_Explanation_06.png|size=100px|padding-right=3em|text='''Wohlstand / Armut''' | Beim Werten der Stadt, der Straße oder dem Kloster, erhältst du wie angegeben entweder '''+ 3''' oder '''- 3''' Punkte. Es kann bei einer Wertung passieren, dass du Minuspunkte erhältst. Dabei kann dein Punktestand auch unter 0 Punkte fallen. | {{Tile|textbefore=[[File:Land_Surveyors_C2_Scoring_Explanation_03.png|100px]] [[File:Land_Surveyors_C2_Scoring_Explanation_04.png|100px]] [[File:Land_Surveyors_C2_Scoring_Explanation_05.png|100px]]|image=Land_Surveyors_C2_Scoring_Explanation_06.png|size=100px|padding-right=3em|text='''Wohlstand / Armut''' | Beim Werten der Stadt, der Straße oder dem Kloster, erhältst du wie angegeben entweder '''+ 3''' oder '''- 3''' Punkte. Es kann bei einer Wertung passieren, dass du Minuspunkte erhältst. Dabei kann dein Punktestand auch unter 0 Punkte fallen. | ||
}} | }} | ||
</div> | |||
<hr style="margin-bottom: 1ex" /> | <hr style="margin-bottom: 1ex" /> | ||
<span id="siege"></span> | |||
<div class="mw-translate-fuzzy"> | |||
{{Tile|image=Land_Surveyors_C2_Scoring_Explanation_07.png|size=100px|padding-right=3em|text='''Belagerung''' | Bei einer Stadtwertung zählt jedes Schild 1 Punkt extra. | {{Tile|image=Land_Surveyors_C2_Scoring_Explanation_07.png|size=100px|padding-right=3em|text='''Belagerung''' | Bei einer Stadtwertung zählt jedes Schild 1 Punkt extra. | ||
}} | }} | ||
</div> | |||
<hr style="margin-bottom: 1ex" /> | <hr style="margin-bottom: 1ex" /> | ||
<span id="street_fair"></span> | |||
<div class="mw-translate-fuzzy"> | |||
{{Tile|image=Land_Surveyors_C2_Scoring_Explanation_08.png|size=100px|padding-right=3em|text='''Street Fair''' | Bei einer Straßenwertung erhältst du die doppelten Punkte. <ref> | {{Tile|image=Land_Surveyors_C2_Scoring_Explanation_08.png|size=100px|padding-right=3em|text='''Street Fair''' | Bei einer Straßenwertung erhältst du die doppelten Punkte. <ref> | ||
{{IconWorld}} | {{IconWorld}} | ||
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</ref> | </ref> | ||
}} | }} | ||
</div> | |||
<hr style="margin-bottom: 1ex" /> | <hr style="margin-bottom: 1ex" /> | ||
<span id="highway"></span> | |||
<div class="mw-translate-fuzzy"> | |||
{{Tile|image=Land_Surveyors_C2_Scoring_Explanation_09.png|size=100px|padding-right=3em|text='''Chaussee''' | Bei einer Straßenwertung erhältst du genau 5 Punkte, egal wie lang (oder kurz) diese Straße ist.<ref> | {{Tile|image=Land_Surveyors_C2_Scoring_Explanation_09.png|size=100px|padding-right=3em|text='''Chaussee''' | Bei einer Straßenwertung erhältst du genau 5 Punkte, egal wie lang (oder kurz) diese Straße ist.<ref> | ||
{{IconWorld}} | {{IconWorld}} | ||
Das '''Chaussee'''-Wertungsplättchen beeinflusst die Anzahl der Plättchen. Unabhängig von der Länge der Straße wird sie als 5-Plättchen-Straße gewertet. Dieses Wertungsplättchen hat eine doppelte Funktion, da sie die tatsächliche Punktzahl für eine Straße erhöhen oder verringern kann. | Das '''Chaussee'''-Wertungsplättchen beeinflusst die Anzahl der Plättchen. Unabhängig von der Länge der Straße wird sie als 5-Plättchen-Straße gewertet. Dieses Wertungsplättchen hat eine doppelte Funktion, da sie die tatsächliche Punktzahl für eine Straße erhöhen oder verringern kann. | ||
</ref> | </ref> | ||
</div> | |||
[[File:Land_Surveyors_C2_Scoring_Example_03.png|frame|none|'''Beispiel 3:''' Du schließt beide | [[File:Land_Surveyors_C2_Scoring_Example_03.png|frame|none|'''Beispiel 3:''' Du schließt beide | ||
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<hr style="margin-bottom: 1ex" /> | <hr style="margin-bottom: 1ex" /> | ||
<span id="peasant_uprising"></span> | |||
<div class="mw-translate-fuzzy"> | <div class="mw-translate-fuzzy"> | ||
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<hr style="margin-bottom: 1ex" /> | <hr style="margin-bottom: 1ex" /> | ||
<span id="hermit_monastery"></span> | |||
<div class="mw-translate-fuzzy"> | <div class="mw-translate-fuzzy"> | ||
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<hr style="margin-bottom: 1ex" /> | <hr style="margin-bottom: 1ex" /> | ||
<span id="pilgrimage_route"></span> | |||
<div class="mw-translate-fuzzy"> | <div class="mw-translate-fuzzy"> | ||
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<div style="margin-bottom: 20px;"> | <div style="margin-bottom: 20px;"> | ||
{{GreyStrip|title= | {{GreyStrip|title={{Piece|name=LandSurveyorsCitizensJury|edition=C2|variant=short}}|icon={{Piece|name=LandSurveyorsCitizensJury|edition=C2|size=x65px|variant=image}} }} | ||
</div> | </div> | ||
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{{IconCommunity|text=The '''Citizens' Jury''' scoring tile will grant 1 strength to all players in a city. It is irrelevant if the player has a mayor in a city with zero or several coats of arms. All the players in the city will share the majority, no matter the number or strength of their meeples.}} | {{IconCommunity|text=The '''Citizens' Jury''' scoring tile will grant 1 strength to all players in a city. It is irrelevant if the player has a mayor in a city with zero or several coats of arms. All the players in the city will share the majority, no matter the number or strength of their meeples.}} | ||
[[File:Land_Surveyors_C2_Clarification_Example_01.png|frame|none|'''Example 1:''' You have completed a city. Due to the '''Citizens’ Jury''' scoring tile both {{ColorRed|Red}} (having the majority of meeples) and {{ColorBlue|Blue}} (having 1 mayor with 0 strength) score 14 points.]] | : [[File:Land_Surveyors_C2_Clarification_Example_01.png|frame|none|'''Example 1:''' You have completed a city. Due to the '''Citizens’ Jury''' scoring tile both {{ColorRed|Red}} (having the majority of meeples) and {{ColorBlue|Blue}} (having 1 mayor with 0 strength) score 14 points.]] | ||
}} | }} | ||
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<div style="margin-bottom: 20px;"> | <div style="margin-bottom: 20px;"> | ||
{{GreyStrip|title= | {{GreyStrip|title={{Piece|name=LandSurveyorsBadNeighborhood|edition=C2|variant=short}}|icon={{Piece|name=LandSurveyorsBadNeighborhood|edition=C2|size=x65px|variant=image}} }} | ||
</div> | </div> | ||
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{{IconCommunity|text=The '''Bad Neighborhood''' scoring tile will not consider the semicircular city segments when scoring a city with a cathedral.}} | {{IconCommunity|text=The '''Bad Neighborhood''' scoring tile will not consider the semicircular city segments when scoring a city with a cathedral.}} | ||
[[File:Land_Surveyors_C2_Clarification_Example_02.png|frame|none|'''Example 2:''' You have completed a city. Due to the '''Bad Neighborhood''' scoring tile, {{ColorRed|Red}} will score 6 points ( (6 tiles - 4 bad neighborhood tiles) x 3 points = 2 x 3 points). The scoring tile diminished the tile count but the {{ColorRed|red}} meeple on the semicircular city segment is considered as usual.]] | : [[File:Land_Surveyors_C2_Clarification_Example_02.png|frame|none|'''Example 2:''' You have completed a city. Due to the '''Bad Neighborhood''' scoring tile, {{ColorRed|Red}} will score 6 points ( (6 tiles - 4 bad neighborhood tiles) x 3 points = 2 x 3 points). The scoring tile diminished the tile count but the {{ColorRed|red}} meeple on the semicircular city segment is considered as usual.]] | ||
}} | }} | ||
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{{IconCommunity|text=The '''Bad Neighborhood''' scoring tile will not consider the semicircular city segments when scoring a city. Ghosts assigned to meeples may lead to negative scores.}} | {{IconCommunity|text=The '''Bad Neighborhood''' scoring tile will not consider the semicircular city segments when scoring a city. Ghosts assigned to meeples may lead to negative scores.}} | ||
[[File:Land_Surveyors_C2_Clarification_Example_02a.png|frame|none|'''Example 3:''' You have completed a city. Due to the '''Bad Neighborhood''' scoring tile, the city is worth 0 points ( (2 tiles - 2 bad neighborhood tiles) x 2 points = 0 x 2 points). The 2 ghosts next to their meeple will cause {{ColorRed|Red}} to score -4 points (0 points for the city - (2 ghosts x 2 points) = 0 - 4 points). The scoring tile diminished the tile count but the {{ColorRed|red}} meeple and the ghosts added to it on the semicircular city segment are considered as usual.]] | : [[File:Land_Surveyors_C2_Clarification_Example_02a.png|frame|none|'''Example 3:''' You have completed a city. Due to the '''Bad Neighborhood''' scoring tile, the city is worth 0 points ( (2 tiles - 2 bad neighborhood tiles) x 2 points = 0 x 2 points). The 2 ghosts next to their meeple will cause {{ColorRed|Red}} to score -4 points (0 points for the city - (2 ghosts x 2 points) = 0 - 4 points). The scoring tile diminished the tile count but the {{ColorRed|red}} meeple and the ghosts added to it on the semicircular city segment are considered as usual.]] | ||
}} | }} | ||
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{{IconCommunity|text=The '''Bad Neighborhood''' scoring tile will not affect the tile count for the Mage in a city. It is irrelevant if the Mage is placed on a semicircular city segment.}} | {{IconCommunity|text=The '''Bad Neighborhood''' scoring tile will not affect the tile count for the Mage in a city. It is irrelevant if the Mage is placed on a semicircular city segment.}} | ||
[[File:Land_Surveyors_C2_Clarification_Example_03.png|frame|none|'''Example 4:''' You have completed a city. Due to the '''Bad Neighborhood''' scoring tile, the city is worth 6 points ( (5 tiles - 3 bad neighborhood tiles + 1 coat of arms) x 2 points = 3 x 2 points). Additionally, the Mage will grant 1 point per tile as usual, unaffected by the scoring tile. Therefore, {{ColorRed|Red}} will score 11 points for the city (6 points for the city itself + 5 points for the Mage).]] | : [[File:Land_Surveyors_C2_Clarification_Example_03.png|frame|none|'''Example 4:''' You have completed a city. Due to the '''Bad Neighborhood''' scoring tile, the city is worth 6 points ( (5 tiles - 3 bad neighborhood tiles + 1 coat of arms) x 2 points = 3 x 2 points). Additionally, the Mage will grant 1 point per tile as usual, unaffected by the scoring tile. Therefore, {{ColorRed|Red}} will score 11 points for the city (6 points for the city itself + 5 points for the Mage).]] | ||
}} | }} | ||
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<div style="margin-bottom: 20px;"> | <div style="margin-bottom: 20px;"> | ||
{{GreyStrip|title= | {{GreyStrip|title={{Piece|name=LandSurveyorsWealthPoverty|edition=C2|variant=short}}|icon={{Piece|name=LandSurveyorsWealthPoverty|edition=C2|size=x65px|variant=image}}}} | ||
</div> | </div> | ||
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<div style="margin-bottom: 20px;"> | <div style="margin-bottom: 20px;"> | ||
{{GreyStrip|title= | {{GreyStrip|title={{Piece|name=LandSurveyorsSiege|edition=C2|variant=short}}|icon={{Piece|name=LandSurveyorsSiege|edition=C2|size=x65px|variant=image}}}} | ||
</div> | </div> | ||
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{{IconCommunity|text=The '''Siege''' scoring tile will grant you one additional point per coat of arms when scoring a city with a cathedral.}} | {{IconCommunity|text=The '''Siege''' scoring tile will grant you one additional point per coat of arms when scoring a city with a cathedral.}} | ||
[[File:Land_Surveyors_C2_Clarification_Example_09.png|frame|none|'''Example 5:''' You have completed a city. Due to the '''Siege''' scoring tile, {{ColorRed|Red}} will score 22 points for this city ( (6 tiles x 3 points) + (1 coat of arms x 4 points) = 18 + 4 points).]] | : [[File:Land_Surveyors_C2_Clarification_Example_09.png|frame|none|'''Example 5:''' You have completed a city. Due to the '''Siege''' scoring tile, {{ColorRed|Red}} will score 22 points for this city ( (6 tiles x 3 points) + (1 coat of arms x 4 points) = 18 + 4 points).]] | ||
}} | }} | ||
<div style="margin-bottom: 20px;"> | <div style="margin-bottom: 20px;"> | ||
{{GreyStrip|title= | {{GreyStrip|title={{Piece|name=LandSurveyorsStreetFair|edition=C2|variant=short}}|icon={{Piece|name=LandSurveyorsStreetFair|edition=C2|size=x65px|variant=image}}}} | ||
</div> | </div> | ||
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{{IconCommunity|text=The '''Street Fair''' scoring tile will grant you one additional point per tile also with a inn. The scoring tile will double the basic value per road tile, and the additional value for an inn will be added on top.}} | {{IconCommunity|text=The '''Street Fair''' scoring tile will grant you one additional point per tile also with a inn. The scoring tile will double the basic value per road tile, and the additional value for an inn will be added on top.}} | ||
[[File:Land_Surveyors_C2_Clarification_Example_05.png|frame|none|'''Example 6:''' You have completed two roads. Due to the '''Street Fair''' scoring tile, {{ColorRed|Red}} scores 6 points (3 tiles x 2 points), and {{ColorBlue|Blue}} scores 21 points (7 tiles x (2 points per road tile + 1 point for the inn) = 7 x 3 points).]] | : [[File:Land_Surveyors_C2_Clarification_Example_05.png|frame|none|'''Example 6:''' You have completed two roads. Due to the '''Street Fair''' scoring tile, {{ColorRed|Red}} scores 6 points (3 tiles x 2 points), and {{ColorBlue|Blue}} scores 21 points (7 tiles x (2 points per road tile + 1 point for the inn) = 7 x 3 points).]] | ||
}} | }} | ||
<div style="margin-bottom: 20px;"> | <div style="margin-bottom: 20px;"> | ||
{{GreyStrip|title= | {{GreyStrip|title={{Piece|name=LandSurveyorsHighway|edition=C2|variant=short}}|icon={{Piece|name=LandSurveyorsHighway|edition=C2|size=x65px|variant=image}}}} | ||
</div> | </div> | ||
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{{IconCommunity|text=The '''Highway''' scoring tile will also score a road with an inn as if it had 5 tiles, no matter its actual length.}} | {{IconCommunity|text=The '''Highway''' scoring tile will also score a road with an inn as if it had 5 tiles, no matter its actual length.}} | ||
[[File:Land_Surveyors_C2_Clarification_Example_05.png|frame|none|'''Example 7:''' You have completed two roads. Due to the '''Highway''' scoring tile, {{ColorRed|Red}} scores 5 points (5 tiles x 1 point) and {{ColorBlue|Blue}} scores 10 points (5 tiles x 2 points).]] | : [[File:Land_Surveyors_C2_Clarification_Example_05.png|frame|none|'''Example 7:''' You have completed two roads. Due to the '''Highway''' scoring tile, {{ColorRed|Red}} scores 5 points (5 tiles x 1 point) and {{ColorBlue|Blue}} scores 10 points (5 tiles x 2 points).]] | ||
}} | }} | ||
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{{IconCommunity|text=The '''Highway''' scoring tile will not affect the number of road tiles considered by the Mage. The Witch will halve the points of the road as usual.}} | {{IconCommunity|text=The '''Highway''' scoring tile will not affect the number of road tiles considered by the Mage. The Witch will halve the points of the road as usual.}} | ||
[[File:Land_Surveyors_C2_Clarification_Example_04.png|frame|none|'''Example 8:''' You have completed two roads. Due to the '''Highway''' scoring tile, {{ColorRed|Red}} scores 3 points ( ( 5 tiles x 1 point ) / 2 rounded up = 5 / 2 rounded up) and {{ColorBlue|Blue}} scores 12 points ( (5 tiles x 1 point for the road) + (7 tiles x 1 point for the Mage) = 5 + 7 points).]] | : [[File:Land_Surveyors_C2_Clarification_Example_04.png|frame|none|'''Example 8:''' You have completed two roads. Due to the '''Highway''' scoring tile, {{ColorRed|Red}} scores 3 points ( ( 5 tiles x 1 point ) / 2 rounded up = 5 / 2 rounded up) and {{ColorBlue|Blue}} scores 12 points ( (5 tiles x 1 point for the road) + (7 tiles x 1 point for the Mage) = 5 + 7 points).]] | ||
}} | }} | ||
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{{OtherExpansionRule|expansionlink={{MarketsLeipzigLink|edition=C3|variant=long}}|rules= | {{OtherExpansionRule|expansionlink={{MarketsLeipzigLink|edition=C3|variant=long}}|rules= | ||
{{IconCommunity|text=The | {{IconCommunity|text=The Wainwrights quarter bonus will consider the usual road tile count, unaffected by the '''Highway''' scoring tile.}} | ||
}} | }} | ||
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<div style="margin-bottom: 20px;"> | <div style="margin-bottom: 20px;"> | ||
{{GreyStrip|title= | {{GreyStrip|title={{Piece|name=LandSurveyorsPeasantUprising|edition=C2|variant=short}}|icon={{Piece|name=LandSurveyorsPeasantUprising|edition=C2|size=x65px|variant=image}}}} | ||
</div> | </div> | ||
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{{IconCommunity|text=The '''Peasant Uprising''' scoring tile will grant you one point less per tile with a farmhouse on a road with an inn.}} | {{IconCommunity|text=The '''Peasant Uprising''' scoring tile will grant you one point less per tile with a farmhouse on a road with an inn.}} | ||
[[File:Land_Surveyors_C2_Clarification_Example_06.png|frame|none|'''Example 9:''' You have completed this road. Due to the '''Peasant Uprising''' scoring tile, {{ColorRed|Red}} scores 10 points ( (6 tiles x 2 points) - (2 tiles with a farmhouse x 1 point) = 12 - 2 points).]] | : [[File:Land_Surveyors_C2_Clarification_Example_06.png|frame|none|'''Example 9:''' You have completed this road. Due to the '''Peasant Uprising''' scoring tile, {{ColorRed|Red}} scores 10 points ( (6 tiles x 2 points) - (2 tiles with a farmhouse x 1 point) = 12 - 2 points).]] | ||
}} | }} | ||
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{{IconCommunity|text=The '''Peasant Uprising''' scoring tile will not affect the points granted by the Mage on a road. It is irrelevant if the road includes tiles with farmhouses and even if the Mage is placed on one of them.}} | {{IconCommunity|text=The '''Peasant Uprising''' scoring tile will not affect the points granted by the Mage on a road. It is irrelevant if the road includes tiles with farmhouses and even if the Mage is placed on one of them.}} | ||
[[File:Land_Surveyors_C2_Clarification_Example_07.png|frame|none|'''Example 10:''' You have completed a road. Due to the '''Peasant Uprising''' scoring tile, the road is worth 4 points ( (6 tiles x 1 point) - (2 tiles with a farmhouse x 1 point) = 6 - 2 points). Additionally, the Mage will grant 1 point per tile as usual, unhindered by tiles with farmhouses. Therefore, {{ColorRed|Red}} will score 10 points for the road (4 points for the road itself + 6 points for the Mage).]] | : [[File:Land_Surveyors_C2_Clarification_Example_07.png|frame|none|'''Example 10:''' You have completed a road. Due to the '''Peasant Uprising''' scoring tile, the road is worth 4 points ( (6 tiles x 1 point) - (2 tiles with a farmhouse x 1 point) = 6 - 2 points). Additionally, the Mage will grant 1 point per tile as usual, unhindered by tiles with farmhouses. Therefore, {{ColorRed|Red}} will score 10 points for the road (4 points for the road itself + 6 points for the Mage).]] | ||
{{IconCommunity|text=The Witch will be applied after inns and the '''Peasant Uprising''' scoring tile.}} | {{IconCommunity|text=The Witch will be applied after inns and the '''Peasant Uprising''' scoring tile.}} | ||
[[File:Land_Surveyors_C2_Clarification_Example_08.png|frame|none|'''Example 11:''' You have completed a road. Due to the '''Peasant Uprising''' scoring tile, the road is worth 10 points ( (6 tiles x 2 points) - (2 tiles with a farmhouse x 1 point) = 12 - 2 points). Additionally, the Witch on the road will halve the value of the road (rounded up if necessary). Therefore, {{ColorRed|Red}} will score 5 points for the road (10 points / 2 for the Witch).]] | : [[File:Land_Surveyors_C2_Clarification_Example_08.png|frame|none|'''Example 11:''' You have completed a road. Due to the '''Peasant Uprising''' scoring tile, the road is worth 10 points ( (6 tiles x 2 points) - (2 tiles with a farmhouse x 1 point) = 12 - 2 points). Additionally, the Witch on the road will halve the value of the road (rounded up if necessary). Therefore, {{ColorRed|Red}} will score 5 points for the road (10 points / 2 for the Witch).]] | ||
}} | }} | ||
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<div style="margin-bottom: 20px;"> | <div style="margin-bottom: 20px;"> | ||
{{GreyStrip|title= | {{GreyStrip|title={{Piece|name=LandSurveyorsHermitMonastery|edition=C2|variant=short}}|icon={{Piece|name=LandSurveyorsHermitMonastery|edition=C2|size=x65px|variant=image}}}} | ||
</div> | </div> | ||
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{{IconCommunity|text=The '''Hermit Monastery''' scoring tile will grant one point less per tile with a city segment involved in the scoring of a completed monastic building. The base game does not feature city segments on monastery tiles, but this may happen in some expansions.}} | {{IconCommunity|text=The '''Hermit Monastery''' scoring tile will grant one point less per tile with a city segment involved in the scoring of a completed monastic building. The base game does not feature city segments on monastery tiles, but this may happen in some expansions.}} | ||
[[File:Land_Surveyors_C2_Clarification_Example_10.png|frame|none|'''Example 12:''' You have completed a monastery. Due to the '''Hermit Monastery''' scoring tile, {{ColorRed|Red}} scores 4 points ( (9 tiles x 1 point) - (5 tiles with city segments x 1 point) = 9 - 5 points). Note that the monastery tile has a city segment and subtracts 1 point from the monastery scoring.]] | : [[File:Land_Surveyors_C2_Clarification_Example_10.png|frame|none|'''Example 12:''' You have completed a monastery. Due to the '''Hermit Monastery''' scoring tile, {{ColorRed|Red}} scores 4 points ( (9 tiles x 1 point) - (5 tiles with city segments x 1 point) = 9 - 5 points). Note that the monastery tile has a city segment and subtracts 1 point from the monastery scoring.]] | ||
}} | }} | ||
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<div style="margin-bottom: 20px;"> | <div style="margin-bottom: 20px;"> | ||
{{GreyStrip|title= | {{GreyStrip|title={{Piece|name=LandSurveyorsPilgrimageRoute|edition=C2|variant=short}}|icon={{Piece|name=LandSurveyorsPilgrimageRoute|edition=C2|size=x65px|variant=image}}}} | ||
</div> | </div> | ||
Latest revision as of 09:21, 13 July 2024
In dieser Mini-Erweiterung ziehen Landvermesser durch die Gegend um Carcassonne. Sie legen die Wertigkeit der einzelnen Gebiete immer wieder neu fest. Achte deshalb genau darauf, wann du deine Gebiete wertest.
Allgemeine Informationen und Kommentare
Die Landvermesser ist die zweite offizielle Print & Play Erweiterung für die zweite Edition. Sie wurde 2020 von Hans im Glück veröffentlicht.
Diese Erweiterung beinhaltet keine neuen Landplättchen, sondern eine Reihe von Wertungsplättchen, die die üblichen Regeln für die Wertung von Straßen, Städten und Klöstern modifizieren.
Die Wertungsplättchen sind auf der letzten Seite der Regeln zu finden. Die Regeln sind hier zu finden:
- Deutsche Version:
- HiG: https://www.hans-im-glueck.de/_Resources/Persistent/944bd37cb3994e372ec913d165f6c456301350d6/CarcMiniErw2020_Landvermesser_5_D.pdf
- Cundco: https://cundco.de/media/pdf/g0/cf/08/Die-Landvermesser.pdf* Englische Version:
- HiG: https://www.hans-im-glueck.de/_Resources/Persistent/cc0299af79abe7d7f80de95a4d0d4a2ee9e66e18/CarcMiniErw2020_land_surveyors_5_E.pdf
- Cundco: https://cundco.de/media/pdf/07/33/d3/The-land-surveyors-EN.pdf
Drucke vor dem ersten Spiel die Plättchen auf dickes Papier aus oder klebe den Ausdruck auf Pappe und schneide sie dann sorgfältig aus.
Diese Erweiterung wurde für das Grundspiel Carcassonne entwickelt. Alle grundlegenden Spielregeln gelten weiterhin zusätzlich zu den untenstehenden Erweiterungsregeln. Sie können sie mit anderen Erweiterungen kombinieren - allerdings auf eigenes Risiko, d.h. es gibt keine offiziellen Regeln für diese Kombinationen, da dies noch nicht getestet wurde.
Spielmaterial
- 12 Wertungsplättchen unterteilt in:
- 5 Stadtwertungen
- 4 Straßenwertungen
- 3 Klosterwertungen
Regeln
Vorbereitung
Du bildest für jede Wertungsart (Stadt- Straße und Klosterwertung) jeweils einen Plättchenstapel, wobei die Vorderseiten mit den Informationen sichtbar sein sollen. Mische die 3 Stapel getrennt voneinander und platziere sie nebeneinander unter die Wertungstafel. Dann legst du von jedem Stapel das oberste Plättchen neben den Stapel. Diese 3 Plättchen sind die aktiven Wertungsplättchen.
Gameplay
Diese Erweiterung verändert nur die Wertungen. Wie gewohnt führst du die Schritte: 1. Landschaftsplättchen legen und 2. Einen Meeple einsetzen aus.
3. Eine Punktewertung auslösen
Für jedes der 3 Gebiete Stadt, Straße und Kloster ist immer genau 1 Wertungsplättchen aktiv. Wertest du ein Gebiet, beeinflusst das jeweilige Wertungsplättchen, wie viele Punkte die Spieler bekommen. Wertest du mehrere Gebiete in einem Zug werden alle Wertungen durch die aktiven Plättchen beeinflusst.
Nach einem Zug, in dem du mindestens eine Wertung ausgelöst hast, nimmst du alle aktiven Wertungsplättchen und schiebst sie unter den Stapel. Danach legst du das oberste Plättchen jedes Stapels als aktives Wertungsplättchen daneben (und zeigst damit das Plättchen für die nächste Wertung). Wenn du ein Gebiet abschließt, aber keine Punkte vergeben werden (weil keine Meeple darauf stehen) tauschst du die Plättchen nicht.
Die WERTUNGSPLÄTTCHEN im Einzelnen
Bauernaufstand | Bei einer Straßenwertung zählt jedes Plättchen mit einem Bauernhof 1 Punkt weniger. Tierställe beeinflussen die Wertung nicht.
Frage: Was sind Bauernhöfe und Ställe?
Antwort: Es sind eine kleine Illustration, die Sie in den Feldern von Carcassonne II finden können:
Hinweis: Die kleine Illustrationen Kuhstall, Schweinestall und Eselstall werden im allgemeinen als Ställe bezeichnet.
Einsiedlerkloster | Für jedes der 9 Plättchen bei einer Klosterwertung auf dem eine Stadt zu sehen ist, bekommst du 1 Punkt weniger.
Pilgerweg | Für jedes der 9 Plättchen bei einer Klosterwertung auf dem eine Straße zu sehen ist, bekommst du einen Punkt mehr.
Final Scoring
Wertungsplättchen haben keinen Einfluss auf die Wertung nach dem Spiel. [3]
Andere Erweiterungen
This section contains additional information about the interactions with other Carcassonne expansions.
Die Regeln dieser Mini-Erweiterung berücksichtigen nur die Gebiete des Basisspiels. Darüber hinaus besteht die ursprüngliche Absicht darin, die Grundregeln für die Mehrheiten zu modifizieren und die Punktevergabe auf dynamische Weise zu gestalten. Infolgedessen können einzelne Plättchen unterschiedlich bewertet werden, oder sogar die Gesamtpunktzahl der Merkmale kann geändert werden.
Trotzdem beziehen wir die folgenden Überlegungen bei der Kombination dieser Mini-Erweiterung mit anderen Erweiterungen mit ein, sofern der Herausgeber keine weiteren Klarstellungen vornimmt:
General comments
{{OtherExpansionRule|expansionlink=General considerations|rules=
- Die folgenden Wertungsplättchen sollten bei der Bewertung eines Gebiets zuerst angewendet werden, um die ursprüngliche Absicht, die Bewertung des grundlegenden Gebietes zu modifizieren, einzuhalten. Das bedeutet, dass die als nächstes aufgeführten Wertungsplättchen vor allen anderen Wertungsmodifikatoren (wie Wirtshäuser und Kathedralen) oder Boni (wie Magier und Hexe) angewendet werden sollten:
- Bürgerparlament: modifiziert die Mehrheit für das Gebiet. Es wird zuerst berücksichtigt.
- Chaussee / Problemviertel: ändert die Anzahl der Plättchen, die bei der Wertung berücksichtigt werden. Die modifizierte Plättchenzahl wird für jeden anderen Modifikator oder Bonus berücksichtigt, der danach angewendet wird und Punkte pro Plättchen beinhaltet.
- Straßen: Deutsche Kathedralen, Wirtshäuser, Magier und Märkte zu Leipzig
- Städte: Katharer / Belagerer, Kathedralen und Magier
- Belagerung / Straßenfest / Bauernaufstand / Einsiedlerkloster / Pilgerweg:' ändern Sie die Anzahl der pro Plättchen oder Symbol erzielten Punkte. Jeder Modifikator oder Bonus wird danach wie üblich angewendet.
- Die folgenden Wertungsplättchen sollten zusammen mit anderen Gebietsboni (z.B. Häuser) angewendet werden, da sie die Punkte, die ein Gebiet wert ist, verändern, sobald die Wertung pro Plättchen erfolgt ist:
- Reichtum / Armut: bieten einen Bonus oder eine Strafe zusätzlich zu der üblichen Punktzahl für das Merkmal.
- Die Klosterplättchen sollten für alle Klostergebäude gelten: Klöster, Abteien, Schreine, deutsche Klöster, niederländische und belgische Klöster, japanische Gebäude, Darmstädter Kirchen. Deutsche Kathedralen werden nicht berücksichtigt.
An abbot meeple placed on a monastic building will not be affected by any monastery scoring tile when removed and scored early in phase 2. Placing a meeple, since the feature is not scored after completion in phase 3. Scoring a feature.
The scoring tiles must change at the end of any part of a double turn in which at least a road, a city or a monastic building was scored. This means that the scoring tiles may change 0, 1 or even 2 times in a double turn.
The Citizens' Jury scoring tile will grant 1 strength to all players in a city, even if any player has a large meeple. All the players in the city will share the majority, no matter the number or strength of their meeples.
The Citizens' Jury scoring tile will grant 1 strength to all players in a city. It is irrelevant if the player has a mayor in a city with zero or several coats of arms. All the players in the city will share the majority, no matter the number or strength of their meeples.
The Citizens' Jury scoring tile will grant 1 strength to all players in a city, even if any player has a meeple on a hill. All the players in the city will share the majority, no matter if any meeple in the city is on a hill.
The Bad Neighborhood scoring tile will not consider the semicircular city segments when scoring a city with a cathedral.
Exp. 11 - Ghosts, Castles & Cemeteries
The Bad Neighborhood scoring tile will not consider the semicircular city segments when scoring a city. Ghosts assigned to meeples may lead to negative scores.
- Example 3: You have completed a city. Due to the Bad Neighborhood scoring tile, the city is worth 0 points ( (2 tiles - 2 bad neighborhood tiles) x 2 points = 0 x 2 points). The 2 ghosts next to their meeple will cause Red to score -4 points (0 points for the city - (2 ghosts x 2 points) = 0 - 4 points). The scoring tile diminished the tile count but the red meeple and the ghosts added to it on the semicircular city segment are considered as usual.
The Bad Neighborhood scoring tile will not affect the tile count for the Mage in a city. It is irrelevant if the Mage is placed on a semicircular city segment.
- Example 4: You have completed a city. Due to the Bad Neighborhood scoring tile, the city is worth 6 points ( (5 tiles - 3 bad neighborhood tiles + 1 coat of arms) x 2 points = 3 x 2 points). Additionally, the Mage will grant 1 point per tile as usual, unaffected by the scoring tile. Therefore, Red will score 11 points for the city (6 points for the city itself + 5 points for the Mage).
A German castle will grant its bonus to a completed city even if the Bad Neighborhood scoring tile does not consider the semicircular city segment on the German castle tile for the city scoring.
A watchtower will grant its bonus when a city on it is completed even if the Bad Neighborhood scoring tile does not consider the semicircular city segment on the watchtower tile for the city scoring.
A bet on a city will consider the tiles with semicircular city segments as usual, unaffected by the Bad Neighborhood scoring tile.
The Bad Neighborhood scoring tile will not consider the semicircular city segments when scoring a city with a Cathars tile.
The Bad Neighborhood scoring tile will not consider the semicircular city segments when scoring a city with a siege.
The Bad Neighborhood scoring tile will not consider the semicircular city segments when scoring a besieged city.
A little building on a tile with a semicircular city segment will be scored as usual, unaffected by the Bad Neighborhood scoring tile.
The removal and scoring of an abbot will not be affected by the Wealth scoring tile for monastic buildings.
The points provided by the Wealth / Poverty scoring tile to roads and cities are added after the Witch.
The Street Fair scoring tile will grant you one additional point per tile also with a inn. The scoring tile will double the basic value per road tile, and the additional value for an inn will be added on top.
The Highway scoring tile will not affect the number of road tiles considered by the Mage. The Witch will halve the points of the road as usual.
The Highway scoring tile will not affect the road tile count when scoring a completed German cathedral. The German cathedral will consider the usual tile count for each road connected to it.
The Highway scoring tile will affect the tile count when scoring a completed road with a German cathedral.
The Wainwrights quarter bonus will consider the usual road tile count, unaffected by the Highway scoring tile.
A bet on a road will consider the usual tile count, unaffected by the Highway scoring tile.
The Peasant Uprising scoring tile will not affect the points granted by the Mage on a road. It is irrelevant if the road includes tiles with farmhouses and even if the Mage is placed on one of them.
- Example 10: You have completed a road. Due to the Peasant Uprising scoring tile, the road is worth 4 points ( (6 tiles x 1 point) - (2 tiles with a farmhouse x 1 point) = 6 - 2 points). Additionally, the Mage will grant 1 point per tile as usual, unhindered by tiles with farmhouses. Therefore, Red will score 10 points for the road (4 points for the road itself + 6 points for the Mage).
The Witch will be applied after inns and the Peasant Uprising scoring tile.
- Example 11: You have completed a road. Due to the Peasant Uprising scoring tile, the road is worth 10 points ( (6 tiles x 2 points) - (2 tiles with a farmhouse x 1 point) = 12 - 2 points). Additionally, the Witch on the road will halve the value of the road (rounded up if necessary). Therefore, Red will score 5 points for the road (10 points / 2 for the Witch).
The Peasant Uprising scoring tile will not affect the scoring of a completed German cathedral. Tiles with farmhouses do not affect the points scored for each road connected to the German cathedral.
The Peasant Uprising scoring tile will affect the scoring of a completed road with a German cathedral.
A little building on a tile with a farmhouse will be scored as usual, unaffected by the Peasant Uprising scoring tile.
The Hermit Monastery scoring tile will grant one point less per tile with a city segment involved in the scoring of a completed monastic building. The base game does not feature city segments on monastery tiles, but this may happen in some expansions.
The removal and scoring of an abbot will not be affected by the Hermit Monastery scoring tile.
A vineyard will grant its bonus to a neighboring monastic building as usual, even if the vineyard is on a tile with a city segment. The Hermit Monastery scoring tile does not affect vineyards.
The removal and scoring of an abbot will not be affected by the Pilgrimage Route scoring tile.
A vineyard will grant its bonus to a neighboring monastic building as usual, even if the vineyard is on a tile with a road segment. The Pilgrimage Route scoring tile does not affect vineyards.
Tile distribution
Anzahl Wertungsplättchen: 12
Referenzen
Für Lizenzen und Erklärungen besuche Icons page.
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Das Straßenfest Wertungplättchen zeigt ein "x2" anstelle eines allgemeinen Straßenplättchen, gefolgt von "+1". Das letztgenannte Format wird bei denjenigen Plättchen bevorzugt, bei denen Änderungen nur auf bestimmte Plättchen angewendet werden. Das Format "x2" ist jedoch einfacher, um anzuzeigen, dass der Punkt "+1" alle Plättchen betrifft.
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Das Chaussee-Wertungsplättchen beeinflusst die Anzahl der Plättchen. Unabhängig von der Länge der Straße wird sie als 5-Plättchen-Straße gewertet. Dieses Wertungsplättchen hat eine doppelte Funktion, da sie die tatsächliche Punktzahl für eine Straße erhöhen oder verringern kann.
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In den Regeln wird die Endwertung nicht explizit erwähnt, sondern es wird nur die Bewertung der abgeschlossenen Features während der Spielerrunden erwähnt.