Castles in Germany

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Castles in Germany mini-expansion, featuring 6 well-known castles in Germany, allows the players to become lords and ladies, earning extra points for their famous estates.

German Castles C3 Tile 03.png You are reading the rules for this tile design.
Castles C1 03.pngRead the following rules if your tiles look like this.
Castles in Germany Castles in Germany
If your tiles have a different design, then choose a game from Spin-offs.Rule selection by design Spin-offs.png


This mini-expansion, featuring 6 well-known castles in Germany, allows the players to become lords and ladies, earning extra points for their famous estates.

General info and comments

Expansion symbol

Castles in Germany (Burgen in Deutschland) was released in C2 (the 2nd edition) by Hans im Glück in 2019. A C3 (the third edition) version was released in 2022, which has cities with clipped buildings.

C3 Envelope (2nd print)
C3 Punchout
C2 Punchout

The 1st print of this expansion in C3 was sold in shrink wrap, the same as in previous editions. The 2nd print in C3, from 2024, came in a paper envelope.

This mini expansion was originally released in C1 (the 1st edition) in 2015.

Contents

  • 6 double-size landscape tiles depicting German castles

Rules

Preparation

Each player picks one castle of his choice. When you play as two or three players you can take 2 castles each. Alternatively, you may shuffle the castle tiles and deal them out. Then, you place your Castle tiles face up in front of you. [1]

Gameplay

German Castles C2 Castle Image 04.png
1. Placing a tile

Instead of taking a Land tile from the draw pile players are allowed to place one of their castles. Note that a Castle tile must not touch another Castle tile, neither directly nor with the edges (diagonally). All other placing rules stay the same as in the basic game.

Example 1: Incorrect placement of German castle tiles.

Special case: The game ends when nobody can place a land tile or a castle tile during their turn, even if other players still have some. [2]

2. Placing a meeple

Having placed their Castle tile, players are allowed to place a meeple. They may place the meeple on a road, city, or field or as lord in the castle.

3. Scoring a feature
Scoring of a completed castle

A castle can be completed and scored the same way as monasteries. As soon as the castle is surrounded by other Land tiles, you, the lord gets 12 points and take your meeple back to your stash.

At the end of the game all Land tiles surrounding an incomplete castle score one point. The Castle tile itself counts as 2 points.

Example 2 - German castle scoring at the end of game:
You get 8 points for your castle at the end of the game (6 points for the surrounding Land tiles and 2 points for the Castle).
Scoring roads and cities around a castle

If a road or a city which ends on the Castle tile is completed, players get bonus points. Each player who gets points gets 3 bonus points for each castle which is involved. [3] [4] It does not make any difference if the castle is occupied or not.

Example 3 - Road and city scoring with German castles:
  • You place the castle in the bottom left corner and place a meeple inside on it. You complete 2 roads and 1 city by doing that.
  • Green and Blue get 16 points for their city. (10 points for the city and 2 x 3 points for the castles)
  • You get 6 points for your road (3 points for the road and 3 points for the castle)
  • Blue gets 10 points for his road (4 points for the road and 2 x 3 points for the castles)
Additional clarifications

Interpretation from the Community Roads: Roads looping back to a German castle will consider the two square spaces occupied by the double-sized tile separately. [5]

Example 4: This road loops back to the German castle ending at the same half. Red scores 7 points for it (4 points for the road itself and 3 points for the German castle). Note the road occupies 4 square spaces, counted as tiles. (3/2021)
Example 5: This road loops back to the German castle ending at different halves. Red scores 9 points for it (6 points for the road itself and 3 points for the German castle). Note the road occupies 6 square spaces, counted as tiles, where two of them correspond to the two halves of the German castle. (3/2021)

Interpretation from the Community Monasteries: Since monasteries are scored according to the occupied spaces by the monastery itself and its adjacent spaces, a German castle tile counts as the number of spaces it occupies: 1 or 2 depending of its placement relative to the monastery.

 Official clarification from the publisher Question: Can we assume that monasteries A and B also score 9 points?

Answer: Yes, it's also 9 points. For each occupied space around the monastery 1 point (8 points) and 1 point for the monastery itself. (1/2021)

Examples of monastery scoring with German castles. The player gets 1 point for the monastery tile and 1 point per occupied space around it, no matter if it is a square tile or part of a double-sized tile:
  • Example A: This completed monastery scores 9 points, with 3 German castles in its vicinity.
  • Example B: This completed monastery scores 9 points, with 2 German castles in its vicinity.
Final Scoring

At the end of the game there aren't any bonus points for cities or roads.

 Official clarification from the publisher Question: Does a German castle count for field scoring?

Answer: No, it doesn't count for field scoring. The German castle is on one tile, so its has less functions than a castle that sits between two tiles. (10/2015)

Other expansions

This section contains additional information about the interactions with other Carcassonne expansions.

General considerations:

Interpretation from the Community This section covers clarifications regarding the interaction of German castles with other expansions (from 10/2015, later updated in 1/2021)

 Official clarification from the publisher Question: How should we consider double-sized tiles for towers and flying machines?

Answer: Even if it is a double tile, you simply count the spaces (areas). A double tile still consists of 2 spaces. Therefore it doesn't matter if you use double-sized tiles or normal tiles for the tower, flying machine or a dragon, the "range" stays the same. (1/2021)

 Official clarification from the publisher Question: Should we consider that we should always count spaces (areas) and not tiles, and then consider any tiles in that space if more than one or part of one?

Answer: Yes exactly. For example, a dragon could walk 2 steps on a double-sized tile, but if it is a German castle, it would already eat the meeple on his first step on the tile. (1/2021)

Exp. 1 - Inns & CathedralsExp. 1 - Inns & Cathedrals - Bonus Points

Interpretation from the Community Scoring first takes place for roads with an inn or a city with a cathedral, and then the +3 bonus from any German castle is added.

Exp. 3 - The Princess & the DragonExp. 3 - The Princess & the Dragon - Dragon movement

Interpretation from the Community German castles do not protect meeples from the dragon. The German castle is on one tile, so it has less functions than a castle (from Exp. 8 - Bridges, Castles & Bazaars Exp. 8 - Bridges, Castles & Bazaars) that sits between 2 tiles. The function or the mechanics of the German castle is more like those of a monastery.
Interpretation from the Community The German castle tile is one single tile but it represents two spaces for the movement of the dragon. The dragon affects the whole tile when it lands on it, but it may represent two steps in its movement.

Example 1: The dragon starts to move and enters a German castle tile that permits several options for its second step, one of them still on the same tile.
Example 2: This dragon movement includes a German castle tile. The dragon affects the whole tile in step 3 even if only it lands on one of the spaces occupied by the tile.
Example 3: This dragon movement includes a German castle tile. Steps 3 and 4 happen on the same tile but the dragon occupies two different spaces before leaving the castle tile.

Exp. 4 - The TowerExp. 4 - The Tower - Tower range

Interpretation from the Community German castles count as one tile for the tower, but they represent two spaces for the tower range. If at least one of the spaces occupied by a German castle tile is in range from the tower, any meeple placed on the tile can be captured.

Example: The range of this tower of height three includes German castle tiles. The numbers indicate the range from the tower. German castle tiles maybe affected even if only one of the spaces it occupies is in range from the tower.

Exp. 5 - Abbey & MayorExp. 5 - Abbey & Mayor - Part 1: Wagon movement

Interpretation from the Community The wagon can be placed on a German castle.
Interpretation from the Community The wagon can be driven to an uncompleted, unoccupied German castle from any feature completed on the German castle tile or any of its 10 possible adjacent tiles.
Interpretation from the Community The wagon can be driven from a completed German castle to any uncompleted, unoccupied feature on the German castle tile or any of its 10 possible adjacent tiles.

Exp. 5 - Abbey & MayorExp. 5 - Abbey & Mayor - Part 2: Barn Placement

Interpretation from the Community The general rule states that the base for the barn has to be stable - that means that the corner of all four tiles have to touch each other and all tiles must have field in the corner for the placement of the barn.
Interpretation from the Community A German castle tile can therefore occupy one or two of the corners under the barn.

Example: Valid cases of barn placement when German castle tiles are involved.

Exp. 8 - Bridges, Castles & BazaarsExp. 8 - Bridges, Castles & Bazaars - Castles

Interpretation from the Community You can build a small city including the semicircular city segment on a German castle tile. If this small city is converted into a castle, neither the small city at that point nor the castle, if scored, will receive bonus points for the German castle.

Mini #1 - The Flying MachinesMini #1 - The Flying Machines - Flier distance and placement

Interpretation from the Community The German castle counts as 1 tile occupying two spaces. The flier considers spaces for its movement. If the flier lands on a space occupied by a German castle, it can choose any feature on the whole tile, that is, the flier has the choice of 3 roads, 1 city or the German castle (the function or the mechanics of the German Castle is more like those of a monastery.) The flier can only land on one of these features if it is not yet finished.

Example F1: Two cases of flier trajectory involving German castle tiles. In the example at the bottom, the flier can land on the German castle if the die roll is 2 or 3.

Interpretation from the Community If the flight of the flier is diagonal, all steps must be in a straight line in the direction the arrow shows from the flying machine tile. The angle cannot change but it would if it had entered via one corner of the German castle tile, and exited via the opposite corner. If the flier lands on the German castle tile then the flier has the choice of 3 roads, 1 city or the German Castle. The flier can only land on one of these features if it is not yet finished.

Example F2: These examples show a diagonal flier trajectory involving German castle tiles. The violet arrow indicates the correct trajectory following the flying machine direction. The grey arrow shows an invalid diagonal trajectory as it deviates from the trajectory indicated by the flying machine.
Example F3 - Placement of a flier on a German castle tile: Red throws the die and gets 2. The flier lands on the German castle tile. The roads and the German castle are already completed. Red can only land on the city segment because the city is not completed.

The PlagueThe Plague - Plague spreading

Interpretation from the Community A German castle counts as 1 tile for the plague tokens, but two spaces for its movement. See the example with the dragon above.

Monasteries in GermanyMonasteries in Germany / Monasteries in the Netherlands & BelgiumMonasteries in the Netherlands & Belgium / Japanese BuildingsJapanese Buildings - Scoring with a meeple placed as an abbot

Interpretation from the Community Double-sized tiles will be considered as two square spaces when scoring of the abbot on a special monastery. Special monasteries will count those square spaces in the columns and rows starting from the monastery tile.

  • Depending on the position of a German castle tile overlapping any of those rows or columns, only one or both square spaces of a double-sized tile will be taken into consideration for the scoring. [6]

The WatchtowersThe Watchtowers - Scoring

Interpretation from the Community A watchtower scoring for roads or cities will consider the features on each half of a double-sized tile separately. [7]
Interpretation from the Community A watchtower scoring for meeples will consider all the meeples on double-sized tiles adjacent to them, even if one of their halves is not actually adjacent.

 Official clarification from the publisher Question: If a watchtower scoring for meeples is adjacent to only one half of a double-sized tile, does the watchtower consider those meeples on the half adjacent to the watchtower or all the meeples on the tile?

Answer: The watchtower will consider all the meeples on the double-sized tile. (10/2022)

Tile distribution

Third edition C3

Total tiles: 6
German Castles C3 Tile 01.png ×1
German Castles C3 Tile 02.png ×1
German Castles C3 Tile 03.png ×1
German Castles C3 Tile 04.png ×1
German Castles C3 Tile 05.png ×1
German Castles C3 Tile 06.png ×1

Second edition C2

Total tiles: 6
German Castles C2 Tile 01.png ×1
German Castles C2 Tile 02.png ×1
German Castles C2 Tile 03.png ×1
German Castles C2 Tile 04.png ×1
German Castles C2 Tile 05.png ×1
German Castles C2 Tile 06.png ×1


The castles in detail

Königstein Fortress (Saxony)

Königstein Fortress (Saxony)

This castle is one of Europe's biggest hilltop fortresses. It is situated in Saxon Switzerland in the Elbe Sandstone Mountains near Dresden. The fortress was built on top of a rock plateau 240 meters above the river Elbe. Over a period of more than 750 years, this place became an impressive ensemble of buildings of the late gothic period, the renaissance, the baroque and the 19th century.
http://www.festung-koenigstein.de


Konradsheim Castle (North Rhine-Westphalia)

Konradsheim Castle (North Rhine-Westphalia)

This water castle is situated between Cologne and Bonn and is one of the few castles of the late Middle Ages in the Rhineland still preserved. The knight Arnold von Buschfeld is said to be the builder of this castle. First mentioned in a document in 1337, the castle is nowadays private property and can be rented for events.
http://www.burg-konradsheim.de


Rieneck Castle (Bavaria)

Rieneck Castle (Bavaria)

This castle was built around 1150 near the town of Rieneck above the river Sinn in Lower Franconia in Bavaria. Today, the castle serves as a scouting facility and is owned by the German Christian Guide and Scout Association. Particularly well known – and the centrepiece of the castle – is the “Thick Tower“ built in the 12th century with his romantic wall chapel constructed completely enclosed by the keep's wall.
http://www.burg-rieneck.de


Eltz Castle (Rhineland-Palatinate)

Eltz Castle (Rhineland-Palatinate)

It is considered the paragon of German castles. It is situated in the Eltz river valley near the Eifel. It was built in the beginning of the 12th century and has yet never been destroyed. Eltz castle has a history full of myths, luminaries and distinguished art.
http://www.burg-eltz.de


Wartburg Castle (Thuringia)

Wartburg Castle (Thuringia)

The Wartburg (Burg: german castle) is situated above the city of Eisenach in Thuringia. Built around 1067 under Louis the Springer ("the Jumper") the castle is – since 1999 – a UNESCO World heritage site. Between May 1521 and March 1522 Martin Luther, who had found shelter inside the Wartburg, translated the New Testament into German.
http://www.wartburg.de


Bentheim Castle (Lower Saxony)

Bentheim Castle (Lower Saxony)

This is a castle complex in the middle of the city of Bad Bentheim in Lower Saxony, which has been built in the Early Middle Ages. First mentioned in a document in the 11th century it is believed to be one of the largest and most beautiful castle complexes in north-western Germany. Nowadays, the castles museum can be visited year-round.
http://www.burg-bentheim.de


Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Notorious rule difference among editions or publishers The Castle tiles remain visible to all the players once distributed. The German rules state that players place the Castle tiles face up. The English rules do not mention this explicitly.
  2. Interpretation from the Community This sentence was added in the C3 rules in English, but it was missing in the German rules due to a mistake. This means that the game ends once all the normal tiles are drawn and a player cannot place a German castle tile in their supply, no matter if there are other players with German castles left. Therefore, the game may last some additional turns after the last normal tile is placed.

     Official clarification from the publisher Question: The new special case is mentioned in the English rules for new reprint of German Castles, but this case is not mentioned in German rules. Why is that?

    Answer: It is a mistake that the special case is not included in the German rules (5/2024)

     Official clarification from the publisher Question: Is this text a correct translation of original idea?

    Answer: Regarding the gameplay, the special case rule means that as soon as one player cannot draw a normal tile or does not have a German castle tile when it's their turn, the game ends - even if another player after this player still has their German castle tile and would theoretically be able to place it. (5/2024)

     Official clarification from the publisher Question: Is it then correct to understand that the game does not end the same turn the last normal tile is placed, so some additional turns can be played while all the next players have at least one German castle to place? Thus, the game would end when the next player has no German castles left to play.

    Answer: Yes, if someone cannot place a tile the game ends. (10/2024)

     Official clarification from the publisher Question: For example, let's assume the following:
    Player 1: has a German castle
    Player 2: has a German castle
    Player 3: has a German castle
    Player 4: has no German castle

    If Player 1 draws and places the last normal tile. Then Player 2 and Player 3 can play their German castles. Finally, the game will end here, since Player 4 has no German castle tile to play, even if Player 1 has one German castle tile (as per the rules). Is this correct?

    Answer: Yes. In the example, Player 1 cannot place their German castle tile. The game ends when Player 4 cannot place a tile. (10/2024)

    The same special case would apply to other expansions providing tiles with players keep in their supply (Exp. 5 - Abbey & Mayor Exp. 5 - Abbey & Mayor, Halflings Halflings and The Wonders of Humanity The Wonders of Humanity).

     Official clarification from the publisher Question: Would this special case also apply to Abbey tiles from Exp. 5 - Abbey & Mayor Exp. 5 - Abbey & Mayor?

    Answer: Yes. (10/2024)

     Official clarification from the publisher Question: Would this special case also apply to triangular tiles from Halflings Halflings?

    Answer: Yes. (10/2024)

     Official clarification from the publisher Question: Would this special case also apply to any wonder tiles (see The Wonders of Humanity The Wonders of Humanity)?

    Answer: Yes, although it's really hard to imagine that this would ever happen. (10/2024)

  3. Interpretation from the Community Thus, a road that had each end on a different castle tile would score 6 bonus points. A road that began and ended on the same castle tile would receive 3 bonus points. (4/2015)
  4. Official clarification from the publisher These bonus points are added to the feature score after modifications from inns or cathedrals. (10/2015)
  5. Official clarification from the publisher The long road segments on the Leipzig tiles are an edge case in C2, where they are counted as one tile. In C3, the long road segments are counted as two tiles. (See The Markets of Leipzig The Markets of Leipzig)
    Edge case example: The road segment on any Leipzig tile occupies two square spaces. In C2, it is counted as one road segment tile for scoring purposes. In C3, it is counted as two tiles.
  6. Interpretation from the Community This approach is based on the clarifications provided for The Markets of Leipzig (see FAQ boxes here).
  7. Interpretation from the Community This is a consequence of a similar official clarification for (haunted) castles and the mist banks on the 2x2 starting tile in Exp. 11 - Ghosts, Castles & Cemeteries Exp. 11 - Ghosts, Castles & Cemeteries.