Landkaart-fiches Taiwan

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Revision as of 22:53, 7 April 2023 by Kiap1969 (talk | contribs) (Created page with "Het wordt aanbevolen om met '''100-110 tegels''' te spelen, bijvoorbeeld met het basisspel en de eerste en tweede uitbreiding, dat wil zeggen: '''Uitbr. 1 - Kathedralen en Herbergen''' en '''Uitbr. 2 - Kooplieden en Bouwmeesters'''. <ref> {{IconArrow}} De webpagina over de landkaart van Taiwan op [https://cundco.de/en/accessories/456/carcassonne-maps-taiwan-de/en?c=36 CundCo] suggereert 100-110 tegels omdat de landka...")
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General info and comments

Carcassonne landkaart-fiches werd oorspronkelijk in Template:Year nl uitgebracht door Hans im Glück.

Dit is een mini-uitbreiding met verschillende spelregels voor elke Carcassonne landkaart. In het geval van Carcassonne landkaarten - Taiwan, mogen spelers hun meeples upgraden om bij een puntentelling de meerderheid te verkrijgen (ditzelfde landkaart-fiche mechanisme is ook in gebruik voor Carcassonne landkaarten - Duitsland).

Contents

  • 30 landkaart-fiches (10 stuks in elk van de kleuren paars, lichtblauw, en oranje).
Carcassonne landkaart-fiches
Achterkant landkaart-fiche

Het wordt aanbevolen om met 100-110 tegels te spelen, bijvoorbeeld met het basisspel en de eerste en tweede uitbreiding, dat wil zeggen: Uitbr. 1 - Kathedralen en Herbergen en Uitbr. 2 - Kooplieden en Bouwmeesters. [1]

Rules

Preparation

Use the 2 available starting-squares (Mount Snow and Mount Jade).

Start-squares for Carcassonne Maps - Taiwan

Shuffle all 30 Map-Chips face down. Place them evenly distributed on the squares of the map and stick to the following rules:

  • Place the chips face down
  • Place only 1 chip per square
  • Place no chips on the large city squares or town squares
  • Place no chips next to each other vertically or horizontally (only diagonally)
  • Place no chips vertically or horizontally adjacent to a used start square or to an open edge of a large city
Example: This is one example of how the chips could be placed. (The chips are shown larger than in reality.)

Gameplay

1. Placing a tile

Island squares with coats of arms

You can only place tiles on island squares if they have been connected with a ferry route from the mainland (see general rules here). If you place a tile on a square with a coat of arms, you'll score 2 points for each coat of arms immediately.

Example 1: The island has been connected to the mainland. You place a tile on the island and you get 2 points immediately for the coat of arms.

Collecting chips

If you place a tile on a square with a chip, you take the chip, flip it over and score 1 or 2 points immediately. Then you place the chip face up in front of you.

Example 2: You place a tile on a square with a chip and you take it. Now you get 2 points for it.

2. Placing a meeple

After having placed a tile, you are allowed to place a meeple according to the general rules.

Upgrading a meeple

If you have collected chips with an exact value of 4 (4x 1-value | 2x 2-value | 2x 1-value + 1x 2-value), you can use them in this or in another turn to upgrade one of your meeples.

Example 1: With these Chips you can upgrade a meeple.

You take one of your chips (the value doesn't matter) and you place it under one of your meeples. This can be a meeple which has been placed in another turn or the one you've just placed (the other chips you used to pay for the upgrade are taken out of the game).

Example 2: One chip is placed under your meeple. The other chips are taken out of the game.

You may upgrade a meeple on a tile only once.

3. Scoring a feature

During a scoring, an upgraded meeple counts as 2 meeples in the respective area (like the big meeple of Exp. 1 - Inns and Cathedrals). After scoring, the meeple returns to your supply as usual and the chip is taken out of the game. This meeple isn't upgraded anymore and counts again as a normal one (you may upgrade it the same way you did before).

Example: The road is completed. Because of your upgraded meeple you have the majority and you get 4 points. Blue doesn't get any points. The upgrade chip is taken out of the game.

End of game

Upgraded meeples count as two even at the end of the game (also farmers).

Tile distribution

Total Tokens: 30

Map-Chips C2 Chip Purple 1.png  x6
Map-Chips C2 Chip Purple 2.png  x4
Map-Chips C2 Chip Light Blue 1.png  x6
Map-Chips C2 Chip Light Blue 2.png  x4
Map-Chips C2 Chip Orange 1.png  x6
Map-Chips C2 Chip Orange 2.png  x4


Voetnoten

Kijk op de Pictogrammen pagina voor uitleg over en licensering van de pictogrammen.

  1. Beruchte verschillen in spelregels tussen edities of uitgevers De webpagina over de landkaart van Taiwan op CundCo suggereert 100-110 tegels omdat de landkaart kleiner is.
    De spelregels voor de landkaart van Taiwan suggereren om 125-130 tegels te gebruiken met dezelfde uitbreidingen als de andere landkaarten, dus dat lijkt een fout te zijn. Bovendien is er op de landkaart van Taiwan maar ruimte voor 121 tegels.