Difference between revisions of "Carcassonne Scoring After the Game"

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Line 10: Line 10:
<translate>
<translate>
<onlyinclude>
<onlyinclude>
== Todo ==
# Add fan expansions
## {{BardsCarcassonneLink|logo=noborder}} for fields
## {{HansStatueLink|logo=noborder}} for not covered scenarios - specialy for end game scoring
# Special Case for Inns and Bards for German Cathedral when road is completed or road is not
# Gifts - replace <code>Gifts_C2_Banner_Image.jpg</code> with image of deck turned back side on top
# Check existing of TradeGoodsToken in C1 edition before release
# Singular for special figures and features also in template names
# replace for 1 tile features <code><span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span></code> with template and showFlied/showNotFlier with something which is universal and appendable by fan expansions because you can have multiple meeples by Flying Machines / Flying Machines 2 / 20th anniversary expansion <code>showXYOneTileFeatures</code> and showXYMonasteries = [ OR, "showXYOneTileFeatures", "shwGifts", "showCountOfCarcassonne" ] for Synod Gift card or Count of Carcassonne.
== Expansion selector == <!--T:1-->
== Expansion selector == <!--T:1-->


<!--T:2-->
<!--T:2-->
<div class="showAll" id="_Expansion_Selector_"></div>
<div class="showAll" id="_Expansion_Selector_"></div>
<div id="expansion_selector">
<div class="showWhenDone hideSelectionPanel stickyExpansionSelector" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}" data-fan-expansions="true"></div>
<div class="showWhenDone hideSelectionPanel stickyExpansionSelector" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}" data-fan-expansions="true"></div>
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
</div><div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>


== <span id="Scoring after the game"></span>Scoring after the game == <!--T:3-->
== <span id="Scoring after the game"></span>Scoring after the game == <!--T:3-->
Line 37: Line 48:
<div id="summary_table_wrapper">
<div id="summary_table_wrapper">
<div id="summary_table" style="position:sticky;top:{{BreadcrumbWidth}};left:0; z-index:6;user-select: none;">
<div id="summary_table" style="position:sticky;top:{{BreadcrumbWidth}};left:0; z-index:6;user-select: none;">
<div style="width: 100%; display:grid; background-color: rgba(255,255,255,0.8); border-radius: 10px;">
 
<div style="background-color: white;">'''Scoring arranged by logical steps depends on [[#expansion_selector|selected expansions]]:'''</div>
 
<div style="width: 100%; background-color: rgba(255,255,255,0.8); border-radius: 10px;">
<div>
<div>


Line 47: Line 61:
<!-- Summary - Prologue -->
<!-- Summary - Prologue -->
{{ScoringPhaseSmallBoxPhase
{{ScoringPhaseSmallBoxPhase
|selectorid=showFinalPrologue_Complete
  |color=#9E2322
  |color=#9E2322
  |backgroundcolor=#FBC9C3
  |backgroundcolor=#FBC9C3
  |phase=Prologue
  |phase=Prologue
  |content=
  |content=
<span class="showCastles">{{Feature|name=Castle|edition={{{1|C2}}}|linkname=empty|anchor=castle_scoring|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showCastles">{{Feature|name=Castle|edition={{{1|C2}}}|linkname=empty|anchor=castle_scoring|variant=image|size=40x40px}}</p>
}}
 
<!-- Summary - CoC -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showFinalCityOfCarcassonne_Complete
|color=#9E2322
|backgroundcolor=#FBC9C3
|phase=CoC
|content=
<p style="display:inline-block" class="showCountOfCarcassonneAndBarn">{{Feature|name=CityOfCarcassonne|edition={{{1|C2}}}|linkname=empty|anchor=cityofcarcassonne|variant=image|size=40x40px}}</p>
}}
}}


<!-- Summary - Meeple stuff -->
<!-- Summary - Before figure -->
{{ScoringPhaseSmallBoxPhase
{{ScoringPhaseSmallBoxPhase
|selectorid=showFinalBeforeFigures_Complete
  |color=#9E2322
  |color=#9E2322
  |backgroundcolor=#FBC9C3
  |backgroundcolor=#FBC9C3
  |phase=Meeple stuff
  |phase=Before
  |content=
  |content=
<span class="showBarn">{{Figure|name=Barn|edition={{{1|C2}}}|linkname=empty|anchor=farmbarn1|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showClericAndSerf">{{Piece|name=SerfTile|edition={{{1|C2}}}|linkname=empty|anchor=serf|variant=image|size=40x40px}}</p>
...
<span class="showCircus">{{Figure|name=BigTop|edition={{{1|C2}}}|linkname=empty|anchor=bigtop|variant=image|size=40x40px}}</span>
}}
}}


<!-- Summary - Features -->
<!-- Summary - Figures -->
{{ScoringPhaseSmallBoxPhase
{{ScoringPhaseSmallBoxPhase
|selectorid=showFinalFigures_Complete
  |color=#9E2322
  |color=#9E2322
  |backgroundcolor=#FBC9C3
  |backgroundcolor=#FBC9C3
  |phase=Features
  |phase=Figures
  |content=
  |content=
{{Feature|name=Road|edition={{{1|C2}}}|linkname=empty|anchor=roads|variant=image|size=40x40px}}
<p style="display:inline-block" class="showFairy">{{Figure|name=Fairy|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=fairy|variant=image|size=40x40px}}</p>
{{Feature|name=City|edition={{{1|C2}}}|linkname=empty|anchor=cities|variant=image|size=40x40px}}
<p style="display:inline-block" class="showRingmasterScoring">{{Figure|name=Ringmaster|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=ringmaster|variant=image|size=40x40px}}</p>
{{Feature|name=Monastery|edition={{{1|C2}}}|linkname=empty|anchor=monasteries|variant=image|size=40x40px}}
<p style="display:inline-block" class="showBarn">{{Figure|name=Barn|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=barn|variant=image|size=40x40px}}</p>
<span class="showBarn">{{Figure|name=Barn|edition={{{1|C2}}}|linkname=empty|anchor=farmbarn1|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showCircus">{{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=bigtop|variant=image|size=40x40px}}</p>
<span class="showRussianPromos">{{Feature|name=BabaYagaHut|edition={{{1|C2}}}|linkname=empty|anchor=babayagahut|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showObelisk">{{Figure|name=Obelisk|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=obelisk|variant=image|size=40x40px}}</p>
<span class="showAbbotAndGardens_Full">{{Feature|name=Garden|edition={{{1|C2}}}|linkname=empty|anchor=gardens|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showDecinskySneznik">{{Figure|name=ObservationTower|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=decinskysneznik|variant=image|size=40x40px}}</p>
<span class="showGermanCastles">{{Feature|name=GermanCastle|edition={{{1|C2}}}|linkname=empty|anchor=germancastles|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showWondersOfHumanity">{{Feature|name=WondersOfHumanityMeepleInCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=wonders|variant=image|size=40x40px}}</p>
<span class="showGermanCathedrals">{{Feature|name=GermanCathedral|edition={{{1|C2}}}|linkname=empty|anchor=germancathedrals|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showWondersOfHumanity">{{Feature|name=WondersOfHumanityFarmerSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=wonders|variant=image|size=40x40px}}</p>
<span class="showCemeteries">{{Feature|name=Cemetery|edition={{{1|C2}}}|linkname=empty|anchor=cemeteries|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showAcrobats">[[File:Scoring_C2_Acrobats.png|40x40px|link=#acrobats]]</p>
<span class="showHauntedCastles">{{Feature|name=HauntedCastle|edition={{{1|C2}}}|linkname=empty|anchor=hountedcastles|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showRobbers">{{Figure|name=Robber|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=robber|variant=image|size=40x40px}}</p>
<span class="showFortuneTeller">{{Feature|name=FortuneTellerTent|edition={{{1|C2}}}|linkname=empty|anchor=fortunetellers|variant=image|size=40x40px}}</span>
<span class="showVistas">{{Feature|name=Vista|edition={{{1|C2}}}|linkname=empty|anchor=vistas|variant=image|size=40x40px}}</span>
<span class="showBets">{{Feature|name=BettingOffice|edition={{{1|C2}}}|linkname=empty|anchor=betoffice|variant=image|size=40x40px}}</span>
}}
}}


<!-- Summary - Special Figures -->
<!-- Summary - Features -->
{{ScoringPhaseSmallBoxPhase
{{ScoringPhaseSmallBoxPhase
  |color=#9E2322
  |color=#9E2322
  |backgroundcolor=#FBC9C3
  |backgroundcolor=#FBC9C3
  |phase=Special Figures
  |phase=Features
  |content=
  |content=
<span class="showObelisk">{{Figure|name=Obelisk|edition={{{1|C2}}}|linkname=empty|anchor=obelisks|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showTollkeepers">{{Piece|name=TollhouseYellowSmall|edition={{{1|C2}}}|linkname=empty|anchor=tollhouse|variant=image|size=40x40px}}</p>
<span class="showGingerbreadMan">{{Figure|name=GingerbreadMan|edition={{{1|C2}}}|linkname=empty|anchor=gingerbreadman3c|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showBets">{{Feature|name=BettingOffice|edition={{{1|C2}}}|linkname=empty|anchor=betoffice|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=Road|edition={{{1|C2}}}|linkname=empty|anchor=road|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=City|edition={{{1|C2}}}|linkname=empty|anchor=city|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=Monastery|edition={{{1|C2}}}|linkname=empty|anchor=monastery|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=Field|edition={{{1|C2}}}|linkname=empty|anchor=field|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showRussianPromos">{{Feature|name=BabaYagaHut|edition={{{1|C2}}}|linkname=empty|anchor=babayagahut|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showRussianPromos">{{Feature|name=Vodyanoy|edition={{{1|C2}}}|linkname=empty|anchor=vodyanoy|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showAbbotAndGardens_Full">{{Feature|name=Garden|edition={{{1|C2}}}|linkname=empty|anchor=garden|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGermanCastles">{{Feature|name=GermanCastle|edition={{{1|C2}}}|linkname=empty|anchor=germancastle|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showMonasteries">{{Feature|name=SpecialMonastery|edition={{{1|C2}}}|linkname=empty|anchor=specialmonastery|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGermanCathedrals">{{Feature|name=GermanCathedral|edition={{{1|C2}}}|linkname=empty|anchor=germancathedral|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showCemeteries">{{Feature|name=Cemetery|edition={{{1|C2}}}|linkname=empty|anchor=cemetery|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showHauntedCastles">{{Feature|name=HauntedCastle|edition={{{1|C2}}}|linkname=empty|anchor=hountedcastle|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showFortuneTeller">{{Feature|name=FortuneTellerTent|edition={{{1|C2}}}|linkname=empty|anchor=fortuneteller|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showVistas">{{Feature|name=Vista|edition={{{1|C2}}}|linkname=empty|anchor=vista|variant=image|size=40x40px}}</p>
}}
}}


<!-- Summary - Special Figures -->
<!-- Summary - Others -->
{{ScoringPhaseSmallBoxPhase
{{ScoringPhaseSmallBoxPhase
|selectorid=showFinalOthers_Complete
  |color=#9E2322
  |color=#9E2322
  |backgroundcolor=#FBC9C3
  |backgroundcolor=#FBC9C3
  |phase=Other
  |phase=Others
  |content=
  |content=
Eggs, Trade tokens, etc.
<p style="display:inline-block" class="showTraders">{{Piece|name=WheatToken|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=tradegoods|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showKingAndRobber">{{Piece|name=KingTile|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=kingandrobber|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showKingAndRobber">{{Piece|name=RobberBaronTile|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=kingandrobber|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGoldmines">{{Piece|name=GoldIngot|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=gold|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showFruitBearingTrees">[[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|40x40px|link=#fruitbearing]]</p>
<p style="display:inline-block" class="showGifts">[[File:Gifts_C2_Banner_Image.jpg|40x40px|link=#gifts]]</p>
<p style="display:inline-block" class="showEasterInCarcassonne">{{Feature|name=EasterBunnySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=easterbunny|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showClericAndSerf">{{Piece|name=ClericTile|edition={{{1|C2}}}|linkname=empty|anchor=cleric|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showClericAndSerf">{{Piece|name=MonasteryToken|edition={{{1|C2}}}|linkname=empty|anchor=monasterytokens|variant=image|size=40x40px}}</p>
}}
}}


Line 112: Line 157:
</div>
</div>
</div><!-- sticky -->
</div><!-- sticky -->
'''Scoring arranged by logical steps:'''


<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
Line 123: Line 166:
{| class="wica-table" width="100%"
{| class="wica-table" width="100%"
|-
|-
! colspan="2" | '''Prologue'''
! colspan="2" class="showFinalPrologue_Complete" | '''Prologue'''


|-
|-
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Features on beginning</span>'''
| colspan="2" class="showFinalPrologue_Complete" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Features on beginning</span>'''


<!--T:16-->
<!-- Castles - Begin -->
<!-- Castle Tokens -->
{{ScoringBegin
|- class="showCastles"
  |id=castle_scoring
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Token_Castle_C1.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Token_Castle_C2.png|100px]]</div>
  |selectorid=showCastles
| valign="middle" |
  |name={{Feature|name=Castle|edition={{{1|C2}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
}}
 
<!-- Castles - Castles -->
{{ScoringRowCastles
  |edition={{{1|C2}}}
  |variant=finalscoring
}}


<!--T:17-->
<!-- Castles - End -->
{| width="100%"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringFeature" | '''Castle''' (castle occupier / knight / lord) || width="50%" class="scoringCore" | If a castle is still occupied at the end of the game, <span class="showC1">followers</span><span class="showC2">meeples</span> in castles are removed before final scoring.
|}


|-
|-
! colspan="2" | '''Scoring items depends on position of other meeples on board'''
! colspan="2" data-dynamic-selector="['OR','showFinalCityOfCarcassonne_Complete','showFinalFigures_Complete']" | '''Scoring items depends on position of other meeples on board'''


|-
|-
| class="showCountOfCarcassonne" colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''After Deploying from City of Carcassonne'''
| id="cityofcarcassonne" class="showFinalCityOfCarcassonne_Complete" colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''After Deploying from City of Carcassonne'''
 
<!-- Farm & Barn CoC - Begin -->
{{ScoringBegin
  |id=farmbarn2
  |selectorid=showBarn
}}


<!--T:61-->
{{ScoringGroupBarnFigure
<!-- Barn - Case 2 after the game (City of Carcassonne) -->
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- class="showCountOfCarcassonneAndBarn"
  |variant=finalscoringcoc
| align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Farm.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Farm.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Farm.jpg|100px]]</div><div style="padding: 2px;">[[File:Figure_Barn_red.png|70px]]</div>
}}
| valign="middle" |
 
<!-- Farm & Barn CoC - End -->  
{{ScoringEnd}}
 
|-
| colspan="2" class="showFinalBeforeFigures_Complete" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Before Figures'''
 
<!-- Cleric and Serf - Serf - Begin -->
{{ScoringBegin
  |id=serf
  |selectorid=showClericAndSerf
  |image={{Piece|name=SerfTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Piece|name=SerfTile|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Serf}}
}}
 
<!-- Cleric and Serf - Serf -->
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |image={{Piece|name=SerfTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
'''{{Piece|name=SerfTile|edition={{{1|{{ScoringDefaultEdition}}}}}}}'''
  |rules=
'''1''' point / farmer<span class="showBarn"><br />
'''5''' point / barn</span>
}}
 
<!-- Cleric and Serf - Serf - End -->
{{ScoringEnd}}


<!--T:62-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | '''<span class="showC1">Farm</span><span class="showC2">Field</span> & Barn - Special case '''  || width="50%" | '''<span class="showC1">Followers</span><span class="showC2">Meeples</span> deployed from the city of Carcassonne to <span class="showC1">farm</span><span class="showC2">field</span> with a barn''' assuming majority of farmers
|-
|-
| colspan="2" | <hr />
| colspan="2" class="showFinalFigures_Complete" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Figures'''
|- valign="top"
 
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''1''' point / completed city<br />
<!-- Fairy - Begin -->
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
{{ScoringBegin
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li>
  |id=fairy
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">The City of Leipzig counts as a completed city</li>
  |selectorid=showFairy
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and the City of Leipzig are counted as completed cities</li>
  |image={{Figure|name=Fairy|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
<li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li>
  |name={{Figure|name=Fairy|edition={{{1|{{ScoringDefaultEdition}}}}}}}
</ul>
}}
|- class="showCastles"
 
| colspan="2" | <hr class="dotted" />
{{ScoringRowFairy
|- class="showCastles" valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || class="scoringCore" | '''2''' points / castle
  |variant=finalscoring
<!--
}}
|- class="showPig"
 
| colspan="2" | <hr />
<!-- Fairy - End -->
|- class="showPig" valign="top"
{{ScoringEnd}}
| class="scoringFeature" | [[File:Figure_Pig_red.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city
 
-->
<!-- Ringmaster - Begin -->
|- class="showPigHerd"
{{ScoringBegin
| colspan="2" | <hr />
  |id=ringmaster
|- class="showPigHerd" valign="top"
  |selectorid=showRingmasterScoring
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br />
  |image={{Figure|name=Ringmaster|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
<ul>
  |name={{Figure|name=Ringmaster|edition={{{1|{{ScoringDefaultEdition}}}}}}}
<li>Pig-herds do not stack</li>
}}
</ul>
 
|- class="showCathars"
{{ScoringRowRingmaster
| colspan="2" | <hr />
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- class="showCathars" valign="top"
  |variant=finalscoring
| class="scoringFeature" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers'''  || class="scoringCore" | '''(x2)''' points for affected city<br />
}}
<ul>
 
<li>Applied to the value obtained for a particular city in previous rows</li>
<!-- Ringmaster - End -->
</ul>
{{ScoringEnd}}
|- class="showLittleBuildings"
 
| colspan="2" | <hr />
<!-- Barn - Begin -->  
|- class="showLittleBuildings" valign="top"
{{ScoringBegin
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on <span class="showC1">farm</span><span class="showC2">field</span> tiles || <ul>
  |id=barn
<li>'''Basic rules:'''
  |selectorid=showBarn
   <ul type="o">
}}
   <li>'''(+1)''' point / little building</li>
 
   </ul>
<!-- Barn - Figure Scoring -->
</li>
{{ScoringGroupBarnFigure
<li>'''Variant rules:'''
  |edition={{{1|{{ScoringDefaultEdition}}}}}
   <ul type="o">
  |variant=finalscoring
   <li>'''(+1)''' point / shed</li>
}}
  <li>'''(+2)''' points / house</li>
 
   <li>'''(+3)''' points / tower</li>
<!-- Barn - End -->  
   </ul>
{{ScoringEnd}}
</li>
 
</ul>
<!-- Circus - Begin -->
{{ScoringBegin
  |id=bigtop
  |selectorid=showCircus
  |image={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Circus}}
}}
 
<!-- Circus - Circus -->
{{ScoringRowCircus
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
 
<!-- Circus - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
<!-- Circus - End -->
{{ScoringEnd}}
 
<!-- Obelisk - Begin -->
{{ScoringBegin
   |id=obelisk
   |selectorid=showObelisk
}}
 
<!-- Obelisk - Special Figure Scoring -->
{{ScoringGroupObeliskFigure
  |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=finalscoring
}}
 
<!-- Obelisk - End -->
{{ScoringEnd}}
 
<!-- Decinsky Sneznik - Begin -->
{{ScoringBegin
   |id=decinskysneznik
   |selectorid=showDecinskySneznik
}}
 
<!-- Decinsky Sneznik - Special Figure Scoring -->
{{ScoringGroupDecinskySneznikFigure
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=finalscoring
}}


<!--T:80-->
<!-- Decinsky Sneznik - End -->
|}
{{ScoringEnd}}


<!--T:103-->
<!-- Wonders of Humanity - Begin -->
<!-- The Wonders of Humanity - Circus Maximus -->  
{{ScoringBegin
|- class="showWondersOfHumanity"
  |id=wonders
| align="center" valign="top" rowspan="2" | <div style="padding: 2px;">[[File:Scoring_C3_Wonders_of_Humanity.png|x90px]]</div>
  |selectorid=showWondersOfHumanity
| valign="middle" |  
  |image={{Feature|name=WondersOfHumanityMeepleInCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}} {{Feature|name=WondersOfHumanityFarmerSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=WondersOfHumanity|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:104-->
{{ScoringRow
{| width="100%"
  |scoringtype=Feature
|- valign="top"
  |image={{Feature|name=WondersOfHumanityMeepleInCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
| width="50%" class="scoringFeature" | [[File:Wonders_Of_Humanity_C3_Wonder_Symbol_03.png|50px|left]] <span>'''The Wonders of Humanity:''' Circus Maximus</span> || width="50%" | Points per knight from other players (not the wonder's owner)
  |description=
{{Feature|name=WondersOfHumanityMeepleInCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text='''The Wonders of Humanity:''' Circus Maximus}}
  |triggerrobbers=true
  |rules=
Points per knight from other players (not the wonder's owner)
<ul>
<ul>
<li>'''4''' points / knight → 2 players</li>
<li>'''4''' points / knight → 2 players</li>
Line 226: Line 357:
<li>'''2''' points / knight → 5+ players</li>
<li>'''2''' points / knight → 5+ players</li>
</ul>
</ul>
|}
}}
 
{{ScoringRow
  |scoringtype=Feature
  |image={{Feature|name=WondersOfHumanityFarmerSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
  |description=
{{Feature|name=WondersOfHumanityFarmerSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text='''The Wonders of Humanity:''' Alhambra}}
  |triggerrobbers=true
  |rules=
'''4''' points / farmer of the wonder's owner
}}
 
<!-- Wonders of Humanity - End -->
{{ScoringEnd}}


<!--T:105-->
<!-- Acrobats - Begin -->
<!-- The Wonders of Humanity - Alhambra -->
{{ScoringBegin
|- class="showWondersOfHumanity"
  |id=acrobats
| valign="middle" |  
  |selectorid=showAbbot
  |image=[[File:Scoring_C2_Acrobats.png|{{ScoringBeginImageSize}}]]
  |name={{UnderBigTopLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Acrobats}}
}}


<!--T:106-->
<!-- Acrobats - Scoring -->
{| width="100%"
{{ScoringRowAcrobats
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringFeature" | [[File:Wonders_Of_Humanity_C3_Wonder_Symbol_04.png|50px|left]] <span>'''The Wonders of Humanity:''' Alhambra</span> || width="50%" | '''4''' points / farmer of the wonder's owner
  |variant=finalscoring
|}
}}


<!-- Fairy -->  
<!-- Acrobats - Ghost -->
|- class="showFairy"
{{ScoringRowGhosts
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Fairy.png|40px]]</div>
  |edition={{{1|C2}}}
| valign="middle" |
  |variant=finalscoring
  |feature=AcrobatsPyramid
}}


<!--T:35-->
<!-- Acrobats - Hans Statue -->
{| width="100%"
{{ScoringRowHansStatue
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringMeeple" | '''Fairy''' || width="50%" | '''3''' points / feature scored<br />
  |feature={{Feature|name=AcrobatsPyramid|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Acrobats pyramid}}
<ul class="showCastlesOrAcrobats">
}}
<li class="showCastles">This bonus will not be received by <span class="showC1">followers</span><span class="showC2">meeples</span> in castles, since they are removed before final scoring</li>
<li class="showAcrobats">This bonus is not applicable to the acrobats in a pyramid even if the fairy is associated to one of them</li>
</ul>
|}


<!--T:42-->
<!-- Acrobats - End -->
<!-- Ringmaster -->  
{{ScoringEnd}}
|- class="showRingmasterScoring"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Ringmaster_red.png|50px]]</div>
| valign="middle" |


<!--T:43-->
<!-- Robbers - Begin -->
{| width="100%"
{{ScoringBegin
|- valign="top"
  |id=robber
| width="50%" class="scoringMeeple" | '''Ringmaster''' on uncompleted feature || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
  |selectorid=showRobbers
<ul>
  |image={{Figure|name=Robber|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
<li class="showNonBasicFeatureForRingmaster">The ringmaster bonus only applies to roads, cities, <span class="showC1">cloisters</span><span class="showC2">monasteries</span> and <span class="showC1">farms</span><span class="showC2">fields</span> (basic game features)</li>
  |name={{Figure|name=Robber|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Robber}}
<li>Ringmaster scoring takes place even if it didn't score any points for the feature</li>
  |description='''Special Figure Scoring'''
<li>The feature is scored first, then the ringmaster</li>
}}
</ul>
|}


<!--T:30-->
<!-- Robbers - Robbers -->
<!-- Circus -->
{{ScoringRow
|- class="showCircus"
  |scoringtype=Meeple
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Roundtop.png|50px]]</div>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| valign="middle" |  
  |image={{Figure|name=Robber|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |description=
'''{{Figure|name=Robber|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Robber}}''' remaining on scoring track
  |rules=
'''3''' points to its player
}}


<!--T:31-->
<!-- Robbers - End -->
{| width="100%"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Circus:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> on big top tile or the <span class="showSquareTiles">8</span> tiles around it</span> || width="50%" class="scoringCore" | '''Animal token''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br />
<ul>
<li>Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> on the tile with the big top and the <span class="showSquareTiles">8</span> tiles adjacent to it.
<ul class="showC1">
<li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> these tiles.</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile and you consider all its <span class="showC1">followers</span><span class="showC2">meeples</span> placed on regular features</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> the adjacent spaces.</li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span>, but you consider all the <span class="showC1">followers</span><span class="showC2">meeples</span> on regular features on both halves, even if one of the halves is not adjacent</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
</li>
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
</ul>
|}


|-
|-
Line 308: Line 431:
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Scoring Features</span>'''
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Scoring Features</span>'''


<!-- Roads - Begin -->
<!-- Tollhouse - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=roads
   |id=tollhouse
  |selectorid=showTollkeepers
  |edition={{{1|C2}}}
  |name={{Piece|name=TollhouseYellowSmall|variant=imageandtext|size=x30px|edition={{{1|C2}}}|text=Tollkeepers}}
}}
 
<!-- Tollhouse - Tollhouse -->
{{ScoringRowRoadsTollkeepers
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
   |image={{Feature|name=Road|edition={{{1|C2}}}|variant=image|size=60px}}<div class="showCastleRoads">{{Feature|name=CastleOnRoad|edition={{{1|C2}}}|variant=image|size=60px}}</div>
   |variant=finalscoring
  |name={{Feature|name=Road|edition={{{1|C2}}}}}<span class="showCastleLords"><div>{{Feature|name=CastleOnRoad|edition={{{1|C2}}}}}</div>
}}
 
<!-- Tollhouse - End -->
{{ScoringEnd}}
 
<!-- showBetting Office - Begin -->
{{ScoringBegin
  |id=betoffice
  |selectorid=showBets
}}
 
<!-- Betting Office - Feature Scoring -->
{{ScoringGroupBettingOfficeFeature
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
 
<!-- Betting Office - End -->  
{{ScoringEnd}}
 
<!-- Road - Begin -->
{{ScoringBegin
  |id=road
}}
}}


<!-- Roads - Determine length of road-->
<!-- Road - Determine length of road-->
{{ScoringGroupLengthOfRoad
{{ScoringGroupLengthOfRoad
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
  |name={{Feature|name=Road|edition={{{1|C2}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleOnRoad|edition={{{1|C2}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
   |variant=finalscoring
   |variant=finalscoring
}}
}}


<!-- Roads - Feature Scoring - Begin -->
<!-- Road - Feature Scoring - Begin -->
{{ScoringRowScoring
{{ScoringRowScoring
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
  |name={{Feature|name=Road|edition={{{1|C2}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleOnRoad|edition={{{1|C2}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
   |keepopen=true
   |keepopen=true
}}
}}


<!-- Roads - Roads -->
<!-- Road - Roads -->
{{ScoringRowRoads
{{ScoringRowRoads
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 334: Line 488:
}}
}}


<!-- Roads - Castle Lords -->
<!-- Road - Castle Lords -->
{{ScoringRowRoadsCastleLords
{{ScoringRowRoadsCastleLords
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 340: Line 494:
}}
}}


<!-- Roads - Inns -->
<!-- Road - Inns -->
{{ScoringRowRoadsInns
{{ScoringRowRoadsInns
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 346: Line 500:
}}
}}


<!-- Roads - Wells -->
<!-- Road - Wells -->
{{ScoringRowRoadsWells
{{ScoringRowRoadsWells
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 352: Line 506:
}}
}}


<!-- Roads - Bards of Carcassonne -->
<!-- Road - Bards of Carcassonne -->
{{ScoringRowRoadsBards
{{ScoringRowRoadsBards
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 358: Line 512:
}}
}}


<!-- Roads - Mage -->
<!-- Road - Mage -->
{{ScoringRowRoadsMage
{{ScoringRowRoadsMage
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 364: Line 518:
}}
}}


<!-- Roads - Witch -->
<!-- Road - Witch -->
{{ScoringRowRoadsWitch
{{ScoringRowRoadsWitch
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 370: Line 524:
}}
}}


<!-- Roads - Little Buildings -->
<!-- Road - Little Buildings -->
{{ScoringRowLittleBuildings
{{ScoringRowLittleBuildings
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 377: Line 531:
}}
}}


<!-- Roads - Signposts -->
<!-- Road - Signposts -->
{{ScoringRow
{{ScoringRowRoadsSignposts
  |selectorid=showSignposts
   |edition={{{1|C2}}}
   |scoringtype=Feature
   |variant=finalscoring
  |image={{Feature|name=SignpostArrowSymbols|edition={{{1|C2}}}|variant=image|size=50px}}
   |description=
Road with '''{{Feature|name=SignpostArrowSymbols|edition={{{1|C2}}}|text=signpost(s)}}'''
  |rules=
'''(#correct signpost types)''' points / signpost in correct direction<br />
<ul>
<li>'''#correct signpost types''' can be a number between 0 and 3</li>
</ul>
}}
}}


<!-- Roads - Ghosts -->
<!-- Road - Ghosts -->
{{ScoringRowGhosts
{{ScoringRowGhosts
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 397: Line 543:
}}
}}


<!-- Roads - Hans Statue -->
<!-- Road - Hans Statue -->
{{ScoringRowHansStatue
{{ScoringRowHansStatue
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 404: Line 550:
}}
}}


<!-- Roads - Feature Scoring - End -->
<!-- Road - Feature Scoring - End -->
{{ScoringRowEnd}}
{{ScoringRowEnd}}


<!-- Roads - End -->
<!-- Road - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!--T:8-->
<!-- City - Begin -->
{| width="100%"
{{ScoringBegin
|- valign="top"
  |id=city
| width="50%" class="scoringTile" | '''Road''' (<span class="showC1">thief</span><span class="showC2">highwayman</span>) || width="50%" class="scoringCore" | '''1''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)</span>
}}
<ul class="showC1">
 
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<!-- City - Determine size of city -->
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
{{ScoringGroupSizeOfCity
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
  |edition={{{1|C2}}}
</ul>
  |name={{Feature|name=City|variant=imageandtext|size=x30px|edition={{{1|C2}}}}}
<ul class="showC2">
  |variant=finalscoring
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li>
}}
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
 
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
<!-- City - Determine count of coat of arms-->
</ul>
{{ScoringGroupCoatOfArmsInCity
|- class="showGermanCathedrals"
  |edition={{{1|C2}}}
| colspan="2" | <hr />
  |name={{Feature|name=City|variant=imageandtext|size=x30px|edition={{{1|C2}}}}}
|- class="showGermanCathedrals" valign="top"
  |variant=finalscoring
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|50px|left]]</span> Road ending at '''German cathedral(s)''' || class="scoringCore" | '''(+0)''' points / tile (except for German cathedral tiles)<br/>
}}
'''1''' point / road segment on German cathedral tiles<br/>
 
<ul>
<!-- City - Determine majority in city -->
<li>German cathedrals do not stack</li>
{{ScoringGroupMajorityInCity
<li>Road segments on German cathedral tiles are counted separately</li>
  |edition={{{1|C2}}}
</ul>
  |name={{Feature|name=City|variant=imageandtext|size=x30px|edition={{{1|C2}}}}}
|- class="showMage"
  |variant=finalscoring
| colspan="2" | <hr />
}}
|- class="showMage" valign="top"
 
| class="scoringTile" | [[File:Figure_Mage.png|30px|left]] Road with '''Mage''' || '''(+1)''' point / tile<span class="showInns"><br />
<!-- City - Feature Scoring - Begin -->
<ul class="showGermanCathedrals">
{{ScoringRowScoring
<li>German cathedrals are counted as one tile</li>
  |edition={{{1|C2}}}
</ul>
  |name={{Feature|name=City|variant=imageandtext|size=x30px|edition={{{1|C2}}}}}
<ul>
  |keepopen=true
<li>This applies also to uncompleted roads with inn(s)</li>
}}
</ul>
 
</span>
<!-- City - Cities -->
|- class="showWitch"
{{ScoringRowCities
| colspan="2" | <hr />
  |edition={{{1|C2}}}
|- class="showWitch" valign="top"
  |variant=finalscoring
| class="scoringTile" | [[File:Figure_Witch.png|30px|left]] Road with '''Witch''' || '''1/2 points''' (rounded up)<br />
}}
<ul>
 
<li>Affects all points obtained from road tiles (previous rows)</li>
<!-- City - Cathars -->
</ul>
{{ScoringRowCitiesCathars
|- class="showLittleBuildings"
  |edition={{{1|C2}}}
| colspan="2" | <hr />
  |variant=finalscoring
|- class="showLittleBuildings" valign="top"
}}
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on road tiles || <ul>
 
<li>'''Basic rules:'''
<!-- City - Cathedrals -->
   <ul type="o">
{{ScoringRowCitiesCathedrals
   <li>'''(+1)''' point / little building</li>
  |edition={{{1|C2}}}
  </ul>
  |variant=finalscoring
</li>
}}
<li>'''Variant rules:'''
 
   <ul type="o">
<!-- City - Bards of Carcassonne -->
  <li>'''(+1)''' point / shed</li>
{{ScoringRowCitiesBards
   <li>'''(+2)''' points / house</li>
  |edition={{{1|C2}}}
   <li>'''(+3)''' points / tower</li>
  |variant=finalscoring
  </ul>
}}
</li>
 
</ul>
<!-- City - Mage -->
{{ScoringRowCitiesMage
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- City - Witch -->
{{ScoringRowCitiesWitch
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- City - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
  |position=
on city tiles  
}}
 
<!-- City - Ghosts -->
{{ScoringRowGhosts
   |edition={{{1|C2}}}
   |variant=finalscoring
}}
 
<!-- City - Hans Statue -->
{{ScoringRowHansStatue
   |edition={{{1|C2}}}
   |variant=finalscoring
   |feature={{Feature|name=City|edition={{{1|C2}}}}}
}}


<!--T:74-->
<!-- City - Feature Scoring - End -->
|- class="showGhosts"
{{ScoringRowEnd}}
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-1)''' point / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
|}


<!--T:9-->
<!-- City - End -->
<!-- Cities -->
{{ScoringEnd}}
|-
| align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_City.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_City.jpg|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_City.jpg|100px]]</div>  
| valign="middle" |


<!--T:10-->
<!-- Monastic Building - Begin -->
{| width="100%" style="border: 1px solid #FBC9C3; background-color: #F0F0F0; border-collapse: initial;" class="showPorxada"
{{ScoringBegin
|-
  |id=monastery
| width="50%" class="scoringFeature" | [[File:Scoring_C1_Porxada.jpg|50px|left]] '''La Porxada Bonus points:''' All players with knights in the city containing La Porxada when completed  || width="50%" class="scoringCore" |  Uncompleted cities are scored as completed - '''<span class="showC1_Graphics">[[Scoring During the Game (1st edition){{#translation:}}#cities|Scoring completed features during the game]]</span><span class="showC2_Graphics">[[Scoring During the Game{{#translation:}}#cities|Scoring completed features during the game]]</span><span class="showWE_Graphics">[[Winter Scoring During the Game{{#translation:}}#cities|Scoring completed features during the game]]</span>''' rules are used for them
}}
|}
{| width="100%" style="border-collapse: initial;"
|- class="showPorxada"
| colspan="2" width="100%" | <hr />
|- valign="top"
| width="50%" class="scoringTile" rowspan="2" | '''City''' (knight) || width="50%" class="scoringCore" | '''1''' point / tile
|-
| class="scoringCore" | '''1''' point / <span class="showC1">pennant</span><span class="showC2">coat of arms</span>
<ul class="showC1">
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>


<!--T:98-->
<!-- Monastic Building - Feature Scoring - Begin -->
|- class="showWondersOfHumanity"
{{ScoringRowScoring
| colspan="2" | <hr class="solid" />
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- class="showWondersOfHumanity" valign="top"
  |name={{Feature|name=Monastery|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showShrines"> / {{Feature|name=Shrine|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showAbbey"> / {{Feature|name=Abbey|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showDarmstadt"> / {{Feature|name=DarmstadtChurch|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showMonasteries"> / {{Feature|name=SpecialMonastery|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showMonasteries"> / {{Feature|name=JapaneseBuilding|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span>
| class="scoringTile" | [[File:Scoring_C3_Wonders_of_Humanity.png|50px|left]] Cities on '''wonder tiles''' || class="scoringCore" | Large cities depending on wonder tile
  |keepopen=true
|- class="showWondersOfHumanity"
}}
| colspan="2" | <hr class="solid"/>


<!--T:99-->
<!-- Monastic Building - Monasteries -->
{| width="100%" style="padding-left: 10px;"
{{ScoringRowMonasteries
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_01.png|60px|left]] '''Notre-Dame''' wonder tile
  |variant=finalscoring
| width="50%" class="scoringCore" | <ul>
}}
<li class="showC1">The large city counts as 1 city tile</li>
<li class="showC2">The large city counts as 2 city tiles</li>
</ul>


<!--T:100-->
<!-- Monastic Building - Vineyards -->
|-
{{ScoringRowMonasteriesVineyards
| colspan="2" | <hr class="dotted"/>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- valign="top"
  |variant=finalscoring
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_04.png|60px|left]] '''Circus Maximus''' wonder tile
}}
| class="scoringCore" | <ul>
<li class="showC1">The large city counts as 1 city tile</li>
<li class="showC2">The large city counts as 4 city tiles</li>
</ul>


<!--T:101-->
<!-- Monastic Building - Little Buildings -->
|-
{{ScoringRowLittleBuildings
| colspan="2" | <hr class="dotted"/>
  |edition={{{1|C2}}}
|- valign="top"
  |position=
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_02.png|60px|left]] '''Alhambra''' wonder tile
on neighboring tiles
| class="scoringCore" | <ul>
}}
<li class="showC1">The large city counts as 1 city tile</li>
<li class="showC2">The large city counts as 3 city tiles</li>
</ul>
|}


<!--T:102-->
<!-- Monastic Building - Ghosts -->
|- class="showCathars"
{{ScoringRowGhosts
| colspan="2" | <hr />
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- class="showCathars"
}}
| class="scoringTile" rowspan="2" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers'''  || class="scoringCore" | '''(-1)''' point / tile
|- class="showCathars"
| class="scoringCore" | '''(-1)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
<ul>
<li>Sieges do not stack</li>
<li>Cities under siege score no points up to this point</li>
</ul>
|- class="showCathedrals"
| colspan="2" | <hr />
|- class="showCathedrals" valign="top"
| class="scoringTile" rowspan="2" | <span class="showC1">[[File:Scoring_C1_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Cathedral.jpg|50px|left]]</span> City with '''cathedral(s)''' || class="scoringCore" | '''(x0)''' points / tile
|- class="showCathedrals"
|  class="scoringCore" | '''(x0)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
<ul>
<li>Cathedrals do not stack</li>
<li>Uncompleted cities with cathedral(s) score no points up to this point</li>
</ul>
|- class="showMage"
| colspan="2" | <hr />
|- class="showMage" valign="top"
| class="scoringTile" | [[File:Figure_Mage.png|30px|left]] City with '''Mage''' || '''(+1)''' point / tile<span class="showCathedrals"><br />
<ul>
<li>This applies also to uncompleted cities with cathedral(s)</li>
</ul>
</span>
|- class="showWitch"
| colspan="2" | <hr />
|- class="showWitch" valign="top"
| class="scoringTile" | [[File:Figure_Witch.png|30px|left]] City with '''Witch''' || '''1/2 points''' (rounded up)<br />
<ul>
<li>Affects all points obtained from city tiles and <span class="showC1">pennant</span><span class="showC2">coat of arms</span> (previous rows)</li>
</ul>
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on city tiles || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>


<!--T:75-->
<!-- Monastic Building - Challenge -->
|- class="showGhosts"
{{ScoringRowMonasteriesChallenge
| colspan="2" | <hr />
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- class="showGhosts" valign="top"
  |variant=finalscoring
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-1)''' point / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
}}
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
|}


<!--T:11-->
<!-- Monastic Building - Hans Statue -->
<!-- Cloisters/Monasteries + Abbeys + Shrines + German Monasteries -->
{{ScoringRowHansStatue
|-
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Cloister.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:New rules monastery.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Cloister.jpg|100px]]</div><div class="showShrines" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Shrine.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|100px]]</div></div><div class="showAbbey" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Abbey.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Abbey.jpg|100px]]</div></div><div class="showMonasteries" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_German_Monastery.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_German_Monastery.jpg|100px]]</div></div><div class="showDarmstadt" style="padding: 2px;">[[File:Scoring_C1_Darmstadt_Church.jpg|100px]]</div>
  |feature={{Feature|name=Monastery|edition={{{1|{{ScoringDefaultEdition}}}}}}}<span class="showShrines"> or {{Feature|name=Shrine|edition={{{1|{{ScoringDefaultEdition}}}}}}}</span><span class="showAbbey"> or {{Feature|name=Abbey|edition={{{1|{{ScoringDefaultEdition}}}}}}}</span><span class="showMonasteries"> or {{Feature|name=SpecialMonastery|edition={{{1|{{ScoringDefaultEdition}}}}}|text=German monastery or Dutch & Belgian monastery or Japanese building}}</span><span class="showDarmstadt"> or {{Feature|name=DarmstadtChurch|edition={{{1|{{ScoringDefaultEdition}}}}}}}</span>
}}


<!--T:12-->
<!-- Monastic Building - Feature Scoring - End -->  
| valign="middle" |
{{ScoringRowEnd}}


<!--T:13-->
<!-- Monastic Building - End -->
{| width="100%"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringTile" | '''<span class="showC1">Cloister</span><span class="showC2">Monastery</span>''' (monk<span class="showAbbot"> / abbot</span>)<span class="showShrines"> or<br /> '''Shrine''' (heretic)</span><span class="showAbbey"> or<br /> '''Abbey''' (monk)</span><span class="showMonasteries"> or<br /> '''German monastery''' (monk) or <br />'''Dutch & Belgian monastery''' (monk) or <br /> '''Japanese building''' (monk)</span><span class="showDarmstadt"> or <br /> '''Darmstadt church''' (monk)</span> || width="50%" class="scoringCore" |
<span class="showSquareTiles">'''1''' point for the feature tile + '''1''' point per tile around it</span>
<span class="showOtherTiles">
<span class="showC1">'''1''' point per tile in the square space with the feature + '''1''' point per tile in the 8 spaces around it</span>
<span class="showC2">'''1''' point for the square space with the feature + '''1''' point per occupied space around it</span>
</span>
|- class="showVineyards"
| colspan="2" | <hr />
|- class="showVineyards" valign="top"
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|left]]</span> Neighboring '''Vineyard(s)''' || '''(+0)''' points / vineyard
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>


<!--T:76-->
<!-- Field - Begin -->
|- class="showGhosts"
{{ScoringBegin
| colspan="2" | <hr />
  |id=field
|- class="showGhosts" valign="top"
}}
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-1)''' point / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>


<!--T:77-->
<!-- Field - Feature Scoring -->
|- class="showShrines"
{{ScoringGroupFieldFeature
| colspan="2" | <hr />
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- class="showShrines" valign="top"
  |variant=finalscoring
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Shrine.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|50px|left]]</div> '''Challenge Resolution''' || If a challenge has not been resolved by the end of the game, both the <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German monastery / Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> and the shrine receive the usual '''1''' point / <span class="showSquareTiles">tile</span><span class="showOtherTiles"><span class="showC1">tile</span><span class="showC2">occupied space</span></span>.
}}
|}


<!--T:14-->
<!-- Field - End -->
<!-- Farm/Field -->
{{ScoringEnd}}
|-
| align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Farm.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Farm.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Farm.jpg|100px]]</div>
| valign="middle" |


<!--T:15-->
<!-- Baba Yaga's Hut - Begin -->
{| width="100%"
{{ScoringBegin
|- valign="top"
  |id=babayagahut
| width="50%" class="scoringFeature" | '''<span class="showC1">Farm</span><span class="showC2">Field</span>''' || width="50%" class="scoringCore" |
  |selectorid=showRussianPromos
|-
}}
| colspan="2" | <hr />
|- valign="top"
| width="50%" class="scoringFeature" | <div class="showC1_Graphics">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2_Graphics">[[File:Scoring_C2_City.jpg|50px|left]]</div><div class="showWE_Graphics">[[File:Scoring_WE_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''3''' points / completed city<br />
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li>
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">The City of Leipzig counts as a completed city</li>
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and the City of Leipzig are counted as completed cities</li>
<li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li>
</ul>
|- class="showCastles"
| colspan="2" | <hr class="dotted" />
|- class="showCastles" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || class="scoringCore" | '''4''' points / castle
|- class="showPig"
| colspan="2" | <hr />
|- class="showPig" valign="top"
| class="scoringFeature" | [[File:Figure_Pig_red.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city
|- class="showPigHerd"
| colspan="2" | <hr />
|- class="showPigHerd" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br />
<ul>
<li><span class="showC1">Pig-herds</span><span class="showC2">Pigsties</span> do not stack</li>
</ul>
|- class="showCathars"
| colspan="2" | <hr />
|- class="showCathars" valign="top"
| class="scoringFeature" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers'''  || class="scoringCore" | '''(x2)''' points for affected city<br />
<ul>
<li>Applied to the value obtained for a particular city in previous rows</li>
</ul>
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on <span class="showC1">farm</span><span class="showC2">field</span> tiles || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>


<!--T:78-->
<!-- Baba Yaga's Hut - Feature Scoring -->
|- class="showGhosts"
{{ScoringGroupBabaYagaFeature
| colspan="2" | <hr />
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- class="showGhosts" valign="top"
  |variant=finalscoring
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-1)''' point / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
}}
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>


<!--T:79-->
<!-- Baba Yaga's Hut - End -->
|- class="showMarketsOfLeipzig"
{{ScoringEnd}}
| colspan="2" | <hr />
|- class="showMarketsOfLeipzig" valign="top"
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] '''Markets of Leipzig''' with a <span class="showC1">follower</span><span class="showC2">meeple</span> on Tanners quarter || '''(+2)''' points / shed and farmhouse<br />
<ul>
<li>Majority in the <span class="showC1">farm</span><span class="showC2">field</span> is required</li>
</ul>
|}


<!--T:18-->
<!-- Vodyanoy - Begin -->
<!-- Baba Yaga's hut -->
{{ScoringBegin
|- class="showRussianPromos"
  |id=vodyanoy
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Baba_Yaga.jpg|100px]]</div>
  |selectorid=showRussianPromos
| valign="middle" |
}}


<!--T:19-->
<!-- Vodyanoy - Feature Scoring -->
{| width="100%"
{{ScoringGroupVodyanoyFeature
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringTile" | '''Baba Yaga's hut''' || width="50%" class="scoringCore" | '''1''' for the tile + '''1''' point / empty square spaces around it
  |variant=finalscoring
|- class="showLittleBuildings"
}}
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>


<!--T:81-->
<!-- Vodyanoy - End -->
|- class="showGhosts"
{{ScoringEnd}}
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-1)''' point / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
|}


<!--T:20-->
<!-- Garden - Begin -->
<!-- Vodyanoy -->
{{ScoringBegin
|- class="showRussianPromos"
  |id=garden
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Vodyanoy.jpg|100px]]</div>
  |selectorid=showAbbotAndGardens_Full
| valign="middle" |
}}


<!--T:21-->
<!-- Garden - Feature Scoring -->
{| width="100%"
{{ScoringGroupGardenFeature
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringTile" | '''Vodyanoy''' || width="50%" | '''(-2)''' points / <span class="showC1">follower</span><span class="showC2">meeple</span> on the tile
  |variant=finalscoring
|}
}}


<!--T:22-->
<!-- Garden - End -->
<!-- Gardens -->
{{ScoringEnd}}
|- class="showAbbotAndGardens_Full"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Feature_Garden_C2.png|100px]]</div>
| valign="middle" |


<!--T:23-->
<!-- German Castle - Begin -->
{| width="100%"
{{ScoringBegin
|- valign="top"
  |id=germancastle
| width="50%" class="scoringTile" | '''Garden''' (abbot) || width="50%" class="scoringCore" |
  |selectorid=showGermanCastles
}}


<!--T:60-->
<!-- German Castle - Feature Scoring -->
<span class="showSquareTiles">'''1''' point for the garden + '''1''' point per tile around it</span>
{{ScoringGroupGermanCastleFeature
<span class="showOtherTiles">
  |edition={{{1|{{ScoringDefaultEdition}}}}}
<span class="showC1">'''1''' point for the garden + '''1''' point per tile in the 8 spaces around it</span>
   |variant=finalscoring
<span class="showC2">'''1''' point for the garden + '''1''' point per occupied space around it</span>
}}
</span>
<span class="showVineyards">
<ul>
<li>Vineyards do no affect gardens.
</ul></span>
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul>
<li>'''Basic rules:'''
   <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>


<!--T:82-->
<!-- German Castle - End -->
|- class="showGhosts"
{{ScoringEnd}}
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-1)''' point / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
|}


<!--T:24-->
<!-- Special Monastery - Begin -->
<!-- German Castle -->
{{ScoringBegin
|- class="showGermanCastles"
  |id=specialmonastery
| align="center" valign="top" | <div style="padding: 2px;"><span class="showC1">[[File:Scoring_C1_German_Castle.jpg|100px]]</span><span class="showC2">[[File:Scoring_C2_German_Castle.png|100px]]</span></div>
  |selectorid=showMonasteries
| valign="middle" |
}}


<!--T:25-->
<!-- Special Monastery - Feature Scoring -->
{| width="100%"
{{ScoringGroupSpecialMonasteryFeature
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringTile" | '''Castle in Germany''' (knight/lord/castle occupant) || width="50%" class="scoringCore" |
  |variant=finalscoring
<span class="showSquareTiles">'''2''' points for the German castle + '''1''' point per tile around it</span>
}}
<span class="showOtherTiles">
<span class="showC1">'''2''' points for the German castle + '''1''' point per tile in the 10 square spaces around it</span>
<span class="showC2">'''2''' points for the German castle + '''1''' point per occupied space around it</span>
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>


<!--T:83-->
<!-- Special Monastery - End -->
|- class="showGhosts"
{{ScoringEnd}}
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-1)''' point / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
|}


<!--T:26-->
<!-- German Cathedral - Begin -->
<!-- German Monasteries -->
{{ScoringBegin
|- class="showMonasteries"
  |id=germancathedral
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_German_Monastery.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_German_Monastery.jpg|100px]]</div>
  |selectorid=showGermanCathedrals
| valign="middle" |
}}


<!--T:27-->
<!-- German Cathedral - Determine Length of Roads -->
{| width="100%"
{{ScoringGroupLengthOfRoad
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringTile" | '''German monastery''' (abbot) or <br />'''Dutch & Belgian monastery''' (abbot) or <br /> '''Japanese building''' (abbot) || width="50%" class="scoringCore" | '''1''' point for monastery / Japanese building + '''1''' point for each tile in a direct row or column
  |variant=finalscoring
<ul class="showC1">
  |name={{Feature|name=GermanCathedral|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
  |feature=GermanCathedral
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
}}
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>


<!--T:70-->
<!-- German Cathedral - Feature Scoring -->
|- class="showLittleBuildings"
{{ScoringGroupGermanCathedralFeature
| colspan="2" | <hr />
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- class="showLittleBuildings" valign="top"
   |variant=finalscoring
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on feature tile or any tile in a direct row or column considered in the scoring || <ul>
}}
<li>'''Basic rules:'''
   <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>


<!--T:84-->
<!-- German Cathedral - End -->
|- class="showGhosts"
{{ScoringEnd}}
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-1)''' point / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
|}


<!--T:28-->
<!--T:28-->
Line 1,074: Line 940:
|}
|}


<!--T:86-->
<!-- Cemetery - Begin -->
<!-- Cemeteries -->
{{ScoringBegin
|- class="showCemeteries"
  |id=cemetery
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Cemetery.png|100px]]</div>
  |selectorid=showCemeteries
| valign="middle" |
}}


<!--T:87-->
<!-- Cemetery - Feature Scoring -->
{| width="100%"
{{ScoringGroupCemeteryFeature
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringTile" | <span>'''Cemetery''' (cemetery keeper): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> || width="50%" class="scoringCore" | '''0''' points
  |variant=finalscoring
<ul>
}}
<li>Cemeteries are not scored after the game</li>
</ul>
|}


<!--T:88-->
<!-- Cemetery - End -->
<!-- Haunted Castles -->  
{{ScoringEnd}}
|- class="showHauntedCastles"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Haunted_Castle.png|100px]]</div>
| valign="middle" |


<!--T:89-->
<!-- Haunted Castle - Begin -->  
{| width="100%"
{{ScoringBegin
|- valign="top"
  |id=hountedcastle
| width="50%" class="scoringTile" | <span>'''Haunted castle''' (castle owner): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | 
  |selectorid=showHauntedCastles
<span class="showSquareTiles">'''1''' point / tile with mist (the feature tile and the eight tiles around it)</span>
}}
<span class="showOtherTiles">
<span class="showC1">'''1''' point / tile with mist (the feature tile and the tiles on the 8 spaces around it)</span>
<span class="showC2">'''1''' point / tile with mist (the feature tile and the eight spaces around it)</span>
</span>
<ul>
<li class="showC1">The 2x2 starting tile is counted as 1 tile</li>
<li class="showC2">The 2x2 starting tile is counted as 4 separate tiles</li>
</ul>


<!--T:90-->
<!-- Haunted Castle - Feature Scoring -->
|- class="showLittleBuildings"
{{ScoringGroupHauntedCastleFeature
| colspan="2" | <hr />
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- class="showLittleBuildings" valign="top"
   |variant=finalscoring
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on haunted castle tile and on adjacent tiles || <ul>
}}
<li>'''Basic rules:'''
   <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>


<!--T:91-->
<!-- Haunted Castle - End -->  
|- class="showGhosts"
{{ScoringEnd}}
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-1)''' point / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
|}


<!--T:63-->
<!-- Fortune Teller - Begin -->  
<!-- Fortune Teller -->  
{{ScoringBegin
|- class="showFortuneTeller"
  |id=fortuneteller
| align="center" valign="top" | <div style="padding: 2px;">[[File:Feature Fortuneteller.png|80px]]</div>
  |selectorid=showFortuneTeller
| valign="middle" |
}}


<!--T:64-->
<!-- Fortune Teller - Feature Scoring -->
{| width="100%"
{{ScoringGroupFortuneTellerFeature
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringTile" | <span>'''Fortune teller tent''' (fortune teller): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | '''0''' points
  |variant=finalscoring
<ul>
}}
<li class="showFairy">A fortune teller may receive the fairy scoring bonus.</li>
<li class="showRingmasterScoring_Extended">A fortune teller may receive ringmaster points.</li>
</ul>


<!--T:65-->
<!-- Fortune Teller - End -->  
|- class="showLittleBuildings"
{{ScoringEnd}}
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on fortune teller tile and on horizontally and vertically adjacent tiles || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>


<!--T:92-->
<!-- Vista - Begin -->
|- class="showGhosts"
{{ScoringBegin
| colspan="2" | <hr />
  |id=vista
|- class="showGhosts" valign="top"
  |selectorid=showVistas
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-1)''' point / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
}}
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>


<!--T:66-->
<!-- Vista - Feature Scoring -->
|}
{{ScoringGroupVistaFeature
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}


<!--T:93-->
<!-- Vista - End -->
<!-- Betting Offices -->
{{ScoringEnd}}
|- class="showBets"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Betting_Office.png]]</div>
| valign="middle" |
 
<!--T:73-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Betting Office:''' Player with betting chip matching the number of tiles of completed road or city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on the betting chip, featuring one or two bets.
<ul>
<li>Bets are settled before all remaining features are scored</li>
<li>Each betting chip on a betting office is settled independently and its owner decides the feature if there are several options</li>
</ul>
|-
| colspan="2" | <hr />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_01.png|50px|left]] Betting chip 2/6 || style="padding-left: 10px;" |
<ul>
<li>'''2''' points if feature has exactly 2 tiles</li>
<li>'''6''' points if feature has exactly 6 tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_02.png|50px|left]] Betting chip 3/5 || style="padding-left: 10px;" |
<ul>
<li>'''3''' points if feature has exactly 3 tiles</li>
<li>'''5''' points if feature has exactly 5 tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_03.png|50px|left]] Betting chip 3/6 || style="padding-left: 10px;" |
<ul>
<li>'''3''' points if feature has exactly 3 tiles</li>
<li>'''6''' points if feature has exactly 6 tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_04.png|50px|left]] Betting chip 4/7+ || style="padding-left: 10px;" |
<ul>
<li>'''4''' points if feature has exactly 4 tiles</li>
<li>'''7''' points if feature has 7 or more tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_05.png|50px|left]] Betting chip 4 || style="padding-left: 10px;" |
<ul>
<li>'''8''' points if feature has exactly 4 tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_06.png|50px|left]] Betting chip 5/8+ || style="padding-left: 10px;" |
<ul>
<li>'''5''' points if feature has exactly 5 tiles</li>
<li>'''8''' points if feature has 8 or more tiles</li>
</ul>
|}
 
<!--T:32-->
<!-- Acrobats -->
|- class="showAcrobats"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Acrobats.png|90px]]</div>
| valign="middle" |
 
<!--T:33-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Acrobats:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the pyramid  || width="50%" | '''5''' points / <span class="showC1">follower</span><span class="showC2">meeple</span>
 
<!--T:94-->
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-1)''' point / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty affects the points each player scores</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
|}
 
<!--T:58-->
<!-- Tollkeepers -->
|- class="showTollkeepers"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Toolkeepers.png]]</div>
| valign="middle" |
 
<!--T:59-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | '''Tollkeepers:''' All player with a tollhouse on crossing at the end of incomplete road || width="50%" | Doesn't depend on number on tollhouse<br />
<ul>
<li>Tollhouses are scored right before scoring the incomplete road</li>
</ul>
|-
| colspan="2" | <hr />
|- valign="top"
| class="scoringFeature" | [[File:Token_Tollkeeper_yellow_smalltoll.png|50px|left]] [[File:Token_Tollkeeper_yellow_largetoll.png|50px|left]] '''Raising toll 1 or 2''' (small and large toll) || style="padding-left: 10px;" | '''1''' point / farmhouse, shed, garden and highwaymen on the road<br />
'''1''' point / group of travelers on the road
<ul class="showBridges">
<li>These features do not directly affect a wooden bridge placed on the same tile</li>
</ul>
|}
<!-- End -->
<!--|}
{| class="wica-table"-->


<!--T:34-->
<!--T:34-->
|- class="showFigureScoringAfterGame"
|- class="showFigureScoringAfterGame"
! colspan="2" | '''Scoring figures after the game'''
! colspan="2" | '''Scoring figures after the game'''
<!--T:36-->
<!-- Barn -->
|- class="showBarn"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Barn_red.png|70px]]</div>
| valign="middle" |
<!--T:37-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Barn''' || width="50%" class="scoringCore" | '''Final scoring'''
|-
| colspan="2" | <hr />
|- valign="top"
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''4''' points / completed city<br />
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li>
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">The City of Leipzig counts as a completed city</li>
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and the City of Leipzig are counted as completed cities</li>
<li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li>
</ul>
|- class="showCastles"
| colspan="2" | <hr class="dotted" />
|- class="showCastles" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || class="scoringCore" | '''5''' points / castle
|- class="showCathars"
| colspan="2" | <hr />
|- class="showCathars" valign="top"
| class="scoringFeature" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers'''  || class="scoringCore" | '''(x2)''' points for affected city<br />
<ul>
<li>Applied to the value obtained for a particular city in previous rows</li>
</ul>
<!--|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on <span class="showC1">farm</span><span class="showC2">field</span> tiles || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>-->
|}
<!--T:38-->
<!-- Robbers -->
|- class="showRobbers"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Robber_red.png|40px]]</div>
| valign="middle" |
<!--T:39-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Robber''' remaining on scoring track || width="50%" | '''3''' points to its player
|}


<!--T:40-->
<!--T:40-->
Line 1,378: Line 1,017:


<!--T:44-->
<!--T:44-->
|- class="showOtherScoringAfterGame"
|- class="showFinalOthers_Complete"
! colspan="2" | '''Other scoring after the game'''
! colspan="2" | '''Other scoring after the game'''


<!--T:45-->
<!-- Trade Goods - Begin -->
<!-- Trade Good Tokens -->
{{ScoringBegin
|- class="showTraders"
  |id=tradegoods
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Trade_Good_Token.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Trade_Good_Token.png]]</div>
  |selectorid=showTraders
| valign="middle" |  
  |image={{Piece|name=TradeGoodTokens|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Piece|name=TradeGoodTokens|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |image={{Piece|name=TradeGoodTokens|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description={{Piece|name=TradeGoodTokens|edition={{{1|{{ScoringDefaultEdition}}}}}}}
  |rules=
'''10''' points / majority on trade goods
}}


<!--T:46-->
<!-- Trade Goods - End -->
{| width="100%"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringFeature" | '''Trade Good Tokens''' || width="50%" | '''10''' points / majority on trade goods
|}


<!--T:47-->
<!-- King & Robber Baron - Begin -->
<!-- King -->
{{ScoringBegin
|- class="showKingAndRobber"
  |id=kingandrobber
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_King.jpg]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_King.jpg]]</div>
  |selectorid=showKingAdnRobber
| valign="middle" |  
  |image={{Piece|name=KingTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}} {{Piece|name=RobberBaronTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Piece|name=KingTile|edition={{{1|{{ScoringDefaultEdition}}}}}|text=King}} &amp; {{Piece|name=RobberBaronTile|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Robber Baron}}
}}


<!--T:48-->
<!-- King & Robber Baron - King -->
{| width="100%"
{{ScoringRow
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringFeature" | '''King tile''' || width="50%" | '''1''' point / completed city<br />
  |scoringtype=Feature
  |image={{Piece|name=KingTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
'''{{Piece|name=KingTile|edition={{{1|{{ScoringDefaultEdition}}}}}|text=King Tile}}'''
  |rules=
'''1''' point / completed city<br />
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li>
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li>
Line 1,409: Line 1,063:
<li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li>
<li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li>
</ul>
</ul>
|}
}}
 
<!-- King & Robber Baron - King -->
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |image={{Piece|name=RobberBaronTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
'''{{Piece|name=RobberBaronTile|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Robber Baron Tile}}'''
  |rules=
'''1''' point / completed road
}}
 
<!-- King & Robber Baron - End -->
{{ScoringEnd}}
 
<!-- Gold - Begin -->
{{ScoringBegin
  |id=gold
  |selectorid=showGoldmines
  |image={{Piece|name=GoldIngot|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Piece|name=GoldIngot|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Gold ingots}}
}}
 
<!-- Gold - Remaining tokens -->
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |description=
'''1-3 pieces'''
  |rules=
'''1''' point / {{Piece|name=GoldIngot|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=x15px}} gold ingot
}}
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |description=
'''4-6 pieces'''
  |rules=
'''2''' points / {{Piece|name=GoldIngot|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=x15px}} gold ingot
}}
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |description=
'''7-9 pieces'''
  |rules=
'''3''' points / {{Piece|name=GoldIngot|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=x15px}} gold ingot
}}
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |description=
'''10+ pieces'''
  |rules=
'''4''' points / {{Piece|name=GoldIngot|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=x15px}} gold ingot
}}
 
<!-- Gold - End -->
{{ScoringEnd}}
 
<!-- Fruit-Bearing Trees - Begin -->
{{ScoringBegin
  |id=fruitbearing
  |selectorid=showFruitBearingTrees
  |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|{{ScoringBeginImageSize}}|link=]]
  |name={{Piece|name=FruitTreeTokens|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Fruit Tree Tokens}}
}}
 
<!-- Fruit-Bearing Trees - Remaining tokens -->
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|50px|link=]]
  |description=
'''Fruit tokens'''
  |rules=
'''1''' point / remaining fruit token
}}
 
<!-- Fruit-Bearing Trees - End -->
{{ScoringEnd}}


<!--T:49-->
<!-- Gifts - Begin -->
<!-- Robber Baron -->
{{ScoringBegin
|- class="showKingAndRobber"
  |id=gifts
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Robber_Baron.jpg]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Robber_Baron.jpg]]</div>
  |selectorid=showGifts
| valign="middle" |  
  |image=[[File:Gifts_C2_Banner_Image.jpg|{{ScoringBeginImageSize}}|link=]]
  |name={{GiftsLink|logo=hide}}
}}


<!--T:50-->
<!-- Gifts - Unopened gifts-->
{| width="100%"
{{ScoringRow
|- valign="top"
  |edition={{{edition|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringFeature" | '''Robber Baron tile''' || width="50%" | '''1''' point / completed road
  |scoringtype=Feature
|}
  |description=
'''{{GiftsLink|logo=hide}}:'''
  |rules=
'''2''' points / unopened gift
}}


<!--T:51-->
<!-- Gifts - End -->
<!-- Gold pieces -->  
{{ScoringEnd}}
|- class="showGoldmines"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Gold.png|70px]]</div>
| valign="middle" |


<!--T:52-->
<!-- Easter Bunny - Begin -->  
{| width="100%"
{{ScoringBegin
|- valign="top"
  |id=easterbunny
| width="50%" class="scoringFeature" | '''Gold pieces'''  || width="50%" | Scoring depends on number of gold pieces:
  |selectorid=showEasterInCarcassonne
|-
  |scoringtype=Feature
| colspan="2" | <hr />
  |image={{Feature|name=EasterBunnySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
|- valign="top"
  |name={{Figure|name=EasterBunny|edition={{{1|{{ScoringDefaultEdition}}}}}}}
| class="scoringFeature" | '''1-3 pieces''' || '''1''' point / gold piece
}}
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | '''4-6 pieces''' || '''2''' points / gold piece
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | '''7-9 pieces''' || '''3''' points / gold piece
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | '''10+ pieces''' || '''4''' points / gold piece
|}


<!--T:53-->
<!-- Easter Bunny - Easter Bunny -->
<!-- Fruit Tokens -->  
{{ScoringRowEasterBunny
|- class="showFruitBearingTrees"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|90px]]</div>
  |variant=finalscoring
| valign="middle" |
}}


<!--T:54-->
<!-- Easter Bunny - End -->
{| width="100%"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringFeature" | '''Fruit tokens'''  || width="50%" |  '''1''' point / remaining fruit token
|}


<!--T:71-->
<!-- Cleric and Serf - Cleric - Begin -->
<!-- The Gifts -->  
{{ScoringBegin
|- class="showGifts"
  |id=cleric
| align="center" valign="top" | <div style="padding: 2px;">[[File:Gifts_C2_Banner_Image.jpg|100px]]</div>
  |selectorid=showClericAndSerf
| valign="middle" |  
  |image={{Piece|name=ClericTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Piece|name=ClericTile|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Cleric}}
}}


<!--T:72-->
<!-- Cleric and Serf - Cleric -->
{| width="100%"
{{ScoringRow
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringFeature" | <span>'''The Gifts:''' || width="50%" | '''2''' points / unopened gift
  |scoringtype=Feature
|}
  |image={{Piece|name=ClericTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
'''{{Piece|name=ClericTile|edition={{{1|{{ScoringDefaultEdition}}}}}}}'''
  |rules=
'''10''' points<span class="showAbbery"><br />
'''2''' point / abbey</span>
}}


<!-- Cleric and Serf - Cleric - End -->
{{ScoringEnd}}


<!--T:67-->
<!-- Cleric and Serf - Monastery tokens - Begin -->
<!-- Easter In Carcassonne -->  
{{ScoringBegin
|- class="showEasterInCarcassonne"
  |id=monasterytokens
| align="center" valign="top" | <div style="padding: 2px;">[[File:Logo_EasterCarcassonneBunny_C1.png|x80px]]</div>
  |selectorid=showClericAndSerf
| valign="middle" |  
  |image={{Piece|name=MonasteryToken|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Piece|name=MonasteryToken|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:68-->
<!-- Cleric and Serf - Monastery tokens -->
{| width="100%"
{{ScoringRow
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringFeature" | '''Easter eggs''' || width="50%" | '''10''' points to the player(s) with the most Easter eggs<br />
  |scoringtype=Feature
'''5''' points to the player(s) with the second most Easter eggs
  |image={{Piece|name=MonasteryToken|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
'''{{Piece|name=MonasteryToken|edition={{{1|{{ScoringDefaultEdition}}}}}}}'''
  |rules=
'''10''' points / majority on trade goods
<ul>
<ul>
<li>Only remaining uneaten Easter eggs are considered, even if players collected more</li>
<li class="showClericAndSerf">In case of tie and one of involved player is holding the Cleric tile, then he score '''10''' points and others score '''0''' points.</li>
</ul>
</ul>
|}
}}
 
<!-- Cleric and Serf - Monastery tokens - End -->
{{ScoringEnd}}


<!--T:69-->
<!--T:69-->
Line 1,507: Line 1,248:


<!--T:56-->
<!--T:56-->
[[Category:Completed]]
<!--{{Category|Completed}}-->


</translate>
</translate>

Revision as of 12:33, 15 April 2024

Exclamation2.png
This page is Under construction!
Rules, texts, images and others can be changed.

Please note that the page is under rebuild, which may cause a code crash during this process.
 

This is only source page for Scoring After the Game, Scoring After the Game (1st edition) and Winter Scoring After the Game


Todo

  1. Add fan expansions
    1. Bards of Carcassonne Bards of Carcassonne for fields
    2. The Hans Statue The Hans Statue for not covered scenarios - specialy for end game scoring
  2. Special Case for Inns and Bards for German Cathedral when road is completed or road is not
  3. Gifts - replace Gifts_C2_Banner_Image.jpg with image of deck turned back side on top
  4. Check existing of TradeGoodsToken in C1 edition before release
  5. Singular for special figures and features also in template names
  6. replace for 1 tile features Player(s) with the majority on the feature Player with followermeeple on the feature with template and showFlied/showNotFlier with something which is universal and appendable by fan expansions because you can have multiple meeples by Flying Machines / Flying Machines 2 / 20th anniversary expansion showXYOneTileFeatures and showXYMonasteries = [ OR, "showXYOneTileFeatures", "shwGifts", "showCountOfCarcassonne" ] for Synod Gift card or Count of Carcassonne.

Expansion selector



Transmogrifying...

Scoring after the game



Transmogrifying...