Difference between revisions of "Carcassonne Scoring After the Game"

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Line 10: Line 10:
<translate>
<translate>
<onlyinclude>
<onlyinclude>
== Todo ==
# Add fan expansions
## {{BardsCarcassonneLink|logo=noborder}} for fields
## {{HansStatueLink|logo=noborder}} for not covered scenarios - specialy for end game scoring
# Special Case for Inns and Bards for German Cathedral when road is completed or road is not
# Gifts - replace <code>Gifts_C2_Banner_Image.jpg</code> with image of deck turned back side on top
# Check existing of TradeGoodsToken in C1 edition before release
# Singular for special figures and features also in template names
# replace for 1 tile features <code><span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span></code> with template and showFlied/showNotFlier with something which is universal and appendable by fan expansions because you can have multiple meeples by Flying Machines / Flying Machines 2 / 20th anniversary expansion <code>showXYOneTileFeatures</code> and showXYMonasteries = [ OR, "showXYOneTileFeatures", "shwGifts", "showCountOfCarcassonne" ] for Synod Gift card or Count of Carcassonne.
== Expansion selector == <!--T:1-->
== Expansion selector == <!--T:1-->


<!--T:2-->
<!--T:2-->
<div class="showAll" id="_Expansion_Selector_"></div>
<div class="showAll" id="_Expansion_Selector_"></div>
<div id="expansion_selector">
<div class="showWhenDone hideSelectionPanel stickyExpansionSelector" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}" data-fan-expansions="true"></div>
<div class="showWhenDone hideSelectionPanel stickyExpansionSelector" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}" data-fan-expansions="true"></div>
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
</div><div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>


== <span id="Scoring after the game"></span>Scoring after the game == <!--T:3-->
== <span id="Scoring after the game"></span>Scoring after the game == <!--T:3-->
Line 37: Line 48:
<div id="summary_table_wrapper">
<div id="summary_table_wrapper">
<div id="summary_table" style="position:sticky;top:{{BreadcrumbWidth}};left:0; z-index:6;user-select: none;">
<div id="summary_table" style="position:sticky;top:{{BreadcrumbWidth}};left:0; z-index:6;user-select: none;">
<div style="width: 100%; display:grid; background-color: rgba(255,255,255,0.8); border-radius: 10px;">
 
<div style="background-color: white;">'''Scoring arranged by logical steps depends on [[#expansion_selector|selected expansions]]:'''</div>
 
<div style="width: 100%; background-color: rgba(255,255,255,0.8); border-radius: 10px;">
<div>
<div>


Line 47: Line 61:
<!-- Summary - Prologue -->
<!-- Summary - Prologue -->
{{ScoringPhaseSmallBoxPhase
{{ScoringPhaseSmallBoxPhase
|selectorid=showFinalPrologue_Complete
  |color=#9E2322
  |color=#9E2322
  |backgroundcolor=#FBC9C3
  |backgroundcolor=#FBC9C3
Line 64: Line 79:
}}
}}


<!-- Summary - Meeple stuff -->
<!-- Summary - Before figure -->
{{ScoringPhaseSmallBoxPhase
{{ScoringPhaseSmallBoxPhase
|selectorid=showFinalBeforeFigures_Complete
  |color=#9E2322
  |color=#9E2322
  |backgroundcolor=#FBC9C3
  |backgroundcolor=#FBC9C3
  |phase=Meeple stuff
  |phase=Before
  |content=
  |content=
<span class="showBarn">{{Figure|name=Barn|edition={{{1|C2}}}|linkname=empty|anchor=farmbarn1|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showClericAndSerf">{{Piece|name=SerfTile|edition={{{1|C2}}}|linkname=empty|anchor=serf|variant=image|size=40x40px}}</p>
...
<span class="showCircus">{{Figure|name=BigTop|edition={{{1|C2}}}|linkname=empty|anchor=bigtop|variant=image|size=40x40px}}</span>
}}
}}


<!-- Summary - Features -->
<!-- Summary - Figures -->
{{ScoringPhaseSmallBoxPhase
{{ScoringPhaseSmallBoxPhase
|selectorid=showFinalFigures_Complete
  |color=#9E2322
  |color=#9E2322
  |backgroundcolor=#FBC9C3
  |backgroundcolor=#FBC9C3
  |phase=Features
  |phase=Figures
  |content=
  |content=
<p style="display:inline-block" class="showTollkeepers">{{Piece|name=TollhouseYellowSmall|edition={{{1|C2}}}|linkname=empty|anchor=tollhouses|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showFairy">{{Figure|name=Fairy|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=fairy|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=Road|edition={{{1|C2}}}|linkname=empty|anchor=roads|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showRingmasterScoring">{{Figure|name=Ringmaster|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=ringmaster|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=City|edition={{{1|C2}}}|linkname=empty|anchor=cities|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showBarn">{{Figure|name=Barn|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=barn|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=Monastery|edition={{{1|C2}}}|linkname=empty|anchor=monasteries|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showCircus">{{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=bigtop|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=Field|edition={{{1|C2}}}|linkname=empty|anchor=fields|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showObelisk">{{Figure|name=Obelisk|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=obelisk|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showBarn">{{Figure|name=Barn|edition={{{1|C2}}}|linkname=empty|anchor=farmbarn1|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showDecinskySneznik">{{Figure|name=ObservationTower|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=decinskysneznik|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showRussianPromos">{{Feature|name=BabaYagaHut|edition={{{1|C2}}}|linkname=empty|anchor=babayagahut|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showWondersOfHumanity">{{Feature|name=WondersOfHumanityMeepleInCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=wonders|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showRussianPromos">{{Feature|name=Vodyanoy|edition={{{1|C2}}}|linkname=empty|anchor=vodyanoy|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showWondersOfHumanity">{{Feature|name=WondersOfHumanityFarmerSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=wonders|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showAbbotAndGardens_Full">{{Feature|name=Garden|edition={{{1|C2}}}|linkname=empty|anchor=gardens|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showAcrobats">[[File:Scoring_C2_Acrobats.png|40x40px|link=#acrobats]]</p>
<p style="display:inline-block" class="showGermanCastles">{{Feature|name=GermanCastle|edition={{{1|C2}}}|linkname=empty|anchor=germancastles|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showRobbers">{{Figure|name=Robber|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=robber|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGermanCathedrals">{{Feature|name=GermanCathedral|edition={{{1|C2}}}|linkname=empty|anchor=germancathedrals|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showCemeteries">{{Feature|name=Cemetery|edition={{{1|C2}}}|linkname=empty|anchor=cemeteries|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showHauntedCastles">{{Feature|name=HauntedCastle|edition={{{1|C2}}}|linkname=empty|anchor=hountedcastles|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showFortuneTeller">{{Feature|name=FortuneTellerTent|edition={{{1|C2}}}|linkname=empty|anchor=fortunetellers|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showVistas">{{Feature|name=Vista|edition={{{1|C2}}}|linkname=empty|anchor=vistas|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showBets">{{Feature|name=BettingOffice|edition={{{1|C2}}}|linkname=empty|anchor=betoffice|variant=image|size=40x40px}}</p>
}}
}}


<!-- Summary - Special Figures -->
<!-- Summary - Features -->
{{ScoringPhaseSmallBoxPhase
{{ScoringPhaseSmallBoxPhase
  |color=#9E2322
  |color=#9E2322
  |backgroundcolor=#FBC9C3
  |backgroundcolor=#FBC9C3
  |phase=Special Figures
  |phase=Features
  |content=
  |content=
<p style="display:inline-block" class="showObelisk">{{Figure|name=Obelisk|edition={{{1|C2}}}|linkname=empty|anchor=obelisks|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showTollkeepers">{{Piece|name=TollhouseYellowSmall|edition={{{1|C2}}}|linkname=empty|anchor=tollhouse|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGingerbreadMan">{{Figure|name=GingerbreadMan|edition={{{1|C2}}}|linkname=empty|anchor=gingerbreadman3c|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showBets">{{Feature|name=BettingOffice|edition={{{1|C2}}}|linkname=empty|anchor=betoffice|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=Road|edition={{{1|C2}}}|linkname=empty|anchor=road|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=City|edition={{{1|C2}}}|linkname=empty|anchor=city|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=Monastery|edition={{{1|C2}}}|linkname=empty|anchor=monastery|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=Field|edition={{{1|C2}}}|linkname=empty|anchor=field|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showRussianPromos">{{Feature|name=BabaYagaHut|edition={{{1|C2}}}|linkname=empty|anchor=babayagahut|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showRussianPromos">{{Feature|name=Vodyanoy|edition={{{1|C2}}}|linkname=empty|anchor=vodyanoy|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showAbbotAndGardens_Full">{{Feature|name=Garden|edition={{{1|C2}}}|linkname=empty|anchor=garden|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGermanCastles">{{Feature|name=GermanCastle|edition={{{1|C2}}}|linkname=empty|anchor=germancastle|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showMonasteries">{{Feature|name=SpecialMonastery|edition={{{1|C2}}}|linkname=empty|anchor=specialmonastery|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGermanCathedrals">{{Feature|name=GermanCathedral|edition={{{1|C2}}}|linkname=empty|anchor=germancathedral|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showCemeteries">{{Feature|name=Cemetery|edition={{{1|C2}}}|linkname=empty|anchor=cemetery|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showHauntedCastles">{{Feature|name=HauntedCastle|edition={{{1|C2}}}|linkname=empty|anchor=hountedcastle|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showFortuneTeller">{{Feature|name=FortuneTellerTent|edition={{{1|C2}}}|linkname=empty|anchor=fortuneteller|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showVistas">{{Feature|name=Vista|edition={{{1|C2}}}|linkname=empty|anchor=vista|variant=image|size=40x40px}}</p>
}}
}}


<!-- Summary - Special Figures -->
<!-- Summary - Others -->
{{ScoringPhaseSmallBoxPhase
{{ScoringPhaseSmallBoxPhase
|selectorid=showFinalOthers_Complete
  |color=#9E2322
  |color=#9E2322
  |backgroundcolor=#FBC9C3
  |backgroundcolor=#FBC9C3
  |phase=Other
  |phase=Others
  |content=
  |content=
Eggs, Trade tokens, etc.
<p style="display:inline-block" class="showTraders">{{Piece|name=WheatToken|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=tradegoods|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showKingAndRobber">{{Piece|name=KingTile|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=kingandrobber|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showKingAndRobber">{{Piece|name=RobberBaronTile|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=kingandrobber|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGoldmines">{{Piece|name=GoldIngot|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=gold|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showFruitBearingTrees">[[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|40x40px|link=#fruitbearing]]</p>
<p style="display:inline-block" class="showGifts">[[File:Gifts_C2_Banner_Image.jpg|40x40px|link=#gifts]]</p>
<p style="display:inline-block" class="showEasterInCarcassonne">{{Feature|name=EasterBunnySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=easterbunny|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showClericAndSerf">{{Piece|name=ClericTile|edition={{{1|C2}}}|linkname=empty|anchor=cleric|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showClericAndSerf">{{Piece|name=MonasteryToken|edition={{{1|C2}}}|linkname=empty|anchor=monasterytokens|variant=image|size=40x40px}}</p>
}}
}}


Line 125: Line 157:
</div>
</div>
</div><!-- sticky -->
</div><!-- sticky -->
'''Scoring arranged by logical steps:'''


<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
Line 136: Line 166:
{| class="wica-table" width="100%"
{| class="wica-table" width="100%"
|-
|-
! colspan="2" | '''Prologue'''
! colspan="2" class="showFinalPrologue_Complete" | '''Prologue'''


|-
|-
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Features on beginning</span>'''
| colspan="2" class="showFinalPrologue_Complete" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Features on beginning</span>'''


<!-- Castles - Begin -->
<!-- Castles - Begin -->
Line 158: Line 188:


|-
|-
! colspan="2" | '''Scoring items depends on position of other meeples on board'''
! colspan="2" data-dynamic-selector="['OR','showFinalCityOfCarcassonne_Complete','showFinalFigures_Complete']" | '''Scoring items depends on position of other meeples on board'''


|-
|-
| id="cityofcarcassonne" class="showFinalCityOfCarcassonne_Complete" colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''After Deploying from City of Carcassonne'''
| id="cityofcarcassonne" class="showFinalCityOfCarcassonne_Complete" colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''After Deploying from City of Carcassonne'''


<!-- Farm & Barn 2 - Begin -->  
<!-- Farm & Barn CoC - Begin -->  
{{ScoringBegin
{{ScoringBegin
   |id=farmbarn2
   |id=farmbarn2
Line 169: Line 199:
}}
}}


<!-- Farm & Barn 2 - Feature Scoring - Begin -->  
{{ScoringGroupBarnFigure
{{ScoringRowScoring
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |name=<div style="display:inline-block"><div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Farm.png|{{ScoringBeginImageSize}}]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Farm.png|{{ScoringBeginImageSize}}]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Farm.jpg|{{ScoringBeginImageSize}}]]</div></div><span>{{Figure|name=Barn|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}} '''<span class="showC1">Farm</span><span class="showC2">Field</span> & Barn - Special case '''
  |variant=finalscoringcoc
}}
 
<!-- Farm & Barn CoC - End -->  
{{ScoringEnd}}
 
|-
| colspan="2" class="showFinalBeforeFigures_Complete" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Before Figures'''
 
<!-- Cleric and Serf - Serf - Begin -->
{{ScoringBegin
  |id=serf
  |selectorid=showClericAndSerf
  |image={{Piece|name=SerfTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Piece|name=SerfTile|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Serf}}
}}
 
<!-- Cleric and Serf - Serf -->
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |image={{Piece|name=SerfTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
   |description=
   |description=
'''<span class="showC1">Followers</span><span class="showC2">Meeples</span> deployed from the city of Carcassonne to <span class="showC1">farm</span><span class="showC2">field</span> with a barn''' assuming majority of farmers
'''{{Piece|name=SerfTile|edition={{{1|{{ScoringDefaultEdition}}}}}}}'''
   |keepopen=true
  |rules=
'''1''' point / farmer<span class="showBarn"><br />
'''5''' point / barn</span>
}}
 
<!-- Cleric and Serf - Serf - End -->
{{ScoringEnd}}
 
|-
| colspan="2" class="showFinalFigures_Complete" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Figures'''
 
<!-- Fairy - Begin -->
{{ScoringBegin
   |id=fairy
  |selectorid=showFairy
  |image={{Figure|name=Fairy|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=Fairy|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


<!-- Farm & Barn 2 - Cities -->
{{ScoringRowFairy
{{ScoringRowFarmerCity
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |points=1
   |variant=finalscoring
}}
 
<!-- Fairy - End -->
{{ScoringEnd}}
 
<!-- Ringmaster - Begin -->
{{ScoringBegin
  |id=ringmaster
  |selectorid=showRingmasterScoring
  |image={{Figure|name=Ringmaster|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=Ringmaster|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


<!-- Farm & Barn 2 - Castles -->
{{ScoringRowRingmaster
{{ScoringRowFarmerCastle
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |points=2
   |variant=finalscoring
}}
}}


<!-- Farm & Barn 2 - PigHerd -->
<!-- Ringmaster - End -->
{{ScoringRowFarmerPigHerd
{{ScoringEnd}}
 
<!-- Barn - Begin -->
{{ScoringBegin
  |id=barn
  |selectorid=showBarn
}}
 
<!-- Barn - Figure Scoring -->
{{ScoringGroupBarnFigure
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |points=+1
   |variant=finalscoring
}}
}}


<!-- Farm & Barn 2 - Bards of Carcassonne -->
<!-- Barn - End -->  
{{ScoringRow
{{ScoringEnd}}
   |selectorid=showBardsCarcassonne
 
   |scoringtype=Feature
<!-- Circus - Begin -->
   |image={{Piece|name=NoteToken|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=25px}}
{{ScoringBegin
  |description=
   |id=bigtop
Field with '''{{Piece|name=NoteToken|edition={{{1|{{ScoringDefaultEdition}}}}}|text=note token(s)}}'''
   |selectorid=showCircus
   |rules=
   |image={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
'''Basic rules:'''<br />
   |name={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Circus}}
'''(+1)''' point / castle or completed city (note tokens do not stack)<br />
'''Advanced variant:'''<br />
'''(+1)''' point / castle or completed city / {{Piece|name=NoteToken|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=x25px|text='''note token'''}}
}}
}}


<!-- Farm & Barn 2 - Cathars -->
<!-- Circus - Circus -->
{{ScoringRowFarmerCathars
{{ScoringRowCircus
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=finalscoring
   |variant=finalscoring
}}
}}


<!-- Farm & Barn 2 - Little Buildings -->
<!-- Circus - Hans Statue -->
{{ScoringRowLittleBuildings
{{ScoringRowHansStatue
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |position=
   |feature={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}}}
on <span class="showC1">farm</span><span class="showC2">field</span> tiles
}}
}}


<!-- Farm & Barn 2 - Feature Scoring - End -->
<!-- Circus - End -->
{{ScoringRowEnd}}
 
<!-- Farm & Barn 2 - End -->  
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Obelisk - Begin -->
{{ScoringBegin
  |id=obelisk
  |selectorid=showObelisk
}}


<!--T:61-->
<!-- Obelisk - Special Figure Scoring -->
<!-- Barn - Case 2 after the game (City of Carcassonne) -->
{{ScoringGroupObeliskFigure
|- class="showCountOfCarcassonneAndBarn"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Farm.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Farm.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Farm.jpg|100px]]</div><div style="padding: 2px;">[[File:Figure_Barn_red.png|70px]]</div>
  |variant=finalscoring
| valign="middle" |
}}


<!--T:62-->
<!-- Obelisk - End -->
{| width="100%"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringFeature" | '''<span class="showC1">Farm</span><span class="showC2">Field</span> & Barn - Special case '''  || width="50%" | '''<span class="showC1">Followers</span><span class="showC2">Meeples</span> deployed from the city of Carcassonne to <span class="showC1">farm</span><span class="showC2">field</span> with a barn''' assuming majority of farmers
|-
| colspan="2" | <hr />
|- valign="top"
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''1''' point / completed city<br />
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li>
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">The City of Leipzig counts as a completed city</li>
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and the City of Leipzig are counted as completed cities</li>
<li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li>
</ul>
|- class="showCastles"
| colspan="2" | <hr class="dotted" />
|- class="showCastles" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || class="scoringCore" | '''2''' points / castle
<!--
|- class="showPig"
| colspan="2" | <hr />
|- class="showPig" valign="top"
| class="scoringFeature" | [[File:Figure_Pig_red.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city
-->
|- class="showPigHerd"
| colspan="2" | <hr />
|- class="showPigHerd" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br />
<ul>
<li>Pig-herds do not stack</li>
</ul>


|- class="showCathars"
<!-- Decinsky Sneznik - Begin -->
| colspan="2" | <hr />
{{ScoringBegin
|- class="showCathars" valign="top"
   |id=decinskysneznik
| class="scoringFeature" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers'''  || class="scoringCore" | '''(x2)''' points for affected city<br />
   |selectorid=showDecinskySneznik
<ul>
}}
<li>Applied to the value obtained for a particular city in previous rows</li>
</ul>
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on <span class="showC1">farm</span><span class="showC2">field</span> tiles || <ul>
<li>'''Basic rules:'''
   <ul type="o">
   <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>


<!--T:80-->
<!-- Decinsky Sneznik - Special Figure Scoring -->
|}
{{ScoringGroupDecinskySneznikFigure
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}


|-
<!-- Decinsky Sneznik - End -->
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Meeple stuff'''
{{ScoringEnd}}


<!--T:103-->
<!-- Wonders of Humanity - Begin -->
<!-- The Wonders of Humanity - Circus Maximus -->  
{{ScoringBegin
|- class="showWondersOfHumanity"
  |id=wonders
| align="center" valign="top" rowspan="2" | <div style="padding: 2px;">[[File:Scoring_C3_Wonders_of_Humanity.png|x90px]]</div>
  |selectorid=showWondersOfHumanity
| valign="middle" |  
  |image={{Feature|name=WondersOfHumanityMeepleInCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}} {{Feature|name=WondersOfHumanityFarmerSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=WondersOfHumanity|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:104-->
{{ScoringRow
{| width="100%"
  |scoringtype=Feature
|- valign="top"
  |image={{Feature|name=WondersOfHumanityMeepleInCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
| width="50%" class="scoringFeature" | [[File:Wonders_Of_Humanity_C3_Wonder_Symbol_03.png|50px|left]] <span>'''The Wonders of Humanity:''' Circus Maximus</span> || width="50%" | Points per knight from other players (not the wonder's owner)
  |description=
{{Feature|name=WondersOfHumanityMeepleInCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text='''The Wonders of Humanity:''' Circus Maximus}}
  |triggerrobbers=true
  |rules=
Points per knight from other players (not the wonder's owner)
<ul>
<ul>
<li>'''4''' points / knight → 2 players</li>
<li>'''4''' points / knight → 2 players</li>
Line 313: Line 357:
<li>'''2''' points / knight → 5+ players</li>
<li>'''2''' points / knight → 5+ players</li>
</ul>
</ul>
|}
}}
 
{{ScoringRow
  |scoringtype=Feature
  |image={{Feature|name=WondersOfHumanityFarmerSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
  |description=
{{Feature|name=WondersOfHumanityFarmerSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text='''The Wonders of Humanity:''' Alhambra}}
  |triggerrobbers=true
  |rules=
'''4''' points / farmer of the wonder's owner
}}
 
<!-- Wonders of Humanity - End -->
{{ScoringEnd}}


<!--T:105-->
<!-- Acrobats - Begin -->
<!-- The Wonders of Humanity - Alhambra -->
{{ScoringBegin
|- class="showWondersOfHumanity"
  |id=acrobats
| valign="middle" |  
  |selectorid=showAbbot
  |image=[[File:Scoring_C2_Acrobats.png|{{ScoringBeginImageSize}}]]
  |name={{UnderBigTopLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Acrobats}}
}}


<!--T:106-->
<!-- Acrobats - Scoring -->
{| width="100%"
{{ScoringRowAcrobats
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringFeature" | [[File:Wonders_Of_Humanity_C3_Wonder_Symbol_04.png|50px|left]] <span>'''The Wonders of Humanity:''' Alhambra</span> || width="50%" | '''4''' points / farmer of the wonder's owner
  |variant=finalscoring
|}
}}


<!-- Fairy -->  
<!-- Acrobats - Ghost -->
|- class="showFairy"
{{ScoringRowGhosts
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Fairy.png|40px]]</div>
  |edition={{{1|C2}}}
| valign="middle" |
  |variant=finalscoring
  |feature=AcrobatsPyramid
}}


<!--T:35-->
<!-- Acrobats - Hans Statue -->
{| width="100%"
{{ScoringRowHansStatue
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringMeeple" | '''Fairy''' || width="50%" | '''3''' points / feature scored<br />
  |feature={{Feature|name=AcrobatsPyramid|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Acrobats pyramid}}
<ul class="showCastlesOrAcrobats">
}}
<li class="showCastles">This bonus will not be received by <span class="showC1">followers</span><span class="showC2">meeples</span> in castles, since they are removed before final scoring</li>
<li class="showAcrobats">This bonus is not applicable to the acrobats in a pyramid even if the fairy is associated to one of them</li>
</ul>
|}


<!--T:42-->
<!-- Acrobats - End -->
<!-- Ringmaster -->  
{{ScoringEnd}}
|- class="showRingmasterScoring"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Ringmaster_red.png|50px]]</div>
| valign="middle" |


<!--T:43-->
<!-- Robbers - Begin -->
{| width="100%"
{{ScoringBegin
|- valign="top"
  |id=robber
| width="50%" class="scoringMeeple" | '''Ringmaster''' on uncompleted feature || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
  |selectorid=showRobbers
<ul>
  |image={{Figure|name=Robber|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
<li class="showNonBasicFeatureForRingmaster">The ringmaster bonus only applies to roads, cities, <span class="showC1">cloisters</span><span class="showC2">monasteries</span> and <span class="showC1">farms</span><span class="showC2">fields</span> (basic game features)</li>
  |name={{Figure|name=Robber|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Robber}}
<li>Ringmaster scoring takes place even if it didn't score any points for the feature</li>
  |description='''Special Figure Scoring'''
<li>The feature is scored first, then the ringmaster</li>
}}
</ul>
|}


<!--T:30-->
<!-- Robbers - Robbers -->
<!-- Circus -->
{{ScoringRow
|- class="showCircus"
  |scoringtype=Meeple
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Roundtop.png|50px]]</div>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| valign="middle" |  
  |image={{Figure|name=Robber|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |description=
'''{{Figure|name=Robber|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Robber}}''' remaining on scoring track
  |rules=
'''3''' points to its player
}}


<!--T:31-->
<!-- Robbers - End -->
{| width="100%"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Circus:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> on big top tile or the <span class="showSquareTiles">8</span> tiles around it</span> || width="50%" class="scoringCore" | '''Animal token''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br />
<ul>
<li>Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> on the tile with the big top and the <span class="showSquareTiles">8</span> tiles adjacent to it.
<ul class="showC1">
<li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> these tiles.</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile and you consider all its <span class="showC1">followers</span><span class="showC2">meeples</span> placed on regular features</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> the adjacent spaces.</li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span>, but you consider all the <span class="showC1">followers</span><span class="showC2">meeples</span> on regular features on both halves, even if one of the halves is not adjacent</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
</li>
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
</ul>
|}


|-
|-
Line 395: Line 431:
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Scoring Features</span>'''
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Scoring Features</span>'''


<!-- Tollhouses - Begin -->
<!-- Tollhouse - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=tollhouses
   |id=tollhouse
  |selectorid=showTollkeepers
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
   |name={{Piece|name=TollhouseYellowSmall|variant=imageandtext|size=x30px|edition={{{1|C2}}}|text=Tollkeepers}}
   |name={{Piece|name=TollhouseYellowSmall|variant=imageandtext|size=x30px|edition={{{1|C2}}}|text=Tollkeepers}}
}}
}}


<!-- Tollhouses - Tollhouses -->
<!-- Tollhouse - Tollhouse -->
{{ScoringRowRoadsTollkeepers
{{ScoringRowRoadsTollkeepers
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 408: Line 445:
}}
}}


<!-- Tollhouses - End -->
<!-- Tollhouse - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Roads - Begin -->
<!-- showBetting Office - Begin -->  
{{ScoringBegin
{{ScoringBegin
   |id=roads
   |id=betoffice
  |selectorid=showBets
}}
 
<!-- Betting Office - Feature Scoring -->
{{ScoringGroupBettingOfficeFeature
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
}}


<!-- Roads - Determine length of road-->
<!-- Betting Office - End -->
{{ScoringEnd}}
 
<!-- Road - Begin -->
{{ScoringBegin
  |id=road
}}
 
<!-- Road - Determine length of road-->
{{ScoringGroupLengthOfRoad
{{ScoringGroupLengthOfRoad
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 423: Line 475:
}}
}}


<!-- Roads - Feature Scoring - Begin -->
<!-- Road - Feature Scoring - Begin -->
{{ScoringRowScoring
{{ScoringRowScoring
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 430: Line 482:
}}
}}


<!-- Roads - Roads -->
<!-- Road - Roads -->
{{ScoringRowRoads
{{ScoringRowRoads
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 436: Line 488:
}}
}}


<!-- Roads - Castle Lords -->
<!-- Road - Castle Lords -->
{{ScoringRowRoadsCastleLords
{{ScoringRowRoadsCastleLords
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 442: Line 494:
}}
}}


<!-- Roads - Inns -->
<!-- Road - Inns -->
{{ScoringRowRoadsInns
{{ScoringRowRoadsInns
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 448: Line 500:
}}
}}


<!-- Roads - Wells -->
<!-- Road - Wells -->
{{ScoringRowRoadsWells
{{ScoringRowRoadsWells
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 454: Line 506:
}}
}}


<!-- Roads - Bards of Carcassonne -->
<!-- Road - Bards of Carcassonne -->
{{ScoringRowRoadsBards
{{ScoringRowRoadsBards
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 460: Line 512:
}}
}}


<!-- Roads - Mage -->
<!-- Road - Mage -->
{{ScoringRowRoadsMage
{{ScoringRowRoadsMage
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 466: Line 518:
}}
}}


<!-- Roads - Witch -->
<!-- Road - Witch -->
{{ScoringRowRoadsWitch
{{ScoringRowRoadsWitch
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 472: Line 524:
}}
}}


<!-- Roads - Little Buildings -->
<!-- Road - Little Buildings -->
{{ScoringRowLittleBuildings
{{ScoringRowLittleBuildings
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 479: Line 531:
}}
}}


<!-- Roads - Signposts -->
<!-- Road - Signposts -->
{{ScoringRowRoadsSignposts
{{ScoringRowRoadsSignposts
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 485: Line 537:
}}
}}


<!-- Roads - Ghosts -->
<!-- Road - Ghosts -->
{{ScoringRowGhosts
{{ScoringRowGhosts
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 491: Line 543:
}}
}}


<!-- Roads - Hans Statue -->
<!-- Road - Hans Statue -->
{{ScoringRowHansStatue
{{ScoringRowHansStatue
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 498: Line 550:
}}
}}


<!-- Roads - Feature Scoring - End -->
<!-- Road - Feature Scoring - End -->
{{ScoringRowEnd}}
{{ScoringRowEnd}}


<!-- Roads - End -->
<!-- Road - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Cities - Begin -->
<!-- City - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=cities
   |id=city
}}
}}


<!-- Cities - Determine size of city -->
<!-- City - Determine size of city -->
{{ScoringGroupSizeOfCity
{{ScoringGroupSizeOfCity
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 516: Line 568:
}}
}}


<!-- Cities - Determine count of coat of arms-->
<!-- City - Determine count of coat of arms-->
{{ScoringGroupCoatOfArmsInCity
{{ScoringGroupCoatOfArmsInCity
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 523: Line 575:
}}
}}


<!-- Cities - Determine majority in city -->
<!-- City - Determine majority in city -->
{{ScoringGroupMajorityInCity
{{ScoringGroupMajorityInCity
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 530: Line 582:
}}
}}


<!-- Cities - Feature Scoring - Begin -->
<!-- City - Feature Scoring - Begin -->
{{ScoringRowScoring
{{ScoringRowScoring
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 537: Line 589:
}}
}}


<!-- Cities - Cities -->
<!-- City - Cities -->
{{ScoringRowCities
{{ScoringRowCities
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 543: Line 595:
}}
}}


<!-- Cities - Cathars -->
<!-- City - Cathars -->
{{ScoringRowCitiesCathars
{{ScoringRowCitiesCathars
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 549: Line 601:
}}
}}


<!-- Cities - Cathedrals -->
<!-- City - Cathedrals -->
{{ScoringRowCitiesCathedrals
{{ScoringRowCitiesCathedrals
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 555: Line 607:
}}
}}


<!-- Cities - Bards of Carcassonne -->
<!-- City - Bards of Carcassonne -->
{{ScoringRowCitiesBards
{{ScoringRowCitiesBards
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 561: Line 613:
}}
}}


<!-- Cities - Mage -->
<!-- City - Mage -->
{{ScoringRowCitiesMage
{{ScoringRowCitiesMage
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 567: Line 619:
}}
}}


<!-- Cities - Witch -->
<!-- City - Witch -->
{{ScoringRowCitiesWitch
{{ScoringRowCitiesWitch
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 573: Line 625:
}}
}}


<!-- Cities - Little Buildings -->
<!-- City - Little Buildings -->
{{ScoringRowLittleBuildings
{{ScoringRowLittleBuildings
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 580: Line 632:
}}
}}


<!-- Cities - Ghosts -->
<!-- City - Ghosts -->
{{ScoringRowGhosts
{{ScoringRowGhosts
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 586: Line 638:
}}
}}


<!-- Cities - Hans Statue -->
<!-- City - Hans Statue -->
{{ScoringRowHansStatue
{{ScoringRowHansStatue
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 593: Line 645:
}}
}}


<!-- Cities - Feature Scoring - End -->
<!-- City - Feature Scoring - End -->
{{ScoringRowEnd}}
{{ScoringRowEnd}}


<!-- Cities - End -->
<!-- City - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Monastic Buildings - Begin -->
<!-- Monastic Building - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=monasteries
   |id=monastery
}}
}}


<!-- Monastic Buildings - Feature Scoring - Begin -->
<!-- Monastic Building - Feature Scoring - Begin -->
{{ScoringRowScoring
{{ScoringRowScoring
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |name={{Feature|name=Monastery|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showShrines"> / {{Feature|name=Shrine|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showAbbey"> / {{Feature|name=Abbey|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showMonasteries"> / {{Feature|name=SpecialMonastery|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showMonasteries"> / {{Feature|name=JapaneseBuilding|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showDarmstadt"> / {{Feature|name=DarmstadtChurch|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span>
   |name={{Feature|name=Monastery|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showShrines"> / {{Feature|name=Shrine|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showAbbey"> / {{Feature|name=Abbey|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showDarmstadt"> / {{Feature|name=DarmstadtChurch|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showMonasteries"> / {{Feature|name=SpecialMonastery|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showMonasteries"> / {{Feature|name=JapaneseBuilding|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span>
   |keepopen=true
   |keepopen=true
}}
}}


<!-- Monastic Buildings - Monasteries -->
<!-- Monastic Building - Monasteries -->
{{ScoringRowMonasteries
{{ScoringRowMonasteries
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
Line 617: Line 669:
}}
}}


<!-- Monastic Buildings - Vineyards -->
<!-- Monastic Building - Vineyards -->
{{ScoringRowMonasteriesVineyards
{{ScoringRowMonasteriesVineyards
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
Line 623: Line 675:
}}
}}


<!-- Monastic Buildings - Little Buildings -->
<!-- Monastic Building - Little Buildings -->
{{ScoringRowLittleBuildings
{{ScoringRowLittleBuildings
   |edition={{{1|C2}}}
   |edition={{{1|C2}}}
Line 630: Line 682:
}}
}}


<!-- Monastic Buildings - Ghosts -->
<!-- Monastic Building - Ghosts -->
{{ScoringRowGhosts
{{ScoringRowGhosts
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
}}
}}


<!-- Monastic Buildings - Challenge -->
<!-- Monastic Building - Challenge -->
{{ScoringRowMonasteriesChallenge
{{ScoringRowMonasteriesChallenge
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
Line 641: Line 693:
}}
}}


<!-- Monastic Buildings - Hans Statue -->
<!-- Monastic Building - Hans Statue -->
{{ScoringRowHansStatue
{{ScoringRowHansStatue
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
Line 647: Line 699:
}}
}}


<!-- Monastic Buildings - Feature Scoring - End -->  
<!-- Monastic Building - Feature Scoring - End -->  
{{ScoringRowEnd}}
{{ScoringRowEnd}}


<!-- Monastic Buildings - End -->
<!-- Monastic Building - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Fields - Begin -->
<!-- Field - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=fields
   |id=field
}}
}}


<!-- Fields - Feature Scoring - Begin -->
<!-- Field - Feature Scoring -->
{{ScoringRowScoring
{{ScoringGroupFieldFeature
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |name={{Feature|name=Field|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
   |variant=finalscoring
   |keepopen=true
}}
 
<!-- Field - End -->
{{ScoringEnd}}
 
<!-- Baba Yaga's Hut - Begin -->
{{ScoringBegin
  |id=babayagahut
   |selectorid=showRussianPromos
}}
}}


<!-- Fields - Cities -->
<!-- Baba Yaga's Hut - Feature Scoring -->
{{ScoringRowFarmerCity
{{ScoringGroupBabaYagaFeature
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=finalscoring
   |variant=finalscoring
  |points=3
}}
}}


<!-- Fields - Castles -->
<!-- Baba Yaga's Hut - End -->
{{ScoringRowFarmerCastle
{{ScoringEnd}}
  |edition={{{1|{{ScoringDefaultEdition}}}}}
 
   |variant=finalscoring
<!-- Vodyanoy - Begin -->
   |points=4
{{ScoringBegin
   |id=vodyanoy
   |selectorid=showRussianPromos
}}
}}


<!-- Fields - Pig -->
<!-- Vodyanoy - Feature Scoring -->
{{ScoringRowFarmerPig
{{ScoringGroupVodyanoyFeature
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=finalscoring
   |variant=finalscoring
  |points=+1
}}
}}


<!-- Fields - Pig-Herd -->
<!-- Vodyanoy - End -->
{{ScoringRowFarmerPigHerd
{{ScoringEnd}}
  |edition={{{1|{{ScoringDefaultEdition}}}}}
 
   |variant=finalscoring
<!-- Garden - Begin -->
   |points=+1
{{ScoringBegin
   |id=garden
   |selectorid=showAbbotAndGardens_Full
}}
}}


<!-- Fields - Cathars -->
<!-- Garden - Feature Scoring -->
{{ScoringRowFarmerCathars
{{ScoringGroupGardenFeature
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=finalscoring
   |variant=finalscoring
}}
}}


<!-- Fields - Little buildings -->
<!-- Garden - End -->
{{ScoringRowLittleBuildings
{{ScoringEnd}}
  |edition={{{1|{{ScoringDefaultEdition}}}}}
 
   |position=
<!-- German Castle - Begin -->
on <span class="showC1">farm</span><span class="showC2">field</span> tiles
{{ScoringBegin
   |id=germancastle
  |selectorid=showGermanCastles
}}
}}


<!-- Fields - Ghosts -->
<!-- German Castle - Feature Scoring -->
{{ScoringRowGhosts
{{ScoringGroupGermanCastleFeature
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=finalscoring
   |variant=finalscoring
}}
}}


<!-- Fields - Markets of Leipzig -->
<!-- German Castle - End -->
{{ScoringRow
{{ScoringEnd}}
  |selectorid=showMarketsOfLeipzig
 
  |scoringtype=Tile
<!-- Special Monastery - Begin -->
  |image=[[File:Scoring_C2_Markets_Of_Leipzig.png|50px|link=]]
{{ScoringBegin
   |description=
   |id=specialmonastery
'''Markets of Leipzig''' with a <span class="showC1">follower</span><span class="showC2">meeple</span> on Tanners quarter
   |selectorid=showMonasteries
   |rules=
'''(+2)''' points / shed and farmhouse<br />
<ul>
<li>Majority in the <span class="showC1">farm</span><span class="showC2">field</span> is required</li>
</ul>
}}
}}


<!-- Fields - Feature Scoring - End -->
<!-- Special Monastery - Feature Scoring -->
{{ScoringRowEnd}}
{{ScoringGroupSpecialMonasteryFeature
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}


<!-- Fields - End -->
<!-- Special Monastery - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!--T:18-->
<!-- German Cathedral - Begin -->
<!-- Baba Yaga's hut -->
{{ScoringBegin
|- class="showRussianPromos"
  |id=germancathedral
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Baba_Yaga.jpg|100px]]</div>
  |selectorid=showGermanCathedrals
| valign="middle" |
}}


<!--T:19-->
<!-- German Cathedral - Determine Length of Roads -->
{| width="100%"
{{ScoringGroupLengthOfRoad
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringTile" | '''Baba Yaga's hut''' || width="50%" class="scoringCore" | '''1''' for the tile + '''1''' point / empty square spaces around it
  |variant=finalscoring
|- class="showLittleBuildings"
  |name={{Feature|name=GermanCathedral|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
| colspan="2" | <hr />
   |feature=GermanCathedral
|- class="showLittleBuildings" valign="top"
}}
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul>
<li>'''Basic rules:'''
  <ul type="o">
   <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>


<!--T:81-->
<!-- German Cathedral - Feature Scoring -->
|- class="showGhosts"
{{ScoringGroupGermanCathedralFeature
| colspan="2" | <hr />
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- class="showGhosts" valign="top"
  |variant=finalscoring
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-1)''' point / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
}}
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
|}


<!--T:20-->
<!-- German Cathedral - End -->
<!-- Vodyanoy -->
{{ScoringEnd}}
|- class="showRussianPromos"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Vodyanoy.jpg|100px]]</div>
| valign="middle" |
 
<!--T:21-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringTile" | '''Vodyanoy''' || width="50%" | '''(-2)''' points / <span class="showC1">follower</span><span class="showC2">meeple</span> on the tile
|}
 
<!--T:22-->
<!-- Gardens -->
|- class="showAbbotAndGardens_Full"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Feature_Garden_C2.png|100px]]</div>
| valign="middle" |
 
<!--T:23-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringTile" | '''Garden''' (abbot) || width="50%" class="scoringCore" |
 
<!--T:60-->
<span class="showSquareTiles">'''1''' point for the garden + '''1''' point per tile around it</span>
<span class="showOtherTiles">
<span class="showC1">'''1''' point for the garden + '''1''' point per tile in the 8 spaces around it</span>
<span class="showC2">'''1''' point for the garden + '''1''' point per occupied space around it</span>
</span>
<span class="showVineyards">
<ul>
<li>Vineyards do no affect gardens.
</ul></span>
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
 
<!--T:82-->
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-1)''' point / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
|}
 
<!--T:24-->
<!-- German Castle -->
|- class="showGermanCastles"
| align="center" valign="top" | <div style="padding: 2px;"><span class="showC1">[[File:Scoring_C1_German_Castle.jpg|100px]]</span><span class="showC2">[[File:Scoring_C2_German_Castle.png|100px]]</span></div>
| valign="middle" |
 
<!--T:25-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringTile" | '''Castle in Germany''' (knight/lord/castle occupant) || width="50%" class="scoringCore" |
<span class="showSquareTiles">'''2''' points for the German castle + '''1''' point per tile around it</span>
<span class="showOtherTiles">
<span class="showC1">'''2''' points for the German castle + '''1''' point per tile in the 10 square spaces around it</span>
<span class="showC2">'''2''' points for the German castle + '''1''' point per occupied space around it</span>
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
 
<!--T:83-->
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-1)''' point / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
|}
 
<!--T:26-->
<!-- German Monasteries -->
|- class="showMonasteries"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_German_Monastery.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_German_Monastery.jpg|100px]]</div>
| valign="middle" |
 
<!--T:27-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringTile" | '''German monastery''' (abbot) or <br />'''Dutch & Belgian monastery''' (abbot) or <br /> '''Japanese building''' (abbot) || width="50%" class="scoringCore" | '''1''' point for monastery / Japanese building + '''1''' point for each tile in a direct row or column
<ul class="showC1">
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
 
<!--T:70-->
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on feature tile or any tile in a direct row or column considered in the scoring || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
 
<!--T:84-->
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-1)''' point / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
|}


<!--T:28-->
<!--T:28-->
Line 1,054: Line 940:
|}
|}


<!--T:86-->
<!-- Cemetery - Begin -->
<!-- Cemeteries -->
{{ScoringBegin
|- class="showCemeteries"
  |id=cemetery
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Cemetery.png|100px]]</div>
  |selectorid=showCemeteries
| valign="middle" |
}}


<!--T:87-->
<!-- Cemetery - Feature Scoring -->
{| width="100%"
{{ScoringGroupCemeteryFeature
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringTile" | <span>'''Cemetery''' (cemetery keeper): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> || width="50%" class="scoringCore" | '''0''' points
  |variant=finalscoring
<ul>
}}
<li>Cemeteries are not scored after the game</li>
</ul>
|}


<!--T:88-->
<!-- Cemetery - End -->
<!-- Haunted Castles -->  
{{ScoringEnd}}
|- class="showHauntedCastles"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Haunted_Castle.png|100px]]</div>
| valign="middle" |


<!--T:89-->
<!-- Haunted Castle - Begin -->  
{| width="100%"
{{ScoringBegin
|- valign="top"
  |id=hountedcastle
| width="50%" class="scoringTile" | <span>'''Haunted castle''' (castle owner): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | 
  |selectorid=showHauntedCastles
<span class="showSquareTiles">'''1''' point / tile with mist (the feature tile and the eight tiles around it)</span>
}}
<span class="showOtherTiles">
<span class="showC1">'''1''' point / tile with mist (the feature tile and the tiles on the 8 spaces around it)</span>
<span class="showC2">'''1''' point / tile with mist (the feature tile and the eight spaces around it)</span>
</span>
<ul>
<li class="showC1">The 2x2 starting tile is counted as 1 tile</li>
<li class="showC2">The 2x2 starting tile is counted as 4 separate tiles</li>
</ul>


<!--T:90-->
<!-- Haunted Castle - Feature Scoring -->
|- class="showLittleBuildings"
{{ScoringGroupHauntedCastleFeature
| colspan="2" | <hr />
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- class="showLittleBuildings" valign="top"
   |variant=finalscoring
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on haunted castle tile and on adjacent tiles || <ul>
}}
<li>'''Basic rules:'''
   <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>


<!--T:91-->
<!-- Haunted Castle - End -->  
|- class="showGhosts"
{{ScoringEnd}}
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-1)''' point / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
|}


<!--T:63-->
<!-- Fortune Teller - Begin -->  
<!-- Fortune Teller -->
{{ScoringBegin
|- class="showFortuneTeller"
  |id=fortuneteller
| align="center" valign="top" | <div style="padding: 2px;">[[File:Feature Fortuneteller.png|80px]]</div>
   |selectorid=showFortuneTeller
| valign="middle" |
}}
 
<!--T:64-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringTile" | <span>'''Fortune teller tent''' (fortune teller): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | '''0''' points
<ul>
<li class="showFairy">A fortune teller may receive the fairy scoring bonus.</li>
<li class="showRingmasterScoring_Extended">A fortune teller may receive ringmaster points.</li>
</ul>
 
<!--T:65-->
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on fortune teller tile and on horizontally and vertically adjacent tiles || <ul>
<li>'''Basic rules:'''
   <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
 
<!--T:92-->
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-1)''' point / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
 
<!--T:66-->
|}
 
<!--T:93-->
<!-- Betting Offices -->
|- class="showBets"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Betting_Office.png]]</div>
| valign="middle" |
 
<!--T:73-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Betting Office:''' Player with betting chip matching the number of tiles of completed road or city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on the betting chip, featuring one or two bets.
<ul>
<li>Bets are settled before all remaining features are scored</li>
<li>Each betting chip on a betting office is settled independently and its owner decides the feature if there are several options</li>
</ul>
|-
| colspan="2" | <hr />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_01.png|50px|left]] Betting chip 2/6 || style="padding-left: 10px;" |
<ul>
<li>'''2''' points if feature has exactly 2 tiles</li>
<li>'''6''' points if feature has exactly 6 tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_02.png|50px|left]] Betting chip 3/5 || style="padding-left: 10px;" |
<ul>
<li>'''3''' points if feature has exactly 3 tiles</li>
<li>'''5''' points if feature has exactly 5 tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_03.png|50px|left]] Betting chip 3/6 || style="padding-left: 10px;" |
<ul>
<li>'''3''' points if feature has exactly 3 tiles</li>
<li>'''6''' points if feature has exactly 6 tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_04.png|50px|left]] Betting chip 4/7+ || style="padding-left: 10px;" |
<ul>
<li>'''4''' points if feature has exactly 4 tiles</li>
<li>'''7''' points if feature has 7 or more tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_05.png|50px|left]] Betting chip 4 || style="padding-left: 10px;" |
<ul>
<li>'''8''' points if feature has exactly 4 tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_06.png|50px|left]] Betting chip 5/8+ || style="padding-left: 10px;" |
<ul>
<li>'''5''' points if feature has exactly 5 tiles</li>
<li>'''8''' points if feature has 8 or more tiles</li>
</ul>
|}
 
<!--T:32-->
<!-- Acrobats -->
|- class="showAcrobats"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Acrobats.png|90px]]</div>
| valign="middle" |
 
<!--T:33-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Acrobats:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the pyramid  || width="50%" | '''5''' points / <span class="showC1">follower</span><span class="showC2">meeple</span>
 
<!--T:94-->
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-1)''' point / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty affects the points each player scores</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
|}
 
<!--T:34-->
|- class="showFigureScoringAfterGame"
! colspan="2" | '''Scoring figures after the game'''
 
<!--T:36-->
<!-- Barn -->
|- class="showBarn"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Barn_red.png|70px]]</div>
| valign="middle" |
 
<!--T:37-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Barn''' || width="50%" class="scoringCore" | '''Final scoring'''
|-


<!-- Barn - Cities -->
<!-- Fortune Teller - Feature Scoring -->
{{ScoringRowFarmerCity
{{ScoringGroupFortuneTellerFeature
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |points=4
   |variant=finalscoring
}}
}}


<!-- Barn - Castles -->
<!-- Fortune Teller - End -->  
{{ScoringRowFarmerCastle
{{ScoringEnd}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
 
   |points=5
<!-- Vista - Begin -->
{{ScoringBegin
   |id=vista
   |selectorid=showVistas
}}
}}


<!-- Barm - Cathars -->
<!-- Vista - Feature Scoring -->
{{ScoringRowFarmerCathars
{{ScoringGroupVistaFeature
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=finalscoring
   |variant=finalscoring
}}
}}
<!--|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on <span class="showC1">farm</span><span class="showC2">field</span> tiles || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>-->
|}


<!--T:38-->
<!-- Vista - End -->
<!-- Robbers -->
{{ScoringEnd}}
|- class="showRobbers"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Robber_red.png|40px]]</div>
| valign="middle" |


<!--T:39-->
<!--T:34-->
{| width="100%"
|- class="showFigureScoringAfterGame"
|- valign="top"
! colspan="2" | '''Scoring figures after the game'''
| width="50%" class="scoringMeeple" | '''Robber''' remaining on scoring track || width="50%" | '''3''' points to its player
|}


<!--T:40-->
<!--T:40-->
Line 1,330: Line 1,017:


<!--T:44-->
<!--T:44-->
|- class="showOtherScoringAfterGame"
|- class="showFinalOthers_Complete"
! colspan="2" | '''Other scoring after the game'''
! colspan="2" | '''Other scoring after the game'''


<!--T:45-->
<!-- Trade Goods - Begin -->
<!-- Trade Good Tokens -->
{{ScoringBegin
|- class="showTraders"
  |id=tradegoods
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Trade_Good_Token.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Trade_Good_Token.png]]</div>
  |selectorid=showTraders
| valign="middle" |  
  |image={{Piece|name=TradeGoodTokens|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Piece|name=TradeGoodTokens|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |image={{Piece|name=TradeGoodTokens|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description={{Piece|name=TradeGoodTokens|edition={{{1|{{ScoringDefaultEdition}}}}}}}
  |rules=
'''10''' points / majority on trade goods
}}


<!--T:46-->
<!-- Trade Goods - End -->
{| width="100%"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringFeature" | '''Trade Good Tokens''' || width="50%" | '''10''' points / majority on trade goods
|}


<!--T:47-->
<!-- King & Robber Baron - Begin -->
<!-- King -->
{{ScoringBegin
|- class="showKingAndRobber"
  |id=kingandrobber
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_King.jpg]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_King.jpg]]</div>
  |selectorid=showKingAdnRobber
| valign="middle" |  
  |image={{Piece|name=KingTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}} {{Piece|name=RobberBaronTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Piece|name=KingTile|edition={{{1|{{ScoringDefaultEdition}}}}}|text=King}} &amp; {{Piece|name=RobberBaronTile|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Robber Baron}}
}}


<!--T:48-->
<!-- King & Robber Baron - King -->
{| width="100%"
{{ScoringRow
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringFeature" | '''King tile''' || width="50%" | '''1''' point / completed city<br />
  |scoringtype=Feature
  |image={{Piece|name=KingTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
'''{{Piece|name=KingTile|edition={{{1|{{ScoringDefaultEdition}}}}}|text=King Tile}}'''
  |rules=
'''1''' point / completed city<br />
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li>
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li>
Line 1,361: Line 1,063:
<li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li>
<li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li>
</ul>
</ul>
|}
}}
 
<!-- King & Robber Baron - King -->
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |image={{Piece|name=RobberBaronTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
'''{{Piece|name=RobberBaronTile|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Robber Baron Tile}}'''
  |rules=
'''1''' point / completed road
}}
 
<!-- King & Robber Baron - End -->
{{ScoringEnd}}
 
<!-- Gold - Begin -->
{{ScoringBegin
  |id=gold
  |selectorid=showGoldmines
  |image={{Piece|name=GoldIngot|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Piece|name=GoldIngot|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Gold ingots}}
}}
 
<!-- Gold - Remaining tokens -->
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |description=
'''1-3 pieces'''
  |rules=
'''1''' point / {{Piece|name=GoldIngot|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=x15px}} gold ingot
}}
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |description=
'''4-6 pieces'''
  |rules=
'''2''' points / {{Piece|name=GoldIngot|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=x15px}} gold ingot
}}
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |description=
'''7-9 pieces'''
  |rules=
'''3''' points / {{Piece|name=GoldIngot|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=x15px}} gold ingot
}}
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |description=
'''10+ pieces'''
  |rules=
'''4''' points / {{Piece|name=GoldIngot|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=x15px}} gold ingot
}}
 
<!-- Gold - End -->
{{ScoringEnd}}
 
<!-- Fruit-Bearing Trees - Begin -->
{{ScoringBegin
  |id=fruitbearing
  |selectorid=showFruitBearingTrees
  |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|{{ScoringBeginImageSize}}|link=]]
  |name={{Piece|name=FruitTreeTokens|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Fruit Tree Tokens}}
}}
 
<!-- Fruit-Bearing Trees - Remaining tokens -->
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|50px|link=]]
  |description=
'''Fruit tokens'''
  |rules=
'''1''' point / remaining fruit token
}}
 
<!-- Fruit-Bearing Trees - End -->
{{ScoringEnd}}


<!--T:49-->
<!-- Gifts - Begin -->
<!-- Robber Baron -->
{{ScoringBegin
|- class="showKingAndRobber"
  |id=gifts
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Robber_Baron.jpg]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Robber_Baron.jpg]]</div>
  |selectorid=showGifts
| valign="middle" |  
  |image=[[File:Gifts_C2_Banner_Image.jpg|{{ScoringBeginImageSize}}|link=]]
  |name={{GiftsLink|logo=hide}}
}}


<!--T:50-->
<!-- Gifts - Unopened gifts-->
{| width="100%"
{{ScoringRow
|- valign="top"
  |edition={{{edition|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringFeature" | '''Robber Baron tile''' || width="50%" | '''1''' point / completed road
  |scoringtype=Feature
|}
  |description=
'''{{GiftsLink|logo=hide}}:'''
  |rules=
'''2''' points / unopened gift
}}


<!--T:51-->
<!-- Gifts - End -->
<!-- Gold pieces -->  
{{ScoringEnd}}
|- class="showGoldmines"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Gold.png|70px]]</div>
| valign="middle" |


<!--T:52-->
<!-- Easter Bunny - Begin -->  
{| width="100%"
{{ScoringBegin
|- valign="top"
  |id=easterbunny
| width="50%" class="scoringFeature" | '''Gold pieces'''  || width="50%" | Scoring depends on number of gold pieces:
  |selectorid=showEasterInCarcassonne
|-
  |scoringtype=Feature
| colspan="2" | <hr />
  |image={{Feature|name=EasterBunnySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
|- valign="top"
  |name={{Figure|name=EasterBunny|edition={{{1|{{ScoringDefaultEdition}}}}}}}
| class="scoringFeature" | '''1-3 pieces''' || '''1''' point / gold piece
}}
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | '''4-6 pieces''' || '''2''' points / gold piece
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | '''7-9 pieces''' || '''3''' points / gold piece
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | '''10+ pieces''' || '''4''' points / gold piece
|}


<!--T:53-->
<!-- Easter Bunny - Easter Bunny -->
<!-- Fruit Tokens -->  
{{ScoringRowEasterBunny
|- class="showFruitBearingTrees"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|90px]]</div>
  |variant=finalscoring
| valign="middle" |
}}


<!--T:54-->
<!-- Easter Bunny - End -->
{| width="100%"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringFeature" | '''Fruit tokens'''  || width="50%" |  '''1''' point / remaining fruit token
|}


<!--T:71-->
<!-- Cleric and Serf - Cleric - Begin -->
<!-- The Gifts -->  
{{ScoringBegin
|- class="showGifts"
  |id=cleric
| align="center" valign="top" | <div style="padding: 2px;">[[File:Gifts_C2_Banner_Image.jpg|100px]]</div>
  |selectorid=showClericAndSerf
| valign="middle" |  
  |image={{Piece|name=ClericTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Piece|name=ClericTile|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Cleric}}
}}


<!--T:72-->
<!-- Cleric and Serf - Cleric -->
{| width="100%"
{{ScoringRow
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringFeature" | <span>'''The Gifts:''' || width="50%" | '''2''' points / unopened gift
  |scoringtype=Feature
|}
  |image={{Piece|name=ClericTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
'''{{Piece|name=ClericTile|edition={{{1|{{ScoringDefaultEdition}}}}}}}'''
  |rules=
'''10''' points<span class="showAbbery"><br />
'''2''' point / abbey</span>
}}


<!-- Cleric and Serf - Cleric - End -->
{{ScoringEnd}}


<!--T:67-->
<!-- Cleric and Serf - Monastery tokens - Begin -->
<!-- Easter In Carcassonne -->  
{{ScoringBegin
|- class="showEasterInCarcassonne"
  |id=monasterytokens
| align="center" valign="top" | <div style="padding: 2px;">[[File:Logo_EasterCarcassonneBunny_C1.png|x80px]]</div>
  |selectorid=showClericAndSerf
| valign="middle" |  
  |image={{Piece|name=MonasteryToken|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Piece|name=MonasteryToken|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:68-->
<!-- Cleric and Serf - Monastery tokens -->
{| width="100%"
{{ScoringRow
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringFeature" | '''Easter eggs''' || width="50%" | '''10''' points to the player(s) with the most Easter eggs<br />
  |scoringtype=Feature
'''5''' points to the player(s) with the second most Easter eggs
  |image={{Piece|name=MonasteryToken|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
'''{{Piece|name=MonasteryToken|edition={{{1|{{ScoringDefaultEdition}}}}}}}'''
  |rules=
'''10''' points / majority on trade goods
<ul>
<ul>
<li>Only remaining uneaten Easter eggs are considered, even if players collected more</li>
<li class="showClericAndSerf">In case of tie and one of involved player is holding the Cleric tile, then he score '''10''' points and others score '''0''' points.</li>
</ul>
</ul>
|}
}}
 
<!-- Cleric and Serf - Monastery tokens - End -->
{{ScoringEnd}}


<!--T:69-->
<!--T:69-->
Line 1,459: Line 1,248:


<!--T:56-->
<!--T:56-->
[[Category:Completed]]
<!--{{Category|Completed}}-->


</translate>
</translate>

Revision as of 12:33, 15 April 2024

Exclamation2.png
This page is Under construction!
Rules, texts, images and others can be changed.

Please note that the page is under rebuild, which may cause a code crash during this process.
 

This is only source page for Scoring After the Game, Scoring After the Game (1st edition) and Winter Scoring After the Game


Todo

  1. Add fan expansions
    1. Bards of Carcassonne Bards of Carcassonne for fields
    2. The Hans Statue The Hans Statue for not covered scenarios - specialy for end game scoring
  2. Special Case for Inns and Bards for German Cathedral when road is completed or road is not
  3. Gifts - replace Gifts_C2_Banner_Image.jpg with image of deck turned back side on top
  4. Check existing of TradeGoodsToken in C1 edition before release
  5. Singular for special figures and features also in template names
  6. replace for 1 tile features Player(s) with the majority on the feature Player with followermeeple on the feature with template and showFlied/showNotFlier with something which is universal and appendable by fan expansions because you can have multiple meeples by Flying Machines / Flying Machines 2 / 20th anniversary expansion showXYOneTileFeatures and showXYMonasteries = [ OR, "showXYOneTileFeatures", "shwGifts", "showCountOfCarcassonne" ] for Synod Gift card or Count of Carcassonne.

Expansion selector



Transmogrifying...

Scoring after the game



Transmogrifying...